This document discusses game-based learning and provides guidance for educators on adopting it. It defines game-based learning as using video games to support teaching and learning, with defined learning outcomes. It notes the growing market for educational games and cites research that game-based learning motivates students and enhances assessment through instant feedback. The document recommends personalized professional development and using available school resources. It provides examples of educational games for subjects like English, medicine, civics, and math. Overall, the document promotes game-based learning and offers best practices for integrating games into instruction.