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1. G A M E O V E R
P I T C H
Bad day? Restart? Quit?
2. T I T L E S
• We are basing our titles
on the classical arcade
(e.g. Pacman) video
games
• Titles will be pixilated as it is a convention of classic
games
• We are keeping the titles simple, text over a solid
background colour. As in ‘The Last of Us’
3. B A S I C P L O T
• DAY 1: An Average Joe, and perhaps slight loser, Dan wakes up from a restful
sleep. Dan makes some toast and it gets stuck in the toaster. He has to choose
between 3 utensils, chooses the metal one, and gets electrocuted.
• DAY 2: Dan wakes up again and day is exactly same, e.g. same old woman
waves at him. Is very confused. Gets hit by car and dies.
• DAY 3: Dan awakes and is this time very cautious and makes body armour out
of household objects. Goes about day but is determined not to die. Gets past
car and doesn’t die, only to be hit by a car coming the other way.
• DAY 4:Dan awakes and is this time very cautious. Goes about day but is
determined not to die. Gets past car and doesn’t die. Dan hears massive noise
behind him and turns around to see a massive “LEVEL COMPLETE” floating in
the air behind him. Then he looks around to see a big window in the sky with a
gamer celebrating in it, looking down at him.
4. D A N
• Aged late 20’s
• Still living with his mother
• Unemployed because he’s good at yet
• Very laid back
• Very likeable personality, tries his best but always seems
to go wrong (audience feel sorry for him)
• Messy hair, jeans, top and a hoodie.
5. G A M E R
• At the end the ‘gamer’ is going to appear in the sky
• Our gamer will be a female
• Wearing headphones and a controller in her hand
• Slob
• Beanie hat and a hoodie, with food stains on
7. S P E C I A L E F F E C T S
• ‘Mission Complete’ sign appearing, pixelated and
flashing to emphasise that it is a video game.
• Window into “real world” appears in the sky featuring
gamer
• Dan getting ran over by a car
• These will all be executed on After Effects
8. C O S T
• The production should mainly be free due to all
participating being volunteers
• However, there may be small costs incurred, such as
fuel for driving to locations and costumes.
9. P R O D U C T I O N S C H E D U A L
• Research: By the end of October
• Pre Production: By the end of November
• Filming: By mid December
• Post Production: By the end of December
10. T A R G E T A U D I E N C E A N D H O W W E C A N
T A R G E T T H E M .
• Our target are mainly 18-40 years old, as this is what
we found from our research
• People from this age range are more likely to play
video games
• We can target them using social media, Web 2.0 and
short film festivals, such as Brief Encounters in Bristol
11. S T Y L E A N D F O R M
• Following a central character
13. C O N T I N G E N C Y P L A N
• Zone 10
• In Zone 10, a man’s alarm goes off every night, with
the alarm being in Zone 10. He keeps checking the
house overnight but finds nothing
• On the final night the alarm never goes off but the man
awakes anyway