FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
FUNSIZE SPRINT SCHOOL: PRODUCT
DESIGN SPRINTS WORKSHOP
PART I
INTRODUCTION
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
ANTHONY ARMENDARIZ
Partner & Experience Director
@MANTWAN
ANTHONY@FUNSIZE.CO
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
76% OF OUR WORK ARE DIGITAL PRODUCTS (SOFTWARE)
WE ONLY WORK WITH PRODUCT ORGANIZATIONS.
PART II
HOW PRODUCTS ARE MADE
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
FIRST,
WE’RE TALKING ABOUT SOFTWARE
not MARKETING DESIGN
WHAT’S THE PROBLEM WITH WATERFALL?
WHY AGILE?
Design is a process that should yield perfect work.
Nope. Wrong, wrong, wrong. Super wrong.
AGILE/LEAN’S CYCLICAL AND INCREMENTAL PROCESS
DEVELOP 

& RELEASE
DESIGN
(Iterations and
Variations)
VALIDATE &
TEST
GATHER
REQUIREMENTS
If you’re a product designer, you’re really designing
to create incremental value.
Today’s client’s are fucking smart.
The agency and designers don’t hold all the expertise.
THE BENEFITS
Teamwork: mo’ minds = mo’ betta
Move fast, fail fast, iterate fast
MVP & validation-oriented work
Incremental process vs. ship-and-done
mentality
Accommodates quarterly and annual
budget considerations vs. an entire-
project-at-once approach
Full project team transparency
Agency-to-client trust
Get product market fit faster
Maximizes investments and saves money
No more over working as a designer
Get paid for everything you do, even if 

you finish a little early
DESIGN SPRINTS
TODAY WE’LL BE REVIEWING
Funsize Agile 2-Week Design Sprint
For creating short and long term
incremental value with 2 week design
sprints in retainer engagements.
Outcomes-Based 5-Day Sprints
For creating tangible measurable
results within a structured process and
short fixed timeframe.
Q
&A
DID YOU CATCH ALL OF THAT?
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
OKAY. BREAK (10MIN.)
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
PART III
FUNSIZE AGILE DESIGN SPRINT
“STEADY PACE & INCREMENTAL VALUE”
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
WHAT’S THIS GOOD FOR?
Serious product companies
Partnerships/staff augmenting
Long-term projects
Ever-evolving product ecosystems
FUNSIZE’S 2 WEEK DESIGN SPRINT
SPRINT PLAN
DESIGN
(Iterations and
Variations)
VALIDATE &
TEST
KICK OFF
STORIES
THE WHO, WHAT AND WHY METHOD
“As a power user I need to be able to login to Instagram so
I can easily switch accounts to be able manage my personal
and business profiles.”
STORIES
TASK AND ACTIVITY METHOD
“Design account switching flow”
“Refine onboarding wireframes”
“Complete style guide and asset library”
STORIES
Stories are features and blocks of the work that are broken
up into small, easy to understand tasks that describe what
you are creating and when.
These are written and estimated collaboratively by our
clients and our design team. Each sprint we plan and
execute the stories based on priority and what we can plan
within our availability (velocity).
STORIES
Stories provide transparency. Stakeholders can read the
stories in layman’s terms, and ask questions. Clients can
look at how they are prioritized and have meaningful
conversations about what’s most important.
Stories help lower risk. Clients often have limited
resources at their disposal. Delivering smaller pieces of
work at a rapid pace helps clients get their products in
front of their audience faster.
SPRINT POINTS
Estimating tasks with points help us assign an estimate that
matches the effort. Breaking things into smaller tasks allow
us to keep a good pace and manage the work smartly.
2 Hour Task = 1 Point
1, 2, 3, 4, 6, 8, 12, 16
SPRINT ACTIVITIES (8 POINTS/SPRINT)
Sprint Kickoff: 1 Pt./Sprint
Our teams meet to kick off the sprint.
Standups: 1 Pt./Sprint
Our two teams meet to check the pulse on
the status and various planning. We discuss
work in progress, blockers, and capture
action items for both teams.
Internal Review: 2Pts./Sprint
Funsize design team internal review of
progress.
Design Review: 2Pts./Sprint
Funsize and client teams meet weekly to
review the design progress, discuss open
stories, capture action items and discuss
design.
Backlog Groom: 2Pts./Sprint
Funsize and client meeting to organize the
backlog of upcoming items, capture tasks
and stories we believe should be worked on,
and plan the next sprint in advance of the
next sprint.
SPRINT VELOCITY: A 1 PERSON DESIGN TEAM
1. Starting Velocity
A project has 1 Designer who works a
typical 40 hour per week schedule or 80
hours per 2 week sprint.
Converting hours to points that designer
can work a maximum of 40 points per 2
week sprint.
2. Adjusted Velocity
40 Points
-Sprint Activities (8 Pts.)
= 32 Points/2 Week Sprint
This designer is doing 32 Hours of design
work and 8 hours of sprint activities/week.
WHAT THE HELL MAN?
Why do we do this?
How did we create this process?
Why is it important for our clients and design team to
embrace this way of working?
IT’S FUNSIZE-STYLE SPRINT WRKSHOP TIME!
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
WORKSHOP PROJECT
BENCH.CO
OVERVIEW
With Bench, you get a
professional online
bookkeeper to do your books
for you and our simple,
elegant software to review
your finances. It’s everything
you need to forget about
your bookkeeping, without
actually forgetting about
your bookkeeping.
MESSAGES
Your bookkeeper can
message you with updates or
questions regarding your
expenses, accounts and
business reports.
You can message your book
keeper anytime you have a
question or something you’d
like to discuss.
EXPENSES
Your book keeper categorizes
your expenses but you can
always go in and change
them or discuss them with
your book keeper.
REPORTS
You and your accountant
have access to monthly
updated Balance Sheets and
Income Statements.
WORKSHOP 1: FUNSIZE METHOD
PLAN AND DESIGN BENCH’S FIRST
IPHONE APP’S CORE FEATURES.
EXERCISE 1
PLAN SPRINT 1
EXERCISE 2
PLAN SPRINT 2 (+ WILDCARD)
EXERCISE 3
ORGANIZE THE REST IN THE BACKLOG
Q
&A
DID YOU CATCH ALL OF THAT?
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
OKAY. BREAK (10MIN.)
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
PART IV
THE 5-DAY GOOGLE SPRINT
“ TO CREATE MEASUREABLE OUTCOMES”
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
A PRESCRIBED PROCESS
DAY 0
Unpack
DAY 1
Setting the Stage
DAY 2
Sketch
DAY 3
Decision
DAY 4
Prototype
DAY 5
Test
WHAT’S THIS GOOD FOR?
Designing a new flow
Validating a new product concept
Zero-MVP products
New design directions
Building new features
IT’S 5-DAY SPRINT WRKSHOP TIME!
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
Setting the Stage
DAY 0
Choose a big problem
Gather a team
Clear your calendars and grab supplies
Schedule a deadline and user study
WORKSHOP 2: OUTCOMES BASED 5 DAY SPRINT
DESIGN THE ON-BOARDING FLOW USING THE
OUTCOMES BASED 1 WEEK SPRINT.
THE ICEBOX HAS SOME CANIDATES FOR A WORKSHOP!
REVIEW YOUR THE PROBLEM OR TASK
Unpack
DAY 1
Unpack all of the knowledge
Draw insights as a team
Create a simple user story
Set the scope for the week
As a new user, it’s clear to me that Bench is a modern
solution for bookkeeping.
As a new user, signing up is easy and does not require me
to spend more than 2 minutes of my time.
As a current user, I can easily access Sign In.
As a current user, I am given the benefits of knowing why I
need the companion iPhone application.
WRITE REQUIREMENTS AND ACCEPTANCE CRITERIA
Sketch
DAY 2
Work individually to sketch multiple solutions
Use structured critique & weighted voting to select the best ideas
Independently, sketch
as many as ideas as possible.
Decision
DAY 3
Narrow down solutions and make tough decisions
Draw a storyboard
Select research participants & start planning Day 5 interviews
Prototype
DAY 4
Be ridiculously productive
Build a realistic prototype
Gather a team of experts and set your plan in motion
PROTOYPE (OR BUILD) EVERYTHING
Test
DAY 5
Show your prototype to real customers
Observe & take really good notes
Start finding patterns in real-time
Reactions expose opportunities
VALIDATE YOUR IDEAS AND DESIGN
OKAY, LET’S RECAP
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
Q
&A
THANK YOU VERY MUCH!
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
FUNSIZE SPRINT SCHOOL
Please reach out if your company is interested in
receiving a private presentation or deep dive workshop
of the two design sprint models covered here.
HOWDY@FUNSIZE.CO
FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO

Funsize Sprint School: Product Design Sprints Workshop

  • 1.
    FUNSIZE ・ FUNSIZESPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO FUNSIZE SPRINT SCHOOL: PRODUCT DESIGN SPRINTS WORKSHOP
  • 2.
    PART I INTRODUCTION FUNSIZE ・FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 3.
    ANTHONY ARMENDARIZ Partner &Experience Director @MANTWAN ANTHONY@FUNSIZE.CO FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 4.
    76% OF OURWORK ARE DIGITAL PRODUCTS (SOFTWARE)
  • 5.
    WE ONLY WORKWITH PRODUCT ORGANIZATIONS.
  • 6.
    PART II HOW PRODUCTSARE MADE FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 7.
    FIRST, WE’RE TALKING ABOUTSOFTWARE not MARKETING DESIGN
  • 8.
    WHAT’S THE PROBLEMWITH WATERFALL?
  • 10.
  • 11.
    Design is aprocess that should yield perfect work. Nope. Wrong, wrong, wrong. Super wrong.
  • 12.
    AGILE/LEAN’S CYCLICAL ANDINCREMENTAL PROCESS DEVELOP 
 & RELEASE DESIGN (Iterations and Variations) VALIDATE & TEST GATHER REQUIREMENTS
  • 13.
    If you’re aproduct designer, you’re really designing to create incremental value.
  • 14.
    Today’s client’s arefucking smart. The agency and designers don’t hold all the expertise.
  • 15.
    THE BENEFITS Teamwork: mo’minds = mo’ betta Move fast, fail fast, iterate fast MVP & validation-oriented work Incremental process vs. ship-and-done mentality Accommodates quarterly and annual budget considerations vs. an entire- project-at-once approach Full project team transparency Agency-to-client trust Get product market fit faster Maximizes investments and saves money No more over working as a designer Get paid for everything you do, even if 
 you finish a little early
  • 16.
  • 17.
    TODAY WE’LL BEREVIEWING Funsize Agile 2-Week Design Sprint For creating short and long term incremental value with 2 week design sprints in retainer engagements. Outcomes-Based 5-Day Sprints For creating tangible measurable results within a structured process and short fixed timeframe.
  • 18.
    Q &A DID YOU CATCHALL OF THAT? FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 19.
    OKAY. BREAK (10MIN.) FUNSIZE・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 20.
    PART III FUNSIZE AGILEDESIGN SPRINT “STEADY PACE & INCREMENTAL VALUE” FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 21.
    WHAT’S THIS GOODFOR? Serious product companies Partnerships/staff augmenting Long-term projects Ever-evolving product ecosystems
  • 22.
    FUNSIZE’S 2 WEEKDESIGN SPRINT SPRINT PLAN DESIGN (Iterations and Variations) VALIDATE & TEST KICK OFF
  • 23.
    STORIES THE WHO, WHATAND WHY METHOD “As a power user I need to be able to login to Instagram so I can easily switch accounts to be able manage my personal and business profiles.”
  • 24.
    STORIES TASK AND ACTIVITYMETHOD “Design account switching flow” “Refine onboarding wireframes” “Complete style guide and asset library”
  • 25.
    STORIES Stories are featuresand blocks of the work that are broken up into small, easy to understand tasks that describe what you are creating and when. These are written and estimated collaboratively by our clients and our design team. Each sprint we plan and execute the stories based on priority and what we can plan within our availability (velocity).
  • 26.
    STORIES Stories provide transparency.Stakeholders can read the stories in layman’s terms, and ask questions. Clients can look at how they are prioritized and have meaningful conversations about what’s most important. Stories help lower risk. Clients often have limited resources at their disposal. Delivering smaller pieces of work at a rapid pace helps clients get their products in front of their audience faster.
  • 27.
    SPRINT POINTS Estimating taskswith points help us assign an estimate that matches the effort. Breaking things into smaller tasks allow us to keep a good pace and manage the work smartly. 2 Hour Task = 1 Point 1, 2, 3, 4, 6, 8, 12, 16
  • 28.
    SPRINT ACTIVITIES (8POINTS/SPRINT) Sprint Kickoff: 1 Pt./Sprint Our teams meet to kick off the sprint. Standups: 1 Pt./Sprint Our two teams meet to check the pulse on the status and various planning. We discuss work in progress, blockers, and capture action items for both teams. Internal Review: 2Pts./Sprint Funsize design team internal review of progress. Design Review: 2Pts./Sprint Funsize and client teams meet weekly to review the design progress, discuss open stories, capture action items and discuss design. Backlog Groom: 2Pts./Sprint Funsize and client meeting to organize the backlog of upcoming items, capture tasks and stories we believe should be worked on, and plan the next sprint in advance of the next sprint.
  • 29.
    SPRINT VELOCITY: A1 PERSON DESIGN TEAM 1. Starting Velocity A project has 1 Designer who works a typical 40 hour per week schedule or 80 hours per 2 week sprint. Converting hours to points that designer can work a maximum of 40 points per 2 week sprint. 2. Adjusted Velocity 40 Points -Sprint Activities (8 Pts.) = 32 Points/2 Week Sprint This designer is doing 32 Hours of design work and 8 hours of sprint activities/week.
  • 30.
    WHAT THE HELLMAN? Why do we do this? How did we create this process? Why is it important for our clients and design team to embrace this way of working?
  • 31.
    IT’S FUNSIZE-STYLE SPRINTWRKSHOP TIME! FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 32.
  • 33.
    OVERVIEW With Bench, youget a professional online bookkeeper to do your books for you and our simple, elegant software to review your finances. It’s everything you need to forget about your bookkeeping, without actually forgetting about your bookkeeping.
  • 34.
    MESSAGES Your bookkeeper can messageyou with updates or questions regarding your expenses, accounts and business reports. You can message your book keeper anytime you have a question or something you’d like to discuss.
  • 35.
    EXPENSES Your book keepercategorizes your expenses but you can always go in and change them or discuss them with your book keeper.
  • 36.
    REPORTS You and youraccountant have access to monthly updated Balance Sheets and Income Statements.
  • 37.
    WORKSHOP 1: FUNSIZEMETHOD PLAN AND DESIGN BENCH’S FIRST IPHONE APP’S CORE FEATURES.
  • 38.
  • 39.
    EXERCISE 2 PLAN SPRINT2 (+ WILDCARD)
  • 40.
    EXERCISE 3 ORGANIZE THEREST IN THE BACKLOG
  • 46.
    Q &A DID YOU CATCHALL OF THAT? FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 47.
    OKAY. BREAK (10MIN.) FUNSIZE・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 48.
    PART IV THE 5-DAYGOOGLE SPRINT “ TO CREATE MEASUREABLE OUTCOMES” FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 49.
    A PRESCRIBED PROCESS DAY0 Unpack DAY 1 Setting the Stage DAY 2 Sketch DAY 3 Decision DAY 4 Prototype DAY 5 Test
  • 50.
    WHAT’S THIS GOODFOR? Designing a new flow Validating a new product concept Zero-MVP products New design directions Building new features
  • 51.
    IT’S 5-DAY SPRINTWRKSHOP TIME! FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 52.
    Setting the Stage DAY0 Choose a big problem Gather a team Clear your calendars and grab supplies Schedule a deadline and user study
  • 53.
    WORKSHOP 2: OUTCOMESBASED 5 DAY SPRINT DESIGN THE ON-BOARDING FLOW USING THE OUTCOMES BASED 1 WEEK SPRINT.
  • 54.
    THE ICEBOX HASSOME CANIDATES FOR A WORKSHOP!
  • 55.
    REVIEW YOUR THEPROBLEM OR TASK
  • 56.
    Unpack DAY 1 Unpack allof the knowledge Draw insights as a team Create a simple user story Set the scope for the week
  • 57.
    As a newuser, it’s clear to me that Bench is a modern solution for bookkeeping. As a new user, signing up is easy and does not require me to spend more than 2 minutes of my time. As a current user, I can easily access Sign In. As a current user, I am given the benefits of knowing why I need the companion iPhone application.
  • 58.
    WRITE REQUIREMENTS ANDACCEPTANCE CRITERIA
  • 59.
    Sketch DAY 2 Work individuallyto sketch multiple solutions Use structured critique & weighted voting to select the best ideas
  • 60.
    Independently, sketch as manyas ideas as possible.
  • 62.
    Decision DAY 3 Narrow downsolutions and make tough decisions Draw a storyboard Select research participants & start planning Day 5 interviews
  • 64.
    Prototype DAY 4 Be ridiculouslyproductive Build a realistic prototype Gather a team of experts and set your plan in motion
  • 66.
  • 67.
    Test DAY 5 Show yourprototype to real customers Observe & take really good notes Start finding patterns in real-time
  • 68.
  • 69.
    OKAY, LET’S RECAP FUNSIZE・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 70.
    Q &A THANK YOU VERYMUCH! FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO
  • 71.
    FUNSIZE SPRINT SCHOOL Pleasereach out if your company is interested in receiving a private presentation or deep dive workshop of the two design sprint models covered here. HOWDY@FUNSIZE.CO FUNSIZE ・ FUNSIZE SPRINT SCHOOL ・ @FUNSIZE ・ WWW.FUNSIZE.CO