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Advancements In
Gaming
PROJECT BY: JAYSON KEKREBESI, LISA CORNELIUS,
DANIEL OBITSRE.
Gaming refers to playing electronic games, whether through consoles, computers,
mobile phones or another medium altogether. ... A person who is into gaming is often
called a gamer or hardcore gamer.
The history of video games goes as far back as the early 1950s,
when academic computer scientist began designing simple
games and simulations as part of their research or just for fun.
At M.I.T in the 1960s, professors and students played games
such as 3D tic-tac-toe and Moon Landing. These games were
played on computer such as the IBM 1560, and moves were
made by means of punch cards. Video gaming did not reach
mainstream popularity until the 1970s and 1980s, when
video arcade games and gaming consoles using joysticks,
buttons, and other controllers, along with graphics
on computer screens were introduced to the general public.
Early arcade video games developed from 1972 to 1978.
During the 1970s, the first generation of home consoles
emerged, including the popular game Pong . The 1970s was
also the golden age of arcade video games was from 1978
to 1982. Video arcades with large, graphics-decorated
coin-operated machines were common at malls and
popular, affordable home consoles such as the Atari 2600
and Intellivision enabled people to play games on their
home TVs. During the 1980s, gaming computers, early
online gaming and handheld LCD games emerged. From
1976 to 1992, the second generation of video consoles
emerged.
The third generation of consoles, which were 8-bit units, emerged
from 1983 to 1995. The fourth generation of consoles, which were
16-bit models, emerged from 1987 to 1999. The 1990s saw the
resurgence and decline of arcades, the transition to 3D video
games, improved handheld games, and PC gaming. The fifth
generation of consoles, which were 32 and 64-bit units, was from
1993 to 2006. During this era, mobile phone gaming emerged.
During the 2000s, the sixth generation of consoles emerged
(1998–2013). During this period, online gaming and mobile games
became major aspects of gaming culture. The seventh generation
of consoles was from 2005 to 2012. This era was marked by huge
development budgets for some games, with some having cinematic
graphics; the launch of the top-selling Wii console, in which the
user could control the game actions with real-life movement of the
controller; the rise of casual PC games marketed to non-gamers;
emergence of cloud computing in video games.
Facial recognition
3D scanning and facial recognition technology allows system to
actually create your likeness in the gaming world; you can create a
gaming avatar that looks just like you.
Voice recognition
Voice control games help when too lazy to use hands. The potential
use of using the technology in gaming systems has finally caught up
to reality computers and are now able to easily recognize voice
commands. Console off or on commands, voice commands to control
game play etc.
Virtual reality
Virtual reality (close up and real experience) taking place
within simulated and immersive environments that can be
similar to or completely different from the real world.
This consist of both Augmented reality and Mixed reality.
augmented reality; Allows gamers to interact with their
environment in real time. Having a physical environment in a gaming
system.
Mixed reality; (Hybrid reality) has both place in reality and
virtual reality simultaneously.

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Advancements in gaming [autosaved]

  • 1. Advancements In Gaming PROJECT BY: JAYSON KEKREBESI, LISA CORNELIUS, DANIEL OBITSRE.
  • 2.
  • 3. Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. ... A person who is into gaming is often called a gamer or hardcore gamer.
  • 4. The history of video games goes as far back as the early 1950s, when academic computer scientist began designing simple games and simulations as part of their research or just for fun. At M.I.T in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens were introduced to the general public.
  • 5. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong . The 1970s was also the golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged. From 1976 to 1992, the second generation of video consoles emerged.
  • 6. The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming and mobile games became major aspects of gaming culture. The seventh generation of consoles was from 2005 to 2012. This era was marked by huge development budgets for some games, with some having cinematic graphics; the launch of the top-selling Wii console, in which the user could control the game actions with real-life movement of the controller; the rise of casual PC games marketed to non-gamers; emergence of cloud computing in video games.
  • 7. Facial recognition 3D scanning and facial recognition technology allows system to actually create your likeness in the gaming world; you can create a gaming avatar that looks just like you.
  • 8. Voice recognition Voice control games help when too lazy to use hands. The potential use of using the technology in gaming systems has finally caught up to reality computers and are now able to easily recognize voice commands. Console off or on commands, voice commands to control game play etc.
  • 9. Virtual reality Virtual reality (close up and real experience) taking place within simulated and immersive environments that can be similar to or completely different from the real world. This consist of both Augmented reality and Mixed reality.
  • 10. augmented reality; Allows gamers to interact with their environment in real time. Having a physical environment in a gaming system. Mixed reality; (Hybrid reality) has both place in reality and virtual reality simultaneously.