This document discusses the future of technology in 2025. It covers the history and current state of cell phones, video games, and computers. For cell phones, it predicts holographic features and more intelligent virtual assistants. For video games, it anticipates virtual reality, more interactive and life-like games. Computers are predicted to have holographic and contact lens interfaces. The document also discusses relevant theories like Moore's Innovation Adoption Rate and Rogers' Diffusion of Innovations theory.
What is the future like? Can we predict the future? Doing so is not easy. Even if you have some ideas on how things are developing, convincing others is not easy.
However, there are some clear signs that can tell us what are the next big industries. We are now in the digital age and real time software is causing dramatic transformation of industries.
In this lecture we look at nine important trends that you need to know about.
What is the future like? Can we predict the future? Doing so is not easy. Even if you have some ideas on how things are developing, convincing others is not easy.
However, there are some clear signs that can tell us what are the next big industries. We are now in the digital age and real time software is causing dramatic transformation of industries.
In this lecture we look at nine important trends that you need to know about.
The revolution around the corner - How the Internet of Things changes everyth...Martin Spindler
The slides for my talk at re:publica 2012. From the description of the talk:
Streetlights are online, geiger counters are. Fridges are online for the better part of the last ten years and cars are just now coming online. There’s hardly any consumer electronics left that aren’t in some way communicating on the internet. And with chips getting ever cheaper and ever smaller, even lightbulbs now communicate with the smart phone. There’s houses that tweet and pill cases that send SMS. All in all, there’s more “Things” on the mobile phone networks now than people. Everything’s connected it seems.
How about a little help then in setting it all into context?
Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organizational structure created in the 20th century cannot survive when new digital solution are being offered. Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organisational structure created in the 20th century cannot survive when new digital solution are being offered. The hierarchical structure of these established companies assumes high coordination cost due to human activity. But when the coordination cost drops
The organisational structure that companies in the 20th century established was based on the fact that employees needed to do all the work. The coordination cost was high due to the effort and cost of employees, housing etc. Now we have software that can do this for use and the coordination cost drops to close-to-zero. Another thing is that things become free. Consider Flickr. Anybody can sign up and use the service for free. Only a fraction of the users get pro account and pay. How can Flickr make money on that? It turns out that services like this can.
Many businesses make money by giving things away. How can that possibly work? The music business has suffered severely with digital distribution of content. Should musicians put all there songs on YouTube? What is the future business model for music?
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...Gerd Leonhard
This is an edited version of my presentation at the Belfast Media Festival Oct 19, 2012, on the megatrends in media (television and broadcasting mostly),
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Continued
Slide 12: Works Cited
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Contiued
Slide 12: Works Cited
The future of the music business: creating a new ecosystem (Futurist & Keynot...Gerd Leonhard
Futurist, Author and Keynote Speaker Gerd Leonhard summarizes the key trends for the future of the music industry - 15 years of presentations on this topic all-in-one :) See all of Gerd's stuff on this topic, and his free books, here: http://gerd.fm/futuremusic
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...Gerd Leonhard
This is the edited version of my presentation at SwissNex San Francisco on April 10, 2012, see http://swissnexsanfrancisco.org/Ourwork/events/dataisthenewoil Video will be on http://www.youtube.com/gleonhard shortly. Topics
In 2011 a new app called FourSqure became wildly popular. It allowed people to "check-in" to a location so other could see where you are. This might be a stupid service to provide, but still 55 millions people signed up generating over 6 millions of check-ins. Think about all the data that got created about places and people.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it´s also about your digital track record. Over 70% of Netflix users watch the films recommend. Facebook and Google customize the content the provide to you, presumably to create a better user experience. However, there are some problems with filtering too much. We might get stuck in a bubble and never exposed to new ideas.
Everything we do is tracked, creating digital footprint. Mining data to understand people´s behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups.
The presentation is about the latest and new disruptive innovation around the world which have revolutionize the way we used to live in the modern world.
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
We are currently living in times of great transformation. As the smartphone revolution ends, the next set of revolutions are starting. One of these revolutions is We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?
In this lecture we explore the Internet of Things, IoT or Internet of Everything
The revolution around the corner - How the Internet of Things changes everyth...Martin Spindler
The slides for my talk at re:publica 2012. From the description of the talk:
Streetlights are online, geiger counters are. Fridges are online for the better part of the last ten years and cars are just now coming online. There’s hardly any consumer electronics left that aren’t in some way communicating on the internet. And with chips getting ever cheaper and ever smaller, even lightbulbs now communicate with the smart phone. There’s houses that tweet and pill cases that send SMS. All in all, there’s more “Things” on the mobile phone networks now than people. Everything’s connected it seems.
How about a little help then in setting it all into context?
Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organizational structure created in the 20th century cannot survive when new digital solution are being offered. Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organisational structure created in the 20th century cannot survive when new digital solution are being offered. The hierarchical structure of these established companies assumes high coordination cost due to human activity. But when the coordination cost drops
The organisational structure that companies in the 20th century established was based on the fact that employees needed to do all the work. The coordination cost was high due to the effort and cost of employees, housing etc. Now we have software that can do this for use and the coordination cost drops to close-to-zero. Another thing is that things become free. Consider Flickr. Anybody can sign up and use the service for free. Only a fraction of the users get pro account and pay. How can Flickr make money on that? It turns out that services like this can.
Many businesses make money by giving things away. How can that possibly work? The music business has suffered severely with digital distribution of content. Should musicians put all there songs on YouTube? What is the future business model for music?
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...Gerd Leonhard
This is an edited version of my presentation at the Belfast Media Festival Oct 19, 2012, on the megatrends in media (television and broadcasting mostly),
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Continued
Slide 12: Works Cited
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Contiued
Slide 12: Works Cited
The future of the music business: creating a new ecosystem (Futurist & Keynot...Gerd Leonhard
Futurist, Author and Keynote Speaker Gerd Leonhard summarizes the key trends for the future of the music industry - 15 years of presentations on this topic all-in-one :) See all of Gerd's stuff on this topic, and his free books, here: http://gerd.fm/futuremusic
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...Gerd Leonhard
This is the edited version of my presentation at SwissNex San Francisco on April 10, 2012, see http://swissnexsanfrancisco.org/Ourwork/events/dataisthenewoil Video will be on http://www.youtube.com/gleonhard shortly. Topics
In 2011 a new app called FourSqure became wildly popular. It allowed people to "check-in" to a location so other could see where you are. This might be a stupid service to provide, but still 55 millions people signed up generating over 6 millions of check-ins. Think about all the data that got created about places and people.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it´s also about your digital track record. Over 70% of Netflix users watch the films recommend. Facebook and Google customize the content the provide to you, presumably to create a better user experience. However, there are some problems with filtering too much. We might get stuck in a bubble and never exposed to new ideas.
Everything we do is tracked, creating digital footprint. Mining data to understand people´s behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups.
The presentation is about the latest and new disruptive innovation around the world which have revolutionize the way we used to live in the modern world.
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
We are currently living in times of great transformation. As the smartphone revolution ends, the next set of revolutions are starting. One of these revolutions is We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?
In this lecture we explore the Internet of Things, IoT or Internet of Everything
Template for facilitating transformation planning workshop. Incorporates systems thinking, neurolinguistic programming, organisational change management, organizational change management, high level business architecture and clean language techniques.
How to Build a Content Strategy to Maximize ResultsMarcel Santilli
Genuinely Useful Content: Building a Long-Term Content Strategy that Will Help You Maximize Results with Social Media, Google and SEO
A successful content strategy is all about consistently creating and delivering genuinely useful and relevant content that attracts and nurtures just the right audience, your decision-makers and those that influence them. But with limited budget and resources, it’s not always easy to build a sustainable, long-term content strategy that delivers measurable results that align with your business goals.
In this presentation you will learn how to build and execute a successful content strategy that will help you maximize results with social media, Google and SEO. It’s about creating the right mix of content and social media that will earn your audience’s trust and eventually drive demand for your business.
Highlights:
- Steps to build a B2B content strategy from the ground up
- How to optimize content to perform well in social media and search
- How to scale your program and crowdsource your content creation
- How to build a metrics framework and measure ROI of your program
- Example of a successful content strategy in action
- Tools and resources to help you
This presentation is based on real life experience building a content strategy for IBM Security.
Social Eminence: How to be more effective in social mediaMarcel Santilli
The fact is that people are tuning out many traditional forms of marketing and sales. But who can blame them? These traditional ways are getting less effective and more annoying. Who has time to register for something when they can find it somewhere else? Who has time to through a 20-page long whitepaper? Or wait a whole week to get an answer from support?
We live in a world where our potential buyers can educate themselves before engaging with sales. The Internet allows them to research their options without the annoyance of a hard sales pitch. In other words, buyers are in control of self-educating. We live in an interconnected world.
Your job is not is no longer to find leads. Your job is to help leads find you. Your job is no longer to work in a cubicle closed off to the world. Your job is to connect with customers, influencers and potential clients.
This presentation covers how to help potential customers find you – before they’re even looking to make a purchase – and then turning that early awareness into brand preference, and ultimately into leads and revenue.
How can you create interesting, informative, and even entertaining content and optimizing and distributing it across social channels so it can be found by prospective buyers and influencers? It’s about engaging and building relationships. When done right, social media returns dramatically better results than traditional ways of interrupting prospects.
How Content Marketing Can Drive Growth for Your BusinessMarcel Santilli
What does it take to build and execute a content strategy from the ground up? In this presentation I share some lessons learned in building one of the most successful content programs at IBM. Learn how to make content crucial for your business and drive measurable growth.
Some Increasingly Significant Technology by 2050 for the European Commisssion...Jerome Glenn
This is an overview of future technology for consideration by the European Commission's KT (Knowledge Triangle: Innovation, Research, and Higher Education) 2050 Scenarios Group.
Futurists Insights Series - The Future of Work and TechnologyIBM Social Business
THE TRADITIONAL WORKPLACE, AS WE'VE KNOWN IT, DOESN'T EVEN EXIST TODAY.
The explosion of new technologies, mass adoption of social channels, ubiquity of mobile and connectivity, and proliferation of devices continue to drive massive transformation, but at what cost? How can large organizations collaborate, integrate, and innovate quickly enough to survive at the speed of their customers? What are the questions we could or should be asking to really make changes for work that make sense?
The answers lie only in bringing the brightest minds together to figure it out.
Digital transformation sweet spot: Business operationsMarcel Santilli
Learn more: https://insights.hpe.com
Your enterprise can digitally transform by gaining insights from your data to improve the experience for your customers.
Enterprises need to make over all aspects of their business, because today’s customers expect frictionless experiences — and because new competitors launched with the latest technologies can change and respond to customers faster than mature companies.
Start with the fact that your enterprise has valuable assets that start-ups don’t — your customers. Fostering loyalty among these customers requires improving their interaction with not only your products and services, but also sales, billing, support and shipping operations. Successful companies count on digital technologies to transform the total customer experience. As consumers, we’ve come to expect digitally enabled products as the new normal. But what’s the next step for your enterprise? Find ways to translate into their business lives what people love and expect as consumers.
Enterprises can learn from the digital leaders who look for ways that apps and data can be added to products to create new value over time. Digital leaders use what they learn from the data to reshape core operations to drive the enterprise forward. What’s considered a core operation varies from industry to industry, but the common characteristic is that core operations make up a sizable portion of the enterprise budget. Gaining even a modest amount of efficiency through digital transformation can significantly impact the bottom line. Data also can be used to predict mechanical failure and to schedule preventive maintenance to avoid business disruptions.
Digital transformation begins with data. So how can your enterprise gain insights from your data to improve the experience for your customers?
Media Life is a course intended for undergraduate students across campus. Its goal is to make people aware of the role that media play in their everyday life. The key to understanding a "media life" is to see our lives not as lived WITH media (which would lead to a focus on media effects and media-centric theories of society), but rather IN media (where the distinction between what we do with and without media dissolves).
Vernon Technology Solutions offers clients the ability to rent computers and electronics and save money. Make sure to also check out their computer recycling services.
This analyses the history and progress of computers and the internet based on the CAPE syllabus Unit 1 Module 1 for Information Technology. It also looks at telecommunication then and now.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies.
We look at few examples of successful companies that fail to address the changing times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met.
In this first lecture we set the tone for the course and define the themes that we will be looking at.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
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2. TECHNOLOGY & THEORIES
Computer
Cell Phones
Video games
Moore’s Innovation Adoption
Rate
Roger’s Diffusion of Innovations
Theory: Social information
processing
3. HISTORY OF CELL PHONES
• The first cell phone was made by Dr. Martin Cooper on April 3, 1973
• Law suit prevented progress of the cell phone industry to prevail in 1974
• Not until 1977 FCC permitted cell phone testing
• 1981,the FCC rules that the Western Electric can manufacture products for cellular use.
• 2001 pay phones go out of business due to competition between cell phones
4. CELL PHONES IN THE PRESENT DAY
• The top 3 cell phone carriers are Verizon, AT&T, and Sprint.
• The top 3 cell phones today statistically are the Galaxy S6, IPhone 6S, and the Galaxy Note 5.
• Cell phones today provide so many things such as apps, business help, and hands free help.
• Access to the internet is always accessible through cell phones today
• We also have a device call the apple watch where you can make phone calls, take pictures
and surf the internet through a wrist watch.
5. CELL PHONES IN THE FUTURE
• In my opinion cells phones in the future will include holographic features.
• I think Ipone's Siri will be more virtual and know even more.
• Cell phones in the future will be more secure.
• They are already thinking of ideas on how to create cell phone through contact lenses
6. THEORY: MOORE’S INNOVATION
ADOPTION RATE
This theory go through a gradual
change of being accepted by early
adapters, early majority, late majority
and then lastly the laggards'.
Why we chose this theory is because
cell phone technology grows gradually.
In the beginning the FCC held back the
advancement of cell phones.
Eventually the FCC excepted the idea of
cell phones and ended up putting pay
phones out of business because cell
phones became more excepted.
7. HISTORY OF VIDEO GAMES
In 1952 A.S. Douglas created the first documented computer game,” Noughts and Crosses”
In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
In 1972 Magnavox creates the first home game console called “ The Odyssey”
In 1977 the first multi game home console is created called “The Atari 2600”
1986 Nintendo entertainment system was created and achieve record sells
In 1992 “Mortal Kombat” is created adding a new level of realism to video games
In 1994 the entertainment software raiding board is created to rate the continent for Ages
1995 2 million play stations sell in America
1996 Nintendo 64 is mass marketed with 3D games
1998 Nintendo creates pocket games
1999 Sega Dreamcast is released and is allowed online play
2006 Nintendo Wii introduces motion sensitive gamming and reaches a new crowd
2008 World of war craft creates a virtual universe for online gamming
2009 games are introduce to social media and cell phones
2013 mature video games stories create effectively complex worlds
2014 “free to play” becomes dominant business model
8. VIDEO GAMES IN THE PRESENT DAY
Gaming systems and the internet are connected , which creates real active internet play
2015 leading video games are interactive and offer History of Video Games
In 1940 the Nim was created at the world’s fair
In 1950 Claude Shannon made programming for a chess playing computer
In 1952 A.S. Douglas created the first documented computer game,” Noughts and crosses”
In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
In 1971 Nolan Bushnell creates “computer space”, the first coin arcade style game
In 1972 Magnavox creates the first home game console called “ The Odyssey”
In 1977 the first multi game home console is created called “The Atari 2600”
In 1980 a Japanese company called “Namco” created Pac-Man
In 1981 “Donkey Kong” was created by Nintendo
In 1985 “Tetras” was created by a math Mathematician
1986 Nintendo entertainment system was created and achieve record sells
1989 the computer game “Sin city” was created
In 1992 “Mortal Kombat” is created adding a new level of realism to video games
9. VIDEO GAMES IN THE FUTURE
Virtual Reality or 3D animation will be available
Gamers will modify game play and be more interactive
Characters in games will become more life like
Games will become more life situations
You can create your own story in the game
Game consuls will be smaller and travel ready
10. THEORY: ROGER’S DIFFUSION OF
INNOVATIONS
This theory seeks to explain how, why,
and at what rate new ideas and
technology spread through cultures
In my opinion Roger’s Diffusion of
Innovations is the best theory for this.
The reason why is the new ideas of
each year of technology with different
systems with the video games. Video
games spreads all over the country
through different cultures.
11. HISTORY OF COMPUTERS
In 1936 the first freely programmable computer was made by Konrad Zuse
1962 was when the first computer game was invented called spacewar computer
game.
In 1964 the computer mouse was invented
In 1969 the internet was created
In 1976 Apple was created
12. PRESENT DAY COMPUTERS
Present day computers consist of Laptops, desktops, tablets, etc. Cell
phones are now considered computers because they almost run on the
same microprocessor and you do the exact same thing on phones that you
would on a computer.
Computers in the present are run on a fast microprocessor. Also we use
computers to communicate through social media, E-mail, and now
computers have added a way to text from your phone on computers
13. COMPUTERS IN THE FUTURE
• I believe that in the future computer technology will be at another level. I
think in the future they would have computer contacts and whenever you say
computer it automatically pops up.
• I also think that holographic computers will be a big deal in a couple years
because they have been talking about creating it for years and years now.
14. THEORY: SOCIAL INFORMATION
PROCESSING
It is the Cognitive process that takes
place in a social context and can occur
purely through observation or direct
instruction, even in the absence of
motor reproduction or direct
reinforcement.
Computers become more popular
through observation and use more than
marketing efforts and production.
15. CONCLUSION
We believe that in the future some technology will continue to grow and become more
advanced. On the other hand we also believe that some technology such as computers will
start to slow down their advancement. We think it will start to die down because technology
that is used in computers is starting to be more seen in cell phones and tablets. Another thing
we looked into was video games. We feel like video games will be changed and improved over
the years because its such a high commodity and everyone is interested in investing the new
ideas video games have to offer. Overall technology has evolved and will keep improving over
time.
16. SOURCES
History of cell phones timeline. (n.d.). Retrieved December 10, 2015, from https://www.timetoast.com/timelines/history-of-cell-
phones--11
Cell Phone Timeline. (n.d.). Retrieved December 10, 2015, from http://iml.jou.ufl.edu/projects/fall04/keith/history1.htm :history of
cellphone
(n.d.). Retrieved December 10, 2015, from http://www.forbes.com/sites/greatspeculations/2014/09/03/week-in-review-u-s-wireless-
carr(n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer historyiers/
10 best smartphones in the US. (n.d.). Retrieved December 10, 2015, from http://www.techradar.com/us/news/phone-and-
communications/mobile-phones/20-best-mobile-phones-in-the-world-today-645440/8/: Present Day Cell
Phones
Grant, A., & Meadows, J. (2009). Communication Technology Update (10th ed.). San Diego: Elsevier.
(n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer history
The Video Game Revolution. (n.d.). Retrieved December 9, 2015, from
http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html
Future of video games: 5 crazy predictions from an industry veteran - GeekWire. (2014, October 22). Retrieved December 9, 2015,
from http://www.geekwire.com/2014/future-games-5-crazy-predictions-industry-veteran/