The document provides context and initial ideas for Matthew Evans' final major project (FMP). His proposed idea is to create a fully 3D short horror story using Maya and After Effects. He discusses influences like Kane Pixels' "The Backrooms" video and wanting to expand his 3D skills. Evans outlines researching 3D assets and studying the horror genre to influence his project's style and tone. He analyzes mood boards to influence color palettes and shots. Overall, the document outlines Evans' inspiration and planning to create an immersive 3D horror story within the time frame using skills from his coursework.
This document provides context and initial ideas for Matthew Evans' final major project (FMP). It includes a 20-word description of his idea for a fully 3D short horror story using his own assets and textures. Matthew explains that he chose this project because he wants to develop 3D skills and feels confident he can complete it to a high quality within the time frame using After Effects and Maya. He hopes this project will help expand his 3D knowledge and lead to greater opportunities in visual effects. The document outlines influences on Matthew's idea, including a 3D abandoned house video, and potential research targets like 3D asset and character videos. It describes the tone as creating tension and fear for the character's wellbeing to engage the
Matthew Evans proposes creating a fully 3D short horror story for his final major project. He wants to use skills in 3D modeling software Maya and compositing software After Effects. Evans feels confident using these programs and completing the project on time. He hopes to study visual effects after college and wants to learn 3D modeling thoroughly. Evans has researched the visual effects industry and finds 3D modeling most appealing. He wants his project to have a psychological impact on viewers and create a lasting impression. Evans plans to set his story in an abandoned building to limit detailing needed. He will take inspiration from YouTube videos and focus on modeling, animation, and an effective sound design.
Kieran Beal is choosing to do a film project for their final rotation. They have enjoyed film projects more than print or video game projects in the past. They want to improve their time management and expand their use of equipment like boom mics and steady cams. Kieran created mind maps and mood boards to develop a rough idea for a film about a happiness-inducing drug. They analyzed mood boards focused on storytelling and aesthetics to influence the contrasts in their film and inspire a simple graphic poster design. Researching other works dealing with psychological themes will further develop the core idea.
- The document outlines Kieran Beal's initial plans for their final college project, which will involve creating either a film, video game, or print product.
- They have decided to create a short fiction film using equipment like a boom mic and steady cam to improve quality over their previous work.
- They created mind maps and mood boards to develop their film idea about a happiness-inducing drug and explore themes of perspective and authority.
- Time management and reflection on past work will be important to complete the project on schedule and improve upon previous efforts.
Kieran plans to create a short fiction film for their final project. They analyzed their skills and enjoyed film production the most. Kieran created mind maps, mood boards, and analyzed psychological themes to develop ideas for a film exploring the contrast between subjective and manipulated perspectives of the world.
Jack Henderson is planning his next project and his initial reaction is that he is comfortable with the time given to produce it. He is drawn to creating a short film in the genres of thriller, horror, or documentary using Adobe programs like Premiere Pro, Photoshop, and After Effects. He believes making a short film will allow him to be creative and produce a professional project that he will be proud of.
Kieran Beal has chosen to create a short film for their final project. They feel most skilled in film production after enjoying success with their previous short film project. While they have no formal film training, they have studied film theory and are passionate about the film industry. Kieran recognizes they need to improve their time management, as planning ideas takes too long. They intend to utilize more advanced equipment like boom mics and steady cams to improve production quality. A Gantt chart will help manage time spent on each project element. Reflecting on past work and sticking to practical digital effects rather than green screens can further strengthen the new film. The mood board contrasts bright and dark imagery to represent seeing the world as
Jack Henderson outlines his initial plans and reactions to a new film project, indicating that he will create a short film in the thriller, horror, or documentary genre based on his strengths and enjoyment of filmmaking; he plans to improve his time management through scheduling and improve on his past work; and he will use Adobe software on his laptop to centralize his work.
This document provides context and initial ideas for Matthew Evans' final major project (FMP). It includes a 20-word description of his idea for a fully 3D short horror story using his own assets and textures. Matthew explains that he chose this project because he wants to develop 3D skills and feels confident he can complete it to a high quality within the time frame using After Effects and Maya. He hopes this project will help expand his 3D knowledge and lead to greater opportunities in visual effects. The document outlines influences on Matthew's idea, including a 3D abandoned house video, and potential research targets like 3D asset and character videos. It describes the tone as creating tension and fear for the character's wellbeing to engage the
Matthew Evans proposes creating a fully 3D short horror story for his final major project. He wants to use skills in 3D modeling software Maya and compositing software After Effects. Evans feels confident using these programs and completing the project on time. He hopes to study visual effects after college and wants to learn 3D modeling thoroughly. Evans has researched the visual effects industry and finds 3D modeling most appealing. He wants his project to have a psychological impact on viewers and create a lasting impression. Evans plans to set his story in an abandoned building to limit detailing needed. He will take inspiration from YouTube videos and focus on modeling, animation, and an effective sound design.
Kieran Beal is choosing to do a film project for their final rotation. They have enjoyed film projects more than print or video game projects in the past. They want to improve their time management and expand their use of equipment like boom mics and steady cams. Kieran created mind maps and mood boards to develop a rough idea for a film about a happiness-inducing drug. They analyzed mood boards focused on storytelling and aesthetics to influence the contrasts in their film and inspire a simple graphic poster design. Researching other works dealing with psychological themes will further develop the core idea.
- The document outlines Kieran Beal's initial plans for their final college project, which will involve creating either a film, video game, or print product.
- They have decided to create a short fiction film using equipment like a boom mic and steady cam to improve quality over their previous work.
- They created mind maps and mood boards to develop their film idea about a happiness-inducing drug and explore themes of perspective and authority.
- Time management and reflection on past work will be important to complete the project on schedule and improve upon previous efforts.
Kieran plans to create a short fiction film for their final project. They analyzed their skills and enjoyed film production the most. Kieran created mind maps, mood boards, and analyzed psychological themes to develop ideas for a film exploring the contrast between subjective and manipulated perspectives of the world.
Jack Henderson is planning his next project and his initial reaction is that he is comfortable with the time given to produce it. He is drawn to creating a short film in the genres of thriller, horror, or documentary using Adobe programs like Premiere Pro, Photoshop, and After Effects. He believes making a short film will allow him to be creative and produce a professional project that he will be proud of.
Kieran Beal has chosen to create a short film for their final project. They feel most skilled in film production after enjoying success with their previous short film project. While they have no formal film training, they have studied film theory and are passionate about the film industry. Kieran recognizes they need to improve their time management, as planning ideas takes too long. They intend to utilize more advanced equipment like boom mics and steady cams to improve production quality. A Gantt chart will help manage time spent on each project element. Reflecting on past work and sticking to practical digital effects rather than green screens can further strengthen the new film. The mood board contrasts bright and dark imagery to represent seeing the world as
Jack Henderson outlines his initial plans and reactions to a new film project, indicating that he will create a short film in the thriller, horror, or documentary genre based on his strengths and enjoyment of filmmaking; he plans to improve his time management through scheduling and improve on his past work; and he will use Adobe software on his laptop to centralize his work.
1. The document is a proposal for a short fantasy film project by a student named Harry Allinson.
2. The proposed film will follow a man on the run who discovers a mystical plant that transports him back in time, allowing him to change past events and clear his name of false charges.
3. The student plans to evaluate the project through ongoing journaling of the production process, a final evaluation presentation, and consideration of limitations from COVID-19 restrictions. The goal is to improve filmmaking skills around shooting techniques.
Hannah is proposing a short film project where two characters travel back in time. She wants to gain practical experience making films to help her future career goals. The project will allow her to strengthen skills like camera work, editing, and using effects software. Her strengths are experience with Premiere Pro and planning. Her main challenge will be creating the time travel effect. Potential research includes watching films/tutorials, testing transitions, and gathering audience feedback.
The document outlines the initial ideas and context for a student's film and media production project. They propose creating a short film involving time travel. They want to strengthen their editing and visual effects skills. Their goals are to create an exciting and mysterious film to engage audiences. They will employ a fast-paced editing style. Research plans include practicing camera and editing skills, watching inspirational films, and conducting audience research.
This proposal outlines a video game project called "Escape the Fantasy" aimed at children ages 5-9. The game follows a prince rescuing a princess from a villain by collecting diamonds from her necklace to save her. The student plans to create animations, a demo level, cut scenes, and advertisements for the game using software like Photoshop and Pixel Art. Research will include examining similar films and advertisements. Production techniques may include using a green screen and recording sound effects. Evaluation will focus on how well the advertisements and game appeal to and are understandable for the target audience.
The project aimed to create a Star Wars fanzine with 3D elements. While the 3D scene turned out well, time constraints prevented completion of the fanzine aspect. Key learnings included new 3D modeling, animation, and simulation techniques. Ship animations and time management could be improved for future projects. Overall feedback was positive about the progress made in 3D skills.
Millie Smith proposes a horror film trailer and poster project titled "Nemesis." She has gained video and photo editing skills from previous projects and research on the horror genre that will help her complete this project. Smith will record footage in the style of Paranormal Activity to create psychological horror and mystery. She will evaluate her work daily and reflect on strengths and areas for improvement. Research on film techniques and genre conventions will inform the development of her trailer and poster.
The document provides initial context and planning for a student's film major project (FMP). The student wants to create a short film scene where two people travel back in time and need to find a way back home. They are interested in filmmaking as a future career and see this project as an opportunity to practice skills like editing, visual effects, and camera techniques. Their influences include the transitions in Stranger Things. They plan to have a sci-fi/adventure tone with fast editing. Research activities will include watching films for inspiration, tutorials to learn Premiere Pro skills, and researching different editing techniques. The student's strengths are their editing skills in Premiere Pro and planning abilities, while effectively experimenting with time
This proposal outlines a student's final major project which will consist of three parts: company logos, a poster, and a DVD cover. The logos will be for three different production companies related to the genre of the short film (horror/thriller). The logos will open the film and also appear on the poster and DVD cover to link the pieces together. Throughout the year, the student has gained skills in areas like Photoshop, research, time management, and teamwork from previous projects. These acquired skills will help them create high quality deliverables for the final major project.
This proposal outlines a short film called "Get Home" about a man experiencing an intense trip. The main character will go for a walk but receive a cryptic text telling him he's running out of time. He will sprint home in a panic only to find his food burned. Sound effects and editing techniques like speeding up clips will be needed. The audience is teenagers and older who like intense, fast-paced content. Past projects using software like Premiere Pro have prepared the creator for editing techniques. Evaluation will involve documenting the process through screenshots and reflections.
This proposal outlines a short film project about the concept of time titled "Tempus". The target audience is 16-25 year olds of both genders. Specialist techniques needed include sound editing and camera positioning. The schedule outlines pre-production, filming, editing, and evaluation over 5 weeks. Research sources include audience surveys, films, and online videos to help develop the project concept and techniques.
1) The document reflects on media products created over the year, including a short film, website, and postcard. Conventions of genres and media were researched and followed.
2) Elements like colors and fonts were used consistently across products to create a unified "brand". The products engage audiences through their adherence to conventions and ability to grab attention.
3) Various software, hardware, and online tools were integrated to complete the projects, including Photoshop, WIX, YouTube, and more. Without combining technologies, the assignments could not have been finished.
This proposal outlines a short film called "Get Home" about a man experiencing an intense trip. The main character will go for a walk but receive a cryptic text telling him he's running out of time. He will sprint home in a panic only to find his food burned as his mother reveals the text was just reminding him to hurry home. The film will use fast shots and unbalanced scenery to convey intensity. Post-production will involve adding sound effects to mask road noise and adjusting clip speeds. The creator plans to evaluate their work using provided templates to reflect on production steps and documentation screenshots. Filming and post-production are scheduled over 4 weeks with pre and post-production in the first and last weeks.
Leah Ellis has conducted research and experiments to inform her villain-focused short film project. She surveyed her target audience of 16-24 year olds and found that 100% enjoyed plot twists. Her research also suggested dark lighting, low angles, and masks best portray villains. Ellis experimented with camera techniques like panning and zooming using a DSLR and Premiere Pro. She plans to create her own audio using BeepBox due to budget constraints and will focus on accessible locations, equipment, and personnel.
The document proposes an adventure thriller project including a film, accompanying video game, and advertisements. The project aims to appeal to young adult males interested in paranormal themes and escapism. Production will involve skills learned in Photoshop and Premiere Pro to create pixel art assets, cutscenes, and advertisements. Sound effects and green screen techniques will also be used. Work will be evaluated through ongoing logs and a final self-reflection.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
The document outlines a student's initial plans for creating a short film project. They feel film is their strongest genre based on past work. They plan to create a 5-minute short film and have 8 weeks to complete it. They believe their strengths are pre-production and research, while evaluations are a weakness. They will need camera equipment, editing software, and internet resources. Creating a schedule using a calendar or Gantt chart will help them stay on track. Reflecting on their work is important to improve. A mood board was created with dark colors and mirror images to inspire a creepy theme about an evil twin trapped in a mirror.
This proposal outlines a short film project titled "Tempus" aimed at audiences aged 16-25 of both genders. It will tell the story of one or more characters' lives to convey the concept of time in an artistic style. Research will include studying films with similar concepts like "Boyhood". Sound design will be important to create emotion. The filmmaker needs to improve audio capture and camera positioning. Evaluation will include weekly reflections and a final self-analysis to improve skills. A 5-week schedule is outlined with tasks like audience research, pre-production planning, filming, editing, and screening.
The document outlines a proposal for a psychological horror film trailer and poster project. It discusses the target audience as 14+ and not aimed at any specific gender. Research plans include analyzing existing horror trailers and films. Production will involve experimenting with lighting, shots, and editing effects. Pre-production includes storyboards and scripts. The poster will incorporate images from the trailer. Evaluation will assess successes and opportunities for improvement. A schedule outlines the plan across 10 weeks, including research, production, and evaluation phases.
The document discusses the student's research process for a horror film project targeting 16-24 year olds. The student researched the popularity of the horror genre with this age group as well as the best platform (YouTube) to reach the target audience. Research on existing horror films and gender preferences informed decisions about the student's film style and content. The student felt the research provided useful evidence and insights but could have been improved by researching more existing products and practical testing of ideas.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a project.
For research, Google was used to search for information, YouTube to watch films and identify conventions, and SurveyMonkey to create questionnaires. These helped gather information from multiple sources and perspectives to inform planning.
Planning involved practicing with video cameras, voice recorders, GarageBand, and Final Cut Pro to learn the technologies before construction. Understanding the video cameras' capabilities most impacted planning.
Construction used Photoshop for the poster and review page, Final Cut Pro for editing, Canon and Pentax cameras for filming, and Celtx for scriptwriting. Photoshop and camera skills
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
1. The document is a proposal for a short fantasy film project by a student named Harry Allinson.
2. The proposed film will follow a man on the run who discovers a mystical plant that transports him back in time, allowing him to change past events and clear his name of false charges.
3. The student plans to evaluate the project through ongoing journaling of the production process, a final evaluation presentation, and consideration of limitations from COVID-19 restrictions. The goal is to improve filmmaking skills around shooting techniques.
Hannah is proposing a short film project where two characters travel back in time. She wants to gain practical experience making films to help her future career goals. The project will allow her to strengthen skills like camera work, editing, and using effects software. Her strengths are experience with Premiere Pro and planning. Her main challenge will be creating the time travel effect. Potential research includes watching films/tutorials, testing transitions, and gathering audience feedback.
The document outlines the initial ideas and context for a student's film and media production project. They propose creating a short film involving time travel. They want to strengthen their editing and visual effects skills. Their goals are to create an exciting and mysterious film to engage audiences. They will employ a fast-paced editing style. Research plans include practicing camera and editing skills, watching inspirational films, and conducting audience research.
This proposal outlines a video game project called "Escape the Fantasy" aimed at children ages 5-9. The game follows a prince rescuing a princess from a villain by collecting diamonds from her necklace to save her. The student plans to create animations, a demo level, cut scenes, and advertisements for the game using software like Photoshop and Pixel Art. Research will include examining similar films and advertisements. Production techniques may include using a green screen and recording sound effects. Evaluation will focus on how well the advertisements and game appeal to and are understandable for the target audience.
The project aimed to create a Star Wars fanzine with 3D elements. While the 3D scene turned out well, time constraints prevented completion of the fanzine aspect. Key learnings included new 3D modeling, animation, and simulation techniques. Ship animations and time management could be improved for future projects. Overall feedback was positive about the progress made in 3D skills.
Millie Smith proposes a horror film trailer and poster project titled "Nemesis." She has gained video and photo editing skills from previous projects and research on the horror genre that will help her complete this project. Smith will record footage in the style of Paranormal Activity to create psychological horror and mystery. She will evaluate her work daily and reflect on strengths and areas for improvement. Research on film techniques and genre conventions will inform the development of her trailer and poster.
The document provides initial context and planning for a student's film major project (FMP). The student wants to create a short film scene where two people travel back in time and need to find a way back home. They are interested in filmmaking as a future career and see this project as an opportunity to practice skills like editing, visual effects, and camera techniques. Their influences include the transitions in Stranger Things. They plan to have a sci-fi/adventure tone with fast editing. Research activities will include watching films for inspiration, tutorials to learn Premiere Pro skills, and researching different editing techniques. The student's strengths are their editing skills in Premiere Pro and planning abilities, while effectively experimenting with time
This proposal outlines a student's final major project which will consist of three parts: company logos, a poster, and a DVD cover. The logos will be for three different production companies related to the genre of the short film (horror/thriller). The logos will open the film and also appear on the poster and DVD cover to link the pieces together. Throughout the year, the student has gained skills in areas like Photoshop, research, time management, and teamwork from previous projects. These acquired skills will help them create high quality deliverables for the final major project.
This proposal outlines a short film called "Get Home" about a man experiencing an intense trip. The main character will go for a walk but receive a cryptic text telling him he's running out of time. He will sprint home in a panic only to find his food burned. Sound effects and editing techniques like speeding up clips will be needed. The audience is teenagers and older who like intense, fast-paced content. Past projects using software like Premiere Pro have prepared the creator for editing techniques. Evaluation will involve documenting the process through screenshots and reflections.
This proposal outlines a short film project about the concept of time titled "Tempus". The target audience is 16-25 year olds of both genders. Specialist techniques needed include sound editing and camera positioning. The schedule outlines pre-production, filming, editing, and evaluation over 5 weeks. Research sources include audience surveys, films, and online videos to help develop the project concept and techniques.
1) The document reflects on media products created over the year, including a short film, website, and postcard. Conventions of genres and media were researched and followed.
2) Elements like colors and fonts were used consistently across products to create a unified "brand". The products engage audiences through their adherence to conventions and ability to grab attention.
3) Various software, hardware, and online tools were integrated to complete the projects, including Photoshop, WIX, YouTube, and more. Without combining technologies, the assignments could not have been finished.
This proposal outlines a short film called "Get Home" about a man experiencing an intense trip. The main character will go for a walk but receive a cryptic text telling him he's running out of time. He will sprint home in a panic only to find his food burned as his mother reveals the text was just reminding him to hurry home. The film will use fast shots and unbalanced scenery to convey intensity. Post-production will involve adding sound effects to mask road noise and adjusting clip speeds. The creator plans to evaluate their work using provided templates to reflect on production steps and documentation screenshots. Filming and post-production are scheduled over 4 weeks with pre and post-production in the first and last weeks.
Leah Ellis has conducted research and experiments to inform her villain-focused short film project. She surveyed her target audience of 16-24 year olds and found that 100% enjoyed plot twists. Her research also suggested dark lighting, low angles, and masks best portray villains. Ellis experimented with camera techniques like panning and zooming using a DSLR and Premiere Pro. She plans to create her own audio using BeepBox due to budget constraints and will focus on accessible locations, equipment, and personnel.
The document proposes an adventure thriller project including a film, accompanying video game, and advertisements. The project aims to appeal to young adult males interested in paranormal themes and escapism. Production will involve skills learned in Photoshop and Premiere Pro to create pixel art assets, cutscenes, and advertisements. Sound effects and green screen techniques will also be used. Work will be evaluated through ongoing logs and a final self-reflection.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
The document outlines a student's initial plans for creating a short film project. They feel film is their strongest genre based on past work. They plan to create a 5-minute short film and have 8 weeks to complete it. They believe their strengths are pre-production and research, while evaluations are a weakness. They will need camera equipment, editing software, and internet resources. Creating a schedule using a calendar or Gantt chart will help them stay on track. Reflecting on their work is important to improve. A mood board was created with dark colors and mirror images to inspire a creepy theme about an evil twin trapped in a mirror.
This proposal outlines a short film project titled "Tempus" aimed at audiences aged 16-25 of both genders. It will tell the story of one or more characters' lives to convey the concept of time in an artistic style. Research will include studying films with similar concepts like "Boyhood". Sound design will be important to create emotion. The filmmaker needs to improve audio capture and camera positioning. Evaluation will include weekly reflections and a final self-analysis to improve skills. A 5-week schedule is outlined with tasks like audience research, pre-production planning, filming, editing, and screening.
The document outlines a proposal for a psychological horror film trailer and poster project. It discusses the target audience as 14+ and not aimed at any specific gender. Research plans include analyzing existing horror trailers and films. Production will involve experimenting with lighting, shots, and editing effects. Pre-production includes storyboards and scripts. The poster will incorporate images from the trailer. Evaluation will assess successes and opportunities for improvement. A schedule outlines the plan across 10 weeks, including research, production, and evaluation phases.
The document discusses the student's research process for a horror film project targeting 16-24 year olds. The student researched the popularity of the horror genre with this age group as well as the best platform (YouTube) to reach the target audience. Research on existing horror films and gender preferences informed decisions about the student's film style and content. The student felt the research provided useful evidence and insights but could have been improved by researching more existing products and practical testing of ideas.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a project.
For research, Google was used to search for information, YouTube to watch films and identify conventions, and SurveyMonkey to create questionnaires. These helped gather information from multiple sources and perspectives to inform planning.
Planning involved practicing with video cameras, voice recorders, GarageBand, and Final Cut Pro to learn the technologies before construction. Understanding the video cameras' capabilities most impacted planning.
Construction used Photoshop for the poster and review page, Final Cut Pro for editing, Canon and Pentax cameras for filming, and Celtx for scriptwriting. Photoshop and camera skills
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
The document outlines Matthew Evans' plans for a project creating a fanzine about resistance on the planet Naboo in the Star Wars universe. It discusses research conducted on fanzine formats and styles as well as the planet of Naboo. Potential approaches include creating an animation or 3D scene to include in the fanzine to visualize what Naboo may have looked like during the Empire's reign.
The document provides an overview of the Auteur Theory chosen by Matthew Evans for his personal study project research. It includes definitions and examples of the theory. The Auteur Theory suggests that directors can be considered the "authors" of the films they direct, as their personal creative vision and style leaves a distinct mark across multiple projects. Quotes from directors like Francois Truffaut and Alan Parker are included that both support and refute aspects of the theory.
The document provides an evaluation form for a York tour project. It includes sections for an evaluation overview, project overview, research undertaken, developing ideas, project outcome, and personal response. The student chose a cinema theme for their tour focusing on areas of York used in films. Research included locations scouted and used in productions. The student planned to create an interactive app but only completed a video due to time constraints. While disappointed in the final outcome, the student felt it was a technically challenging project that helped them learn new 3D software skills.
The document provides guidance for planning a York tour project, including sections on idea generation, research, potential approaches, techniques, and conventions. It discusses researching the target audience of younger people in York and developing ideas for advertising the tour, such as a short trailer video and interactive map app. The document outlines using 3D scans to create an animated map highlighting the tour path and editing footage in After Effects, with the goal of creating an advertisement that appeals to younger audiences.
The document discusses research conducted for a fanzine and animation project focused on Star Wars. It examines different fanzine layouts, color schemes, and formatting techniques. It also explores how to recreate aspects of the planet Naboo and Star Wars blaster animations in Blender, noting techniques for the environment, buildings, foliage, water, lighting, and simulating blaster bolts and lightsabers. The research uncovered various presentation styles and technical methods that could be applied to the fanzine and animation productions.
This document summarizes the experiences at three different open days and events:
1. Teesside University open day provided information on course requirements and portfolio expectations from speaking to an animation tutor. The on-campus housing was dated. Student finance information was also provided.
2. The Escape Studios open day facilities were highly advanced with powerful computers, cameras, and a motion capture demonstration. Course contents incorporated real-world experience. Tutors were still active in the industry.
3. At the Aesthetica Film Festival, animation shorts displayed unique styles. Different genres were watched but animation and a few dramas/comedies grabbed attention. It provided inspiration for future projects.
Matthew Evans is applying to university to study visual effects (VFX) and pursue his passion. He discovered his interest in VFX through creating basic effects as a hobby in video game edits. This led him to leave sixth form and enroll in a creative media course to develop his creative skills. He believes university is the ideal place to gain crucial industry skills from tutors with experience. His goal is to become a VFX artist at a top company like ILM or Weta Digital.
This research summary discusses techniques the documenter learned about creating fanzines and recreating elements from Star Wars. Regarding fanzines, the documenter discovered different formatting and presentation styles, including using mainly imagery or a page spread with imagery on one page and text explaining it on the other. They also learned about using consistent color schemes. Regarding Star Wars, the documenter researched planet Naboo's unique architecture, lighting, and foliage to recreate it in Blender, and ways to animate blaster bolts and address potential bloom issues with lightsabers. The research covered different topics but provided guidance on styles and techniques for the documenter's fanzine and 3D projects.
This evaluation summarizes a student's film tourism project for York, England. The student created a 3D replica of York in Blender to showcase a cinema-themed tour. Render times were a challenge due to volumetric clouds. While the technical quality was good, the student was ultimately dissatisfied with the final video's ability to engage the target audience and address the client brief. The student learned from time management and planning issues but saw the project as a valuable learning experience in new 3D and animation skills.
Matthew Evans created a 3D scan of York using RenderDoc to import information from Google Maps into Blender. He spent the first two weeks cleaning up the scan by cropping areas and deleting unwanted vertices. He animated the camera to fly around the city and highlight the first tour location. In week 3, Matthew created animated guide objects to reveal the tour path and continued camera animation. In the final week, he added lighting and textures and developed the camera animation further.
Matthew Evans proposes an interactive cinematic tour of York for 18-24 year olds. The tour will highlight York's film locations and cinemas using videos, a 3D map created from Google Maps scans, and a mobile app. Evans will gather feedback from peers and evaluate the project ongoing and at completion to ensure high quality.
The document provides research on the target audience for a new tour guide being developed in York, England. Key points include:
- The research shows there is a market for tours in York as many visitors return regularly, indicating they enjoy the city.
- Over half of York's visitors stay overnight, showing potential for multiple tours per visit.
- The target age group of 18-24 currently makes up one of the lowest percentages of York visitors, requiring tailored marketing.
- Cinema interests a large percentage of potential audiences, suggesting a film-themed tour could appeal to younger visitors.
- Mainstream films shot in York should be featured to attract broader audiences that discuss the tour with others.
The document provides guidance for planning a practical project, including stages, types of planning, and documents to assemble. It notes this is not exhaustive and the template will need to be amended depending on the specific project. The document recommends adding more pages and visuals as needed and will be updated during pre-production.
This document discusses a client project for creating a film tour of York, England for 18-24 year olds. The creator chose this idea because of their extensive knowledge of York's filming locations and tourism industry from living there their whole life. They developed two potential ideas - a 3D animated tour map and an interactive app concept. In the end, they decided to create a trailer advertising the tour and showing the interactive app concept to appeal more to younger audiences. A 4 week production schedule is outlined to develop the 3D tour map animation, edit the trailer, and create a video demonstrating the interactive app concept.
Personal Study Essay Research Document Pro Forma.pptxMatthewEvans7662
The document provides instructions for a personal study project on creative media production. It outlines requirements to produce a research document with collected quotes and summarized information from various sources on the chosen topic. The research document must include an alphabetized bibliography. Deadlines are provided for choosing a focus topic, researching theories and examples, analyzing specific works, and uploading the final project. The chosen topic section discusses researching the treatment of visual effects artists in the film industry, with details and quotes provided from several sources on working conditions at Marvel Studios. Micro analyses of specific Marvel films are also included to highlight issues seen in the visual effects work.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
2. Pre-proposal
• Tell me in no more than 20 words, what is your FMP idea?
Fully 3D short horror story with my own assets and textures.
• Why have you decided to make it?
I feel it uses skills I’m keen to develop as well as being something I feel I could complete to a high quality within the
time frame. I've been using After Effects heavily for more than a year and feel I know the software extremely well and
I’m confident in being able to use it to a high standard to complete the purpose I want to use it for within my project
which will be compiling the footage from 3D renders as well as post effects. Then the other program I want to use for
the main part of this project is Maya. I’ve used it very briefly in my spare time to try learn the fundamentals of the
software, but I wish to use this program as it is the industry standard software for 3D, and I want to learn it thoroughly
as I want to do this for a career after education. I also like the idea of creating a fully 3D short horror film as it’s
something that interests me, and I believe because of this, I will put more effort into it than something that I don’t
enjoy, and it will hopefully get a better result and final product because of this.
• What about your project makes it important to you?
After college, I hope to go to a university to study Visual Effects and 3D is something within the visual effects industry
I’d like to learn about. As I don’t have too much experience within 3D software, I want to take this opportunity to
expand my knowledge of 3D and to better my skills. Hopefully this will lead to greater opportunities regarding visual
effects in the future. I’ve been keen about working within visual effects for a little while now and have been researching
all the different roles within the industry. 3D is the role I have researched the most as it’s the most appealing role to me
due to the freedom it grants you. I’ve always loved watching movies so, possibly being a part of the industry that
produces movies is really exciting to me. Because I loves movies so much, creating a short story felt appropriate to me
for this time frame as it is like a film but achievable within the 9 weeks we have for this project.
3. Pre-proposal
• Outline some of the initial influences on your idea/work and some potential
research targets (remember, research isn’t just a paper based activity).
I recently saw a video of a completely 3D environment of an abandoned house. I took this idea and thought of
an easy way to do something similar due to my time frame, I came up with focusing on the majority of the story
being indoors to limit the amount of detail needed. This way, I could do a short sequence outside with a lot of
sound effects if I have enough time to add them in during post-production, but then have the majority of the
short story within the building, which turns out to have some sort of maze-like format and a paranormal entity
which chases the character throughout the house. I’ve also been looking at a lot of videos of 3D assets and
characters created in Maya on YouTube. This also influenced my ideas as I could create any character I wanted
to create to fit any purpose I needed the character for. The piece that I will take inspiration mostly from for this
project is called “The Backrooms (Found Footage)” by Kane Pixels on YouTube. This piece inspires me for this
project as its something I could replicate in my own way within the given time frame. I think its really smart
how Kane used a VHS camera filter to save himself time as by using this filter, he didn’t need to add as much
detail to his scene.
• What effect do you want to have on your audience when they see your project?
I aim for my project to have a psychological impact on the viewer as I hope parts of the short story scare the
audience as a horror story should. I hope that I can create a story that is both interesting to keep the viewer
watching and keep them eager to see how the story unravels but to also create a long-lasting impression on the
viewer to keep them thinking about the story.
4. Pre-proposal
• Describe the tone/mood/style of your project [which production
techniques/characteristics are you employing?]
Throughout the story I want to create a tension and slight fear for the wellbeing of the main character to keep
the viewer on the edge of their seat and fully engaged with the story. My story will make use of typical
techniques of the horror genre to create this tension and sound will therefor play a big part in how successful
the video will be at creating the tension needed. I hope to be able to do sound design during the time of 3D
renders so that I can put an adequate amount of time into creating an effective, scary sound design for my
video. I’ll be working fully within 3D software meaning that everything used within the project will be
modelled, shaded, textured, and sculpted by myself. Nothing in my final project will be real.
• Why have you decided to make your project in this style?
It is something that I want to get into seriously for a potential career path after education, so it feels right to
put a large amount of time and effort into creating something worthwhile that I can put onto my portfolio. I
also feel that it will be achievable within the time frame and that I hopefully haven't set myself up for too much
work and I believe it can also leave a lasting impression on anyone who watches it. It’s also something I feel I
will enjoy making. I think this is very important, because if you don't enjoy making your product, the results will
reflect this. So, I hope by choosing something for this final major project, that I will enjoy making, will help me
to create a better final product.
5. Initial Reaction
• I knew from very early on that I wanted to create something fully 3D. Doing camera work or photography
didn’t really interest me in previous projects and I had been trying to learn as much of Maya as I could in
my spare time. I’ve been learning about Maya as I had done research into the visual effects industry as
that is where I would like to end up in my career after education, so I knew that Maya was the industry
standard software for visual effects. Thankfully, being at college grants me free access to the software so I
have been learning as much as I can of the fundamentals of Maya for over a month. Knowing that I had
been spending a good amount of time learning about Maya, I knew I wanted to use it for my final project.
• My initial idea for the project was to create a short horror story within an old abandoned office space. I
have recently watched a video of a similar project and took inspiration as it fits the purpose of this project
really well. Given the amount of time that I will have, setting it in a generic office building will be a huge
time saver as a lot of the walls and infrastructure of the building will not require too much texturing as
they will just be covered in a singular colour of paint. I hope by choosing something simpler like this, I will
be able to create the same effect but cut down on production and render times by slimming down on
texturing. This way I will have more time to spend on sound design to create an effective, complementary
sound design for my project to really bring it to life.
• Prior to joining college, I had spent over a year or so using After Effects, I knew that I could also use this
software for my final project, and I can use it to compile all the footage of the 3D renders as well as adding
in effects in post-production. So, I initially knew pretty much straight away what I wanted to do or sure for
this final project as I had understanding of the 2 pieces o software I wanted to use and how to use them
together to create my final piece.
17. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• I think that all the images I have collected represent and convey the horror genre pretty well, they all make
use of dark colours, often with greenery to represent the abandonment, to further convey horror. All the
images are taken on ground level to create a very grounded feel to make the viewer feel as though they're
in the moment, experiencing the image before them. All the images are well composited and clearly focus
the viewers' attention on where the main focal point, this beings to make the viewer feel more and more
like they're apart of the world they're viewing and can therefor make the reader susceptible to jump
scares and other horror techniques to create a long-lasting impression on the viewer.
How will your mood board influence your final product?
• I’d like to use the colour schemes used in the images I have collected. The dark/unsaturated images help to
convey the general horror feeling to the viewer but then the use of the bright/saturated green colours
alongside the dark/unsaturated colours helps to show the viewer a sense of abandonment within the
environment the story takes place in, as it shows how plant life has thrived in the abandoned setting,
overpowering the man-made buildings there. I also want to try replicate the shots taken and camera
angles I have collected in my images to further help convey a grounded feeling horror story to make the
viewer feel as if they're there in the moment, experiencing the terror that the character the story follows
is feeling in every moment.
19. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• A lot of the images I have collected carry a very mystical/fantasy mood to them, I think this is due to the
fact that they're not real therefore unseen to viewers before. A lot of the images also make use of a lot of
green and grounded camera angles like the mood board I compiled previously, this is to place the viewer in
the moment and in the story, and the green is used to represent abandonment and overgrown nature
which is a generic horror trait.
How will your mood board influence your final product?
• The images that I have collected for this mood board will influence my final product massively. They have
shown me what's possible inside of 3D software. I hope to use many of the aspects used in these images
to influence and enhance my work to elevate it to the next level. I want to try and use 3D software to
create a mystical/fantasy mood similar to that of the images I have collected. I hope to do this by creating
an environment unlike anything the viewer has ever seen before, creating the fantasy feel. Although this
may not come to be as it could be extremely time consuming and may cause me to take on too much work
for the time frame that I have, it is what I would ideally like to do for this final project.
21. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• For this mood board, I focused mainly on the colour palettes used in horror. From my research whilst
gathering these images, I noticed that almost all of the horror stylised images use a very dark colour
palette complemented by blues. Almost all of the images I have collected use this colour palette to
symbolise and represent the cold feel that the horror environment should embody. I also noticed that a lot
of the images that I collected have fog to add to the mood of the scene, this fog often carries this blue tint
I previously mentioned, creating the cold feeling.
How will your mood board influence your final product?
• The images that I collected for this mood board will heavily influence my creative decisions for this final
major project. I hope that I can bring these colour palettes that I have researched and develop them into
my own unique style and incorporate it into my final product. I hope that I will be able to incorporate the
cold, dark colour palettes that horror films use to create the right atmosphere for my final product.
22. Inspiration
• Kane Pixels
• I recently came across a relatively small YouTube channel owned by Kane where he posts his 3D animation
videos. One of his video’s titled “The Backrooms (Found Footage)” recently went viral on YouTube
collecting over 20 million views and over a million likes. I first watched this and was amazed by how well
put together and thought through the story was. I was truly inspired by the work of Kane from this video,
and I want to take heavy inspiration from this video and use it in something I will create myself. Kane used
simple 3D modelling skills to create a simple layout for the building that his character would explore in the
video and simple rendering techniques to allow the modelling stage to take as little time as possible while
still creating the effect he need for the purpose. This helped me to realise that due to my time frame, I will
not have much time at all during production to do texturing on all of the assets I plan to use in my video,
however, I could set my story in the past like Kane has and therefor have a grainy effect over the video as if
it was shot on an old camera, this would allow me to use simple texturing techniques to save time whilst
the grainy effect adds the remaining texture needed. This way I could spend more time modelling the
environment and animating the characters as I will have less texturing work to do, but I won't be
sacrificing much from the product quality.
24. Influence
• This video is probably the one that I will take most inspiration and influence from. I'm not 100% sure what
I want to do yet, but it will most likely be something similar to Kane Pixels “The Backrooms” as its such a
clever approach to a time limited project that I think it would be stupid to not allow myself to learn from
the short cuts that Kane took to create his piece.
• My initial idea is to have my piece start out in front of the building that the majority of the story will take
place in. I may try to create a narrative for my characters background of being a paranormal activity
specialist, but this depends on time. I can create a backstory if I have extra time towards the end of my
project. If not, it will just begin in front of the abandoned building that the character will be exploring
following reports from locals of strange noises echoing from within the building.
• I think this will be a good idea as it will allow me to experiment with different assets and how they're
effected by natural forces such as wind as I could have tall grass surrounding the entire building. It could
also give me chance to experiment with a fluid simulation in the form of fog which I could potentially use
the Maya Fluids plugin to create. It’s also something pretty advanced that I could use to create
breakdowns for to put onto my portfolio.
• I would then have the character enter the building and it would be something similar to what is seen in
“The Backrooms” a relatively simple building to save time but it has a maze like feeling to create the
feeling of isolation in my story. I plan to try create a high-quality sound design for my piece to make it as
immersive as possible but this also all depends on the amount of time, I have left following all the 3D
modelling.
25. Inspiration
• Corridor Crew
• Corridor Crew is a Visual Effects House based in America that I have been watching for a long time now.
They’re the reason that I have grown an interest in CGI and Visual Effects. Corridor Crew is most known for
their YouTube channel where they post breakdowns of famous movies and TV shows, giving an in-depth
breakdown to the visual effects used to create people's favourite shots. From watching this channel over
the years, I have learned an understanding of basic 3D modelling from their creation challenges as well as
an understanding of the amount of time and programs that go into creating just one shot. During their
challenges between each other, they work in aa very short time frame, I believe this has helped me to
have a better gage on how much is possible to complete within a certain time fame regarding 3D
modelling, this will help me to make sure I don’t take on too much work for my final project.
• Corridor Crew also have some tutorials on Visual Effects, and I could use these throughout the duration of
my final project for experiments or even in the production stage of my FMP if a tutorial suits my idea.
• Corridor Crew have a lot of experience in 3D software and inspire many people to start using and creating
their own models in 3D as they believe Visual Effects is a lucrative career that anyone with a passion could
get into and enjoy with a bit of perseverance. All of the Visual effects artists there have over 10 years of
experience in different types of 3D modelling software an take a huge amount of pride in any work they
put out.
27. Influence
• This YouTube channel will have a pretty big influence on my project as it is one of the places that I have
learnt the fundamentals of many skills to do with Visual Effects. They have helped me to learn the
fundamentals of the 3D modelling and basic composition for After Effects which can achieve pretty good
results within my time frame as I already know how to use After Effects, compared to using an industry
standard piece of software for composition such as Nuke, which would take me a while to learn to use to a
good enough standard for my project, which I just don’t have enough time for.
• They have also helped me to understand what is achievable with CGI and Visual Effects within a certain
time frame from watching Corridor’s challenge series between their Visual Effects Artists. This will have a
huge influence on my project as I know that I should focus the most of time on the 3D modelling and
animation of characters to create the fundamentals of my story and not to spend too much time on super
realistic detailed texturing, as it is simply not possible within the time frame. Because of my knowledge of
this, I think I will be able to create a much better compelling story within the time frame apposed to a
couple of shots with high detail but a poor story. This influenced my decision for my final project as I took
some time to research what environments don’t need to much texturing, this lead me to the inside of
buildings as plain painted walls, are one of the easiest things to create within 3D software. I then thought,
‘what type of building is purely made of these simple walls that I could create?’ which lead me to a generic
office building. All the walls, would be straight and painted a singular colour throughout the building. I
could see my idea coming to life now, I had a clear idea and I knew I could manipulate the generic office
building to feel like a maze to the viewer and almost as if it was a never ending loop which would add to
the horror story in so many levels.
• From watching their videos I have learnt some really important skills for this upcoming project such as
physics simulations for plant life and how to create the plants within 3D software. This further influenced
my decision for this project as I knew I could create some realistic looking plants within a sort amount of
time and I knew I could use this to create an abandoned building environment to use for my final project.
28. Inspiration
• A Quiet Place
• A Quiet Place is one of my favourite Horror Films ever, I would love to take some inspiration from the film
to use within my own horror project, whether that be the minimalistic sound design, which is so unique
and also so effective in my opinion, or the bright normal feeling landscape, opposed to generic middle of
the night horror stories. Upon watching both the Quiet Place films, I have always been so impressed with
the approach they took to sound design with these movies. It seems as if they planned from the very
beginning to take a minimalistic sound design into this film as the antagonists of the story use sound to
locate their 'prey'. This further makes the sound design that much more effective as it’s a constant
reminder to what makes the antagonists of the story so scary, whilst also creating a sense of isolation and
helplessness throughout the film as the surviving humans, have little to no human contact throughout the
films.
• The Quiet Place films were also an inspiration for why I chose to do a horror film. Since I watched those
films, I always throughout of creating my own short horror film and when this final major project came
around, it felt like the perfect opportunity to do this.
30. Influence
• The Quiet Place films will definitely influence my final project one way or another, whether that be the
sound design or the actual visuals of my project. My current idea is that I will create a sound design similar
to that found in the Quiet Place films. I think this will be something that can both elevate the quality of my
final product but also save me time during the final week or so of the production stage for this project.
• I hope that by doing a minimalistic sound design, like the one featured in A Quiet Place, I will be able to
spend more time modelling and further developing the actual visuals of my final project by reducing the
amount of time that I will need to spend on sound design and sound editing. I will in theory just need to
have footsteps and other environmental sounds that will play throughout the entire video regardless of
the situation, but because I am doing a minimalistic sound design, I should need little to no voice acting,
which will save me a large amount of time as I won't need to go out and find someone who is willing to do
the voice acting that I may have needed for this project.
• However, I also hope that the influence that A Quiet Place has had on me, and my final project doesn’t
hinder the quality of the final product. From my research I discovered that it’s about even between those
within my target audience that prefer a realistic sound design and those that prefer a minimalistic sound
design. I hope that by choosing to use a minimalistic sound design, it doesn’t put off those who prefer a
realistic sound design from watching my short horror film.
• If A Quiet Place's sound design doesn’t influence my project, it will influence my cinematography or
environments, but my current idea is to have those films influence my sound design.
36. Why are you making this project?
• Visual Effects is a lucrative industry that I want to get into after education. I started video editing just
under 2 years ago and I thoroughly enjoyed it. Over the past few months, I have been researching how to
get into the visual effects industry. I’ve discovered loads of different roles within the industry but the one I
find most interesting is creating environments in 3D. I then looked into different university courses and
what they offer which led me to discover Maya. I found it is the industry standard for 3D within visual
effects and ever since then, I have been trying to start learning the software. Then this project came
round, I've done a few experiments, so I have a slight understanding of the fundamentals of the program
but nothing really in depth. This project just seems like a perfect opportunity for me to spend a good
amount of time learning the software and producing my first full project using Maya. It feels kind of like
my gateway into Visual Effects. This project I really important to me due to it being my first proper project
that I will complete inside of Maya so it motivates me to ensure I complete the project to the best of my
ability and put as much time into it as I can to get the best outcome I can from this project.
• Also, I feel what I have set out to do in this project is very much achievable, to a high standard, within the
time frame of this project. This influenced my decision to make this project as I didn’t want to set out to
do too much and potentially end up with a worse quality final product just because I overworked myself. I
also enjoy the idea of the story that I have planned out. I hope that because I have chosen to create a
story I enjoy, I will be more motivated and determined to put all my effort into this project and I hope that
the outcome and final product will reflect this.
37. Hopes for the FMP
• I hope to make something that leaves a long-lasting impression on the viewers. I want my story and
product to convey all the needs to create a good horror story. I hope I can create high quality assets in
Maya that will help add to the overall quality of the final product. I want to create a maze-like main
environment for the story, my plan Is to have the story start in a field in front of an old office building. This
is so I can set the tone for the rest of the tory by creating an eerie environment in an overgrown garden
covered in fog. The character will then carry on into the abandoned building and begin exploring all the
corridors. I want to create a building that feels as if it’s a never-ending loop of corridors to create a feeling
of isolation for the viewer, this should add to creating a successful horror story.
• I hope that I will be able to create an enjoyable story for the viewers to experience through the incredible
freedom that modern day 3D software provides. With enough practice, people can create anything that
they can imagine through 3D. So, by creating this 3D world from scratch using nothing but my imagination
an knowledge of 3d software, I hope that I can impact the viewers in a way that will keep them thinking
about my project and thoroughly enjoying the time they spend watching it.
38. Strengths
• I think that my planning will be a big strength throughout the duration of this project, I think I've set
myself up for a good amount of work to try get the best outcome from this project as I can, but I also made
sure to not set myself up to do too much as to the point where I would run out of time to finish the project
and possibly worsen my chances of a better outcome. Also with planning, I've made sure to plan as in
detail as I can so that it will save me time during production as I will always know what needs to be done
next.
• I also believe that the production stage of my project could be a strength as I believe it’s a less common
product for the year 1 FMP. I'd imagine that there's not too many people that are familiar with 3D
software which is why I think that the uniqueness to my product could be quite appealing to the audience.
• I think that my planning and research for this project prior to production could also be a strength for me. I
will collect reference images using the internet, hopefully allowing me to create a more realistic render. I
will collect reference images of the type of environment I plan to base my scene upon. I will then compile
all the images that I collect into a mood board allowing me easy access to the reference images so that I
can use them to influence my modelling and sculpting within 3D software to create a more realistic asset.
• I also believe that my knowledge of video editing software as well as colour correction could be a strength
for me in this project as it will allow me to spend less time on those parts of the production and more time
on the 3D aspect, hopefully this will allow me to create a higher quality final product.
39. Limitations
• I do believe that my knowledge of Maya could be a slight limitation for me, but I'm doing my best to
expand my knowledge in my spare time. However, no matter how much I learn of Maya, my knowledge
will always be a limitation as Maya's only limitation, in my eyes, is what the users mind can think of and
create. I think that my limit knowledge may affect my production slightly because if I get stuck at some
point during production I will need to spend time researching a resolution to my problem rather than
being able to trouble shoot this issue myself. Although this will effect my production if I do run into any
issues, if I don’t, it wont have any impact at all.
• I also think that transferring my work from college computers to my home pc a further limitation on time
as the large file sizes of either After Effects project files or Maya files created whilst modelling, may take a
while to upload/download from one computer to another. To try and avoid this issue, I will work on
separate parts of the project at home and another part of the project at home, meaning I wont need to
transfer as much from one place to another. For example, my current idea is to model at college and
texture at home, this way I can have all my textures on one computer rather than having to send over the
textures between computers which can often be a large file size, exceeding hundreds of megabytes.
• I also believe that time restraints could be a big limitation for me with this project. 3D environment can be
very complex and take a long time to model, texture, sculpt and create. Even so, once I have completed
the project to a standard I am happy with, the project will be complex, containing millions of polygons
causing the render time to be extremely long, so with this in mind I will need to stop production early
compared to the rest of the group to get my project rendered so I can submit it in time.
40. Potential Research Activities
• During the research section of this final project, I will look into existing products to get inspiration for how
I should lay out my 3D environment, but also how to layout my story. I know that I have never been
particularly great at creating stories so researching into storytelling and story creation should be really
helpful for me and worth my time in the interest of creating a better final product.
• I will also look at Maya tutorials that could potentially be of use to me during the production stage of my
project to hopefully help me to create a higher quality final project.
• While planning my modelling for this final project, I will need to research into the scenes that I want to
create. For example, if I wanted to create a scene on the beach somewhere, I will need to put in a
considerable amount of time into researching this type of environment. I will need to consider life forms
that could be in that environment as well as plant life. I will spend time gathering reference images to
compile into a mood board to then reference whilst modelling. Preparing this research should hopefully
help me to create a more realistic feeling scene as opposed to going in blind and modelling everything
from what I think it may look like. Collecting reference images can be done in multiple ways, you can either
visit an area like what you want to create in 3D or you can use the internet to collect images that have
already been taken. With this project I will most likely use the internet to collect my reference images as a
way to save time during this project.
Editor's Notes
Log your initial thoughts regarding the FMP - What could you make? What are you good at? Your opinions?
Can be a list of bullet points of reactions- does not have to be full prose. Can be hand drawn and scanned in.
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Collect their work, beliefs, approaches to work.
Focus on the person- who they are? What they believe? Their approach to work. What have they said about the medium your working in?
Make it detailed. Become an expert on the people you look at.
Include images to illustrate the topic.
Min. 3 of each with explanation and how it affects your production
Min. 3 of each with explanation and how it affects your production