William is excited to begin his FMP animation project, which will be an opening for an animated TV show based on his original characters and story. He has experience drawing the characters and feels confident in his animation abilities from previous projects. His animation will be 2D and digitally created. He has created concept art, character sheets, and backgrounds to support the project. Through practicing different animations and building on his skills from past work, William feels prepared to create a quality piece and overcome any challenges.
William is excited to begin his FMP animation project based on original characters he has created. He feels confident in his abilities due to previous experience drawing the characters and creating short animations. William plans to spend extra time on each part of the project to ensure high quality. He will set up his drawing tablet and practice additional animations to improve the quality. William also knows who he can ask for help if needed. Overall, he is looking forward to creating the animation and feels prepared to overcome any obstacles.
This document outlines a student's digital graphic narrative planning project. It includes sections on costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. The student will create a graphic novel adaptation of Hansel and Gretel using Photoshop. All resources like computers, software, and printers are provided by the college. The production schedule details the tasks to be completed in each session, focusing mainly on digitally drawing environments, characters, and text.
Here are 3 potential narrative environments you could create based on Hansel and Gretel:
[1] The woods at night: Create a dark, foreboding forest setting using ominous tree shapes and shadows. Add a small fire or lantern to show Hansel and Gretel wandering lost in the woods.
[2] Inside the witch's house: Illustrate the interior of the witch's candy-covered house, using bright colors and sweets as decoration. Include the witch lurking or Hansel and Gretel trapped.
[3] Hansel and Gretel find their way home: Depict a lighter scene of Hansel and Gretel emerging from the woods at dawn and seeing their home
- The proposal is for a 10-page children's book adapting the story of Little Red Riding Hood. In this version, the roles of the wolf and girl are switched, with the wolf being afraid of humans.
- Key elements include rotoscoping real animals for illustrations, a 10-15 year old audience, and JPEG format for the digital book. The story involves an evil witch transforming the wolf cousin into a human to trick the little brown wolf.
- Strengths are the level of detail provided and interesting concepts like role reversal. Further work could expand on production methods and address pros and cons more fully. The idea generation effectively builds on the classic story with creative twists, and developing the moral or plot
- The proposal is for a 10-page children's book adapting the story of Little Red Riding Hood. In this version, the roles of the wolf and little girl are switched, with the wolf being afraid of humans.
- Key elements include rotoscoping real animals for illustrations, a 10-15 year old audience, and JPEG format for the final export. While production details are provided, further explanation of techniques could strengthen the proposal.
- Initial idea generation included exploring different character roles through a mind map. Switching the wolf and girl roles introduces an intriguing twist, though developing the story's moral may enhance it. Overall strong foundations are laid but leaving room for further refinement.
Georgina Whiteley initially considered doing a print-based art exhibit for her final major project that focused on portraiture or equine art. However, she was unsure of this idea and lacked motivation. During her rotations, she considered animation or film projects but remained undecided. As the project deadline approached, Georgina realized she should pursue something she was passionate about, like horror films. She began developing ideas for a short found footage horror film shot in a documentary style that follows friends on a hike in the woods as they mysteriously disappear one by one. Georgina planned to use techniques like shifting colors and camerawork to build tension throughout the film.
The document provides details on Ross Hardman's digital graphic narrative development project, including evaluations of images he created of an alligator, shark, and names in different styles, as well as proposals and feedback for a digital book telling the story of Robin Hood. The project utilizes techniques like rotoscoping, effects, and photography to create the images and evaluate strengths and areas for improvement. Feedback focused on adding more details, explanations, and annotations to ideas, characters, and chosen techniques.
The original script tells a story about a man who lives in poverty with only his cat for company. The man's cat decides to help their situation by digging in a cave and finding silver, gold, and diamonds which it gifts to the local king. In return, the king organizes a wedding between the man and the king's daughter.
William is excited to begin his FMP animation project based on original characters he has created. He feels confident in his abilities due to previous experience drawing the characters and creating short animations. William plans to spend extra time on each part of the project to ensure high quality. He will set up his drawing tablet and practice additional animations to improve the quality. William also knows who he can ask for help if needed. Overall, he is looking forward to creating the animation and feels prepared to overcome any obstacles.
This document outlines a student's digital graphic narrative planning project. It includes sections on costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. The student will create a graphic novel adaptation of Hansel and Gretel using Photoshop. All resources like computers, software, and printers are provided by the college. The production schedule details the tasks to be completed in each session, focusing mainly on digitally drawing environments, characters, and text.
Here are 3 potential narrative environments you could create based on Hansel and Gretel:
[1] The woods at night: Create a dark, foreboding forest setting using ominous tree shapes and shadows. Add a small fire or lantern to show Hansel and Gretel wandering lost in the woods.
[2] Inside the witch's house: Illustrate the interior of the witch's candy-covered house, using bright colors and sweets as decoration. Include the witch lurking or Hansel and Gretel trapped.
[3] Hansel and Gretel find their way home: Depict a lighter scene of Hansel and Gretel emerging from the woods at dawn and seeing their home
- The proposal is for a 10-page children's book adapting the story of Little Red Riding Hood. In this version, the roles of the wolf and girl are switched, with the wolf being afraid of humans.
- Key elements include rotoscoping real animals for illustrations, a 10-15 year old audience, and JPEG format for the digital book. The story involves an evil witch transforming the wolf cousin into a human to trick the little brown wolf.
- Strengths are the level of detail provided and interesting concepts like role reversal. Further work could expand on production methods and address pros and cons more fully. The idea generation effectively builds on the classic story with creative twists, and developing the moral or plot
- The proposal is for a 10-page children's book adapting the story of Little Red Riding Hood. In this version, the roles of the wolf and little girl are switched, with the wolf being afraid of humans.
- Key elements include rotoscoping real animals for illustrations, a 10-15 year old audience, and JPEG format for the final export. While production details are provided, further explanation of techniques could strengthen the proposal.
- Initial idea generation included exploring different character roles through a mind map. Switching the wolf and girl roles introduces an intriguing twist, though developing the story's moral may enhance it. Overall strong foundations are laid but leaving room for further refinement.
Georgina Whiteley initially considered doing a print-based art exhibit for her final major project that focused on portraiture or equine art. However, she was unsure of this idea and lacked motivation. During her rotations, she considered animation or film projects but remained undecided. As the project deadline approached, Georgina realized she should pursue something she was passionate about, like horror films. She began developing ideas for a short found footage horror film shot in a documentary style that follows friends on a hike in the woods as they mysteriously disappear one by one. Georgina planned to use techniques like shifting colors and camerawork to build tension throughout the film.
The document provides details on Ross Hardman's digital graphic narrative development project, including evaluations of images he created of an alligator, shark, and names in different styles, as well as proposals and feedback for a digital book telling the story of Robin Hood. The project utilizes techniques like rotoscoping, effects, and photography to create the images and evaluate strengths and areas for improvement. Feedback focused on adding more details, explanations, and annotations to ideas, characters, and chosen techniques.
The original script tells a story about a man who lives in poverty with only his cat for company. The man's cat decides to help their situation by digging in a cave and finding silver, gold, and diamonds which it gifts to the local king. In return, the king organizes a wedding between the man and the king's daughter.
The original script tells a story about a man who lives in poverty with only his cat for company. The man's cat decides to help their situation by digging in a cave and finding silver, gold, and diamonds which it gifts to the local king. In return, the king organizes a wedding between the man and the king's daughter.
The student has proposed creating a 10-page children's book that adapts the classic story of Little Red Riding Hood. In this version, titled "Little Brown Wolf", the roles of the wolf and Little Red Riding Hood are reversed. The story follows a young Little Brown Wolf making his way to his cousin's cottage, unaware that his cousin has been captured and transformed into a human child by an evil witch hoping to lure the Little Brown Wolf into a trap using his fear of humans. The student has selected JPEG as the export format due to its smaller file size and ability for the user to independently select the file size.
The document provides details about a student's digital graphic narrative development project. It discusses various tasks the student completed, including creating images using shapes, rotoscoping, film quotes, and text-based designs. For each task, the student evaluates what they liked about their image and how they could improve if doing the task again. They provide specifics on techniques used and aspects they felt were effective or could be enhanced. The document shows the reflective process undertaken to develop the student's digital graphic skills and understanding of different design approaches.
The document provides details on planning and creating a teaser trailer for a fantasy film. It includes ideas for the plot, conducting market research, storyboarding, costumes, locations, and obstacles faced during filming. It also discusses editing the trailer, such as adding text, transitions, and music selection. The overall goal is to create an engaging teaser trailer that builds tension and intrigues audiences about the upcoming film within the constraints of a low budget production.
Here is a summary of the key feedback points:
Proposal:
- Provides a high level of detail throughout, clearly outlining the story, production methods, audience, etc. This is a major strength.
- Could include additional export format advantages/disadvantages for further depth.
- Consider expanding the intended audience to include other English-speaking countries internationally.
Idea Generation:
- Mood boards are very detailed and thoroughly explore the look and feel of characters. This shows strong ideation.
- Could add more visual examples/images to further develop stylistic approaches.
- Include details on intended fonts/text treatments.
Overall, the proposal and idea generation show extensive planning and consideration. The main
The document discusses the evaluation of different digital graphic narrative development tasks completed by a student named Kelly Steer using Adobe Photoshop. It includes evaluations of tasks involving using shapes, rotocoping, text manipulation, and comic book styles. For the shape task, the student created a simple panda character using shapes and liked its simplicity. For rotocoping, the student traced an elephant photo and was happy with creating a more detailed animal. The text tasks involved manipulating text styles and adding images. The comic book images used effects like threshold and layer styles to achieve comic-like styles.
The document provides details about a proposed children's book project based on the story of Goldilocks, but set in Antarctica. The proposal includes information about the number of pages, story overview, export format, deadline, intended audience, and production methods. Specifically, the story will follow Goldilocks as she gets lost searching for her dog in Antarctica and discovers an igloo belonging to penguins. The 8-10 page book will be created in Photoshop and exported as a PDF. The target audience is 3-6 year old children and rotoscoping will be used to create a simple yet visual style throughout the pages.
The document outlines a student's digital graphic narrative development project, which involved creating images using basic shapes. The student provides evaluations of each image created, noting what they liked about the image as well as areas for improvement if they were to recreate it. The images become increasingly complex as the student incorporates new techniques like 3D modeling, textures, and rotoscoping.
The student proposes creating an 8-10 page children's storybook in PDF format using rotoscoping techniques. The story is a twist on Goldilocks and the Three Bears, set in Antarctica with Goldilocks and her dog exploring an igloo where three penguins live. Goldilocks samples the penguins' food and beds before they return and chase her out. The target audience is 3-6 year old boys and girls, appealing to both with characters, animals, and an adventurous storyline. Production will involve rotoscoping characters and backgrounds with filters to set different moods throughout the retelling of the classic fairy tale.
The document describes a digital graphic narrative task where the student created an image of a cartoon goat using basic shapes. They liked how the minimal shapes captured the goat and how layering and textures added detail. Improvements would include adding a black outline to define the shape and more background detail.
The student then completed three rotoscoping exercises. They liked the quirky style of the first image and using different selection tools. For the second, they liked displaying features through highlights and shadows. Improvements would be adding rotoscope backgrounds.
Other exercises included a text-based image using different text tools and effects, a comic book-style adaptation of film stills using shapes and layers, and photographs capturing emotions
Here are some key strengths and areas for improvement I see in the proposal:
Strengths:
- Very detailed story overview that provides a clear sense of the plot and how it adapts a classic tale. This will help engage readers familiar with the original.
- Thorough explanation of the production methods, showing clear thought into how the illustrations will be created.
- Target audience is well defined, considering factors like age, gender, and location to help focus the book's appeal.
Areas for improvement:
- The export format section could discuss potential disadvantages of JPEG to show a fuller understanding of the tradeoffs.
- Adding dimensions would provide more context for envisioning the physical book.
- Clarifying some
The document outlines Beth Geldard's digital graphic narrative development project which involved students creating images based on different tasks and evaluating their work. Students provided self-evaluations of their images, noting what they liked about their work and how they could improve, giving insight into their creative process and growth. The project exposed students to different styles of digital graphic storytelling through tasks involving shapes, rotoscoping, film quotes, text, and more.
The document provides information about different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, 3DS.
Raster graphics use pixels and have a fixed resolution, so quality is lost when resizing. Vector graphics use paths and shapes so quality is maintained at different scales but files are larger.
JPEG is for photos and web, small files but quality degrades with edits. TIFF maintains quality but has large files. PSD saves layers and supports transparency but has large files only usable in Photoshop.
AI is for logos and can scale without pixelation but limited software support. 3DS is an industry standard 3D format with large files. The document
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used on websites such as banners ads on Gamestation that rotate products, the Simpsons logo that acts as a preloader, and interactive demos on XGamestation. It also discusses techniques like hand drawn cell animation, digital flipbooks, animated cartoons for children's television, and outlines the basic animation process.
The proposal outlines a graphic narrative adaptation of Goldilocks set in Antarctica. The story will follow Goldilocks as she loses her dog Bella and seeks shelter in an igloo belonging to penguins. She eats their food and sleeps in their beds before being chased out. The proposal provides details on the 8-10 page A4 landscape format, target audience of 3-6 year olds, and plans to use rotoscoping and filters to illustrate the story. Strengths include the unique setting twist and thoughtful explanations, while further work could refine the mood boards.
The proposal outlines a children's book based on the nursery rhyme "The House That Jack Built." The 10-page book would be targeted at ages 3-6 and follow the rhyming structure of the poem, linking different animals. Strengths include a clear target audience and production methods using hand drawn textures, rotoscoping, and photographed patterns. Areas for improvement include shortening the page count to allow higher quality images and exporting in JPEG rather than PSD format for universal viewing. The idea generation shows contrasting traditional and adapted versions of the rhyme as well as font options, demonstrating thorough planning. Further developing the mind map with production techniques could strengthen the idea development process.
The original script tells the story of St. George and how he traveled to Libya where he heard that a dragon was terrorizing the kingdom and demanding sacrifices. St. George decides to fight the dragon to save the princess. In their battle, St. George's spear and sword break against the dragon's scales. Though injured by the dragon's poison, St. George is able to kill the dragon by piercing it under its wing.
The document describes three experiments the author conducted to help develop their skills for their final product.
In the first experiment, the author created a basketball animation to practice animating movements for a sports game. They designed characters and backgrounds, then used Photoshop's timeline tool to create a walk cycle.
The second experiment involved designing logos for an app. The author tested different designs and had classmates vote on their favorites to get feedback.
The third experiment was designing a game case cover using templates. Pixelated images and text were used along with a blurred background image.
The author reflected that completing these experiments provided beneficial experience with animation, logo design, and game packaging that will help with designing their final
Will Anderson conducted several experiments to practice techniques for their animation production. Experiment 1 involved animating a hand crushing a heart to practice intricate body movements and experiment with velocity. Experiment 2 focused on grittier, blurred animations using varied brush sizes and opacity. Experiment 3 animated one of the characters with rotation and experimented with blurring, hatching, and shading techniques. Experiments 4 and 5 involved perspective drawings of city backgrounds to practice setting designs and ensure character/background color contrast. Overall, the experiments covered techniques planned for the production to increase animation skills before beginning.
This document contains summaries of different digital graphic narrative assignments completed by Liam Allan, including shaping images, rotoscoping, creating text-based images, comic book style images, photographs exploring themes, and an illustration. For each assignment, Liam provides 1-2 sentences on what he liked about the image and 1-2 sentences on what he would improve if doing it again, focusing on adding more details, cleaning up images, and making proportions and shapes more accurate. The document also includes mind maps and proposals for a new 10-page children's storybook about a boy who dreams of becoming a pirate and wakes up aboard a pirate ship.
The document is a proposal for an animation project targeted towards teenagers and young adults. It outlines the target audience as 15-25 year olds due to the style of animation and story. The project will include diverse characters of both sexes and backgrounds to appeal to a wide demographic. A short animated opening, posters, concept art, and box art will be created. The schedule outlines 8 weeks of production including animating, creating still art, and weekly reflections, with the 9th week dedicated to evaluation.
The document is a proposal for an animation project targeted towards teenagers and young adults. It discusses researching the target audience and including diverse characters of both sexes and various backgrounds. Experiments will be conducted with animation styles, character designs, and audio. A schedule is provided outlining the pre-production, production, and evaluation phases across 10 weeks. The project will include a short opening animation, posters, concept art, and box art created in Adobe Photoshop and Premiere.
The original script tells a story about a man who lives in poverty with only his cat for company. The man's cat decides to help their situation by digging in a cave and finding silver, gold, and diamonds which it gifts to the local king. In return, the king organizes a wedding between the man and the king's daughter.
The student has proposed creating a 10-page children's book that adapts the classic story of Little Red Riding Hood. In this version, titled "Little Brown Wolf", the roles of the wolf and Little Red Riding Hood are reversed. The story follows a young Little Brown Wolf making his way to his cousin's cottage, unaware that his cousin has been captured and transformed into a human child by an evil witch hoping to lure the Little Brown Wolf into a trap using his fear of humans. The student has selected JPEG as the export format due to its smaller file size and ability for the user to independently select the file size.
The document provides details about a student's digital graphic narrative development project. It discusses various tasks the student completed, including creating images using shapes, rotoscoping, film quotes, and text-based designs. For each task, the student evaluates what they liked about their image and how they could improve if doing the task again. They provide specifics on techniques used and aspects they felt were effective or could be enhanced. The document shows the reflective process undertaken to develop the student's digital graphic skills and understanding of different design approaches.
The document provides details on planning and creating a teaser trailer for a fantasy film. It includes ideas for the plot, conducting market research, storyboarding, costumes, locations, and obstacles faced during filming. It also discusses editing the trailer, such as adding text, transitions, and music selection. The overall goal is to create an engaging teaser trailer that builds tension and intrigues audiences about the upcoming film within the constraints of a low budget production.
Here is a summary of the key feedback points:
Proposal:
- Provides a high level of detail throughout, clearly outlining the story, production methods, audience, etc. This is a major strength.
- Could include additional export format advantages/disadvantages for further depth.
- Consider expanding the intended audience to include other English-speaking countries internationally.
Idea Generation:
- Mood boards are very detailed and thoroughly explore the look and feel of characters. This shows strong ideation.
- Could add more visual examples/images to further develop stylistic approaches.
- Include details on intended fonts/text treatments.
Overall, the proposal and idea generation show extensive planning and consideration. The main
The document discusses the evaluation of different digital graphic narrative development tasks completed by a student named Kelly Steer using Adobe Photoshop. It includes evaluations of tasks involving using shapes, rotocoping, text manipulation, and comic book styles. For the shape task, the student created a simple panda character using shapes and liked its simplicity. For rotocoping, the student traced an elephant photo and was happy with creating a more detailed animal. The text tasks involved manipulating text styles and adding images. The comic book images used effects like threshold and layer styles to achieve comic-like styles.
The document provides details about a proposed children's book project based on the story of Goldilocks, but set in Antarctica. The proposal includes information about the number of pages, story overview, export format, deadline, intended audience, and production methods. Specifically, the story will follow Goldilocks as she gets lost searching for her dog in Antarctica and discovers an igloo belonging to penguins. The 8-10 page book will be created in Photoshop and exported as a PDF. The target audience is 3-6 year old children and rotoscoping will be used to create a simple yet visual style throughout the pages.
The document outlines a student's digital graphic narrative development project, which involved creating images using basic shapes. The student provides evaluations of each image created, noting what they liked about the image as well as areas for improvement if they were to recreate it. The images become increasingly complex as the student incorporates new techniques like 3D modeling, textures, and rotoscoping.
The student proposes creating an 8-10 page children's storybook in PDF format using rotoscoping techniques. The story is a twist on Goldilocks and the Three Bears, set in Antarctica with Goldilocks and her dog exploring an igloo where three penguins live. Goldilocks samples the penguins' food and beds before they return and chase her out. The target audience is 3-6 year old boys and girls, appealing to both with characters, animals, and an adventurous storyline. Production will involve rotoscoping characters and backgrounds with filters to set different moods throughout the retelling of the classic fairy tale.
The document describes a digital graphic narrative task where the student created an image of a cartoon goat using basic shapes. They liked how the minimal shapes captured the goat and how layering and textures added detail. Improvements would include adding a black outline to define the shape and more background detail.
The student then completed three rotoscoping exercises. They liked the quirky style of the first image and using different selection tools. For the second, they liked displaying features through highlights and shadows. Improvements would be adding rotoscope backgrounds.
Other exercises included a text-based image using different text tools and effects, a comic book-style adaptation of film stills using shapes and layers, and photographs capturing emotions
Here are some key strengths and areas for improvement I see in the proposal:
Strengths:
- Very detailed story overview that provides a clear sense of the plot and how it adapts a classic tale. This will help engage readers familiar with the original.
- Thorough explanation of the production methods, showing clear thought into how the illustrations will be created.
- Target audience is well defined, considering factors like age, gender, and location to help focus the book's appeal.
Areas for improvement:
- The export format section could discuss potential disadvantages of JPEG to show a fuller understanding of the tradeoffs.
- Adding dimensions would provide more context for envisioning the physical book.
- Clarifying some
The document outlines Beth Geldard's digital graphic narrative development project which involved students creating images based on different tasks and evaluating their work. Students provided self-evaluations of their images, noting what they liked about their work and how they could improve, giving insight into their creative process and growth. The project exposed students to different styles of digital graphic storytelling through tasks involving shapes, rotoscoping, film quotes, text, and more.
The document provides information about different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, 3DS.
Raster graphics use pixels and have a fixed resolution, so quality is lost when resizing. Vector graphics use paths and shapes so quality is maintained at different scales but files are larger.
JPEG is for photos and web, small files but quality degrades with edits. TIFF maintains quality but has large files. PSD saves layers and supports transparency but has large files only usable in Photoshop.
AI is for logos and can scale without pixelation but limited software support. 3DS is an industry standard 3D format with large files. The document
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used on websites such as banners ads on Gamestation that rotate products, the Simpsons logo that acts as a preloader, and interactive demos on XGamestation. It also discusses techniques like hand drawn cell animation, digital flipbooks, animated cartoons for children's television, and outlines the basic animation process.
The proposal outlines a graphic narrative adaptation of Goldilocks set in Antarctica. The story will follow Goldilocks as she loses her dog Bella and seeks shelter in an igloo belonging to penguins. She eats their food and sleeps in their beds before being chased out. The proposal provides details on the 8-10 page A4 landscape format, target audience of 3-6 year olds, and plans to use rotoscoping and filters to illustrate the story. Strengths include the unique setting twist and thoughtful explanations, while further work could refine the mood boards.
The proposal outlines a children's book based on the nursery rhyme "The House That Jack Built." The 10-page book would be targeted at ages 3-6 and follow the rhyming structure of the poem, linking different animals. Strengths include a clear target audience and production methods using hand drawn textures, rotoscoping, and photographed patterns. Areas for improvement include shortening the page count to allow higher quality images and exporting in JPEG rather than PSD format for universal viewing. The idea generation shows contrasting traditional and adapted versions of the rhyme as well as font options, demonstrating thorough planning. Further developing the mind map with production techniques could strengthen the idea development process.
The original script tells the story of St. George and how he traveled to Libya where he heard that a dragon was terrorizing the kingdom and demanding sacrifices. St. George decides to fight the dragon to save the princess. In their battle, St. George's spear and sword break against the dragon's scales. Though injured by the dragon's poison, St. George is able to kill the dragon by piercing it under its wing.
The document describes three experiments the author conducted to help develop their skills for their final product.
In the first experiment, the author created a basketball animation to practice animating movements for a sports game. They designed characters and backgrounds, then used Photoshop's timeline tool to create a walk cycle.
The second experiment involved designing logos for an app. The author tested different designs and had classmates vote on their favorites to get feedback.
The third experiment was designing a game case cover using templates. Pixelated images and text were used along with a blurred background image.
The author reflected that completing these experiments provided beneficial experience with animation, logo design, and game packaging that will help with designing their final
Will Anderson conducted several experiments to practice techniques for their animation production. Experiment 1 involved animating a hand crushing a heart to practice intricate body movements and experiment with velocity. Experiment 2 focused on grittier, blurred animations using varied brush sizes and opacity. Experiment 3 animated one of the characters with rotation and experimented with blurring, hatching, and shading techniques. Experiments 4 and 5 involved perspective drawings of city backgrounds to practice setting designs and ensure character/background color contrast. Overall, the experiments covered techniques planned for the production to increase animation skills before beginning.
This document contains summaries of different digital graphic narrative assignments completed by Liam Allan, including shaping images, rotoscoping, creating text-based images, comic book style images, photographs exploring themes, and an illustration. For each assignment, Liam provides 1-2 sentences on what he liked about the image and 1-2 sentences on what he would improve if doing it again, focusing on adding more details, cleaning up images, and making proportions and shapes more accurate. The document also includes mind maps and proposals for a new 10-page children's storybook about a boy who dreams of becoming a pirate and wakes up aboard a pirate ship.
The document is a proposal for an animation project targeted towards teenagers and young adults. It outlines the target audience as 15-25 year olds due to the style of animation and story. The project will include diverse characters of both sexes and backgrounds to appeal to a wide demographic. A short animated opening, posters, concept art, and box art will be created. The schedule outlines 8 weeks of production including animating, creating still art, and weekly reflections, with the 9th week dedicated to evaluation.
The document is a proposal for an animation project targeted towards teenagers and young adults. It discusses researching the target audience and including diverse characters of both sexes and various backgrounds. Experiments will be conducted with animation styles, character designs, and audio. A schedule is provided outlining the pre-production, production, and evaluation phases across 10 weeks. The project will include a short opening animation, posters, concept art, and box art created in Adobe Photoshop and Premiere.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify strengths and areas for improvement. The template suggests adding additional slides as needed and deleting any blank slides before submission.
The document is a proposal for an animation project. It outlines that the target audience is teenagers and young adults aged 15-25. Both male and female characters will be included to appeal to both sexes. The project will incorporate animation and still art, including character designs, posters, and box art. A schedule is provided that breaks the project into weekly tasks over 10 weeks, including research, experiments, production, evaluation, and development.
The document is a proposal for an animation project titled "Golden Way" aimed at teenagers and young adults. It discusses the target audience and rationale for choosing this demographic. Character designs will appeal to both males and females. The project will not focus on any specific social class or ideology. It will appeal to those interested in animation, adventure stories, and include diverse characters with varying backgrounds and abilities. A schedule is provided outlining weekly tasks from initial research and planning to production, evaluation, and development.
This document outlines a student's proposed stop motion animation project called "Desktop Diaries". The project will show the life of talking stationary objects on a desktop. The student aims to expand their animation skills and spread laughter to children. They hope to analyze works by Aardman Animations for inspiration. The goal is to make the audience laugh through funny punchlines and comments. The tone will be fun with bright colors and a lighthearted atmosphere. Stop motion and claymation techniques will be used to bring real stationary objects like pencils and staplers to life with plasticine features. The style aims to continue the genre of stop motion animation.
Matthew Evans proposes creating a fully 3D short horror story for his final major project. He wants to use skills in 3D modeling software Maya and compositing software After Effects. Evans feels confident using these programs and completing the project on time. He hopes to study visual effects after college and wants to learn 3D modeling thoroughly. Evans has researched the visual effects industry and finds 3D modeling most appealing. He wants his project to have a psychological impact on viewers and create a lasting impression. Evans plans to set his story in an abandoned building to limit detailing needed. He will take inspiration from YouTube videos and focus on modeling, animation, and an effective sound design.
The student evaluated their graphic narrative project using a provided template. They praised areas of their work, found areas for improvement, and compared their initial plans and storyboards to the final product. They discussed how well they constructed images using color and texture, how text was used to support images, and whether the content was suitable for their intended young audience. The student also reflected on the techniques used, strengths and weaknesses of planning, cultural representations in their work, and their work's style and historical context.
This document provides context and initial ideas for Matthew Evans' final major project (FMP). It includes a 20-word description of his idea for a fully 3D short horror story using his own assets and textures. Matthew explains that he chose this project because he wants to develop 3D skills and feels confident he can complete it to a high quality within the time frame using After Effects and Maya. He hopes this project will help expand his 3D knowledge and lead to greater opportunities in visual effects. The document outlines influences on Matthew's idea, including a 3D abandoned house video, and potential research targets like 3D asset and character videos. It describes the tone as creating tension and fear for the character's wellbeing to engage the
Week 1 of the FMP involved conducting context research and developing a pre-proposal. The student researched theories of videogame design through books and interviews. This reinforced decisions about creating a 2D animated trailer for a Metroidvania game. The student also created a proposal outlining the project plan and a schedule. While library resources on videogames were limited, researching design concepts provided useful insights. The student recognizes a need to further examine target audiences, existing products, and trailers to develop an authentic final animation.
Week 1 of the FMP involved conducting context research through exploring video game theories and interviewing game developers. This helped reinforce decisions around creating a 2D animated trailer for a hypothetical Metroidvania game. While library resources on game design were limited, online research sources provided useful information. A proposal and schedule were created to plan the project. Further research is still needed on the target audience, existing games, and video game trailers to help make an authentic and appealing final product.
A classmate provided feedback on my graphic narrative project. They praised the bright colors and cartoon style that would appeal to children. However, they noted that the text could be better integrated with the images to help tell the story. They also felt some of the character designs could be improved. I agreed that the text placement could be stronger but felt the character designs effectively conveyed the story.
- The document outlines Kieran Beal's initial plans for their final college project, which will involve creating either a film, video game, or print product.
- They have decided to create a short fiction film using equipment like a boom mic and steady cam to improve quality over their previous work.
- They created mind maps and mood boards to develop their film idea about a happiness-inducing drug and explore themes of perspective and authority.
- Time management and reflection on past work will be important to complete the project on schedule and improve upon previous efforts.
The document provides context and initial ideas for Matthew Evans' final major project (FMP). His proposed idea is to create a fully 3D short horror story using Maya and After Effects. He discusses influences like Kane Pixels' "The Backrooms" video and wanting to expand his 3D skills. Evans outlines researching 3D assets and studying the horror genre to influence his project's style and tone. He analyzes mood boards to influence color palettes and shots. Overall, the document outlines Evans' inspiration and planning to create an immersive 3D horror story within the time frame using skills from his coursework.
The document discusses how the creator ensured synergy between their main horror film project and ancillary texts including a trailer, poster, and website. Key aspects like color scheme and fonts were coordinated across all pieces to make the products visually cohesive and recognizable as being related. Red, white, and black were used as the color scheme. Font choices were made to seem creepy and ghost-like. Layout and inclusion of certain story details and images were also kept consistent between the texts to clearly link them and promote the film. The goal was to create a better overall marketing effect than if the pieces looked unrelated.
Will Anderson conducted several experiments to practice techniques for an upcoming animation project. Experiment 1 involved animating a hand crushing a heart to practice intricate body movements and experiment with velocity. Experiment 2 focused on grittier and blurred animations using different brush techniques. Experiment 3 animated one of the author's characters to practice character design and different motion. Experiments 4 and 5 involved perspective drawings of city settings to establish background looks and details. The author analyzed that the experiments covered needed techniques and would help create high quality animation and consistent backgrounds. More experiments covering a variety of areas were suggested to gain further experience before beginning the production.
The document contains evaluations from students on various graphic design exercises they completed, including working with shapes, rotoscoping, creating comic book style images, and telling stories through photography. The students describe what they liked about their work and how they would improve it if they were to do it again, focusing on adding more details, realistic elements, or changing the overall tone or style.
The story is about a Johnny cake that comes to life and runs away from the people making it. It outruns many characters like workers, a bear, and a wolf that try to catch it. Eventually the cake encounters a fox that pretends it can't hear the cake bragging about outrunning the others. The fox tricks the cake into coming closer so it can eat it, ending the cake's escape. The summary highlights the key events and characters in a concise yet informative way.
Amy Watson is excited to create a 2-3 minute stop motion animation for her FMP project that will explore her skills and help her get into university. She plans to create characters based on stationary items like pencils and rubbers that will discuss topics related to their traits. Inspired by Creature Comforts and other Aardman animations, the characters will talk about their environments on a desktop setting. Amy has been practicing stop motion techniques and analyzing existing animations. She will storyboard, design characters, film on her phone and edit in Dragonframe and iMovie to complete her "unforgettable" project on time.
The document provides a template for evaluating a graphic narrative project. It prompts the student to provide specific details about their work by giving both written and visual examples to explain their project. It asks the student to find areas of their work to praise and areas that could be improved. The student is asked to compare their initial plans and intentions to their final product. They are also prompted to evaluate how well they constructed images, used text, and ensured their product was suitable for their intended audience.
The document provides an evaluation of the author's FMP proposal, research, problem solving, pre-production, and experiments. Some key points:
- The proposal outlined the project well and ensured a strict schedule was kept. More detail on additional planned works like an art book could have been included.
- Research into video game creators and theories provided useful insights. Audience research from a survey of 200 people informed how to tailor the production.
- Problem solving prepared the author for potential issues, though the assessment changes were not fully anticipated.
- Pre-production included character, enemy, and environment designs with a consistent style. More experimental layouts for the art book and box art could have been done.
The document contains a student's grades for their first year in an animation program, which were all D's. It also includes areas the student needs to develop, such as research, pre-production, production, reflection, and evaluation. For each area, the student outlines how they will improve, such as using online research, maintaining consistent art style, experimenting with fonts, recording production tools used, and evaluating individual animations and designs.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will emphasize different game locations, enemies, and character development through new abilities. They will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book and merchandise to further develop the game world. Anderson intends to storyboard, keep a production diary, and gather feedback to evaluate their progress.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book with more concept art and lore. Anderson has scheduled time for production, peer feedback, and evaluation. Equipment includes a laptop, graphics tablet, memory sticks, and creative software like Photoshop and After Effects.
Will Anderson is producing an animation and lore book for a video game as part of a practical project. He identifies several potential problems that could arise including technical issues with software or hardware, loss of files, and time constraints. To address these problems, he plans backup equipment and multiple file storage locations. He will also experiment with techniques to improve his abilities and has saved money to pay for commissions. By considering possible issues in advance, he aims to reduce their impact on his production.
Will Anderson plans to create an animated trailer and art/lore book for a videogame inspired by his own ideas in the Metroidvania genre. He will research target audiences through online surveys on forums like Reddit and LinkedIn. He will also analyze existing Metroidvania games from 1994 to 2015 to understand gameplay, art styles, characters and levels. Anderson sent a survey focused on the Metroidvania genre to forums like r/Metroidvania and received 209 responses. The survey found the genre most appeals to males aged 25-40 and that Hollow Knight and Castlevania: Symphony of the Night were the most popular titles. Anderson will take inspiration primarily from Hollow Knight and the Metroid series for his project
This document discusses level design theory and practices, as well as two game designers - Hideo Kojima and Ari Gibson. Regarding level design, it summarizes that levels often reflect game mechanics, pushing players in certain directions. It also discusses the challenges of open-world games where players can reach areas in different orders. The document then briefly profiles Kojima's background and influence from his father and the Cold War, as well as Gibson's experience with 2D animation and founding Team Cherry to create Hollow Knight.
This document outlines the proposed plan for an animated trailer for an original Metroidvania-style video game. It begins by establishing the target audience as males aged 25-40 based on survey results, noting their preference for titles like Castlevania: Symphony of the Night and Super Metroid. The animation will reflect the gameplay and aesthetics of these influential games. Areas, enemies, and the player character will share a cohesive art style. Over 16 weeks, the plan involves research, pre-production such as character/area design, production of animations and editing in After Effects, and evaluation of the final product and process.
Year 1 of the client's FMP (Final Major Project) received poor grades across research, pre-production, production, and evaluation. Areas identified for development included improving research methods, considering artistic style more in pre-production, and developing text usage and placement. The client plans to conduct additional online research, discuss artistic themes and consistency, experiment with different fonts, record production tools and methods, and evaluate individual animations and designs.
The student will create a 2D animated trailer for a hypothetical Metroidvania-style video game they designed. They chose this project to try a different style than their previous FMP. The game's settings, creatures, and buildings were initially created by the student as a hobby, giving them a personal connection. Influences include the Castlevania, Metroid, Bloodstained, and Ori games as well as Hollow Knight trailers. The student aims to excite viewers about the game's world and authentically portray the Metroidvania genre. The trailer will use a mix of digital drawing and effects animation to set unique tones for different areas and show the scale and interconnectivity of the world. It will have an
The document outlines plans for an art gallery project focused on a painting called "Saint Luke Painting the Virgin Mary". The project group will create educational videos and host workshops about the painting and exhibition. They aim to attract art and history students to the gallery through a free event, as the gallery's costs normally prevent many students from visiting. The exhibition explores how artists develop their craft and convey meaning through their works. It features the focal painting and compares older and modern pieces that take inspiration from it.
The document summarizes the key aspects of the author's pre-production and production process for creating a parallax animation. In pre-production, the author researched existing parallax animations, developed plans and aims, created storyboards and contingency plans. In production, the author cut images into layers in Photoshop, then animated the layers in After Effects over three shots, utilizing techniques like scaling, rotating and moving layers. The author reflected on their process daily to improve efficiency and reinforce creative decisions.
The document provides a summary of the artist's work over the first three days of production on their animation gallery project. On day one, they spent the entire day cutting out images from St. Luke Painting the Virgin and Child using Photoshop tools in order to separate the characters and fill in the backgrounds. On day two, they continued working on this painting as well as beginning work on Rembrandt's Studio by cutting out characters and objects to use in the animation. By day three, they had finished preparing the images from both paintings for animation by separating layers and filling in backgrounds.
The document provides details about an animation project for a local art gallery. The animation will be 20-30 seconds and utilize parallax animation techniques. It will feature movements of figures in paintings from the gallery. The goal is to introduce the gallery's collection to a young adult audience. The artist will use Adobe After Effects to create the animation, learning the software through online tutorials. Transitions between shots and comedic movements of figures are planned to keep the audience engaged. A schedule is provided to complete cutting up painting images, animating shots, and editing the full animation over 5 weeks.
The document provides a weekly reflection from a student animator on their progress creating an animation project over 3 weeks. In week 1, the student created animations of a fox running, a lizard emerging from a log, and began planning additional shots. They were happy with establishing the visual style and movement of the fox shot. In week 2, they completed animations of an owl landing on a glove and a bird eating a berry, focusing on refining the drawings and smooth movement. In week 3, they began sketching an animation of penguins by the water while experimenting with moving the camera perspective. The reflections indicate the student is making steady progress establishing shots and refining their animation skills through trial and error.
This document discusses the planning for a client project focusing on a wildlife preservation in York. The client initially felt unsure about the project topic but decided to focus on wildlife as they wanted to practice drawing animals. They also wanted to create an animation using new software. Through research, the client found inspiration for animation styles and learned about the animals found in York wildlife preservations. The client's past animation experience will help them create a high quality piece. They will use a drawing tablet and animation software. Mind maps were created to explore concepts for the animation techniques, information to include, and how to make the animation interesting.
Will Anderson is creating an animated video to advertise zoos in York aimed at young adults aged 16-24. He has researched the target demographic in York and what appeals to young adults. He visited several wildlife conservation areas and zoos to take photos and footage of different animals. He found that larger zoos provided more variety, including larger predators. His research also looked at existing zoo advertisement videos and what techniques they used to appeal to audiences. He found techniques like using fast-paced music, drone shots, quick cuts between animals, and animation helped engage viewers. His animation will focus on showing animals in their habitats to appeal to people's interest in conservation while entertaining the young adult demographic.
The document summarizes the student's research for an animation project on wildlife conservation. It includes:
1) An analysis of existing zoo/conservation videos which provided inspiration for animation techniques and popular animal choices.
2) Research on the target audience in York including demographics, interest in volunteering, and gender ratios to make the video appealing.
3) An online survey distributed to relevant subreddits and friends to gather information on favorite animals and conservation interests.
4) Interviews conducted that reinforced survey results while allowing follow-up questions.
5) Research on animal enclosure types and production software to inform the animation process.
In under 3 sentences, this summary efficiently outlines the key
William Anderson is applying to university to study animation and screenwriting. In his GCSEs, he achieved good grades across a range of subjects to keep his options open, though none directly relate to his desired field. His current study involves using software like Adobe Photoshop, Audition, and Premiere to create animations and edit audio/video. He enjoys animation and wants to refine his skills to bring his own stories and characters to life. His goal is to direct his own animated series, so he is looking for a university program with a sandwich year to gain industry experience and connections.
William Anderson is applying to study animation and screenwriting at university. He has a background in creative subjects through his UAL diploma and wants to further develop his skills in animation, screenwriting, and audio production. University will allow him to refine his technical abilities, work collaboratively, and potentially gain industry experience through a sandwich placement year. His goal is to direct his own animated series in the future.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. Initial Reaction• I am very excited to begin my FMP as I have been creating my own original work over the course of the last few
years. This mainly consisted of character sheets, but as of last Christmas I began to incorporate short animations. I
am deeply passionate about completing this project to a high standard, as not only is it animation, an area of which
I am focusing in, but also based around my own work. Because of this, I have had plenty of experience drawing
these characters, putting deep thought into their designs regarding both the shapes used, colours and clothes-
wear.
• When hearing about the project, I immediately looked to existing examples of what I would like to create, an
opening for an animated TV show. This included shows from both Eastern and Western influence, as well as some
non-animated shows such as Game of thrones. Additionally, I looked online for music that would fit an opening, as
being able to sync up the visuals and audio plays an important role in creating an impactful opening.
• Thanks to the experience I have gained throughout the year, I feel confident that my written work for this project
will be sufficient enough as to not lower my grade. I will make sure to spend extra time on each area of my pro-
forma, creating an organised layout for my work beforehand to ensure that I don’t miss out any important details
whilst simultaneously allowing the pages to have a less cluttered aesthetic.
• Additionally, my time spent working on creating animations in my video game section of my course has allowed me
to gain experience in creating said animation. This, on top of the animations I had created in my own time, helped
me to learn different skills and techniques as well as to see what aspects of animating I particularly enjoy. Whilst I
will definitely make sure to incorporate different skills that I have learned from my video game project into this
one, the overall style of the two productions is completely different. As opposed to a side-scrolling platformer
game with retro-esque graphics, my FMP animation will resemble an opening for a TV show. This will feature more
detailed drawings as well as movements that involve three dimensions rather than 2D. I feel both excited and
intrigued in creating these more complex animations as I was to push my abilities to their limits and see where I
stand. I have been specifically influenced by 2D animated openings from both Western and Eastern shows.
However, openings to shows such as Game of Thrones have influenced me in terms of colour design.
3. Initial Reaction
• Furthermore, I will make sure that I have all the necessary equipment and
software that I will require to create my animation. This will include
setting up my drawing tablet on the college computers before I begin my
production there. However, I will also dedicate parts of my free time to
creating additional frames for my animation, allowing for an increase in
quality. This will leave less pressure on me to finish work at college and
will also allow me to spend more time on my written work, ensuring it is of
higher quality as previously mentioned.
• I am fully aware of who I can talk to at college if I have any issues in
creating my project. Because of this and everything mentioned above, I
am looking forward to creating my animation and feel secure in the feeling
that I can overcome whatever obstacles may present themselves.
4. Initial Reaction – What will I make?
• I am fully aware of what I want my project to be – a 2D animation created digitally via my drawing tablet
and a piece of animation software (Adobe Photoshop). My animation will be an opening to a show based
around a story of my own creation. As previously mentioned, I have create different products based
around said story, meaning I have plenty of experience in projecting the world and its characters.
• Whilst I have previously created some animations for this story, most of my experience lies in still
drawings. This means that I will need to spend extra time practicing even more different animations to
ensure my final piece is of good quality. However, because of my experience in drawing still images, I have
greatly improves my skills in line-work as well as colouring/shading. I can incorporate these into my
animations, even if I do need to drop the quality of the drawings a bit to allow for smoother animation.
• On top of my animation, I will create accompanying media to support the main product. This will include
box art, concept art and character sheets. The concept art will include both characters as well as settings,
building and objects.
• Expanding on the animations that I previously created in my free-time are the animations I made for my
previous college work. Although these were video-game based animations, they greatly helped me
improve on my animation skills as well as my knowledge of Adobe Photoshop. Thanks to this, I can focus
on creating quality animation instead of having to learn how Photoshop works. Furthermore, the fact that
the animations were based around games allowed me to experiment with differently shaped creatures
and thus a vast array of animations. In my previous project this included a floating pig head boss enemy
which attacked the player by slamming and swiping with its fists. This in conjunction with animating my
playable character, who was a human, allowed me to greatly improve my skills in animating completely
different movements.
• Because of everything mentioned above, I feel confident that I can create a quality piece of work as long
as I put the time and effort it, which I definitely plan to do.
7. Mind Map - Movements
I want my animation to involve more complex and interesting movements that those found
in my video game animation. The nature of my animation allows me to do this by utilising a
3D depth to my drawings. A part of creating interesting animations is including realistic
movements. I note this down in my mind map where I mention the movement of hair and
clothes with the person’s body. How these move with the person can show a lot about what
is going on in the scene, including which way a person is moving and with how much
momentum. Furthermore, how an article of clothing reacts to said movement will give an
immediate idea as to what material it is made of. For example, clothing made from silk will
show less resistance than clothing made from cloth.
I also wanted to make sure that I gave myself a variety of choices for potential animations
that I could create, such as with my rush attack animations. This will allow me to decide at a
later date which one I will choose to include, if not both. Which I decide to include will
change what transitions and overall movements I will use in the shot.
I made sure to try to include as many small details about the movements as possible. For
example, when talking about the gunshot, I made sure to mention the factors of recoil and
bullet spin. This will not only add more fluidity to my animations, but will also make them
more realistic.
9. Mind Map - Colours
• The colours included in this mindmap are ones that I plan to include in the
backgrounds. I plan to involve a night sky in my animation, so the black
and blue mentioned here will be used to create it. It is important that I
maintain consistency in these colours as to create a constant theme for
the sky’s look. White can also be used here to create stars and the moon if
desired. Brighter colours, such as the gold and red mentioned, will mainly
be found in the character designs. This will provide a contrast between the
fore and background. However, it is important that the colours that I use in
my character designs reflect their personalities. I have created a separate
area of the mind-map to talk about this in more depth.
11. Mind Map - Themes
By planning out what themes I intend to include in my animation
I can ensure that it remains consistent in its style. This will create
a connection between the different shots and sequences in the
animation. How I incorporate these themes in different parts will
change their meanings. For example, someone trapped by chains
shows that they are trapped by something, whilst somebody
breaking chains shows them finding freedom.
The consistent features that I plan to include all have a meaning
as mentioned in the mind map. These meanings will add more
depth to the animation, adding more authenticity to it.
13. Mind Map – Character Designs
• The main importance of a character’s design is to make them
distinguishable to the audience whilst also giving an instant
understanding as to their personalities and roles in the story. A
good way of showing off personalities is through colour and type of
clothing worn. For example, to show of a more confident
personality the character may wear tighter clothes with brighter
colour schemes. A character’s silhouette is also important as to
making them distinguishable. This will ensure that the audience
doesn’t get confused in how a character looks. The shapes used in a
design will make the character’s personality more easily
understandable. For example, a rounder character will typically be
friendlier.
• I made sure to include some aspects of my own artstyle in the mind
map to ensure that I maintain consistency in how I draw. This will
prevent different shots and sequences from feeling out of place.
15. Mind Map - Backgrounds
• I want my animation to include both backgrounds made up of
actual structures as well as backgrounds that focus on colour.
Which I decide to use depends on the shot. For example, I
plan to use more colour focused backgrounds when showing
off characters, as this will put the focus on them. As for my
detailed backgrounds, it is important that none of them feel
out of place whilst ensuring that backgrounds aren't repeated.
A way to do this is to use a consistent colour scheme for the
sky, as this will show that the events of the animation are
taking place at roughly the same time.
18. Process of animating
Step One:
Using a blue brush, create a skeleton sketch for each frame of this portion of
my animation. This will give me a rough outline of what I want the animation
to look like.
Step Two:
Draw the outline for each frame using a black brush, Initially sketch, then
proceed to go over said sketch with a thicker brush to create smoother and
more defined outlines.
Step Three:
Add the base colour to the drawings using a different layer below the outline
layer but above the blue sketch layer. This will prevents the colour from
covering the black outline.
Step Four:
Using a faded brush, add shading to the colour layer. Ensure that the shading is
based on a consistent light source. Additionally, add shine onto the drawing
where required e.g. eyes.
21. Mood Board- background Analysis
This blue is used consistently for
colouring the sky in order to keep it
consistent between shots
Mixed colours of different hues are
blended together to create vibrant
backgrounds for when characters
are shown off. These colours change
for each character, with smooth
transitions between them either
through gradual colour change or
from the character covering the
screen for a short duration allowing
for a quick change that doesn’t
appear to be abrupt.
Background images will include features of a metropolis. Whilst this will
mainly consist of buildings, there will also be natural constructs e.g.
mountains in certain shots. Brighter colours will be used in the city
settings to match the rest of the animation’s colour scheme.
Furthermore, the mix of modern and traditional buildings will allow me
to incorporate mixed aesthetics into my work.
22. Mood Board – Background Analysis
Throughout my background mood board a recurring theme is that the
colours found are very vivid. Furthermore, these colours are found on
the buildings, providing strong contrast with the darker backgrounds.
This is similar to the colour scheme I used for my videogame animation
project, meaning I already have experience creating animations in this
style. I feel that by incorporating this into my own work I can add more
meaning to my backgrounds by having them reflect certain ascepts of
my story whilst simultaneously being aesthetically appealing. One
thing I will have to make sure of is that the backgrounds do not take
attention away from the primary motif of each piece of animation.
The backgrounds that focus on buildings can work well due to their
distinct designs, which will give the audience an immediate
understanding of the setting of the animation. An issue that I have
noticed with these is that a lot of the buildings utilise a lot of vibrant
colours, which If I were to include myself may clash with the colours
used in the characters’ designs.
23. Mood Board - Creators
Creator of ‘Jojo’s Bizzare Adventure’, Hirohiki Araki ‘s
artwork has heavily changed over the 30+ years the
series has being occuring. His later artwork has
heavily influenced my own, leading to my use of
smaller eyes and more defined facial features as well
as cross-hatch shading.
Alex Hirsch is an animation series director who is most
famous for his work at Disney. Unlike most people in the
animation industry, he went straight into directing his
own series instead of working on another. This was due to
impressing the higher ups at Disney with his portfolio,
which included work towards his show that he had
created himself. This influenced me to to actually create
projects centered around my own stories as a way of
practicing and refining them whilst simultaneously getting
my own work out into the world.
24. Mood Board Analysis - Creators
• This mood board is limited in the number of images due to there only being a
couple of creators that I take inspiration from. I instead substituted putting in
pointless images by adding text discussing why I am inspired by these people. I
made sure to include some images of the actual creations themselves to give a
visual representation of what features inspire me. For example, as mentioned on
the previous slide, the later art-style of Hirohiki Araki’s work has inspired my own
art. Furthermore, by looking over his artwork from beginning to present time and
seeing how he has improved, I feel inspired to keep on working to further improve
my own work.
• Whilst it is definitely a good idea to take inspiration from creators, it is also
important that I ensure my own work has its own identity and had its own unique
features. Focusing too much on what these people have created has the potential
to lead to my work feeling unoriginal. To counteract this, I will make sure that my
character designs are all of my own creation and whilst they may involve features
inspired by other works, will be unique enough to stand out in their own right.
26. Mood Board Analysis – Art/Animation
Colour theory greatly
influences the designs of my
characters, as I can utilise
different colours to
complement each-other or
contrast depending on the
character’s relationship with
others. Furthermore, they
can be used to give an insight
into the character’s
personality alongside the
types of clothes they wear
Real life images are used as references for my artwork. This means that although my art is 2D and
digital, the drawings connect to real life objects and creatures. Furthermore, it allows me to mix
different styles together into my drawings (e.g. different patterns on different clothes)
My art-style has been heavily
influenced by the long-running
series ‘Jojo’s Bizzare
Adventure’, specifically the
more recent parts 7 & 8. This
influence includes character
proportions, eyes, colouring,
clothing and cross-hatch
shading style. I also looked at
the animated adaptation so
that I could study the different
movements created and audio
used.
Due to learning to draw
people by practicing
drawing models, my
characters’ looks and
poses are heavily
influenced by them.
27. Mood Board Analysis – Art/Animation
• To organise this mood board I seperated the different images into groups based on
whether they were model references, clothing references, hand drawn art/animation or
colour related. By doing this, I am able to quickly find any inspiration I need from the
page.
• Something I noticed about the images in the clothing section is that all the clothes have
very distinct features and patterns. These make the clothes appear more unique, an
aspect that I can incorporate into my character designs to make them stand out more.
On the topic of character design, the model images I have all have a common theme of
using interesting poses. I can also use this idea in my work to further make the
characters stand out.
• I noticed that the images in the hand drawn art section incorporate both the interesting
poses found in the models section as well as the interesting clothing designs. This gives
proof that these can work in animation, and furthermore can give me an idea of how to
transition the real life images into my own art style. Additionally, the images show the
clothing being positioned on the person realistically, e.g. moving with the character’s
momentum. Furthermore, little features such as folds and crinkles on the clothing can
be shown, something that I can use in my own animations to give the character designs
a more realistic feeling.
35. Mind Maps – Character Designs
Analysis
• These mind maps are useful for giving a rough outline of how I want
my characters to look. Even though these designs may change later,
they allow me to have a basic starting point for my animation, and
thus I am able to build the rest of my project around them. The
designs will have a big impact on what colours I can use in the
backgrounds of my animation.
• It is important that my designs are distinguishable, and so I made
sure to create designs made up of different colour schemes and
clothes types. These can also work to reflect the characters’
personalities, thus giving the viewer an immediate idea of the
characters.
• The mind maps look at a variety of different factors of character
design, although an improvement would be to go into more depth
as to why I decided on each factor of the designs. This would allow
me to expand on these ideas with more features or by changing
older features to better reflect the characters.
43. Mood Boards Analysis
• These mood boards work as good ways of visually representing what was
mentioned in my mind maps. Additionally, they allowed me to explore
more details of my characters. For example, I was able to display factors of
their personalities, such as the confidence show in the mood board of
character design B. This will allow me to refer back to these to incorporate
these aspects of the characters into animations that involve them. They
utilise both photos of existing images which can be used as influence for
my designs as well as my own artwork of some concepts of the designs.
This allows me to compare my own past work the real world examples of
what my updated designs could have.
• An improvement on these mood boards would be to simply get additional
images, as the more images I have the more examples I have to refer back
to when creation my project. Additionally, a wider variety of picture types
would give my inspiration a greater field of background, thus adding more
complexity to my designs’ influences.
44. Key Influences
The colour theory wheel has heavily influenced the designs of my characters, both in terms
of how the colours on one chracters complement eachother as well as the relationship
between the colours used for different characters. Furthermore, the meaning behind the
colours as also influened my art, as I purposely had them reflect the characters’
personaties. This will also be used for when I create the coloured background in my
character introductions, as these colours will need to reflect said characters whilst
providing clear contrast between it and the character’s colours.
45. Key Influences
• As previously mentioned, the artsyle of Hirohiki Araki has been a heavy
inspiration when developing my own art –style, and thus will have common
features with my own work e.g. cross-hatch shading. I have had previous
experience with animating whilst using this artstyle so I feel that I will be
able to create a good quality animation whilst maintaining it. Furthermore,
when creating posters, character sheets and other still images I will be able
to focus more on the quality of the art rather than the animation, meaning I
can add even more detail to the drawings.
• The use of adding folds, crinkles, marks and other details to the character’s
clothing has also influenced my art, which will allow me to give the
characters’ designs more realistic aspects. Additionally, the colour shading
used by Hirohiki Araki has helped me gain an idea of how to create
smoother transitions between darker and lighter colours, something which I
could do with pencil but always struggled to do with digital art until
recently. On top of shading, the use of beta (jet black) to create darker
areas is something that I have incorporated into my work, a feature which
again obtained by researching Araki’s artwork.
46. Key Influences
• The clothing styles that I have researched have
heavily influenced the clothing worn by my
characters. This includes the type of clothings,
the design on it, the colours and how the
material works in terms of having folds, crinkles,
etc.
• The main thing I need to keep in mind when
designing my character’s clothes is to not
directly copy an article of clothing, and instead
take inspiration from it.
• My clothing research also includes accessories
such as watches. These are smaller details that
can potentially be added to designs as a means
of further expressing a character’s personality.
47. Box-Art/Posters
• My box art and posters will be created digitally using my drawing tablet and Adobe
Photoshop. When creating these, I can use already existing posters as references
for posing my own characters. I can also create completely original templates for
my drawings.
• I will make sure to heavily research existing posters as the details on them can be
incorporated into my own work e.g. how the title is positioned.
• Similar to how I plan to create my animations, I will create my posters and box-art
in steps, beginning with a rough sketch of the piece’s design. Using my own
drawings for reference, I can add my characters to the image, using real posters
and box-art for inspiration.
49. Pros & ConsAnimation:
I feel confident that I will be able to create a good quality animation following the planning
and ideas that I have created. I have the necessary equipment to produce this and provided
I spend time outside of college working on it, which I fully intend to do. Additionally, as I
already have a good idea of what I want to create and the context behind it, I will be able to
focus my time on the actual production of the work. However, one potential downside is
that this will be my first project working on an animation of this style. This means that I will
have to rely on experiments to practice different techniques and check for any problems
that may arise.
Character Designs:
Through my experience in drawing these character designs I have been able to maintain
consistency in them. This will allow me to draw them in different perspectives whilst still
making the designs recognisable. The designs all have distinctive looks that reflect the
characters’ personalities and traits. A downside of these designs is that they have a lot of
detail, which means that they will take longer to animate. A way to counteract this issue is
to allocate extra time to animating them.
Poster/Box-Art:
I plan to work on these after my main animation is complete. This will leave me plenty of
time to assure my animation is of high a quality as possible. This could potentially results in
not having enough time to properly work on my still-art, but by producing a schedule I will
be able to plan out my time in a way that will allow me to finish everything properly. By
creating this still-art, I will be able to produce promotional art similar to that found in most
forms of visual media. This will improve the authenticity of my production.
Editor's Notes
Collection of images related to your product/inspirational/visually interesting
At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here.
Make the theme obvious – make it clear what you’re trying to get across
Use a combination of images sizes – or build around a larger central image
Incorporate text
Look beyond the internet – use books, your own photos, etc
Be a curator – create links between the content, the ‘thread’ will make it easier to understand
Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
Identify at least 3 key influences and discuss how and why they will influence your project.
Identify at least 3 key influences and discuss how and why they will influence your project.
Identify at least 3 key influences and discuss how and why they will influence your project.