The document discusses how to incorporate Apple-like design principles into products through an agile process called inception. It recommends conducting inception workshops to understand user needs, define personas, map tasks and stories, and create high-level designs in a collaborative and time-boxed manner. The goal is to focus on desirability and get feedback early without large upfront designs, in order to develop products that are simple, useful and delightful for users.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn โstatements of intentโ into prioritized user stories.
- How to increase team velocity without sacrificing usability
User Story Mapping for Minimum Lovable Productsuxpin
ย
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
User Story Mapping - mini iad 2014 (Armani, Rodriguez)Fabio Armani
ย
Riteniamo, che non vi sia dubbio sul fatto le User Story (introdotte da eXtreme Programming) e il Product Backlog (definito in Scrum) rappresentino due portentosi strumenti per la gestione agile dei requisiti e delle specifiche sia funzionali che non funzionali. Ma โฆ hanno alcuni limiti.
Ad esempio, nonostante le notevoli caratteristiche del Product Backlog, la sua unidimensionalitร non consente di creare un modello dei requisiti adatto a scalare e che consenta di gestire le dipendenze che possono essere presenti tra i vari elementi che lo costituiscono.
In questo workshop presenteremo e utilizzeremo un altro potente strumento che spesso utilizziamo durante gli User Story Workshop sia in fase dโInception, sia allโinizio di ogni nuova release di un prodotto. Si chiama โUser Story Mappingโ.
Ci divertiremo con voi ad utilizzarlo in una simulazione che partendo dalla Vision di un prodotto ci consentirร di mappare i bisogni di un numero selezionato di utenti su un insieme di funzionalitร organizzate in una mappa.
Inoltre vedremo come sia possibile utilizzare questo strumento per gestire le diverse release di un prodotto a partire dal cosรฌ detto โWalking Skeletonโ fino alle successive MMF (Mininum Markatable Feature)
Sapete cosโรจ il modello di Kano, FURPS+, o come il nome della capitale della Russia possa essere utilizzato per assegnare prioritร alle diverse storie? Se vi abbiamo incuriosito, o se pensate che avere un nuovo strumento mentale da aggiungere alla vostra cassetta degli attrezzi potrebbe esservi utile, partecipate. Sarete certamente i benvenuti.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Agile Product Development Playbook - Popular Tools and TechniquesAndy Birds
ย
This Playbook provides an overview of some popular agile product development tools and techniques that Andy has found useful when building products. The Playbook focuses on Product Roadmaps as a keystone tool and provides a very high-level overview of other tools including; Product Vision Canvas, Product Canvas, Business Model Canvas, and Lean Canvas.
The Playbook is ideal for Product Managers, Product Owners, Business Analysts, User Experience Designers and anyone who works on an agile team or squad.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn โstatements of intentโ into prioritized user stories.
- How to increase team velocity without sacrificing usability
User Story Mapping for Minimum Lovable Productsuxpin
ย
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
User Story Mapping - mini iad 2014 (Armani, Rodriguez)Fabio Armani
ย
Riteniamo, che non vi sia dubbio sul fatto le User Story (introdotte da eXtreme Programming) e il Product Backlog (definito in Scrum) rappresentino due portentosi strumenti per la gestione agile dei requisiti e delle specifiche sia funzionali che non funzionali. Ma โฆ hanno alcuni limiti.
Ad esempio, nonostante le notevoli caratteristiche del Product Backlog, la sua unidimensionalitร non consente di creare un modello dei requisiti adatto a scalare e che consenta di gestire le dipendenze che possono essere presenti tra i vari elementi che lo costituiscono.
In questo workshop presenteremo e utilizzeremo un altro potente strumento che spesso utilizziamo durante gli User Story Workshop sia in fase dโInception, sia allโinizio di ogni nuova release di un prodotto. Si chiama โUser Story Mappingโ.
Ci divertiremo con voi ad utilizzarlo in una simulazione che partendo dalla Vision di un prodotto ci consentirร di mappare i bisogni di un numero selezionato di utenti su un insieme di funzionalitร organizzate in una mappa.
Inoltre vedremo come sia possibile utilizzare questo strumento per gestire le diverse release di un prodotto a partire dal cosรฌ detto โWalking Skeletonโ fino alle successive MMF (Mininum Markatable Feature)
Sapete cosโรจ il modello di Kano, FURPS+, o come il nome della capitale della Russia possa essere utilizzato per assegnare prioritร alle diverse storie? Se vi abbiamo incuriosito, o se pensate che avere un nuovo strumento mentale da aggiungere alla vostra cassetta degli attrezzi potrebbe esservi utile, partecipate. Sarete certamente i benvenuti.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Agile Product Development Playbook - Popular Tools and TechniquesAndy Birds
ย
This Playbook provides an overview of some popular agile product development tools and techniques that Andy has found useful when building products. The Playbook focuses on Product Roadmaps as a keystone tool and provides a very high-level overview of other tools including; Product Vision Canvas, Product Canvas, Business Model Canvas, and Lean Canvas.
The Playbook is ideal for Product Managers, Product Owners, Business Analysts, User Experience Designers and anyone who works on an agile team or squad.
This is the story of how we doubled the conversion rate on HubSpot.com, by leveraging a lean design process that's focused on rapid iteration and objectivity. Get an in-depth look at our distinctive UX process and how we've applied it at a public company with over 1,600 employees across 7 global offices. See exactly how it works and walk through every step of a real project, where we redesigned HubSpot.com in a period of less than 3 months. See the results, both quantitatively and qualitatively, and how we achieved them. Walk away with all of the information that you need to apply a similar process at your company. This isnโt another abstract process talk; itโs a hands-on session with actionable learnings and take-aways, backed up by data and a well-documented case study.
Using Prototyping to Streamline the Instructional Design ProcessLisa Whalen
ย
This is the presentation handout from my session at the 2016 Learning Solutions Conference. This version includes speaker notes, since the live one was mostly pictures.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
This presentation is for the Intuit led workshop with UCSD Rady School's mystartupxx. This was led by Jessica Cho, Madelaine Daianu, Laura Nunnery and Aliza Carpio
Surviving the Hype: An Experimental Framework for Scaling Enterprise Design T...uxpin
ย
You'll learn:
- How to sustain design thinking beyond the workshop
- How to use โdesign interventionsโ to create long-term impact in enterprises
- Best practices for evangelizing enterprise UX based on SAPโs experiments
The Product Owner and the Product Manager, are they a single role? a single person?
Find out what people like Dean Leffingwell, Henrik Kniberg, Craig Larman, Bas Vodde, Roman Pichler and Marty Cagan have to say about this
If you work in product management, product development or just in technology or software at all, youโve probably heard of the term โMVPโ or Minimum Viable Product. Everyone is using it these days. In this talk I'll explain what an MVP is, why I have a love and hate relationship with it, and how to apply it to your product development.
In his talk, Daniel goes over tools and tactics to rally everyone around common goals, define a strategy that balances them, and communicate it. He also reveals how to reduce the amount of stuff that you need to go through in the backlog.
About the speaker:
Daniel Zacarias is a Senior Product Management consultant. His goal is to help teams create or improve their product strategies and processes. Over the last 10 years, heโs been an Engineer, Product Owner and Product Manager. Daniel strives for the most effective alignment of goals of everyone involved. That aligment includes: the team working on the product, the organization marketing it, and of course, the customers that get value from it.
//This talk was given by Daniel Zacarias at the Productized Talks @ OLX Group (25th October 2018)
Discover our next meetups at meetup.com/Productized
I gave this to the Melbourne Scrum Users Group. It was an interesting group with a few experience scrum users and many inexperienced people via the ACS, so the talk had to accommodate some Scrum 101 stuff, and went longer than planned with me talking for a bit over an hour.
In the end it went well, and I hope I get some feedback from the audience via the meetup site and ACS website.
The Future of Enterprise UX Design: An Asana & Quickbooks Case Studyuxpin
ย
You'll learn:
- Techniques for designing enterprise UX base on new user expectations.
- How to design a consumer-grade enterprise experience
- Enterprise UX best practices based on case studies from Asana and Intuit
How well do you think your product team takes what they learn from their users and puts it into the next iteration of the product? How well does your team come to a common understanding of what the next iteration of the product will look like and then build a product that reflects that common understanding?
These two problemsโโโimproving your product with user research and effective team collaborationโโโcan both be solved with a design tool called User Story Mapping.
This is part one of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
This is the story of how we doubled the conversion rate on HubSpot.com, by leveraging a lean design process that's focused on rapid iteration and objectivity. Get an in-depth look at our distinctive UX process and how we've applied it at a public company with over 1,600 employees across 7 global offices. See exactly how it works and walk through every step of a real project, where we redesigned HubSpot.com in a period of less than 3 months. See the results, both quantitatively and qualitatively, and how we achieved them. Walk away with all of the information that you need to apply a similar process at your company. This isnโt another abstract process talk; itโs a hands-on session with actionable learnings and take-aways, backed up by data and a well-documented case study.
Using Prototyping to Streamline the Instructional Design ProcessLisa Whalen
ย
This is the presentation handout from my session at the 2016 Learning Solutions Conference. This version includes speaker notes, since the live one was mostly pictures.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
This presentation is for the Intuit led workshop with UCSD Rady School's mystartupxx. This was led by Jessica Cho, Madelaine Daianu, Laura Nunnery and Aliza Carpio
Surviving the Hype: An Experimental Framework for Scaling Enterprise Design T...uxpin
ย
You'll learn:
- How to sustain design thinking beyond the workshop
- How to use โdesign interventionsโ to create long-term impact in enterprises
- Best practices for evangelizing enterprise UX based on SAPโs experiments
The Product Owner and the Product Manager, are they a single role? a single person?
Find out what people like Dean Leffingwell, Henrik Kniberg, Craig Larman, Bas Vodde, Roman Pichler and Marty Cagan have to say about this
If you work in product management, product development or just in technology or software at all, youโve probably heard of the term โMVPโ or Minimum Viable Product. Everyone is using it these days. In this talk I'll explain what an MVP is, why I have a love and hate relationship with it, and how to apply it to your product development.
In his talk, Daniel goes over tools and tactics to rally everyone around common goals, define a strategy that balances them, and communicate it. He also reveals how to reduce the amount of stuff that you need to go through in the backlog.
About the speaker:
Daniel Zacarias is a Senior Product Management consultant. His goal is to help teams create or improve their product strategies and processes. Over the last 10 years, heโs been an Engineer, Product Owner and Product Manager. Daniel strives for the most effective alignment of goals of everyone involved. That aligment includes: the team working on the product, the organization marketing it, and of course, the customers that get value from it.
//This talk was given by Daniel Zacarias at the Productized Talks @ OLX Group (25th October 2018)
Discover our next meetups at meetup.com/Productized
I gave this to the Melbourne Scrum Users Group. It was an interesting group with a few experience scrum users and many inexperienced people via the ACS, so the talk had to accommodate some Scrum 101 stuff, and went longer than planned with me talking for a bit over an hour.
In the end it went well, and I hope I get some feedback from the audience via the meetup site and ACS website.
The Future of Enterprise UX Design: An Asana & Quickbooks Case Studyuxpin
ย
You'll learn:
- Techniques for designing enterprise UX base on new user expectations.
- How to design a consumer-grade enterprise experience
- Enterprise UX best practices based on case studies from Asana and Intuit
How well do you think your product team takes what they learn from their users and puts it into the next iteration of the product? How well does your team come to a common understanding of what the next iteration of the product will look like and then build a product that reflects that common understanding?
These two problemsโโโimproving your product with user research and effective team collaborationโโโcan both be solved with a design tool called User Story Mapping.
This is part one of the Lean UX workshops outlining in a practical way, the Lean UX processes. These workshops are run as part of the Lean UX Labs experiment.
A talk by Des Traynor (@destraynor) at the Apple Developer Event DevDays (see http://www.devdays.info for details)
Please note the code ninja slide was ironic, and used to mock the shortsightedness of some "Agile" developers who believe in code before consideration.
Adobe Max Modern iPhone App Design with Rick MesserRick Messer
ย
Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
Slides for my introductory workshop to iPhone app design. These slides specifically for Creative South 2015.
Coordinating video course available on mijngo: https://mijingo.com/products/screencasts/iphone-app-design-tutorial/
Rick is a designer at funsize.co in Austin Texas.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While โgood designโ is one main reason that โenhances agilityโ, โAgile processes promote sustainable developmentโ.
At Axon Active, itโs important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
โข How to successfully integrate design into Agile process in practice
โข How different Collaboration Model is from traditional model
โข The benefits of Collaboration Model when done correctly
Delivering beautiful software & web products efficiently 2022_Sep.pdfLaSoft
ย
LaSoft is Web & Mobile Development Agency.
We have been a trusted technology partner for businesses, consulting companies, and startups since 2014. We work with partners worldwide from the USA, Canada, Netherlands, Israel, Germany, Switzerland, and the UK to Saudi Arabia and Nigeria.
Our main expertise lies in data analytics & visualization, business optimization and digitalization, real estate, marketplaces, HR management, and education tech projects.
Our teams successfully delivered more than 85 big web projects and continue to support them; all our projects solve global business tasks. Top Silicon Valley Companies use the product we build.
LaSoft is excellent in web, and mobile development, product design, cloud deployment, business analysis, project specification, project management, and technical partner support.
For more information about us, visit www.lasoft.org
Building a Product? the knowledge you will acquire will help with product management and the use of agile scrum to build products. The training provides fundamental guide to building the best solution in the world with some of the best tips, templates and guides in terms of leading trends. This will bring your IDEAS to Live.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
Part C Developing Your Design SolutionThe Production Cycle.docxsmile790243
ย
Part C Developing Your Design
Solution
The Production Cycle
Within the four stages of the design workflow there are two distinct parts.
The first three stages, as presented in Part B of this book, were described
as โThe Hidden Thinkingโ stages, as they are concerned with undertaking
the crucial behind-the-scenes preparatory work. You may have completed
them in terms of working through the bookโs contents, but in visualisation
projects they will continue to command your attention, even if that is
reduced to a background concern.
You have now reached the second distinct part of the workflow which
involves developing your design solution. This stage follows a production
cycle, commencing with rationalising design ideas and moving through to
the development of a final solution.
The term cycle is appropriate to describe this stage as there are many loops
of iteration as you evolve rapidly between conceptual, practical and
technical thinking. The inevitability of this iterative cycle is, in large part,
again due to the nature of this pursuit being more about optimisation rather
than an expectation of achieving that elusive notion of perfection. Trade-
offs, compromises, and restrictions are omnipresent as you juggle ambition
and necessary pragmatism.
How you undertake this stage will differ considerably depending on the
nature of your task. The creation of a relatively simple, single chart to be
slotted into a report probably will not require the same rigour of a formal
production cycle that the development of a vast interactive visualisation to
be used by the public would demand. This is merely an outline of the most
you will need to do โ you should edit, adapt and participate the steps to fit
with your context.
There are several discrete steps involved in this production cycle:
Conceiving ideas across the five layers of visualisation design.
Wireframing and storyboarding designs.
Developing prototypes or mock-up versions.
219
Testing.
Refining and completing.
Launching the solution.
Naturally, the specific approach for developing your design solution (from
prototyping through to launching) will vary hugely, depending particularly
on your skills and resources: it might be an Excel chart, or a Tableau
dashboard, an infographic created using Adobe Illustrator, or a web-based
interactive built with the D3.js library. As I have explained in the bookโs
introduction, Iโm not going to attempt to cover the myriad ways of
implementing a solution; that would be impossible to achieve as each task
and tool would require different instructions.
For the scope of this book, I am focusing on taking you through the first
two steps of this cycle โ conceiving ideas and wireframing/storyboarding.
There are parallels here with the distinctions between architecture (design)
and engineering (execution) โ Iโm effectively chaperoning you through to
the conclusion of your design thinking.
To fulfil this, Part C presents a detailed breakdown of the many design
.
Agile and Design: creating and implementing products (in Italy) is possibleIlaria Mauric
ย
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Agile and Design: creating and implementing products (in Italy) is possibleManuel Spezzani
ย
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Bridging Current Reality & Future Vision with Reality MapsMalini Rao
ย
Using a versatile design research technique, this presentation calls designers to give themselves permission to be flexible in their design practice by being the master of their techniques and get creative with the design process as much as they get creative with the experiences they design!
User Centered Design: guarantee that your business process automation project...Bonitasoft
ย
Wide user acceptance is one of the biggest challenges companies face when launching a new project, product, or service. Any of these can fail for a variety of reasons, but failure is often due to a disappointing user experience.
The process of User Centered Design actively takes into account the needs, expectations, and characteristics of end users at each stage of the development process, leading ultimately to better user satisfaction.
The tools and processes manager of a large French automotive group recently noted, "You have to be user-centric to successfully digitize your processes." End users can feel, โThis was actually designed with me in mind - my wants and needs were actually considered before a tool was imposed on me to use.โ
From layout to delivery of the first iteration and through continuous improvement, learn how to use the Bonita UI Designer as an iteration tool to guarantee an ideal match with the actual needs of end users.
video: https://youtu.be/vmZgeJ86738
Imagine starting a project without a discovery workshop.
We have yet to learn about the goal of the MVP. No context. Neither do we know that the app will later be connected to the patientโs database. Based on what little information we have, we create an estimation of 100 working hours.
With the adoption of methods based on rapid experiments to validate hypotheses with customers, there is also a need for design to adapt and respond continually. As such, there is a need to balance the decisions taken in autonomy by teams and the overarching service coherency. Inspired by devOps principles, designOps is a practice that aims to support people across the organization to continuously redesign their products without compromising design excellence. This talk, based on the experience of coaching design teams at different levels, explores the possibilities of moving out from heavyweight upfront analyses, reducing handoffs, and creating reliable feedback loops with end users. A new paradigm, where the ability of design is shifting from being a specific practice to genuinely becoming part of everyoneโs job. A key component to enables others, designers and non-designers, to create meaningful experiences in a complex environment.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...PaulBryant58
ย
This article provides a comprehensive guide on how to
effectively manage the convert Accpac to QuickBooks , with a particular focus on utilizing online accounting services to streamline the process.
"๐ฉ๐ฌ๐ฎ๐ผ๐ต ๐พ๐ฐ๐ป๐ฏ ๐ป๐ฑ ๐ฐ๐บ ๐ฏ๐จ๐ณ๐ญ ๐ซ๐ถ๐ต๐ฌ"
๐๐ ๐๐จ๐ฆ๐ฌ (๐๐ ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐๐๐ญ๐ข๐จ๐ง๐ฌ) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
๐๐ ๐๐จ๐ฆ๐ฌ provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
โญ ๐ ๐๐๐ญ๐ฎ๐ซ๐๐ ๐ฉ๐ซ๐จ๐ฃ๐๐๐ญ๐ฌ:
โข 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
โข SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
โขFreenBecky 1st Fan Meeting in Vietnam
โขCHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
โข WOW K-Music Festival 2023
โข Winner [CROSS] Tour in HCM
โข Super Show 9 in HCM with Super Junior
โข HCMC - Gyeongsangbuk-do Culture and Tourism Festival
โข Korean Vietnam Partnership - Fair with LG
โข Korean President visits Samsung Electronics R&D Center
โข Vietnam Food Expo with Lotte Wellfood
"๐๐ฏ๐๐ซ๐ฒ ๐๐ฏ๐๐ง๐ญ ๐ข๐ฌ ๐ ๐ฌ๐ญ๐จ๐ซ๐ฒ, ๐ ๐ฌ๐ฉ๐๐๐ข๐๐ฅ ๐ฃ๐จ๐ฎ๐ซ๐ง๐๐ฒ. ๐๐ ๐๐ฅ๐ฐ๐๐ฒ๐ฌ ๐๐๐ฅ๐ข๐๐ฏ๐ ๐ญ๐ก๐๐ญ ๐ฌ๐ก๐จ๐ซ๐ญ๐ฅ๐ฒ ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐๐ ๐ ๐ฉ๐๐ซ๐ญ ๐จ๐ ๐จ๐ฎ๐ซ ๐ฌ๐ญ๐จ๐ซ๐ข๐๐ฌ."
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
ย
According to TechSci Research report, โIndia Orthopedic Devices Market -Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030โ, the India Orthopedic Devices Market stood at USD 1,280.54 Million in 2024 and is anticipated to grow with a CAGR of 7.84% in the forecast period, 2026-2030F. The India Orthopedic Devices Market is being driven by several factors. The most prominent ones include an increase in the elderly population, who are more prone to orthopedic conditions such as osteoporosis and arthritis. Moreover, the rise in sports injuries and road accidents are also contributing to the demand for orthopedic devices. Advances in technology and the introduction of innovative implants and prosthetics have further propelled the market growth. Additionally, government initiatives aimed at improving healthcare infrastructure and the increasing prevalence of lifestyle diseases have led to an upward trend in orthopedic surgeries, thereby fueling the market demand for these devices.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Unveiling the Secrets How Does Generative AI Work.pdfSam H
ย
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Business Valuation Principles for EntrepreneursBen Wann
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This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
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Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
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Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...
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PCC2 - How do I incorporate Apple-like design into my products?
1. How do I incorporate Apple like design into my products? Michael Walkden VP Product Delivery Pathfinder Development LLC www.pathf.com April 2, 2011 Product Camp Chicago (c) Copyright 2011 Pathfinder Development LLC. www.pathf.com DEVELOPMENT
6. As computing technology moves toward mobile devices, weโve seen the 1990sโ growth in processor speed taper off and product development become less about horsepower [and more] about the overall design of the product. ... a healthier view of human intelligence ... ... that it is reactive, responsive, sensitive, nimble. Brian Christian, The Atlantic March 2011
22. send annotations load in plans in pdf format annotate plans with text aggregate annotations arrange plans into projects annotate with photos manage site visits within a project support jpeg as well as pdf plans search for a plan by title search for a plan using meta data access past projects upload files via email upload files via iTunes upload files via a virtual plan room m m m m m m add color to annotations separate documents into pages display PDF table of contents M M M X X 3 weeks 6 weeks 15 weeks
23. Architect in office, preparing for site visit captured site observations and emailed them load pdf plans on iPad for the site go to site launch iPad app find the plan for this particular inspection inspect site create annotations Finish inspection Connect iPad to network Generate annotations summary and send via email find site plans for site review annotations
25. The _____________ helps _____________ to _________________________ (product, feature) (target audience) (receive a benefit) Problem__________________________________________________________________________________________________________________________________________ The Story Solution__________________________________________________________________________________________________________________________________________ Desired Action __________________________________ Picture Caption ________________________________________________ Construction Obs. App architects/contractors carry whole plan libary to site and record and email observations without extra paperwork Architects often bring the wrong drawings to a site inspection and must reenter and can lose notes taken on yellow pads at a site The iPad punch list puts all the plans at the architects fingertips, gets rid of re-entry and insures notes are not lost Architect watches video demo and is offered link to app store touch an object to annotate, DONE button takes you back
26. Business Objectives ย What does success look like from a business perspective? Usersย Who are the primary users of this product? User Objectivesย Why do users want this product? What do they expect from it? Brand Characteristicsย How do we want customers to perceive the brand? Value Propositions ย What value does this product offer to the consumer? Key Differentiators ย What does this product offer that no one else can? Measures of Success ย How will we know we've been successful? Are there any key performance indicators?
27. Ken Mitchell Responsible for Gig events, responsible for Gig staff, wants to sell out events, likes the service, likes innovators, staff prints thermal tickets (Box Office Manager, The Gig)
35. Inception A short period of hard collaborative work; to better understand project objectives, identify potential users, and define high level functional scope so that size of the project can be roughly estimated and an incremental release strategy can be identified
42. Traditional analysis: Exhaustively evaluate each level before moving on Agile recognizes that: Clarity is an iterative processโฆ The levels interact...
43. Traditional analysis: Exhaustively elaborate each level before moving on Agile process strives to: Do just enough to move down...you can always go back Get to market and realize return on investment
48. Inception HypothesisTest ResultsPersonasUsability TestingUser StoriesClarityCohesiveFocus on getting started There is Only One Team - Just different roles Design + Development + Testing + Project Management + Product Management
49. Agile Delivery Velocity Iterations Continuos Deployment User Stories Testing Lean UXD Wireframes Comp Prototyping User Behavior Analytics Usability Testing Product Focus Customer Development Funnels Sign-ups Analytics Constant Innovation There is Only One Team - Just different roles Design + Development + Testing + Project Management + Product Management Rapid Cycles Focus on desirability of end product