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Research
Alexander Sullivan-Cree
Existing Product
In this Scene from the legend of Zelda you can see the
protagonist Link fighting one of the many monsters called the
Octorock. In this scene there isn't many colours except green
and cream which happen to be the most dominant. However
the contrast from the orange makes the enemies pop out. As
you can see the main Protagonist Link is seen from a side view
but the Octorocks are seen from a birds eye view.
Existing Product
In this Scene from Metroid you can see the protagonist Samus
fighting one of the many monsters. In this scene there isn't
many colours except blue and black which happen to be the
most dominant. However the contrast from the orange and red
makes the Samus pop out. As you can see the main Protagonist
Samus, the same as the monsters making this a side scroller
style game like
Existing Product
In this Scene from the Donkey Kong Country you can see the
protagonist Diddy Kong fighting one of the many monsters
called Gnawty. In this scene we can see Piles of Bananas
standing in the background as we see the protagonist jumping
on the boss. There isn't much colour except yellow and black
However the contrast from the brown and red makes Donkey
and Diddy Kong stand out. As you can see the main
Protagonists Donkey and Diddy Kong can be seen from a side
view, the same as Gnawty.
Research Analysis
• What common features do the researched
products have?
All the products I’ve researched happen to be side Scroller games meaning
they move from left to right. They also don’t have many conflicting colours
just 2-3 solid colours like black and blue.
• What aspects of the research will you include
within your on work?
In my final product I shall include they side scroller aspect and the retro
Attacks, character creations and backgrounds.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
13-19 • Educational yet deep story and message
behind the game.
Gender
Both male and
female
• No gender rolls or gender specific
stereotypes.
Psychographic
Socially conscious • They game is going to have a strong
message about society and how society
treats different people.
Social Status
All Social statuses:
lower, middle and
upper.
• Deep story not targeted towards any
individual groups but all groups.

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Research

  • 2. Existing Product In this Scene from the legend of Zelda you can see the protagonist Link fighting one of the many monsters called the Octorock. In this scene there isn't many colours except green and cream which happen to be the most dominant. However the contrast from the orange makes the enemies pop out. As you can see the main Protagonist Link is seen from a side view but the Octorocks are seen from a birds eye view.
  • 3. Existing Product In this Scene from Metroid you can see the protagonist Samus fighting one of the many monsters. In this scene there isn't many colours except blue and black which happen to be the most dominant. However the contrast from the orange and red makes the Samus pop out. As you can see the main Protagonist Samus, the same as the monsters making this a side scroller style game like
  • 4. Existing Product In this Scene from the Donkey Kong Country you can see the protagonist Diddy Kong fighting one of the many monsters called Gnawty. In this scene we can see Piles of Bananas standing in the background as we see the protagonist jumping on the boss. There isn't much colour except yellow and black However the contrast from the brown and red makes Donkey and Diddy Kong stand out. As you can see the main Protagonists Donkey and Diddy Kong can be seen from a side view, the same as Gnawty.
  • 5. Research Analysis • What common features do the researched products have? All the products I’ve researched happen to be side Scroller games meaning they move from left to right. They also don’t have many conflicting colours just 2-3 solid colours like black and blue. • What aspects of the research will you include within your on work? In my final product I shall include they side scroller aspect and the retro Attacks, character creations and backgrounds.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 13-19 • Educational yet deep story and message behind the game. Gender Both male and female • No gender rolls or gender specific stereotypes. Psychographic Socially conscious • They game is going to have a strong message about society and how society treats different people. Social Status All Social statuses: lower, middle and upper. • Deep story not targeted towards any individual groups but all groups.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?