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Game Startup Competences
Martin Sillaots
Tallinn University
13 May 2014
What competences game startups
need to be a successful?
How they have changed?
How to achieve them?
14 Mentors
7 Startups
21 together
Success
What does it mean to be a successful
game startup?
Independent, Investment, Last, Money,
People like, People play, Potential,
Profitable, Published, Repeat, Scale up, Value, Vision,
Well known, You like what you
do,
Skills
What startups need to be successful?
Analytics, Art, Attract investors, Attract publishers,
Business thinking, Communication,
Design, Discoverability, Financial
management, IP management, Management,
Marketing, Monetization,
Networking, Pitching,
Programming, Publishing, Reaching, Selling, Team
management, Understanding market
Abilities
What startups need to be successful?
Able to grow, Able to learn, Considering, Creative,
Enterprising, Flexible, Passionate,
Persistence, Pragmatic, Self-honesty, Talented
What has changed?
Past
Competition is harder,
Free to play, Freemium,
Game as a service, Game projects are bigger,
Harder to find talents, Mobile platforms are evolving, Need to
manage and understand your user base, New distribution
channels, Publishing techniques are better accessible, Quality
standards are higher, Self publishing is harder, User
acquisition more expensive,
Younger entrepreneurs
What will change?
Future
Android fragmentation, Bigger teams, Closed customer
communities, Consolidation, Cross media, Cross
platform, Crowd sourcing, Different business models for
app stores, Digest the free to play, Google Glass,
Integrated business and game design, Investing in teams, not on
games, IP value is recognized by banks, Market for companies,
More difficult to hire people, More flexibility, More
fragmented market, More powerful
mobile devices, Moving from mobile to PC,
Network of apps, New mechanisms for discovering
games, New payment models, Oculus Rift, Paid application
revenue will drop, Premium games become as a design object,
Smart watches, Windows phone
How to achieve?
Those competences
Be open, Company culture, by Doing,
Dunno, Hire and outsource, Network, Read,
Short time courses, Social events, Soft launch,
University, Vendors
University?
How to organize the study?
Applied, Case studies, Companies, Experts
and Coaching, Learn by doing, Make and
publish, Multi-curricular course design, Social events, Game
jams, Playing and analyzing games, Project
problem and team based, Real world clients,
Specialization, Story based, Teach programming instead of
philosophy, Teachers should have one foot in the industry
University?
What subjects should belong to the
curriculum?
3D Modeling, Analytics, Art, Business,
Design, Digital design, Documenting, Finances, Game as a
service, Gamification, History of games, Incubator programs, Leadership,
Marketing, Math for games, Monetizing, Production,
Programming, Psychology, QA, Real time graphics, Sales,
Sound, Team building, Unity C#, UX
Questionnaire
http://goo.gl/0cnJsl
The End
Martin Sillaots
martinsillaots@gmail.com

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Game Startup Competence Model

  • 1. Game Startup Competences Martin Sillaots Tallinn University 13 May 2014
  • 2. What competences game startups need to be a successful? How they have changed? How to achieve them?
  • 4. Success What does it mean to be a successful game startup?
  • 5. Independent, Investment, Last, Money, People like, People play, Potential, Profitable, Published, Repeat, Scale up, Value, Vision, Well known, You like what you do,
  • 6. Skills What startups need to be successful?
  • 7. Analytics, Art, Attract investors, Attract publishers, Business thinking, Communication, Design, Discoverability, Financial management, IP management, Management, Marketing, Monetization, Networking, Pitching, Programming, Publishing, Reaching, Selling, Team management, Understanding market
  • 8. Abilities What startups need to be successful?
  • 9. Able to grow, Able to learn, Considering, Creative, Enterprising, Flexible, Passionate, Persistence, Pragmatic, Self-honesty, Talented
  • 11. Competition is harder, Free to play, Freemium, Game as a service, Game projects are bigger, Harder to find talents, Mobile platforms are evolving, Need to manage and understand your user base, New distribution channels, Publishing techniques are better accessible, Quality standards are higher, Self publishing is harder, User acquisition more expensive, Younger entrepreneurs
  • 13. Android fragmentation, Bigger teams, Closed customer communities, Consolidation, Cross media, Cross platform, Crowd sourcing, Different business models for app stores, Digest the free to play, Google Glass, Integrated business and game design, Investing in teams, not on games, IP value is recognized by banks, Market for companies, More difficult to hire people, More flexibility, More fragmented market, More powerful mobile devices, Moving from mobile to PC, Network of apps, New mechanisms for discovering games, New payment models, Oculus Rift, Paid application revenue will drop, Premium games become as a design object, Smart watches, Windows phone
  • 14. How to achieve? Those competences
  • 15. Be open, Company culture, by Doing, Dunno, Hire and outsource, Network, Read, Short time courses, Social events, Soft launch, University, Vendors
  • 17. Applied, Case studies, Companies, Experts and Coaching, Learn by doing, Make and publish, Multi-curricular course design, Social events, Game jams, Playing and analyzing games, Project problem and team based, Real world clients, Specialization, Story based, Teach programming instead of philosophy, Teachers should have one foot in the industry
  • 18. University? What subjects should belong to the curriculum?
  • 19. 3D Modeling, Analytics, Art, Business, Design, Digital design, Documenting, Finances, Game as a service, Gamification, History of games, Incubator programs, Leadership, Marketing, Math for games, Monetizing, Production, Programming, Psychology, QA, Real time graphics, Sales, Sound, Team building, Unity C#, UX

Editor's Notes

  1. Earn enough money - Self sustainable - Company earns enough money to cower your expenses and pay salary to your teamPeople like,People play – are they different? How many? - 1MYou like what you do - develop your dream, life stileProfitable – 100%
  2. Design - How to design engaging gameplay, understand playersMarketing - understanding and analyzing it + advertising, promotingNetworking – making contacts,Business thinking - business thinking and intelligence
  3. Competition is harder-more business orientation is neededFree to play and Freemium-need to understand this business modelGame as a service-game design is differentUser acquisition more expensive -learn how to engage users is more critical
  4. Cross platformGoogle GlassMore powerful mobile devices
  5. Experts and Coaching – 20 min one-to-one mentoring is better than 1 day lecturePlaying and analyzing games - good examplesProject, problem and team based
  6. http://ahejuz.havike.eenet.ee/limesurvey/index.php?sid=59124&newtest=Y&lang=en