The document discusses SETA International Asia, a game engine company established in 2014 with 180 staff members. It provides an overview of what a game engine is, describing it as a software framework for creating video games using tools to assist development and allow components to be reused across projects. Key details include common programming languages used, integrated development environments, costs ranging from free to $4,500 depending on the engine, and examples of 2D, 3D and cross-platform engine purposes. Components typically included in engines are described as rendering, physics, animation, sound and scripting.