The document describes Eric Berne's "Formula G", which outlines the typical stages and progression of psychological games between people:
1) Con - One person initiates a "con" or ulterior motive to engage the other.
2) Gimmick - The other is "hooked" due to a weakness or need.
3) Response - A series of complementary transactions that reinforce the initial con-gimmick dynamic.
4) Switch - One person changes their role unexpectedly.
5) Cross up - Confusion results from the role change.
6) Payoff - Both people experience negative emotions, fulfilling the purpose of playing the game.
The document provides examples to illustrate how
Life scripts definitions (Transactional analysis / TA is an integrative app...Manu Melwin Joy
The theory of script was developed by Eric Berne and his Co-workers, notably Claude Steiner, in the mid 1960’s. The concept of script has grown in importance as a part of TA theory, until now it ranks with the ego state model as a central idea of TA.
Maritial games - Games People Play (Transactional analysis / TA is an integra...Manu Melwin Joy
Almost any game can form the scaffolding for married life and family living. Some of these games are tolerated longer, under the legal force of contractual intimacy.
Marital games can only be arbitrarily separated from sexual games .
Life games - Games People Play (Transactional analysis / TA is an integrative...Manu Melwin Joy
All games have an important and probably decisive influence on the destinies of the players under ordinary social conditions. But some offer more opportunities than others for life long careers and are more likely to involve relatively innocent bystanders. This group may be conveniently called Life Games.
Life scripts definitions (Transactional analysis / TA is an integrative app...Manu Melwin Joy
The theory of script was developed by Eric Berne and his Co-workers, notably Claude Steiner, in the mid 1960’s. The concept of script has grown in importance as a part of TA theory, until now it ranks with the ego state model as a central idea of TA.
Maritial games - Games People Play (Transactional analysis / TA is an integra...Manu Melwin Joy
Almost any game can form the scaffolding for married life and family living. Some of these games are tolerated longer, under the legal force of contractual intimacy.
Marital games can only be arbitrarily separated from sexual games .
Life games - Games People Play (Transactional analysis / TA is an integrative...Manu Melwin Joy
All games have an important and probably decisive influence on the destinies of the players under ordinary social conditions. But some offer more opportunities than others for life long careers and are more likely to involve relatively innocent bystanders. This group may be conveniently called Life Games.
Verbal and non verbal strokes - Transactional AnalysisManu Melwin Joy
You are walking along the street. You catch sight of a neighbor of yours coming in the other direction.
As you and the neighbor pass, you smile and say: “Nice day!”.
Your neighbor smiles back and replies: “ Yes, it is”.
You and your neighbor exchanged both verbal and non verbal strokes.
You spoke to each other and you smiled.
Non winning script - life script (Transactional analysis / TA is an integrati...Manu Melwin Joy
Someone with a non-winning script is a middle of the roader. He plods along from day to day, not making any big winds but not making any big losses either. He doesn’t take risk. This kind of script pattern is often called banal.
Berne’s choice of the word stroke refer to infant need for touching. As grownups, we still crave physical contact. But we also learnt to substitute other forms of recognition in place of physical touching. A smile, a compliment or for that matter a frown or an insult – all show us that our existence has been recognized. Berne used the term recognition hunger to describe our need for this kind of acknowledgement from others.
Stephen Karpman devised a simple yet powerful diagram for analyzing games, the drama triangle. He suggested that whenever people play games, they are stepping into one of three script roles: Persecutor, Rescuer or Victim.
Eric Berne described certain hungers which are experienced by all of us. One of these is the need for physical and mental stimulation. Berne called this stimulus hunger.
Racket analysis - Transactional Analysis - Manu Melwin JoyManu Melwin Joy
Any time your experience a racket feeling, you are in script.
As children, we use racket feeling to get our needs met in families.
We attempt to manipulate the environment so as to gain the parental support we gained in childhood by experiencing and showing these racket feelings.
This is played by men whose social manner is equivalent to wearing a sign that reads “ Please don’t kick me”.
The temptation is almost irresistible and when the natural result follows, he cries piteously, “ But the sign says don’t kick me.”Then he adds incredulously “ Why does this always happens to me?”
The process of analyzing personality in terms of ego states is called structural analysis. Eric Berne defined an ego state as a consistent pattern of feeling and experience directly related to a corresponding consistent pattern of behaviour.
If I live out my script according to the Until pattern, my motto in life is: “I can’t have fun until I have finished my work.” They believe that “something good can’t happen until something less good has been finished.”
losing scripts - Life script (Transactional analysis / TA is an integrative a...Manu Melwin Joy
A loser means someone who does not accomplish a declared purpose. Once again, it is not just the accomplishment or otherwise that matters, but the degree of comfort that goes with it.
Structure and function (Transactional analysis / TA is an integrative approac...Manu Melwin Joy
To use the ego state model effectively, you need clear understanding of the differences between structure and function. The functional model classifies observed behavior. The structural model classifies stored memories and strategies.
Verbal and non verbal strokes - Transactional AnalysisManu Melwin Joy
You are walking along the street. You catch sight of a neighbor of yours coming in the other direction.
As you and the neighbor pass, you smile and say: “Nice day!”.
Your neighbor smiles back and replies: “ Yes, it is”.
You and your neighbor exchanged both verbal and non verbal strokes.
You spoke to each other and you smiled.
Non winning script - life script (Transactional analysis / TA is an integrati...Manu Melwin Joy
Someone with a non-winning script is a middle of the roader. He plods along from day to day, not making any big winds but not making any big losses either. He doesn’t take risk. This kind of script pattern is often called banal.
Berne’s choice of the word stroke refer to infant need for touching. As grownups, we still crave physical contact. But we also learnt to substitute other forms of recognition in place of physical touching. A smile, a compliment or for that matter a frown or an insult – all show us that our existence has been recognized. Berne used the term recognition hunger to describe our need for this kind of acknowledgement from others.
Stephen Karpman devised a simple yet powerful diagram for analyzing games, the drama triangle. He suggested that whenever people play games, they are stepping into one of three script roles: Persecutor, Rescuer or Victim.
Eric Berne described certain hungers which are experienced by all of us. One of these is the need for physical and mental stimulation. Berne called this stimulus hunger.
Racket analysis - Transactional Analysis - Manu Melwin JoyManu Melwin Joy
Any time your experience a racket feeling, you are in script.
As children, we use racket feeling to get our needs met in families.
We attempt to manipulate the environment so as to gain the parental support we gained in childhood by experiencing and showing these racket feelings.
This is played by men whose social manner is equivalent to wearing a sign that reads “ Please don’t kick me”.
The temptation is almost irresistible and when the natural result follows, he cries piteously, “ But the sign says don’t kick me.”Then he adds incredulously “ Why does this always happens to me?”
The process of analyzing personality in terms of ego states is called structural analysis. Eric Berne defined an ego state as a consistent pattern of feeling and experience directly related to a corresponding consistent pattern of behaviour.
If I live out my script according to the Until pattern, my motto in life is: “I can’t have fun until I have finished my work.” They believe that “something good can’t happen until something less good has been finished.”
losing scripts - Life script (Transactional analysis / TA is an integrative a...Manu Melwin Joy
A loser means someone who does not accomplish a declared purpose. Once again, it is not just the accomplishment or otherwise that matters, but the degree of comfort that goes with it.
Structure and function (Transactional analysis / TA is an integrative approac...Manu Melwin Joy
To use the ego state model effectively, you need clear understanding of the differences between structure and function. The functional model classifies observed behavior. The structural model classifies stored memories and strategies.
We think in stories. Narratives are tools we use to make sense of the world, both in life and in games. Seeing how all stories work in a similiar way, and how all gameplay loops share their structure with stories, we will explore the similarities and look for tools that will help us design better games. This talk, inspired by John Yorke's book "Into the Woods. How stories work and why we tell them", and based on over ten years of experience in the industry, aims to present a consistent narrative-driven approach to game design.
A talk from Digital Dragons 2018
Welcome to the Program Your Destiny course. In this course, we will be learning the technology of personal transformation, neuroassociative conditioning (NAC) as pioneered by Tony Robbins. NAC is used to deprogram negative neuroassociations that are causing approach avoidance and instead reprogram yourself with positive neuroassociations that lead to being approach automatic. In doing so, you change your destiny, moving towards unlocking the hypersocial self within, the true self free from fear and operating from a place of personal power and love.
3. Games Formula or Formula “G”
• According to Ian Stewart and Vann Jones (writers of book TA Today),
“ A game includes those sequences that follow all stages of Formula G,
including the switch of roles and moment of confusion represented by
switch and cross up.”
• Berne discovered that every game goes through a sequence of 6 stages.
• He called this sequence formula G or games formula.
4.
5. Formula G
Putting words where the letters are:
• Con + (hook) Gimmick -equals
Response,> leading to Switch,> leading
to X Cross up or confusion,> ending in
Payoff.
In this formula:
• Con: It is delivered non-verbally
• Gimmick: It is scripty weak spot that
leads someone to buy into someone else’s
con.
6. Formula G
• Response: this stage of a game consists of a series of transactions. At
social level, these transactions seem like straight forward exchange of
information. But at psychological level, they repeat the Con-Gimmick
exchange that opened the game.
• Switch – It happens when one player changes his role.
• Cross up – The confusion happening during the change of role is cross
up.
• Payoff – Both players collect their payoff of racket feeling.
7. Game Play
In Play:
Con: A invites B to join in a game that seems worthwhile but has an
ulterior motive.
Gimmick: B has a weakness or need that makes them respond to the con.
This leads to sequence:
Response: B responds to A’s invitation.
Switch: A suddenly shifts, making a switch of some kinds
Cross-up (X): There is a period of confusion.
Payoff: This results finally into both experiencing negative emotion.
8. Let’s understand step by step:
1. Game formula suggests that there is a con or an ulterior motive in the mind of the
person who initiates the Game, though he is not aware of it.
2. There is a weakness or a readiness in the mind of the coplayer to get hooked.
3. Just like the opposite poles of two magnets, players get attracted to each other. They
engage in complementary Ulterior transactions (Response).
4. During the transactions one of them causes a change in the circumstances, or a twist
by showing an unexpected behavior, and this change is referred to as ‘Switch’.
5. The unexpected behavior results in confusion in the minds of the players. They are at
a loss to understand what happened and why. This is called the ‘Cross-up’.
6. Following this confusion, both the players experience ill feelings. Since the purpose of
playing the game, itself is to collect ill feelings, this is called ‘Pay-off’.
9. Berne’s Example…..
Con: Patient asks therapists if they will get better.
Gimmick: Therapist does not want the patient to believe they may not get
better.
Response: Therapist says ‘of course you will’
Switch: Patient gets antagonistic, saying ‘what makes you think you know
everything?’
Cross-up: Therapist is thrown off balance. Patient feels a sense of control.
Payoff: Therapist feels foolish to have been tricked by a patient. Patient feels
frustrated that therapist cannot help them and so does the Therapist being
fooled.
This game may well be based around the need for sense of control, where Con
is a setup and the Switch grabs control through use of confusion and surprise.
10. Let’s apply this formula….. Example 1
1. He asks her to proofread a newly written text and is not aware that he
actually wants to have positive feedback. He adds: "... but the text is
still bad." (1. Con) and like this invites her to criticize him.
2. Although the text is "still bad", she accepts the invitation to play (2.
Gimmick) and starts her revision.
3. She criticizes a lot thinking she is helpful and eloquent. He receives the
desired feedback (3. Response - both receive intense attention).
11. Example 1-Contd…
4. After a while, he has enough of criticism and gets annoyed. His secret wish
for recognition remains largely unfulfilled due to his invitation. He also had
not expressed it. He changes from the role of the grateful petitioner into the
role of the prosecutor and begins to complain: "I have no desire whatsoever
for your mean criticism. Give me the text back! (4. Switch - Role reversal).
5. She is visibly surprised by his new behavior. (5. Crossup - Moment of
perplexity)
6. Both receive their payoff in the form of bad feelings and a relationship
crisis. (6. Payoff)
The game reward is the result and at the same time the highlight of the game. It
usually consists of negative feelings or actions derived from them. In this
example: The relationship crisis.
12. Let’s analyze Game RAPO….
• Miss X is a beautiful Lady. When ever she goes to a party, she makes sure that she is
dressed well and looks attractive and that everyone admires her. At a party she meets a
young man who takes a liking to her.
• She smiles at him, and he too responds.
• They get introduced to each other. Before long they became good friends. They crack
jokes and enjoy each other’s company.
• Soon the young man gets a smart idea, and he lays his hands on her.
• Miss X gets shocked and shouts at him asking to behave himself.
• She concludes all men are alike and they cannot be believed. One should not get close to
or be friendly with them.
• The young man who received the jolt wonders why he is so unfortunate as to have to go
through similar experiences every time
13. Is this a Game?
• Initially one of them seduce the other to enters into a transaction. The
seduction is not natural. Women wanted to prove that men are not to be
trusted. And the man wanted to prove that he is good for nothing.
• The con and the hook which happened due to weakness led to transactions
and then there was an unexpected move from the man. This is the switch
followed by the cross-up. The whole process ended up with both parties
collecting negative feelings.
• Switch & Cross-up are inevitable components of Game theory.
14. How to stop this behavior
• Autonomy
• Awareness