Science 7 - LAND and SEA BREEZE and its Characteristics
Â
Game Over Pitch
1. B A D D A Y ? R E S T A R T ? Q U I T ?
G A M E O V E R
P I T C H
2. T I T L E S
⢠We are basing our titles
on the classical arcade
(e.g. Pac Man) video
games
⢠Titles will be pixilated as it is a convention of classic
games and so emphasises the fact that it is a video
game.
⢠We are keeping the titles simple, text over a solid
background colour. As in âThe Last of Usâ
3. B A S I C P L O T
⢠DAY 1: An Average Joe, and perhaps slight loser, Dan wakes up
from a restful sleep. In a montage, he gets ready for his day. As
Dan is in the kitchen, he decides to make some toast, however the
toast gets jammed in the toaster. Therefore he must choose
between 3 different utensils to get it out. He chooses the metal knife
and is electrocute. Dan dies.
⢠DAY 2: Dan wakes up again and day is exactly same, he is a little
confused and has a sense of deja vu. This time, instead of choosing
the metal utensil, Dan uses the wooden one and doesnât get
electrocuted. A note from his mother suggests that Dan goes to get
a job. As Dan walks along the street with CVs in hand, he is almost
hit by an incoming bike. However, he manages to dodge it. As he
crosses the road, an old lady distracts him by waving at him. Gets
hit by car and dies.
4. B A S I C P L O T C O N T I N U E D
⢠DAY 3: Dan awakes and is this time very cautious. He is very
confused and frustrated about his situation. Again, he goes
about his day but examines everything he does. He gets past
the toaster, bike and car. Dan celebrates and thinks its all over
but when he least expects, gets hit by another car and dies.
⢠DAY 4: Dan yet again awakes but makes body armour out of
household objects. Goes about day but is determined not to die.
Gets past toaster, bike and cars and doesnât die. Dan hears
massive noise behind him and turns around to see a massive
âLEVEL COMPLETEâ floating in the air behind him. Then he
looks around to see a big window in the sky with a gamer
celebrating in it, looking down at him.
5. D A N
⢠Aged late 20âs
⢠Still living with his mother
⢠Unemployed because he hasn't found what he's good at good
at yet - all previous jobs go wrong
⢠Very laid back
⢠Very likeable personality, tries his best but always seems to go
wrong (audience feel sorry for him)
⢠Messy hair, jeans, top and a hoodie.
6. G A M E R
⢠At the end the âgamerâ is going to appear in the sky
⢠Our gamer will be a female
⢠Wearing headphones and a controller in her hand
⢠Slob
⢠Beanie hat and a hoodie, with food stains on
8. S P E C I A L E F F E C T S
⢠âMission Completeâ sign appearing, pixelated and
flashing to emphasise that it is a video game.
⢠Window into âreal worldâ appears in the sky featuring
the gamer
⢠Dan getting ran over by a car
⢠These will all be executed on After Effects
9. C O S T
⢠The production should mainly be free due to all
participating being volunteers
⢠However, there may be small costs incurred, such as
fuel for driving to locations and costumes.
10. P R O D U C T I O N S C H E D U L E
⢠Research: By mid October
⢠Pre Production: By the end of October
⢠Filming: By the end of November
⢠Post Production: By mid December
11. T A R G E T A U D I E N C E A N D H O W W E C A N
T A R G E T T H E M .
⢠Our target are mainly 18-40 years old, as this is what
we found from our research that was carried out
through interviewing individuals at Bristol film festivals
⢠People from this age range are more likely to play
video games
⢠We can target them using social media, Web 2.0 and
short film festivals, such as Brief Encounters in Bristol
12. Style and Form
⢠We will use the narrative technique of following a
central character as we only have one main
character, so the audience can mainly focus on
him.
⢠We will also use conventions of the Science
Fiction to hint towards the ending. For example,
special effects, the main twist and the style of
titles.
13. R E S E A R C H
For our research, we have played some video games and also
watched other people playing them on Youtube such as Pewdiepie.
In relation to camera angles, we have found that some games like
the Last of Us use a voyeuristic approach by simply following the
character around. However in cutscenes, there are more cinematic
angles such as close ups. However in Uncharted, there are long
shots from different angles during gameplay to showcase the visuals
and scenery.
In relation to narrative, video games narratives often feature a
equilibrium which is quite mundane. However, then something goes
very wrong. An example is in Heavy Rain where the father, Ethan,
takes his son to the park where his son is then kidnapped by a serial
killer.
15. C O N T I N G E N C Y P L A N
⢠Zone 10
⢠In Zone 10, a manâs alarm goes off every night, with
the alarm being in Zone 10. He keeps checking the
house overnight but finds nothing
⢠On the final night the alarm never goes off but the man
awakes anyway