This document provides an overview of gaming-on-demand and the video game industry. It discusses the history of video games and how the technology, society, and economy around gaming has changed over time. Currently, the largest businesses in the gaming market are general retailers, online retailers, specialty brick-and-mortar stores, and specialty online stores. Gaming-on-demand would allow users to stream high-end games over the internet to any device, eliminating the need for dedicated gaming hardware. However, issues around latency, bandwidth constraints, and piracy present barriers to the success of this business model.