As designers and agency owners we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds. As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let’s learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at Owner Summit 2015, Austin Texas
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
Slides for my introductory workshop to iPhone app design. These slides specifically for Creative South 2015.
Coordinating video course available on mijngo: https://mijingo.com/products/screencasts/iphone-app-design-tutorial/
Rick is a designer at funsize.co in Austin Texas.
Design sprints are all the rage. It may sound like a trendy buzzword but the reality is that flavors of agile methodologies and design sprints are already the status quo for designing and developing digital software. How can you deliver the perfect product for a client in a set time frame, budget with limited revisions? Design is never perfect or done and design sprints allow you to incrementally enhance a product over time. If you’re designing web and mobile applications and you’re not using an agile or sprint process, you’re probably hitting road blocks.
Get ready to learn why agile is the best methodology to craft and ship great digital products and maintain a balanced studio and work life. We’ll be reviewing Funsize’s design sprint model and organize into teams to run through a workshop using an example native mobile design project. We’ll then discuss outcomes-based design sprints (as popularized by Google Ventures Design) and work as a team through a web design challenge.
Slides for my introductory workshop to iPhone app design. These slides specifically for Creative South 2015.
Coordinating video course available on mijngo: https://mijingo.com/products/screencasts/iphone-app-design-tutorial/
Rick is a designer at funsize.co in Austin Texas.
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
This presentation covers basic design principles, need of mobile app, challenges,design paradigms and tools. It contains exhaustive list of design tools which helps designer to speed up the workflow, to make the right design and better UI. Various tools available for example Affinity diagram, Mind Map (Coggle, Xmind, Mindmeister, Mapmyself, Mindnode) , Moodboard (Moodshare, Sampleboard, Musepeak), Personas (Usersbox, UXlady, Marketing before funding) , Interaction Design (Ninjamock, Balsamiq, Justinmind) , Visual Design (Adobe illustrator, Adobe photoshop, Adobe indesign), Facebook Origami, proto.io, Flinto, Omnigraffle, the noun project, Pictaculous, Androidniceties.
DevDay 2013 - Building Startups and Minimum Viable ProductsBen Hall
DevDay (http://devday.pl),
20th of September 2013, Kraków
Video at http://www.youtube.com/watch?v=L4eTOvq2WmM&feature=c4-overview-vl&list=PLBMFXMTB7U74NdDghygvBaDcp67owVUUF
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
My presentation deck for Ohio State's College of Engineering, Human Factors and Ergonomics, ISE5640 Class. One of the class project options is to prototype an app concept, talking with users/stakeholders, iterating on that feedback etc.
Guest lecture at Queensland University of Technology.
For 3rd year IT degree: Mobile Application Development (INB348) and Advanced Multimedia Systems (INB386).
Get Your Smart Guide: How to Develop an App
http://offers.techwitty.com.au/app-development
Understand the first step in the process: Taking your idea, and turning that idea into a really awesome app.
Download this Smart Guide to learn how you can apply for the grant easily. It's free!
This Smart Guide includes the following sections:
What is app development
Discovery session, UX & UI
Development steps
Your boss has an iPhone, so of course he wants an app. But does an app really make business sense? Or is a responsive design website enough?
And with hundreds of thousands of apps out there, what will make people choose and use yours? What makes a good mobile user interface? And how can you make sure your company actually delivers one?
Responsive design might make sense if you've got a content driven website. But how should your web team work together when every web page they are making needs to work at any width and resolution? And can you get the content under control to make pages that really make sense on small screens and big ones?
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
I Want My MVP (Digital Project Management Summit 2014)Anthony Armendariz
Presented by Anthony Armendariz and Danielle Moser from Funsize at the Digital Project Management Summit 2014 - Austin, Texas.
Twitter: #dpm2014, #iwantmymvp
The Minimum Viable Product (or MVP) is the first shippable version of a product containing purely core features, distributed as a test release in order to create useful feedback for the most basic features. Planning for a MVP release requires the Product Owner to know how to organize and prioritize a dense backlog of features, but in an agile environment with a diverse team and uniquely talented vendors we posit they need not do it alone.
Different lenses for knowing what MVP means to your internal and external team so you can know if you are building the right thing.
What must the MVP consist of to be meaningful to the target user? What’s the best way to phase out the release of everything else? What can be cut completely? Basic agile/lean design project management techniques. Important conflict resolution and emotional management techniques. How to sell it with a "Flexible Scope Retainer".
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
This presentation covers basic design principles, need of mobile app, challenges,design paradigms and tools. It contains exhaustive list of design tools which helps designer to speed up the workflow, to make the right design and better UI. Various tools available for example Affinity diagram, Mind Map (Coggle, Xmind, Mindmeister, Mapmyself, Mindnode) , Moodboard (Moodshare, Sampleboard, Musepeak), Personas (Usersbox, UXlady, Marketing before funding) , Interaction Design (Ninjamock, Balsamiq, Justinmind) , Visual Design (Adobe illustrator, Adobe photoshop, Adobe indesign), Facebook Origami, proto.io, Flinto, Omnigraffle, the noun project, Pictaculous, Androidniceties.
DevDay 2013 - Building Startups and Minimum Viable ProductsBen Hall
DevDay (http://devday.pl),
20th of September 2013, Kraków
Video at http://www.youtube.com/watch?v=L4eTOvq2WmM&feature=c4-overview-vl&list=PLBMFXMTB7U74NdDghygvBaDcp67owVUUF
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
My presentation deck for Ohio State's College of Engineering, Human Factors and Ergonomics, ISE5640 Class. One of the class project options is to prototype an app concept, talking with users/stakeholders, iterating on that feedback etc.
Guest lecture at Queensland University of Technology.
For 3rd year IT degree: Mobile Application Development (INB348) and Advanced Multimedia Systems (INB386).
Get Your Smart Guide: How to Develop an App
http://offers.techwitty.com.au/app-development
Understand the first step in the process: Taking your idea, and turning that idea into a really awesome app.
Download this Smart Guide to learn how you can apply for the grant easily. It's free!
This Smart Guide includes the following sections:
What is app development
Discovery session, UX & UI
Development steps
Your boss has an iPhone, so of course he wants an app. But does an app really make business sense? Or is a responsive design website enough?
And with hundreds of thousands of apps out there, what will make people choose and use yours? What makes a good mobile user interface? And how can you make sure your company actually delivers one?
Responsive design might make sense if you've got a content driven website. But how should your web team work together when every web page they are making needs to work at any width and resolution? And can you get the content under control to make pages that really make sense on small screens and big ones?
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
I Want My MVP (Digital Project Management Summit 2014)Anthony Armendariz
Presented by Anthony Armendariz and Danielle Moser from Funsize at the Digital Project Management Summit 2014 - Austin, Texas.
Twitter: #dpm2014, #iwantmymvp
The Minimum Viable Product (or MVP) is the first shippable version of a product containing purely core features, distributed as a test release in order to create useful feedback for the most basic features. Planning for a MVP release requires the Product Owner to know how to organize and prioritize a dense backlog of features, but in an agile environment with a diverse team and uniquely talented vendors we posit they need not do it alone.
Different lenses for knowing what MVP means to your internal and external team so you can know if you are building the right thing.
What must the MVP consist of to be meaningful to the target user? What’s the best way to phase out the release of everything else? What can be cut completely? Basic agile/lean design project management techniques. Important conflict resolution and emotional management techniques. How to sell it with a "Flexible Scope Retainer".
Designing Better Experiences - A Digital Masterclass for the Financial Sector...Matt Gibson
A Digital Masterclass presented at http://www.masterclassing.com/events/digital-finance-london/ on 18th November 2014. This was a case study showing the value of user experience in the finance sector, looking at how Cyber-Duck applied human-centred design principles to the design of a hugely successful cross-channel experience for dlc.
Originally presented at the Future of Web Design in San Francisco, Patrick Neeman talks about the different stages of the User Experience career path and where the opportunities lie for designers to grow and succeed.
Find the Interface Design trends for 2014 by - now freelance - Petra Sell on:
http://www.slideshare.net/volpelino/id14
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.
Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.
Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring.
Hung Vu (Speaker) Studio archetype
Atomizing design into our lives: Design is more relevant now than ever before. How to use digital perspectives, methods, and process to change enterprise mind sets to produce positive, seamless interaction with customers. Integrating design in everyday experiences in new and delightful ways to connect and make lasting business value.
Updated for the Vista UX/UI Summit in Dallas, TX
You can view a video of this presentation here: https://www.youtube.com/watch?v=NfASJamxjy4
User Experience has a direct impact on your bottom line, and it’s about time we start telling execs in their own language. I’m sure many of you spend a good amount of time evangelizing what it is that you do, and the value it adds. Over the past 15 years I’ve introduced User Experience to everyone from CEOs to developers — using storytelling, metrics, and case studies you can prove without a doubt the value that you bring.
In this talk I’ll explain what metrics to track, how to position your work, and stories where User Experience directly effected the bottom line.
Anatomy of a digital project seminar - 8th November, LondonPrecedent
From the sharing economy to the internet of things, digital transformation has become a reality. It is impacting society at every level: from consumer behaviour through to reshaping entire industries. The challenge for many organisations is knowing how to begin.
Our Global Managing Director and Project Management Director provide recommendations on how best to take those first small steps towards beginning your organisation’s programme of transformation, using real case study examples.
Undestanding UX: TBTF technology executive council meetingKrissy Scoufis
What is UX and how is it different from UI and Development? Current state of UX in Tampa Bay and US. How to find and maintain UX talent. The future of UX.
Product Leadership IRL: Things I wish I'd known a decade agoEsteban Contreras
Product leaders guide product strategy, empower teams, and ease go-to-market strategies. They have to be customer-obsessed. And data-informed. Definitely outcomes-oriented. Plus, they need to know who knows what. And be credible and sufficiently likeable. All while ensuring the product doesn’t go off a cliff and the team doesn’t quit for greener pastures. In this talk, Esteban will share candid insights and advice he would give his younger self - if only he could. Like being mission-driven, understanding ideas, and taking the time to lead well. His tips and stories may help you watch out for mistakes and identify areas to double down on.
This is Esteban Contreras' talk at INDUSTRY Virtual conference for software product managers on September 22, 2020. http://www.industryconference.com
Esteban is a Sr Director of Product at Hootsuite. http://www.hootsuite.com
Can you make the logo bigger? or How to talk to a designerAndreas Beining
Some of the topics covered:
- What is design?
- Form Follows Function
- The Brief
- BIGGER LOGO!
And most importantly:
"How to talk to a designer"
The presentation was held at WordCamp Norway 2014, Oslo, the 25.1.2014.
Let me know if you have any other tips on how to talk to a designer! Tweet me @beining
Feedback given by participants at #wcnorge after my presentation http://sfy.co/hcYV
SKYE SANT Finding a Job Project Strengths Assessment My.docxMARRY7
SKYE SANT
Finding a Job Project:
Strengths Assessment
My strongest trait that I can bring to any business is my ability to collaborate. I
actively search for touchstones with the people within my working sphere
despite traditional differences that might separate collaborators working
toward a common goal. This will allow me to succeed in what I believe has
become an increasingly team-based business model. I communicate clearly
and as shown through my work as chairwoman of the University of
Colorado’s student government Public Relations department I am selfmotivated,
responsible, and I am a leader who consciously forges strong
relationships with a wide variety of people. I am equally at home speaking at
conferences, classes, seminars or before government legislatures.
Secondly I have a practiced creativity. I am innately a creative person but I
believe that, like a second language, without practicing my creativity I will not
be able to keep current with my contemporaries or expand my own vision. I
routinely produce and show my artwork in galleries in Denver and I am an
active performing artist. As the owner of a small digital design business I
innovate, explore, and use all the tools available to me - in many cases this
includes traditional forms and methods of art. I am well versed in the
sculpture of wood, metals and mixed media as well as traditional handdeveloped
photographic processes. I delight in rendering illustration in a wide
variety of mediums including conte, charcoal, watercolor and pencil.
Finally I am strong in technical skills across a wide range of software
programs. These include print design applications such as Microsoft Office
(Word, Power Point, Excel), Adobe InDesign, Open Office and Adobe
Acrobat, and other graphic applications in the Adobe Suite (Photoshop,
Illustrator). I also know the digital design and movie making applications in the
Adobe Suite CS5; AfterEffects, DVD Studio Pro, iDVD, Bridge, Quicktime,
RealPlayer, DVD Player ,Final Cut Pro, and iMovie. I can edit and create in
sound applications such as Soundtrack Pro and GarageBand and can
program websites using Wordpress, iWeb, FlashCS4 (and ActionScript),
FrontPage, HTML4, and CSS.
�
SKYE SANT
Finding a Job Project:
Job Requirements
TITLES: User Interface Designer; Experience Designer; Interaction Designer;
Information Architect; Social Interaction Designer; Interface Designer; User
Experience Designer; Interactive Systems Engineer and Kinetic User Interface
Designer.
METHODOLOGIES: Candidate should be able to apply various
methodologies of creating user interfaces including design research, research
analysis and concept generation, visualization, wireframing, envisioning
multiple design solutions, and affective processes in interaction design. To a
lesser extent, the candidate may be involved in prototype and usability
testing, implementation and system testing.
FIEL ...
The challenge of educating people that UX isn't one step in the process, it spans the whole project development process.
This is a talk about taking the first steps to change how people think about the project they are doing to deliver a better experience for the customer or user.
Similar to Adapting To Change (Owner Summit 2015) (20)
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
15. JOE WILLIAMS • @STUDIOROHAN
As a designer, you’re constantly trying to
improve. In this industry, if you are
standing still, you’re falling behind.
“
18. “Anyone with a computer regardless if they had any
experience or not could produce design. I felt the
quality was inferior and that it lacked the artistic
touch. In my case I decided I would find find a new
career rather than compete with rapid work.
ISRAEL ARMENDARIZ (MY DAD)
50. WEB DESIGN IS ONLY 15-20 YEARS OLD.
MOBILE DESIGN IS MERELY 7 YEARS OLD.
WEARABLE DESIGN JUST TURNED 1 YEAR OLD.
AUTOMOTIVE PRODUCTS ARE BEING BORN.
IT’S JUST THE BEGINNING
55. “At times of change, the LEARNERS are the
ones who will inherit the world, while the
KNOWERS will be beautifully prepared for
a world which no longer exists.
ERIC HOFFER
58. “As companies bring more and more design talent in
house the role of the external agency is evolving.
You’re seeing fewer agencies of record and fewer
relationships were a company is simply giving over its
digital and design capabilities to someone else and
instead realizing they to own it themselves.
PETER MERHOLZ, UXDISOVERYSESSION.COM
59. Page Title
GIMME MORE. GIMME MORE.
GIMME GIMME GIMME MORE!
REALITY: PRODUCTS ARE NEVER DONE
60. WE’RE IN THE BUSINESS OF
BUILDING MODULAR HOUSES
NOT CATHEDRALS.
62. BUILDING PARTNERSHIPS WITH YOUR CLIENTS
• Partner not client, partner not agency
• Equal division of ownership, commitments, and work
• Meet long-term financial needs
• Address both short and long term goals
• Keep pace and quality high
• Keep regular communication between project teams
• Talk to them often
63. YOUR TEAM MUST EMBRACE
• The time, financial, or resourcing constraints.
• Generating quick ideas as a team to validate before investing.
• Favoring lean, quick, and sometimes, half-complete work.
• Failing fast and often.
• The ability and desire to pivot at any time and embrace change.
• That it’s NEVER ever, ever, ever done.
• Listening to users is critical.
64. FLEXIBLE SCOPE FTW!
• No project schedules. Only a start and end date.
• No fixed deliverables, just the services you’ll provide.
• No promises to deliver anything specific to the client.
• Promise a team with consistent effort. Velocity, not hours.
• Provide a standard weekly sprint or monthly price.
Learn More: http://goo.gl/QwrauI
76. “We’re gonna hold out to hire a Product
Designer who knows iOS, Android, Windows,
and is great at user experience but also
talented at branding and illustration.
A BOSS I HAD WHILE AT EVERNOTE
77. “I’m wary of overspecializing….
I think a challenge with product design that
the Bay Area faces is that it’s almost
becoming too generalist…
PETER MERHOLZ, UXDISOVERYSESSION.COM
78. UX IS A TEAM RESPONSIBILITY
GOOD OR BAD, A UX IS A RESULT OF
WHAT YOU AND YOUR TEAM CREATES.
IT’S NOT A ROLE.
80. “Photoshop is not the canvas.
The technology is.
MATTHEW ARMENDARIZ • @MATTCHEW
81. INTERACTIVE
AUTHORING
WEB 1.0 &
WEB 2.0
RESPONSIVE &
MOBILE DESIGN
PRODUCT
DESIGN
SERVICE
DESIGN
FUTUREPAST
REQUIREMENTS OF SKILL AND SPECIALIZATION OVER TIME
THE HALF-PIPE EFFECT