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Tapsteroids: development tips
Code, graphics and marketing

UNAgames
http://www.unagames.com
Game engine design
Game & engine
●

Custom C++ game engine (Component Based Entity System)

●

Languages:
–
–

●

C++
Objective C

Core libraries:
–

Cocos2d-iPhone

–

OpenGL

–

Box2D (http://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d)

–

OpenAL
Assets & tools
●

Open source:
–
–

Blender

–

Gimp

–
●

Audacity

Inkscape

Customs:
–

●

AtlasBuilder

Automated asset pipeline
(http://www.unagames.com/blog/daniele/2010/04/video-game-asset-pipeline-cmake)
Component Based
Entity System
CBES in Tapsteroids
Entities in Tapsteroids
newMissileTargetBuoy ()
Graphics & details
Problems with sprites
●

All graphic elements have little dimensions in
px

●

Game is a fast tapping shooter

●

Player uses his peripheral vision

For a good user experience:
Player must distinguish key elements of the
gameplay at a glance
create BIG, render little
First & Last
Asteroids shape & color
Asteroids shape & color
●

Deeper holes to create a chiaroscuro effect

●

Uniformed colors to give an homogeneous look

●

●

Rough surface to emphasize lights and
shadows
Enlarged sizes (16, 20, 24 -> 18, 21, 24; 20)
Animation & 3-point light
Animation & 3-point light
●

Uniformed style and color of the fleet

●

Gave a roll movement to all elements

●

Added blinking red lights

●

3-point lightning system (key, fill, rim)

●

Icy effect to asteroids

●

Bright colors to dangerous asteroids

●

Enlarged sizes (18, 21, 24 -> 18, 24, 30)

●

Additive halo to spaceships
3-Point Lightning
Sprites evolution
Tips
●

●

●

●

●

Create a guideline with a
homogeneous style
Use vector graphics
whenever it is possible
Proceed step by step and
work in very close contact
with developers
Use friends as testers
without giving them hints
Enjoy!
Past & future
New & Noteworthy

(Games US, 2011-09-03)
New & Noteworthy

(Arcade IT, 2011-09-03)
Reviews
●

148Apps.com

●

AppAdvice.com

●

iPhoneItalia.com

●

iSpazio.net

●

CrazyMikesApps.com

●

NineOverTen.com

●

iPhoneAppCaffe.com

●

Multiplayer.it

●

...
Rankings

Source: iTunes Connect
Paid vs Free

Up to: 2012-10-18; Source: iTunes Connect
Original vs Pirated

Up to: 2012-10-18; Source: custom analytics
Geographical distribution

Up to: 2012-10-18; Source: iTunes Connect
Tapsteroids as F2P
●

Doesn't fit the F2P business model: no
consumable items!

●

We don't want a “lite + IAP” freemium solution.

●

...advertising...

●

●

We want to monetize all user-base, but better
than using ad-banners.
Advertising made useful...
–

Score multiplier...

–

Extra life!
Thanks!
UNAgames
http://www.unagames.com
Daniele Benegiamo
daniele@unagames.com
@UNA_daniele
Erika Vespa
erika@unagames.com
@UNA_erika

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Tapsteroids: development tips - Code, graphics and marketing