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Adobe & Gaming
Now and Tomorrow
12 giugno 2013
Andrea Trento
CEO @Freakpod | Adobe Community Profesional
@andreatrento
COSA VEDREMO?
● Perché game development
● Con quali prospettive guardare al gaming
● Capire se oggi AIR e Flash technology sono la giusta
scelta per cross-platform gaming.
● Come Gaming SDK ci possono preparare all' HTML5
game development di domani.
@ANDREATRENTO
● CEO e Lead Developer in Freakpod™
● Specializzato nello sviluppo di contenuti digitali
cross-platform dal 2000
● HTML5, JS, C++, Objective-C, Flash Platform, Action
Script 3.0 e altro
● Adobe Community Professional e Adobe User Group
Manager
● Speaker, consultant e teacher
● Bla… Bla... Bla…
Gaming is
HUGE!
The Biggest
Gaming
Platform
High Revenue
e High Performance
Flash
Technology =
No friction
Flash Player for
Desktop browsers
Adobe AIR for
Standalone apps
Same code
(AS3)
No friction
Powered by
Stage3D
GPU APIs per browser e
mobile devices (iOS,
Android)
Starling+AIR
Solide performance a 60fps
AIR apps su iOS App Store e Google Play
60% new apps ogni mese
Gaming SDK
Flash Builder
Flash Pro
Adobe
Scout
FlasCC
Adobe Game Developer
Tools
Create Extend Profile
The Gaming SDK makes it easy to get started!
AIR SDK Frameworks Extensions Docs
Free
MacOS (.
dmg)
Windows (.
exe)
}
ATF
● Quarterly release. Ogni 3 mesi, new features!
● Beta program: http://labs.adobe.com/technologies/flashruntimes/
● Test i games
● Roadmap: http://www.adobe.
com/devnet/flashplatform/whitepapers/roadmap.html
AIR SDK AND FLASH PLAYER
● Support for more hardware-accelerated video cards
● Compressed texture with alpha support
● StageVideo.attachCamera
● Camera.copyToByteArray/Camera.
copyToVector/drawToBitmapData
● LZMA runtime compression/decompression on ByteArray
● AIR iOS Push Notifications
● AIR direct deployment (without iTunes)
● Shared memory support for Concurrency (ActionScript workers)
● Debug stack trace in release builds of Flash Player
● Query Graphics Data
● Multiple SWF support for iOS
● Fullscreen UI permission dialog improvement
● Concurrency (ActionScript Workers) support in Chrome
RECENTI FLASH PLAYER E AIR UPDATES
● Android Captive Runtime Debugging
● OUYA Controller Support
● AIR iOS remote SWF hosting of secondary SWFs
● Preventing backup of shared objects on iOS for better iCloud support
● 16 bit texture support
RECENTI FLASH PLAYER E AIR UPDATES
● Recursive stop API on MovieClips
● GamePad support on desktop browsers (XInput) and Android
● Increase max texture size to 4096x4096
● Rectangular textures
● LZMA support for iOS
● Datagram and server socket support on mobile.
NEXT!
Frameworks
STACK
Away3D (3D) Starling (2D)
Feathers
(2D)
Integration Frameworks supportati e
integrati by Adobe
nell'SDK.
GameController
STACK
Frameworks supportati e
integrati by Adobe
nell'SDK.
Starling
Starling è un open-
source, 2D framework
che permette lo sviluppo
di GPU-accelerated
games e applications.
starling-framework.org
Esempio: AngryBirds Star
Wars
var hero:Sprite = new Sprite();
hero.x = 200;
hero.y = 200;
hero.addEventListener(Event.ENTER_FRAME, loop);
addChild(hero);
Free eBook
download @ O’Reilly:
http://oreil.ly/PPsohC
Feathers
Framework per lo sviluppo
di 2D UI su GPU. Open-
source 2D UI component,
extension per Starling.
feathersui.com
Away3D
Lightweight open-source
3D framework.
away3d.com
Example:
StarForce Delta (top)
Kings Road
DragonBones 2.0
DragonBones è un free,
open-source, skeletal
animation system.
dragonbones.github.com
DragonBones integra
FlashPro e Starling, e
converte animation in
texture atlas.
NEW!
Gaming SDK
1.2
Updating all frameworks
Updating AIR SDK to 3.8
Adding Away3D 4.1
Adding new tool:
AwayBuilder
Adding GamePad
support for XBOX 360
Controller
FlasCC
Native C/C++ games
Fairy Tail Online
http://yw.165yx.com/ 
FlasCC
Native code run in una
cross-platform
ActionScript 3 Virtual
Machine.
Coming Soon as open
source: CrossBridge
Version 1.1 include
upgrades a LLVM
C/C++
(llvm-gcc)
LLVM
bitcode
AS3 Bytecode
(.abc)
on AVM2
Adobe Scout
Profile avanzato per
desktop e mobile
devices.
Lavora con Flash Player
e AIR runtime.
Standards?
CreateJS
Free extension per
Flash Pro CS6
www.adobe.
com/go/createjs
EaselJS TweenJS SoundJS PreloadJS
Frameworks &
StandardsAway3D.js Starling,js
Feathers.js
Free in the Creative Cloud.
Build for now
Build for the future
gaming.adobe.com
Adobe gaming today tomorrow Trento
Adobe gaming today tomorrow Trento

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Adobe gaming today tomorrow Trento

  • 1. Adobe & Gaming Now and Tomorrow 12 giugno 2013 Andrea Trento CEO @Freakpod | Adobe Community Profesional @andreatrento
  • 2. COSA VEDREMO? ● Perché game development ● Con quali prospettive guardare al gaming ● Capire se oggi AIR e Flash technology sono la giusta scelta per cross-platform gaming. ● Come Gaming SDK ci possono preparare all' HTML5 game development di domani.
  • 3. @ANDREATRENTO ● CEO e Lead Developer in Freakpod™ ● Specializzato nello sviluppo di contenuti digitali cross-platform dal 2000 ● HTML5, JS, C++, Objective-C, Flash Platform, Action Script 3.0 e altro ● Adobe Community Professional e Adobe User Group Manager ● Speaker, consultant e teacher ● Bla… Bla... Bla…
  • 6. High Revenue e High Performance
  • 7. Flash Technology = No friction Flash Player for Desktop browsers Adobe AIR for Standalone apps Same code (AS3) No friction
  • 8. Powered by Stage3D GPU APIs per browser e mobile devices (iOS, Android) Starling+AIR Solide performance a 60fps
  • 9. AIR apps su iOS App Store e Google Play 60% new apps ogni mese
  • 10. Gaming SDK Flash Builder Flash Pro Adobe Scout FlasCC Adobe Game Developer Tools Create Extend Profile
  • 11. The Gaming SDK makes it easy to get started!
  • 12. AIR SDK Frameworks Extensions Docs Free MacOS (. dmg) Windows (. exe) } ATF
  • 13. ● Quarterly release. Ogni 3 mesi, new features! ● Beta program: http://labs.adobe.com/technologies/flashruntimes/ ● Test i games ● Roadmap: http://www.adobe. com/devnet/flashplatform/whitepapers/roadmap.html AIR SDK AND FLASH PLAYER
  • 14. ● Support for more hardware-accelerated video cards ● Compressed texture with alpha support ● StageVideo.attachCamera ● Camera.copyToByteArray/Camera. copyToVector/drawToBitmapData ● LZMA runtime compression/decompression on ByteArray ● AIR iOS Push Notifications ● AIR direct deployment (without iTunes) ● Shared memory support for Concurrency (ActionScript workers) ● Debug stack trace in release builds of Flash Player ● Query Graphics Data ● Multiple SWF support for iOS ● Fullscreen UI permission dialog improvement ● Concurrency (ActionScript Workers) support in Chrome RECENTI FLASH PLAYER E AIR UPDATES
  • 15. ● Android Captive Runtime Debugging ● OUYA Controller Support ● AIR iOS remote SWF hosting of secondary SWFs ● Preventing backup of shared objects on iOS for better iCloud support ● 16 bit texture support RECENTI FLASH PLAYER E AIR UPDATES
  • 16. ● Recursive stop API on MovieClips ● GamePad support on desktop browsers (XInput) and Android ● Increase max texture size to 4096x4096 ● Rectangular textures ● LZMA support for iOS ● Datagram and server socket support on mobile. NEXT!
  • 18. STACK Away3D (3D) Starling (2D) Feathers (2D) Integration Frameworks supportati e integrati by Adobe nell'SDK. GameController
  • 20. Starling Starling è un open- source, 2D framework che permette lo sviluppo di GPU-accelerated games e applications. starling-framework.org Esempio: AngryBirds Star Wars var hero:Sprite = new Sprite(); hero.x = 200; hero.y = 200; hero.addEventListener(Event.ENTER_FRAME, loop); addChild(hero); Free eBook download @ O’Reilly: http://oreil.ly/PPsohC
  • 21. Feathers Framework per lo sviluppo di 2D UI su GPU. Open- source 2D UI component, extension per Starling. feathersui.com
  • 23. DragonBones 2.0 DragonBones è un free, open-source, skeletal animation system. dragonbones.github.com DragonBones integra FlashPro e Starling, e converte animation in texture atlas.
  • 24. NEW! Gaming SDK 1.2 Updating all frameworks Updating AIR SDK to 3.8 Adding Away3D 4.1 Adding new tool: AwayBuilder Adding GamePad support for XBOX 360 Controller
  • 25. FlasCC Native C/C++ games Fairy Tail Online http://yw.165yx.com/ 
  • 26. FlasCC Native code run in una cross-platform ActionScript 3 Virtual Machine. Coming Soon as open source: CrossBridge Version 1.1 include upgrades a LLVM C/C++ (llvm-gcc) LLVM bitcode AS3 Bytecode (.abc) on AVM2
  • 27. Adobe Scout Profile avanzato per desktop e mobile devices. Lavora con Flash Player e AIR runtime.
  • 29. CreateJS Free extension per Flash Pro CS6 www.adobe. com/go/createjs EaselJS TweenJS SoundJS PreloadJS
  • 31. Free in the Creative Cloud.
  • 32. Build for now Build for the future gaming.adobe.com