Guest lecture at Queensland University of Technology.
For 3rd year IT degree: Mobile Application Development (INB348) and Advanced Multimedia Systems (INB386).
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
The conventional wisdom is if you are a non-technical person who wants to build an app, you need to a.) learn how to code, b.) find a technical cofounder, and/or c.) pay an outside agency tens of thousands of dollars to develop it for you.
Now, mobile expert Drew Gorham demonstrates why each of these assumptions is misguided, and shows how you can tap into a global pool of top-notch developers as a non-technical founder.
By leveraging your domain expertise and existing skill sets, including your soft skills, your ability to manage people, etc... you can learn to translate your vision in a way that can be easily understood and executed by expert developers around the world -- getting quick and affordable development work without sacrificing quality.
Implementing Google's Material Design GuidelinesBen Hall
Implementing Google's Material Design Guidelines. Presented on 6th November 2015 at Oredev.
Dropbox link with working Gifs - https://www.dropbox.com/s/m7ug6m6139hpsd9/Material%20Design%20-%20Oredev.pptx?dl=0
What designers can learn from (code) reviewIda Aalen
Everyone dreads “Design by committee”. Someone proofing your work might be a threat to creativity. But approaching digital design as a sole creative genius simply doesn’t work. Ida shares what she’s learned about collaboration from developers.
DevDay 2013 - Building Startups and Minimum Viable ProductsBen Hall
DevDay (http://devday.pl),
20th of September 2013, Kraków
Video at http://www.youtube.com/watch?v=L4eTOvq2WmM&feature=c4-overview-vl&list=PLBMFXMTB7U74NdDghygvBaDcp67owVUUF
My presentation deck for Ohio State's College of Engineering, Human Factors and Ergonomics, ISE5640 Class. One of the class project options is to prototype an app concept, talking with users/stakeholders, iterating on that feedback etc.
In March 2020, the corona pandemic hit Norway, and the country went into lockdown. Suddenly, everyone wanted to get started with video calls.
The little startup Confrere, which made video calls for the healthcare industry, grew their customer base by 10 times in two weeks, and the number of calls by 100 in two weeks. Suddenly, the company had become de facto national infrastructure, as 96 percent of the video calls in the Norwegian healthcare sector went through their platform. How was that even possible? A lot of it was because of content.
In this session, you’ll learn how:
* The core model helps craft content that is relevant for customers, even when context shifts vastly.
* User research, sales, and customer service can work together to create content that answers users’ questions while being aligned on goals.
* Focusing on localization from day one can prepare you for growth.
* Sometimes it’s okay to leave some questions to a bot, rather than a human.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
The conventional wisdom is if you are a non-technical person who wants to build an app, you need to a.) learn how to code, b.) find a technical cofounder, and/or c.) pay an outside agency tens of thousands of dollars to develop it for you.
Now, mobile expert Drew Gorham demonstrates why each of these assumptions is misguided, and shows how you can tap into a global pool of top-notch developers as a non-technical founder.
By leveraging your domain expertise and existing skill sets, including your soft skills, your ability to manage people, etc... you can learn to translate your vision in a way that can be easily understood and executed by expert developers around the world -- getting quick and affordable development work without sacrificing quality.
Implementing Google's Material Design GuidelinesBen Hall
Implementing Google's Material Design Guidelines. Presented on 6th November 2015 at Oredev.
Dropbox link with working Gifs - https://www.dropbox.com/s/m7ug6m6139hpsd9/Material%20Design%20-%20Oredev.pptx?dl=0
What designers can learn from (code) reviewIda Aalen
Everyone dreads “Design by committee”. Someone proofing your work might be a threat to creativity. But approaching digital design as a sole creative genius simply doesn’t work. Ida shares what she’s learned about collaboration from developers.
DevDay 2013 - Building Startups and Minimum Viable ProductsBen Hall
DevDay (http://devday.pl),
20th of September 2013, Kraków
Video at http://www.youtube.com/watch?v=L4eTOvq2WmM&feature=c4-overview-vl&list=PLBMFXMTB7U74NdDghygvBaDcp67owVUUF
My presentation deck for Ohio State's College of Engineering, Human Factors and Ergonomics, ISE5640 Class. One of the class project options is to prototype an app concept, talking with users/stakeholders, iterating on that feedback etc.
In March 2020, the corona pandemic hit Norway, and the country went into lockdown. Suddenly, everyone wanted to get started with video calls.
The little startup Confrere, which made video calls for the healthcare industry, grew their customer base by 10 times in two weeks, and the number of calls by 100 in two weeks. Suddenly, the company had become de facto national infrastructure, as 96 percent of the video calls in the Norwegian healthcare sector went through their platform. How was that even possible? A lot of it was because of content.
In this session, you’ll learn how:
* The core model helps craft content that is relevant for customers, even when context shifts vastly.
* User research, sales, and customer service can work together to create content that answers users’ questions while being aligned on goals.
* Focusing on localization from day one can prepare you for growth.
* Sometimes it’s okay to leave some questions to a bot, rather than a human.
In this workshop, we will be exploring the thought process behind creating an interactive, clickable prototype. By the end of the workshop, you'll be able to take home your hard work and show it off to all your friends!
I joined 3 other UX experts to teach and consult hackers and makers about UX at #Startathon Singapore, the largest 24-hour future-driven hackathon/makathon event in Asia.
My talk was on how to use wireframes and prototypes to craft a beautiful and well thought out user experience. In this talk, I compare different wireframing and prototyping tools, and advised on how to choose the right tool.
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Our Senior Vice President of Design and Apple Design Award Winner goes over how the typical design process is outdated, and reveals why the term "UX design" isn't accurate.
Rapid Prototyping 2015: Its a Mad Mad WorldMarti Gold
Given at BigDesign 2015. Discussing the benefits of rapid prototyping, the stress of selecting a prototyping tool, and an overview of available apps for desktop and mobile.
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Too busy to learn UX methods that can save you tons of time?
Wondering which UX techniques are most likely to provide useful results all along your project? Let's talk about some tactics we tried. Success stories and epic fails of methods we have tested to build digital products and interfaces consumers love to use.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
In this workshop, we will be exploring the thought process behind creating an interactive, clickable prototype. By the end of the workshop, you'll be able to take home your hard work and show it off to all your friends!
I joined 3 other UX experts to teach and consult hackers and makers about UX at #Startathon Singapore, the largest 24-hour future-driven hackathon/makathon event in Asia.
My talk was on how to use wireframes and prototypes to craft a beautiful and well thought out user experience. In this talk, I compare different wireframing and prototyping tools, and advised on how to choose the right tool.
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Our Senior Vice President of Design and Apple Design Award Winner goes over how the typical design process is outdated, and reveals why the term "UX design" isn't accurate.
Rapid Prototyping 2015: Its a Mad Mad WorldMarti Gold
Given at BigDesign 2015. Discussing the benefits of rapid prototyping, the stress of selecting a prototyping tool, and an overview of available apps for desktop and mobile.
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Too busy to learn UX methods that can save you tons of time?
Wondering which UX techniques are most likely to provide useful results all along your project? Let's talk about some tactics we tried. Success stories and epic fails of methods we have tested to build digital products and interfaces consumers love to use.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
What's it like to be an app? - a Made by Many experience prototyping workshop...Made by Many
On Wednesday 14th November 2012, Rory Hamilton, Charlotte Hillenbrand and Cath Richardson from Made by Many ran an experience prototyping workshop as part of Internet Week Europe.
Participants created and tested a mobile app proposition within the space of a few hours.
To find out more, visit http://madebymany.com
Boost Turku - Prototyping Workshop - Mobile and Web PrototypingJoni Juup
Here's the updated version of my presentation with notes and changes based on our discussions during the presentation - but without the awesome gifs :(
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Currently working on his new startup, Brian Kalma delivered a great talk on Designing Experiences at Applicake HQ. Brian has a lot of relevant experience as in the past he was the Director of User Experience at Zappos.com and Gilt Gruppe.
VIDEO OF THE TALK: https://youtu.be/oeSsyb-tzfo
Understanding your users' behaviours, needs and motivations is key to design a kickass web product.
Learn about quick, easy and efficient user research methods to build user-centered products and services.
This workshop will be led by Charlotte Breton Schreiner, Senior UX Architect.
Whether you are an entrepreneur building a prototype, a developer crafting a product during a hackathon or a designer who wants to test ideas with end users, this workshop is for you.
We will cover accessible user research methods that anyone can apply without any prior UX knowledge. During the workshop, you will have the opportunity to try some of these methods with the other participants and realize how powerful taking a user-centered approach can be.
Le Wagon Workshop, Tuesday 24th October 2017
Trevor Perrry presented Implementing Modernization during the 2015 iBelieve tour. This presentation helps you analyse your modernization needs, strategies and suggests successful approaches for planning and implementing GUI, web, mobile and beyond.
12. What is a Prototype?
A prototype is the first full-scale,
and usually functional !form of a new design.
13.
14. Why do we need a Prototype?
1. Test your ideas
Save time & money building the right things
!
2. Improve your ideas
Provide better experience or functionalities.
16. Make Fake Apps
•What needs to be real?
• Touches, screen
!
•Fake everything else
• Data, photos, images, text, connectivity
!
•Test on the real devices
18. Show to People
• Show to the right audience
!
• Do you know how to ___________?
• Is it easy to __________?
• How can we make this better?
!
• Don’t argue or defend, just listen and observe.
25. Sketches
• Refine your focus
• No other faster way to do it
• Take other app as examples
• Helps you explore & understand the best direction
for your app
• The worst mistake you can make is to redraw again
52. Comparison
Real Code vs Prototype
• UITableView
• Database
• Connection
• Drawing
53. Comparison
Real Code vs Prototype
• MKMapView
• MKAnnotationView
• CLLocationManager
• Screenshots
54. Why do we need a Prototype?
1. Test your ideas
Save time & money building the right things
!
2. Improve your ideas
Provide better experience or functionalities.
55. How we make a prototype?
Make
fake apps
Show
to people
Learn
from feedback