Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
This session is presented by Bess Ho at Silicon Valley Code Camp (SVCC) at Foothill College in 2009 Fall. This session covers the Apple review and submission procession and requirements. It reviews the image requirements, mockup and templates for iphone app.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
A Presentation I did for Northwest Of US Mac User Group - Programmers Special Interest Group on Thursday October 2, 2008.
Get in touch if you like it or even if you hate it!
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
This session is presented by Bess Ho at Silicon Valley Code Camp (SVCC) at Foothill College in 2009 Fall. This session covers the Apple review and submission procession and requirements. It reviews the image requirements, mockup and templates for iphone app.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
A Presentation I did for Northwest Of US Mac User Group - Programmers Special Interest Group on Thursday October 2, 2008.
Get in touch if you like it or even if you hate it!
Summary of what you need to know to get started with iPhone development: your relationship with Apple, developer tools, the iPhone Platform, and Objective-C
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
Slides presented on a seminar of Budi Luhur University, Jakarta. I talked and gave demo about iCloud features, mostly for mere users, and successfully WOW-ed more than 100 attendees.
Android vs iPhone - Differences in UI Patterns and DesignJeremy Johnson
While using Android over the past couple of weeks i’ve noticed some things when comparing my top apps to iOS. Both iOS and Android, in different cases, choose different UI elements to do different things. I wanted to catalog some of them here.
Overall I’d say that mainstream Android apps have improved over time, and in many cases (Spotify, Evernote, NPR, and Amazon) I liked the Android versions better. Also with design trends moving to blocky designs and flat colors (like Windows 8) - Android looks more modern in a side-by-side comparison to its iOS counterpart.
If anything this shows that there are very few standard patterns that are used 100% of the time on each OS, but there is risk of confusion from someone expecting one thing - like they have an iPad tablet, but an Android phone - and getting different results when switching between devices.
App Publishing for Museums - iPhone, iPad and beyondCogapp
What is happening in the world of app publishing for iPhone, iPad and other platforms ? And what does this mean for museums ? What are the opportunities for museums and other arts organisations created by the app publishing revolution and how can we take advantage ?
Webinar: Impact of iOS 8 on App Marketers and App DevelopersJayneel Patel
OpenXcell Technolabs in collaboration with AppN2O organized a webinar on impact of iOS8. The webinar was focused on new Features of iOS 8 affecting app developers and app marketers.
Following points were discussed during the webinar:
- Benefits and Management of new iOS 8 features.
- Impact of iOS 8 on the Marketing and Monetization aspects of an app.
- Challenges associated with regard to the new app development and existing app management.
- Effective strategies and best practices to cope up with the changes and adapting new features of iOS.
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Summary of what you need to know to get started with iPhone development: your relationship with Apple, developer tools, the iPhone Platform, and Objective-C
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
Slides presented on a seminar of Budi Luhur University, Jakarta. I talked and gave demo about iCloud features, mostly for mere users, and successfully WOW-ed more than 100 attendees.
Android vs iPhone - Differences in UI Patterns and DesignJeremy Johnson
While using Android over the past couple of weeks i’ve noticed some things when comparing my top apps to iOS. Both iOS and Android, in different cases, choose different UI elements to do different things. I wanted to catalog some of them here.
Overall I’d say that mainstream Android apps have improved over time, and in many cases (Spotify, Evernote, NPR, and Amazon) I liked the Android versions better. Also with design trends moving to blocky designs and flat colors (like Windows 8) - Android looks more modern in a side-by-side comparison to its iOS counterpart.
If anything this shows that there are very few standard patterns that are used 100% of the time on each OS, but there is risk of confusion from someone expecting one thing - like they have an iPad tablet, but an Android phone - and getting different results when switching between devices.
App Publishing for Museums - iPhone, iPad and beyondCogapp
What is happening in the world of app publishing for iPhone, iPad and other platforms ? And what does this mean for museums ? What are the opportunities for museums and other arts organisations created by the app publishing revolution and how can we take advantage ?
Webinar: Impact of iOS 8 on App Marketers and App DevelopersJayneel Patel
OpenXcell Technolabs in collaboration with AppN2O organized a webinar on impact of iOS8. The webinar was focused on new Features of iOS 8 affecting app developers and app marketers.
Following points were discussed during the webinar:
- Benefits and Management of new iOS 8 features.
- Impact of iOS 8 on the Marketing and Monetization aspects of an app.
- Challenges associated with regard to the new app development and existing app management.
- Effective strategies and best practices to cope up with the changes and adapting new features of iOS.
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Slides for my introductory workshop to iPhone app design. These slides specifically for Creative South 2015.
Coordinating video course available on mijngo: https://mijingo.com/products/screencasts/iphone-app-design-tutorial/
Rick is a designer at funsize.co in Austin Texas.
Penalized maximum likelihood estimates of genetic covariance matrices wit...prettygully
A simulation study examining the effects of `regularization' on estimates of genetic covariance matrices for small samples is presented. This is achieved by penalizing the likelihood, and three types of penalties are examined. It is shown that regularized estimation can substantially enhance the accuracy of estimates of genetic parameters. Penalties shrinking estimates of genetic covariances or correlations towards their phenotypic counterparts acted somewhat differently to those aimed reducing the
spread of sample eigenvalues. While improvements of estimates were found to be comparable overall, shrinkage of genetic towards phenotypic correlations resulted in least bias.
10 Design Commandments for Mobile App DevelopersJigyasa Makkar
Top ten design blindspots for Mobile app developers. Mostly based on my first experiences with Mobile design, as a developer.
Original deck presented at XConf 2011, ThoughtWorks, Pune.
Images used in the keynote are for illustrative purposes only.
Communication Design for the Mobile ExperienceDavid Drucker
Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.
Your boss has an iPhone, so of course he wants an app. But does an app really make business sense? Or is a responsive design website enough?
And with hundreds of thousands of apps out there, what will make people choose and use yours? What makes a good mobile user interface? And how can you make sure your company actually delivers one?
Responsive design might make sense if you've got a content driven website. But how should your web team work together when every web page they are making needs to work at any width and resolution? And can you get the content under control to make pages that really make sense on small screens and big ones?
Seriously, you should start your mobile-related startup with an Android app, but there are many challenges that you need to fight to be competitive. First things first, you need to create a magical user experience solving a real problem. We will discuss why starting from Android could be the right strategy and how to use a lean approach to design a better user experience.
Designing for Mobile: User-centering; How-tos; TrendsNetcetera
Tips for designing the overall appearance of an application, design tendencies and how the app can be made user-friendly, with clever use of the platform styles, platform UI as well as colors, fonts, sizes and white space.
Launching a Mobile App from Concept to LaunchNick Floro
This session presented at ATD Techknowledge 2016 will provide you with the foundation and resources to get started in mobile design. You'll learn best practices for designing for mobile learning, as well as what challenges you may face in platforms, frameworks, and technology, including smartphones versus tablets versus next-generation touch devices. In this session, the speakers will discuss and provide techniques for designing mobile apps that work—from sketching to prototyping. Learn about development tools and how to use HTML5 and CSS3 with responsive frameworks to create courses and apps that can be delivered to mobile and desktop devices.
Application on the Job:
Explore mobile design and how to create a great user experience.
Apply concepts with free resources and templates as soon as you get back to your office.
Discover the difference between HTML and native app development, and how to choose the right one for your project.
Use dozens of web resources to get started quickly.
6 Rules to Designing Amazing Mobile Apps (@media 2011)Brian Fling
THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES
Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
During his presentation “Mobile UX: Native vs Unified” Paulius will talk about how to decide the very first steps of your mobile app and will help to choose design direction - native or unified experience between platforms. Practical examples and a real case study of the new Wix App are guaranteed."
Besides a quick explanation of what responsive email design is; I take a look at what’s possible, going through some of the responsive layout patterns we’ve deployed. I’ve also got a section on tablets, touch, performance and techniques for dealing with clients that don’t support media queries. I finish up by looking at testing…hope you find it useful. You can watch the video that goes with deck here: http://www.youtube.com/watch?v=T6GajEVabP4
What if I were to say to you that applications do not exist? That what you are seeing today are merely the remnants of a concept created by an ancient IT civilization. An era ruled by large mainframes and antiquated software. It is now 2015 and advances in social software, cognitive computing, and graph databases have the potential to deliver new ways in which computer devices can be used to integrate their users with important business processes. We now live in an era in which we expect to quickly find relevant information regardless of the data silo in which it is stored. An era in which we demand to be connected to all the relevant information capable of empowering us to do our job. In this session we will explore a world in which Domino acts as a data server instead of an application server. A world in which NSF data silos form part of a business graph that is then augmented with social data. A world without applications.
10 Tips For Designing Mobile Widgets - Maemo Summit, Amsterdam, Oct 11, 2009 ...Raj Lal
Ten Tips For Designing Mobile Widgets Maemo Summit 2009 Amsterdam Netherlands
Do you know why only 1 percent of Mobile Widgets are successful ? What makes some widgets thrive and used by millions, and others with equal functionality bite the dust ? Make no mistakes, design of a widget is not about graphics, colour or fonts. This presentation will demystify this 'invisible' layer below the surface with 10 pragmatic tips. The tips will cover some of the most useful, and often ignored standard design principals and how to apply them in a mobile context.
- Rajesh Lal
Modern mobile devices have been life changing for people with visual impairment. Nic Wise will cover the wealth of accessibility functions in both Android and iOS, how to use them, and why you would want to tailor your app for differently-abled people.
Video for the session: http://www.youtube.com/watch?v=D79DrH8XTeU
Talk by Sarit Arora, Yahoo, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Sarit
Similar to Adobe Max Modern iPhone App Design with Rick Messer (20)
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
18. What this talk is about
Anatomy and nomenclature of iPhone apps
Nuances involved in designing for mobile
Personal experience transitioning from web to mobile
Designing native apps in the real world
19. What this talk is not about
Visual design
Design trends
Code/Development
Responsive web design
32. Navigation Bar
88 px (44 pt)
Always below status bar
Tells user where they are
Translucent by default
1px border (0.5 pt)
Back Title Action129 px (64.5 pt)
Can be any color or pattern
35. Content Area
Table
Defer to content
Use full bleed
Default Typography 17pt
Body text,
something like 14pt (28px)
Don’t go lower than 11pt (22px)
Tappable areas = 44x44pt
27px (13.5pt)
Default typeface as of iOS9
is San Francisco
36. Apple’s New System Typeface
San Francisco
Now for iOS 9, OS X El Capitan, watchOS 2, and tvOS.
37.
38. When Choosing A Typeface
Not too decorative
Good range of weights
Some popular UI fonts:
Avenir Brandon TextProxima Nova
Open Sans Source Sans Lato
39. Tab Bar
Always on bottom
Common app navigation
98 px (49 pt)
1px border (0.5 pt)
Better than a hamburger
40. Pixels vs Points
1st Gen iPhone:
1 Point = 1 Pixel
1 pixel
Retina:
1 Point = 4 Pixels
1px 1px
1px 1px
@2x@1x
41. iPhone Device Resolution History
Original–3Gs 320 x 480 pt
In Points
4 & 4s 320 x 480 pt
640 x 960 pixels
5, 5c, 5s 320 x 568 pt
640 x 1136 pixels
6 375 x 667 pt
750 x 1334 pixels
6+ 414 x 736 pt
1242 × 2208 pixels
@1x
@2x
@2x
@2x
@3x
Down-sampled to 1080 × 1920
device pixels
44. Tiny text, gigantic line-height
Keyboard should be up
“Next” log in and disabled
It’s a tap not a click
Set status bar content appropriately
This probably shouldn’t be made
61. Everyone Wins With Pairing
Devs don’t have to make design decisions
Implementation get closer to your design
Both parties are involved in making decisions