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Kevin Ware & Wayne Blackshear


         COMM 303

          Fall 2012


         Final Project

                                   Future of
                                Communications
The future of Communication
         Technology
Topics
Communication Technology   Theories
Smart Phones               Media dependency theory
Internet                   Diffusion of innovations
Video Games                Uses and gratifications
                           theory
Cell Phones of
     the Past

The first cell phone was
developed in 1947.
In 1983 Motorola made the first
commercial cellular phone. It
was called the brick and it
called $3,500.
(Meadows)
Current cell
       phones
91.3% of the United States has
a cell phone.
20% of the United States
population live in a wireless-
only household
66% of Americans between the
ages of 16 and 29 would opt
for a cell phone over a landline
and 34% of Americans
between the ages of 25 and 29
live in a wireless-only
household.
(Meadows)
Future cell phones
In the future, you won’t have to
touch the screen on your
phone and voice recognition
will be improved. Also, like the
IPhone, your cell phone will talk
back to you with a
recognizable personality.
(Futurist)
Media
     Dependency
       Theory
More and more people are
starting to rely on their cell
phones day by day instead of
using your house phone. We
are dependent on our cell
phones because we don’t use
landlines or phonebooks. I can
say that if I were to lose my cell
phone, the only person’s
number I would know is my
mothers! With that being said,
you can see depending on
media such as your phone has
changed from the past until
now. (Meadows)
Early internet

In 1968 you could say the birth
of the internet occurred when
the Advanced Research
Projects Agency Network was
founded. Back then the trend
of email accounts were
becoming a lot more popular
because they weren’t only
using it for collaboration and
research, but also to interact
with their peers.
(Meadows)
The Internet
        Today

As of June 2012, it was
recorded that over 7 billion
people are using the internet.
With Asia, making up almost
45% of the total. (WorldStats)
Early versions of the internet did
not emphasis entertainment or
information. Old media is
joining the new and
convergence is taking
place.(Meadows)
The Future of
       Internet
It is hard to imagine the internet
getting much better, but most
experts seem to think that data
transmission speeds will increase.
The costs of producing ultra high
speed networks will decrease to
make it more widely available to
the every day person. A person
will be able to download a DVD
in a second. The other thing that
experts seem to agree on is that
it will become even more
popular than it already is. (How
Stuff Works)
Diffusion of Innovations
This theory describes how new technology
spreads through a culture. It has four main parts.
They all can correlate to internet usage very
clearly. (Meadows)
1. Innovations-The internet is relatively new.
2. The Channels of Communication-The
    channels are becoming larger and more
    complex
3. The Social System-It is now socially
    acceptable for everyone to use the internet
4. Time-Enough time has passed for most
    people to learn and find a way to access
    the internet
Video Games of the
       past

“Tennis for Two” was created in
1958, it was not created to be
played, it was intended to be
an science experiment.
This came before space
invaders and pong.
Some other earlier games were
Sega genesis, Nintendo 64,
dream cast, Atari, Game
Cube, PlayStation 1 & 2, XBOX.
The reasons why these games
went out of popularity was
because newer, better, faster,
smaller, quicker, versions of
these systems were created.
(MSNBC)
Video Games
        today

Today, Play Station 3 and XBOX
360 control the game world. Your
allowed internet access and
online gaming against people
across the world using either of
these systems.
With these systems, your most
popular games are: Call of Duty,
NBA 2k13, Madden 13, Grand
Theft Auto, Max Payne, Hit man,
and Resident Evil.
Statistics state that 65% of all
households play video games.
Between the ages 18 and under
25%, most of the users are
between the ages 18 and 49 with
49%, and 26% percent with
people over the age of 50.
(Video Game Statistics)
Future of video
       games
The average age of the user
that plays video games is most
likely going to go up.
Consumers will move network
TV to gaming.
Records are going to try and
promote video games. There
going to try and promote there
music through video games, so
if you want to hear the next
music track you’ll have to hear
it through your XBOX or Play
Station. There also going to try
and create massive shared
experiences online.
(Dolan)
Uses and Gratifications Theory
 This theory states that people deliberately
  choose media that will satisfy given
  needs. (Meadows)
 According to a recent study the top five
  reasons people play video games are
  because: (Why People Play Video
  Games)
 1. Fun
 2. Challenge
 3. Boredom
 4. Connectedness
 5. Emotional Satisfaction
 (Addiction Blog)
In Conclusion..
After taking this class and doing this research, it is clear that
communication technology will continue to grow. New media
is something we will be surrounded by for the rest of are
lives.(Meadows) We think that the future of videos games along
with the Internet will only expand and get better as it continues
to be be used. It’s popularity will grow and get better!
Bibliography
Michael, Dolan. "The Video Game Revolution." PBS. PBS, n.d. Web. 7 Dec. 2012.
<http://www.pbs.org/kcts/videogamerevolution/impact/future.html >.

Galning, Kristen. "Anatomy of the First Video Game." MSNBC. MSNBC, 23 Oct.
2008. Web. 7 Dec. 2012.
<http://www.msnbc.msn.com/id/27328345/ns/technology_and_science-
games/t/anatomy-first-video-game/#.UMIyCEJRnHg >.

Internet World Statistics. Miniwatts Marketing Group, 30 June 2012. Web. 7 Dec.
2012. http://www.internetworldstats.com/stats.htm .

Meadows, Jennifer, and August Grant. Communication Technology Update and
Fundamentals. 12th ed. Burlington, MA: Elsevier, Inc., 2010. N. pag. Print.

Strickland, Jonathan. "What is the future of the Internet?" 10 May
2010. HowStuffWorks.com. <http://computer.howstuffworks.com/future-of-the-
internet.htm> 07 December 2012.

"Video Game Statistics." Educational Database . N.p., 2012. Web. 7 Dec. 2012.
"Video Game Statistics." Educational Database . N.p., 2012. Web. 7 Dec. 2012.
<http://www.onlineeducation.net/videogame >.

"Why People Play Video Games: Top 10 Reasons." Internet.addictionblog.org.
N.p., 18 Apr. 2011. Web. 7 Dec. 2012. <http://internet.addictionblog.org/why-
people-play-video-games-top-10-reasons/ >.

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Future of communications Kevin Ware and Wayne Blackshear

  • 1. Kevin Ware & Wayne Blackshear COMM 303 Fall 2012 Final Project Future of Communications
  • 2. The future of Communication Technology
  • 3. Topics Communication Technology Theories Smart Phones Media dependency theory Internet Diffusion of innovations Video Games Uses and gratifications theory
  • 4. Cell Phones of the Past The first cell phone was developed in 1947. In 1983 Motorola made the first commercial cellular phone. It was called the brick and it called $3,500. (Meadows)
  • 5. Current cell phones 91.3% of the United States has a cell phone. 20% of the United States population live in a wireless- only household 66% of Americans between the ages of 16 and 29 would opt for a cell phone over a landline and 34% of Americans between the ages of 25 and 29 live in a wireless-only household. (Meadows)
  • 6. Future cell phones In the future, you won’t have to touch the screen on your phone and voice recognition will be improved. Also, like the IPhone, your cell phone will talk back to you with a recognizable personality. (Futurist)
  • 7. Media Dependency Theory More and more people are starting to rely on their cell phones day by day instead of using your house phone. We are dependent on our cell phones because we don’t use landlines or phonebooks. I can say that if I were to lose my cell phone, the only person’s number I would know is my mothers! With that being said, you can see depending on media such as your phone has changed from the past until now. (Meadows)
  • 8. Early internet In 1968 you could say the birth of the internet occurred when the Advanced Research Projects Agency Network was founded. Back then the trend of email accounts were becoming a lot more popular because they weren’t only using it for collaboration and research, but also to interact with their peers. (Meadows)
  • 9. The Internet Today As of June 2012, it was recorded that over 7 billion people are using the internet. With Asia, making up almost 45% of the total. (WorldStats) Early versions of the internet did not emphasis entertainment or information. Old media is joining the new and convergence is taking place.(Meadows)
  • 10. The Future of Internet It is hard to imagine the internet getting much better, but most experts seem to think that data transmission speeds will increase. The costs of producing ultra high speed networks will decrease to make it more widely available to the every day person. A person will be able to download a DVD in a second. The other thing that experts seem to agree on is that it will become even more popular than it already is. (How Stuff Works)
  • 11. Diffusion of Innovations This theory describes how new technology spreads through a culture. It has four main parts. They all can correlate to internet usage very clearly. (Meadows) 1. Innovations-The internet is relatively new. 2. The Channels of Communication-The channels are becoming larger and more complex 3. The Social System-It is now socially acceptable for everyone to use the internet 4. Time-Enough time has passed for most people to learn and find a way to access the internet
  • 12. Video Games of the past “Tennis for Two” was created in 1958, it was not created to be played, it was intended to be an science experiment. This came before space invaders and pong. Some other earlier games were Sega genesis, Nintendo 64, dream cast, Atari, Game Cube, PlayStation 1 & 2, XBOX. The reasons why these games went out of popularity was because newer, better, faster, smaller, quicker, versions of these systems were created. (MSNBC)
  • 13. Video Games today Today, Play Station 3 and XBOX 360 control the game world. Your allowed internet access and online gaming against people across the world using either of these systems. With these systems, your most popular games are: Call of Duty, NBA 2k13, Madden 13, Grand Theft Auto, Max Payne, Hit man, and Resident Evil. Statistics state that 65% of all households play video games. Between the ages 18 and under 25%, most of the users are between the ages 18 and 49 with 49%, and 26% percent with people over the age of 50. (Video Game Statistics)
  • 14. Future of video games The average age of the user that plays video games is most likely going to go up. Consumers will move network TV to gaming. Records are going to try and promote video games. There going to try and promote there music through video games, so if you want to hear the next music track you’ll have to hear it through your XBOX or Play Station. There also going to try and create massive shared experiences online. (Dolan)
  • 15. Uses and Gratifications Theory  This theory states that people deliberately choose media that will satisfy given needs. (Meadows)  According to a recent study the top five reasons people play video games are because: (Why People Play Video Games)  1. Fun  2. Challenge  3. Boredom  4. Connectedness  5. Emotional Satisfaction  (Addiction Blog)
  • 16. In Conclusion.. After taking this class and doing this research, it is clear that communication technology will continue to grow. New media is something we will be surrounded by for the rest of are lives.(Meadows) We think that the future of videos games along with the Internet will only expand and get better as it continues to be be used. It’s popularity will grow and get better!
  • 17. Bibliography Michael, Dolan. "The Video Game Revolution." PBS. PBS, n.d. Web. 7 Dec. 2012. <http://www.pbs.org/kcts/videogamerevolution/impact/future.html >. Galning, Kristen. "Anatomy of the First Video Game." MSNBC. MSNBC, 23 Oct. 2008. Web. 7 Dec. 2012. <http://www.msnbc.msn.com/id/27328345/ns/technology_and_science- games/t/anatomy-first-video-game/#.UMIyCEJRnHg >. Internet World Statistics. Miniwatts Marketing Group, 30 June 2012. Web. 7 Dec. 2012. http://www.internetworldstats.com/stats.htm . Meadows, Jennifer, and August Grant. Communication Technology Update and Fundamentals. 12th ed. Burlington, MA: Elsevier, Inc., 2010. N. pag. Print. Strickland, Jonathan. "What is the future of the Internet?" 10 May 2010. HowStuffWorks.com. <http://computer.howstuffworks.com/future-of-the- internet.htm> 07 December 2012. "Video Game Statistics." Educational Database . N.p., 2012. Web. 7 Dec. 2012. "Video Game Statistics." Educational Database . N.p., 2012. Web. 7 Dec. 2012. <http://www.onlineeducation.net/videogame >. "Why People Play Video Games: Top 10 Reasons." Internet.addictionblog.org. N.p., 18 Apr. 2011. Web. 7 Dec. 2012. <http://internet.addictionblog.org/why- people-play-video-games-top-10-reasons/ >.