The survey results show that the target audience for a car graphics brochure is mostly male, between the ages of under 18 and 35-50. While most people own a car, few currently have graphics or modifications on their vehicle. Respondents were split on whether they like car graphics. Most would like to see designs, pricing, application information and a range of colors in the brochure. This feedback will help ensure the brochure appeals to both vehicle owners interested in graphics and those still deciding.
This document provides research on car graphics for a fanzine project. It discusses car graphics, types of car wrap materials including gloss, satin, matte, brushed and custom prints. It outlines the tools used to apply wrap like heat guns, squeegees and cutting blades. It also touches on existing fanzines and promotional videos as sources of inspiration. The document considers using software like Photoshop for the fanzine layout and design. It examines car magazine covers and logos of car wrap companies for ideas on visual styles and branding. The research will help inform the creation of an engaging fanzine about car graphics and wraps.
The document provides research on car graphics for a fanzine project. It includes summaries of research conducted on topics like types of car wrap, tools used for application, existing fanzines and magazines, and logos of car wrap companies. Audience research is also presented, including the results of an online survey. The survey asked questions about respondents' age, gender, car ownership, interests in graphics, and current modifications. The results show that the target audience is mostly male under 18, many own cars, over half like graphics, but few currently have them on their vehicles.
Tegan Arthur plans to create a car graphics brochure for their final major project. They were influenced to do this project after watching YouTube videos and a TV show about car customization. The brochure will include templates of various vehicle models from 2000-2020, showcase graphic designs for different vehicles, and provide information about the graphics process and company. It will utilize a range of colors and include details like pricing. Tegan created a mindmap to plan elements of the brochure like the logo, colors, vehicle templates, and types of informative content to include.
In what ways does your media product use, develop or challenge forms and conv...samanthaking95
The document discusses how the author's media product uses and develops conventions from existing magazines like Kerrang! magazine. Some elements that were developed include adding a brand name to the barcode, using different colors for the header and footer, adding a drop shadow to the masthead, and representing subscription text in an ambiguous font style. Most elements directly emulate conventions from Kerrang! by using similar colors, fonts, and layouts to position elements like photos, features, and contents listings. The goal is to design a magazine that will appeal to Kerrang!'s target audience of 15-25 year olds interested in rock music and rebelling against social norms.
Billboard advertisements follow certain codes and conventions. They typically have a white background to make text and images stand out. Minimal date information is included as viewers do not have much time to look. Slogans are short, bold, and contrasting to attract attention from passing drivers and intrigue them about the product. Logos are placed discretely as brand recognition is assumed, while main images take up most space to feature the product. Together, these visual elements provide crucial details in a glance to engage audiences.
Certain qualities make logos more memorable and distinguishable, including simplicity, proportionality, and using a limited color palette. Effective logos are clean and uncluttered while still being proportional in size. Most recognized logos use one to three colors that contrast well. The design process begins with sketches without technology to focus ideas, then moves to black and white designs before adding color. Logos should follow principles of being simple, distinctive within their industry, and appropriately using font, color and shape associations.
This document provides information on screenwriting, including lessons for screenplay writing, conventions, software, and keys to success. It discusses looking at the big picture, choosing a genre, using mythical and Blake Snyder's structures, Pixar's process, scene structure, honoring genre tropes, script styles, length, formatting, and evoking an emotional response. The document also lists several pieces of screenwriting software.
This document outlines a logo re-design project for students. It discusses what logos are, important principles like AIDA and KISS for effective logo design. It provides examples of both successful and unsuccessful logo re-designs. The project requires students to re-design logos for 5 local companies, get feedback from peers and the companies, and present a final revised logo design. The goal is for students to learn how impactful logos are and get real-world feedback on their designs.
This document provides research on car graphics for a fanzine project. It discusses car graphics, types of car wrap materials including gloss, satin, matte, brushed and custom prints. It outlines the tools used to apply wrap like heat guns, squeegees and cutting blades. It also touches on existing fanzines and promotional videos as sources of inspiration. The document considers using software like Photoshop for the fanzine layout and design. It examines car magazine covers and logos of car wrap companies for ideas on visual styles and branding. The research will help inform the creation of an engaging fanzine about car graphics and wraps.
The document provides research on car graphics for a fanzine project. It includes summaries of research conducted on topics like types of car wrap, tools used for application, existing fanzines and magazines, and logos of car wrap companies. Audience research is also presented, including the results of an online survey. The survey asked questions about respondents' age, gender, car ownership, interests in graphics, and current modifications. The results show that the target audience is mostly male under 18, many own cars, over half like graphics, but few currently have them on their vehicles.
Tegan Arthur plans to create a car graphics brochure for their final major project. They were influenced to do this project after watching YouTube videos and a TV show about car customization. The brochure will include templates of various vehicle models from 2000-2020, showcase graphic designs for different vehicles, and provide information about the graphics process and company. It will utilize a range of colors and include details like pricing. Tegan created a mindmap to plan elements of the brochure like the logo, colors, vehicle templates, and types of informative content to include.
In what ways does your media product use, develop or challenge forms and conv...samanthaking95
The document discusses how the author's media product uses and develops conventions from existing magazines like Kerrang! magazine. Some elements that were developed include adding a brand name to the barcode, using different colors for the header and footer, adding a drop shadow to the masthead, and representing subscription text in an ambiguous font style. Most elements directly emulate conventions from Kerrang! by using similar colors, fonts, and layouts to position elements like photos, features, and contents listings. The goal is to design a magazine that will appeal to Kerrang!'s target audience of 15-25 year olds interested in rock music and rebelling against social norms.
Billboard advertisements follow certain codes and conventions. They typically have a white background to make text and images stand out. Minimal date information is included as viewers do not have much time to look. Slogans are short, bold, and contrasting to attract attention from passing drivers and intrigue them about the product. Logos are placed discretely as brand recognition is assumed, while main images take up most space to feature the product. Together, these visual elements provide crucial details in a glance to engage audiences.
Certain qualities make logos more memorable and distinguishable, including simplicity, proportionality, and using a limited color palette. Effective logos are clean and uncluttered while still being proportional in size. Most recognized logos use one to three colors that contrast well. The design process begins with sketches without technology to focus ideas, then moves to black and white designs before adding color. Logos should follow principles of being simple, distinctive within their industry, and appropriately using font, color and shape associations.
This document provides information on screenwriting, including lessons for screenplay writing, conventions, software, and keys to success. It discusses looking at the big picture, choosing a genre, using mythical and Blake Snyder's structures, Pixar's process, scene structure, honoring genre tropes, script styles, length, formatting, and evoking an emotional response. The document also lists several pieces of screenwriting software.
This document outlines a logo re-design project for students. It discusses what logos are, important principles like AIDA and KISS for effective logo design. It provides examples of both successful and unsuccessful logo re-designs. The project requires students to re-design logos for 5 local companies, get feedback from peers and the companies, and present a final revised logo design. The goal is for students to learn how impactful logos are and get real-world feedback on their designs.
This document contains 6 logo design concepts for Intuitive Marketing - iGroup presented to client Mrs Lynn Cordell. Each design is presented individually with an explanation of the design elements including fonts used for text, symbols incorporated, and positioning. The third design featuring a globe with a "paper cut" look is noted as the designer's favorite. Color concepts and client preferences are requested for feedback on improving the designs.
More than the business idea, a strong brand identity is a critical factor for success. Identity provides direction, purpose, and meaning for the brand. Design is the rocket fuel to construct brand identity prioritizing the identity elements necessary. This slide deck explores the myriad facets of design that can impact identity.
The document provides an evaluation of unit 42 - design for advertising. It discusses the copy used for three poster designs promoting Irn-Bru. It chose puns and informal language to appeal to teenagers. It summarizes the copy considered for each design and why some ideas were rejected to avoid offense. It then evaluates the key areas of a can design, web banner, and advertisement poster that worked well and could be improved. It compares and contrasts the chosen designs with existing energy drink branding.
This magazine focuses on virtual reality technologies. It uses a bright color scheme of yellow and purple to stand out. Images and diagrams are used to label and magnify parts of VR headsets. Headsets are reviewed and compared, highlighting strengths, weaknesses, and prices. Quotes from manufacturers provide biased perspectives. The writing aims to inform readers about VR options in an accessible way.
The document discusses the logos and histories of several brands, including Limca, Acer, Apple, Maaza, MTV, Puma, and Google. For Limca, the logo is used to identify the brand and convey its intended image. The Acer logo has undergone changes over 35 years, adopting smoother edges in 2004 and using green to symbolize growth. The iconic Apple logo was made more prominent under Jobs. The MTV logo was designed in a tiny studio by three designers and features an "M" shape. Puma's 62-year old logo still projects an aggressive image. Google's logo is based on the Catull typeface but is modified for holidays.
When gauging the relative merits of the 35,000-plus logos that have been submitted from all over the world to the LogoLounge.com site in the past 18 months, it would have been supremely helpful to have some sort of magical scanner-like device that could objectively compare, classify, and quantify the success of each design. But likely such a device could only spot the obvious visual trends.
This document summarizes some of the key technical considerations for print and digital magazines. For print magazines, considerations include using standard page sizes (A4 or A5), selecting appropriate fonts for the genre and audience, including bleedlines so images aren't cut off, and using gutters for layout clarity. For digital magazines, considerations are which apps support the format, ensuring consistent display of pages, images, text, colors and fonts across platforms, and planning user navigation through the magazine.
Top 10 logo design trends 2017 (updated)The Crowder
The document discusses top logo design trends for 2017, including keeping logos simple, using a flat two-dimensional style, hand-drawn logos, negative space logos, line-based logos, retro styles, animated logos, stacked letters, color gradients, and repetition. Whether owning a company, website, or small business, starting with a great memorable logo that conveys the brand through emotional connection is emphasized as being very important. Design contest sites are recommended as a popular affordable way to get logo design options.
This document analyzes and summarizes a billboard advertisement for Forbidden Planet. The summary includes:
- The masthead is centered to gain attention, using bold fonts that are clear from afar. This provides identity without being too large.
- A dominant image of a supernatural character draws attention by being unusual compared to typical billboard images.
- Contact information is included at the bottom in bold black font to clearly communicate how to follow up.
- The document provides analysis of design elements like font, image, and text choices throughout the billboard and how they contribute to effectively communicating its message.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how lighting is used in photos. The layout combines large images with text-heavy pages to appeal to different readers. Two sample spreads use different color schemes, lighting, and styles - one emphasizes a dramatic underwater photo while the other focuses on information. The document analyzes these techniques to help inform the design of the author's own magazine.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how color schemes match the tone and environment of photos. Lighting and shadows are used to make photos and text stand out. The layout incorporates both text-heavy and image-heavy pages to appeal to different readers. These design choices aim to make the magazine visually appealing and convey professional quality to entice audiences to buy the product. The document analyzes these techniques to inform the design of the author's own magazine project.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing competitors helps inform an effective layout balancing images and information.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing successful magazines informed layout and design choices to engage the target audience.
The document analyzes several existing magazine products, focusing on their layout, design, and visual elements. It discusses how different products use fonts, colors, lighting, and photos in distinct ways tailored to their content and audiences. Key lessons highlighted include varying design across pages to maintain interest, using color schemes that make text legible, and positioning text to avoid covering important photo details. The analysis aims to understand common magazine conventions as well as unique design choices to apply to the author's own student magazine project.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, credits, and body text to draw attention. It also examines the intentional use of colors, lighting, and photos that match the tone and topic of articles. The document notes how these design choices make the magazine more visually appealing and professional, increasing the chances people will buy it. It highlights lessons for the reader's own magazine project, such as using memorable branding elements and considering how layout, colors, and photos suit the target audience and content.
Assignment media digital:printed magazine.. jack willoughby Emma Leslie
Empire is a British film magazine that has been published monthly since 1989. It can be found in print in UK supermarkets and delivered to subscribers. Empire also has a digital version. The target audience is predominantly middle-class males aged 16-30 who are fans of film and television. Both the print and digital versions provide content about mainstream and popular films through reviews, news, and feature articles.
Masters of design logos & identity- a collection of the most inspiring l...kofij1
Gottschalk + Ash is a design firm led by Fritz Gottschalk that has created timeless logos and identities for over 40 years. They begin each project with in-depth brand research, including understanding target audiences' emotions and perceptions. Gottschalk believes emotional connection is key to a logo's success. Their process also includes developing proprietary names that resonate globally and structuring brands for longevity. Their commitment to simplicity and craft ensures logos like their design for Ciba, with its perfect circle motif and harmonious lettering, remain memorable and withstand usage over time.
The document provides an evaluation of the student's fanzine project exploring the Transformers franchise. Key points:
- Research focused on visual artists to inspire the aesthetic and layout, which was successful, while written content was still undefined.
- Existing zines helped inform writing style and proven layouts. Poster research informed visual composition.
- Planning included mood boards, paginations, and font selection to guide production.
- Production consisted of a photoshoot. Post-production blended figures into realistic settings and created highly edited visual assets.
- Overall, the final product closely matched the original proposal, with minimal technical or management issues during the process.
The document provides research on car graphics for a project on creating a fanzine. It discusses different types of car wrap materials and their properties. It also outlines the tools used to apply car wrap, including heat guns, squeegees, and cutting blades. Examples of existing car magazines and logos of car wrap companies are analyzed to inform the design of the fanzine. An audience survey was conducted to understand the target demographics, which showed interest was highest among younger males but appeal to both genders is important. The research will help design an engaging fanzine on car graphics.
Supreme is a popular streetwear brand known for its limited seasonal drops and collaborations. It gained popularity within skateboarding and hip hop cultures for its aesthetic designs and branding. Supreme drives demand through limited production runs, seasonal look books, and endorsements from celebrities. While some fans enjoy the brand, others are frustrated by resellers who buy in bulk to profit off Supreme's secondary market where items frequently resell for much higher than the retail price.
- Monster Energy targets a younger demographic with its bright green logo and sponsorship of young celebrities and niche sports. Its logo, packaging, and website prominently feature black and neon green colors.
- The Monster Energy logo uses black and bright neon green colors to stand out and convey the brand as bold. The neon green represents claws, suggesting the drink gives the consumer power.
- Monster Energy maintains consistency across its promotions by always using the same black and neon green color scheme in logos, ads, packaging, and on its website. This familiarity is intended to subconsciously influence consumers to purchase the products.
Tegan Arthur is looking to design a brochure for their FMP project on car graphics for a client. The brochure would explain the before and after design of a car, provide information about the company, and include a guide to the process of applying graphics to transform a car's appearance. Tegan is interested in car graphics and the unique designs that can be applied to vehicles. Different types of wraps like gloss, matte, and carbon fiber are available in many designs that suit different vehicle shapes and features. Tegan's skills in sketching car vectors and designs would contribute to this project.
This document contains 6 logo design concepts for Intuitive Marketing - iGroup presented to client Mrs Lynn Cordell. Each design is presented individually with an explanation of the design elements including fonts used for text, symbols incorporated, and positioning. The third design featuring a globe with a "paper cut" look is noted as the designer's favorite. Color concepts and client preferences are requested for feedback on improving the designs.
More than the business idea, a strong brand identity is a critical factor for success. Identity provides direction, purpose, and meaning for the brand. Design is the rocket fuel to construct brand identity prioritizing the identity elements necessary. This slide deck explores the myriad facets of design that can impact identity.
The document provides an evaluation of unit 42 - design for advertising. It discusses the copy used for three poster designs promoting Irn-Bru. It chose puns and informal language to appeal to teenagers. It summarizes the copy considered for each design and why some ideas were rejected to avoid offense. It then evaluates the key areas of a can design, web banner, and advertisement poster that worked well and could be improved. It compares and contrasts the chosen designs with existing energy drink branding.
This magazine focuses on virtual reality technologies. It uses a bright color scheme of yellow and purple to stand out. Images and diagrams are used to label and magnify parts of VR headsets. Headsets are reviewed and compared, highlighting strengths, weaknesses, and prices. Quotes from manufacturers provide biased perspectives. The writing aims to inform readers about VR options in an accessible way.
The document discusses the logos and histories of several brands, including Limca, Acer, Apple, Maaza, MTV, Puma, and Google. For Limca, the logo is used to identify the brand and convey its intended image. The Acer logo has undergone changes over 35 years, adopting smoother edges in 2004 and using green to symbolize growth. The iconic Apple logo was made more prominent under Jobs. The MTV logo was designed in a tiny studio by three designers and features an "M" shape. Puma's 62-year old logo still projects an aggressive image. Google's logo is based on the Catull typeface but is modified for holidays.
When gauging the relative merits of the 35,000-plus logos that have been submitted from all over the world to the LogoLounge.com site in the past 18 months, it would have been supremely helpful to have some sort of magical scanner-like device that could objectively compare, classify, and quantify the success of each design. But likely such a device could only spot the obvious visual trends.
This document summarizes some of the key technical considerations for print and digital magazines. For print magazines, considerations include using standard page sizes (A4 or A5), selecting appropriate fonts for the genre and audience, including bleedlines so images aren't cut off, and using gutters for layout clarity. For digital magazines, considerations are which apps support the format, ensuring consistent display of pages, images, text, colors and fonts across platforms, and planning user navigation through the magazine.
Top 10 logo design trends 2017 (updated)The Crowder
The document discusses top logo design trends for 2017, including keeping logos simple, using a flat two-dimensional style, hand-drawn logos, negative space logos, line-based logos, retro styles, animated logos, stacked letters, color gradients, and repetition. Whether owning a company, website, or small business, starting with a great memorable logo that conveys the brand through emotional connection is emphasized as being very important. Design contest sites are recommended as a popular affordable way to get logo design options.
This document analyzes and summarizes a billboard advertisement for Forbidden Planet. The summary includes:
- The masthead is centered to gain attention, using bold fonts that are clear from afar. This provides identity without being too large.
- A dominant image of a supernatural character draws attention by being unusual compared to typical billboard images.
- Contact information is included at the bottom in bold black font to clearly communicate how to follow up.
- The document provides analysis of design elements like font, image, and text choices throughout the billboard and how they contribute to effectively communicating its message.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how lighting is used in photos. The layout combines large images with text-heavy pages to appeal to different readers. Two sample spreads use different color schemes, lighting, and styles - one emphasizes a dramatic underwater photo while the other focuses on information. The document analyzes these techniques to help inform the design of the author's own magazine.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, authors, and other text to draw attention. It also examines the use of colors like yellow borders and how color schemes match the tone and environment of photos. Lighting and shadows are used to make photos and text stand out. The layout incorporates both text-heavy and image-heavy pages to appeal to different readers. These design choices aim to make the magazine visually appealing and convey professional quality to entice audiences to buy the product. The document analyzes these techniques to inform the design of the author's own magazine project.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing competitors helps inform an effective layout balancing images and information.
The products researched all take care to not cover important visual elements in photographs with text. They also use color schemes that are bold and make the text stand out, such as dark backgrounds helping white text pop. Common features included side text placement, minimal overlay on full-page images, and gradients or shadows to integrate text attractively. Analyzing successful magazines informed layout and design choices to engage the target audience.
The document analyzes several existing magazine products, focusing on their layout, design, and visual elements. It discusses how different products use fonts, colors, lighting, and photos in distinct ways tailored to their content and audiences. Key lessons highlighted include varying design across pages to maintain interest, using color schemes that make text legible, and positioning text to avoid covering important photo details. The analysis aims to understand common magazine conventions as well as unique design choices to apply to the author's own student magazine project.
This document analyzes various design elements of National Geographic magazine covers and layouts. It discusses the use of different fonts for headlines, credits, and body text to draw attention. It also examines the intentional use of colors, lighting, and photos that match the tone and topic of articles. The document notes how these design choices make the magazine more visually appealing and professional, increasing the chances people will buy it. It highlights lessons for the reader's own magazine project, such as using memorable branding elements and considering how layout, colors, and photos suit the target audience and content.
Assignment media digital:printed magazine.. jack willoughby Emma Leslie
Empire is a British film magazine that has been published monthly since 1989. It can be found in print in UK supermarkets and delivered to subscribers. Empire also has a digital version. The target audience is predominantly middle-class males aged 16-30 who are fans of film and television. Both the print and digital versions provide content about mainstream and popular films through reviews, news, and feature articles.
Masters of design logos & identity- a collection of the most inspiring l...kofij1
Gottschalk + Ash is a design firm led by Fritz Gottschalk that has created timeless logos and identities for over 40 years. They begin each project with in-depth brand research, including understanding target audiences' emotions and perceptions. Gottschalk believes emotional connection is key to a logo's success. Their process also includes developing proprietary names that resonate globally and structuring brands for longevity. Their commitment to simplicity and craft ensures logos like their design for Ciba, with its perfect circle motif and harmonious lettering, remain memorable and withstand usage over time.
The document provides an evaluation of the student's fanzine project exploring the Transformers franchise. Key points:
- Research focused on visual artists to inspire the aesthetic and layout, which was successful, while written content was still undefined.
- Existing zines helped inform writing style and proven layouts. Poster research informed visual composition.
- Planning included mood boards, paginations, and font selection to guide production.
- Production consisted of a photoshoot. Post-production blended figures into realistic settings and created highly edited visual assets.
- Overall, the final product closely matched the original proposal, with minimal technical or management issues during the process.
The document provides research on car graphics for a project on creating a fanzine. It discusses different types of car wrap materials and their properties. It also outlines the tools used to apply car wrap, including heat guns, squeegees, and cutting blades. Examples of existing car magazines and logos of car wrap companies are analyzed to inform the design of the fanzine. An audience survey was conducted to understand the target demographics, which showed interest was highest among younger males but appeal to both genders is important. The research will help design an engaging fanzine on car graphics.
Supreme is a popular streetwear brand known for its limited seasonal drops and collaborations. It gained popularity within skateboarding and hip hop cultures for its aesthetic designs and branding. Supreme drives demand through limited production runs, seasonal look books, and endorsements from celebrities. While some fans enjoy the brand, others are frustrated by resellers who buy in bulk to profit off Supreme's secondary market where items frequently resell for much higher than the retail price.
- Monster Energy targets a younger demographic with its bright green logo and sponsorship of young celebrities and niche sports. Its logo, packaging, and website prominently feature black and neon green colors.
- The Monster Energy logo uses black and bright neon green colors to stand out and convey the brand as bold. The neon green represents claws, suggesting the drink gives the consumer power.
- Monster Energy maintains consistency across its promotions by always using the same black and neon green color scheme in logos, ads, packaging, and on its website. This familiarity is intended to subconsciously influence consumers to purchase the products.
Tegan Arthur is looking to design a brochure for their FMP project on car graphics for a client. The brochure would explain the before and after design of a car, provide information about the company, and include a guide to the process of applying graphics to transform a car's appearance. Tegan is interested in car graphics and the unique designs that can be applied to vehicles. Different types of wraps like gloss, matte, and carbon fiber are available in many designs that suit different vehicle shapes and features. Tegan's skills in sketching car vectors and designs would contribute to this project.
The document discusses plans for a brochure about a car graphics studio called TA Car Graphics Studio. The target audience would be people aged 17+ who want bold graphics on their vehicles. Research would include different car wrap designs, application techniques, and a survey to understand audience interests. The brochure would demonstrate graphics designs through before and after images with explanations. It would be created using software like Photoshop and evaluated through peer and tutor feedback.
M2 (U20) - Task 2 powerpoint - Sam JordanSamJordan47
The document outlines plans for an advertising campaign for a retro-themed soft drink called PhizzWizzard. Key elements of the campaign include:
- Individual adverts will be named by media type (e.g. "PhizzWizzard Billboard") for easy searchability.
- The slogan "Go Retro, Go PhizzWizzard" will focus on the retro aspect and associate it with the drink. It will be shortened to #GoRetro on social media.
- Actors Harry and Ollie will star in a video advert but other adverts will focus on the product. Retro imagery and fonts like Garamond will be used.
- Bold colors like red and
This document summarizes conventions for effective billboard design based on the deconstruction of two billboard examples. Key conventions discussed include using large, attention-grabbing images anchored to the product being advertised. Text should be in big, simple fonts that are readable from a distance. Color schemes and logos/mastheads help brands stand out. Slogans and release dates/website addresses further promote the product. The document provides guidance on image size, font choice, color, logo/masthead placement, and inclusion of relevant details for both general and regional billboards.
Karl Shepherd conducted primary audience research in the form of an online survey to identify the interests of his target audience of 16-25 year old car enthusiasts. The majority of respondents were between 16-21 years old and interested in learning about electric cars. Secondary research found that around 80% of UK residents aged 17+ hold a driving license, and popular car brands like Ford and Volkswagen produce affordable, everyday vehicles. Analysis of existing car documentaries and websites revealed a focus on masculine imagery of speed and cars, as well as simple layouts for presenting articles and interviews.
The document provides an overview of the contents and materials used in a presentation pitch for a music tour. It includes sections on room layout, draft designs, mind maps, mood boards, font styles, logo design, colors, article information, legal/ethical considerations, advertisement locations, and protecting intellectual property through trademarks. Photos show the room, projector, slide changer, and computer to be used for the presentation. Draft designs and mind maps outline poster and advertisement concepts for a solo artist tour, including logos, colors, fonts, images, slogans, and target audiences.
This document provides a style sheet for an FMP car graphics brochure pre-production. It includes sections for the front cover, pages 1 and 2, back page, logo, and 3 car designs. For each section, it describes the intended colors and their meanings. It also notes that the creator does not have the intended software and will have to adapt. Contingency planning, resources, health and safety are also addressed.
After conducting an in-person focus group of 8 participants, an online focus group through Facebook postings, and In-Depth-Interviews, we were able to determine which magazine Ad's were most effective for the brands.
The document provides a case study analysis of a 2007 print advertisement by Skoda for their new Fabia car model. The ad featured a team of bakers creating a life-sized cake model of the Fabia. The purpose was to show the car's quality and signal it had "lovely things". The ad was unconventional for the car industry by not featuring the actual car. It was distributed in UK newspapers like The Sun and Mail, and promoted on YouTube and Facebook, receiving over 700,000 views. The colorful, unusual ad successfully changed perceptions of Skoda as a cheap brand and increased interest in the new Fabia.
Here are a few suggestions for improving your research evaluation:
- For questionnaires, note how many responses you received to give a sense of scale. E.g. "I received 20 responses to my questionnaire."
- For interviews, provide more context on who you interviewed (age, interests related to topic) to demonstrate their relevance as sources.
- Discuss any limitations of your sample sizes or populations. For example, if most responses came from your classmates, note that may not represent the full target audience.
- Consider additional methods like competitor analysis, focus groups, or surveys to triangulate findings and strengthen conclusions.
Overall it's a good start evaluating strengths and weaknesses. Providing more methodological details will
The document provides questions for a rationale for a Canon print advertisement campaign. It asks about the target audience, research justifying the audience, why print is a good format, what was learned from existing ads, any codes or conventions that will be followed or challenged, ideas for the ad design including sketches, fonts/colors/images/layout, why the idea will be successful, how it appeals to the client's needs, and how it will attract the target audience. The response provides details on the target audience being 15-25 year olds, what was learned from researching Canon's past ads, following typical conventions like bright colors but focusing layout, and how the ad idea featuring transportation will appeal to both the target audience and client's
How Consumer perception when they seing logo of any brand and what things company mentioned while making their company's LOGO
This is a part of an assignment done at Symbiosis Institute of Business Management, Bengaluru
The document discusses the importance of audience feedback in developing a film marketing campaign. It describes how the filmmakers conducted research to identify their target audience of males and females aged 16-35. They created a pitch presentation and received feedback, which helped them refine their ideas around the characters and storyline. The filmmakers then created rough cuts of their teaser trailer, poster, and magazine cover to get more feedback. This feedback highlighted areas that needed further work, such as the poster design and background in the teaser trailer. The filmmakers made changes based on this feedback. Their final screening feedback showed that the techniques used in the teaser trailer engaged the audience and that the marketing campaign successfully portrayed the storyline, unique selling point, and characters
The document discusses the key elements that make an effective advertisement, including attention grabbers, trust development, positive associations, a desire hook, and a call to action. It notes that attention grabbers like catchy music, visual humor, and appealing to senses can catch a viewer's attention. Trust must be established through a well-produced ad and likable characters. Creating positive feelings through babies, animals, beauty, comedy etc. helps associate products with those feelings. The ad must tell a story to create desire for the product and motivate action through behavior modeling or explicit calls to action.
Here are the summaries of the two interviews:
Interview 1:
- Last anime watched was Attack on Titan and currently watching The Devil is a Part Timer
- Never bought magazines but reads brother's gaming magazines
- Prefers physical magazines over digital
- Thinks £5 is a reasonable price for a magazine
- Front cover art persuades them to buy
Interview 2:
- Last anime watched was shows from childhood like Digimon, Pokemon, Avatar
- Last magazine bought was PlayStation magazine for £4.99
- Prefers physical magazines to collect and keep
- Thinks £3.75 is a reasonable magazine price
- Likes cover art and posters included in magazines
The document summarizes a 2007 Skoda car advertisement featuring a life-sized cake model of their new Fabia car. The print ad uses soft colors and typography to draw viewers in, while the vivid orange cake car makes an impression. Both the print and video ads play on words, saying the car is "made from lovely stuff" as cake but also hinting at high quality interior features. The nationwide campaign placed ads in major UK newspapers and saw over 700,000 YouTube views and 150,000 Google searches after promotion on Facebook.
This document discusses how brand identity was effectively communicated across marketing materials for the horror film "Cloak". The film's unique selling point of the ominous cloak was prominently featured in the teaser trailer, poster, and magazine cover to promote brand recognition. Consistent use of the film title, fonts, and color schemes/effects helped portray the intended horror genre and clearly communicate the brand identity. While color schemes are common across horror films, unique application of blurring effects tied directly to the film's plot helped distinguish the brand identity.
Tegan Arthur will present on how they plan to promote their fanzine product. They will focus on using social media platforms to promote the fanzine as if it were a real business product, to test if it attracts the target audience and determines the project's success. Tegan created a poster and website to promote the fanzine, finding these mediums best to attract the target audience over a promotional video. The poster and website help boost interest in the eye-catching fanzine cover and allow Tegan to experience promoting a business.
In this 15-week project diary, the student documents their progress on their FMP project creating a car enthusiast fanzine. In weeks 1-8, the student conducts research, creates proposals and presentations. They receive feedback to improve their work. In weeks 9-13, the student begins production, creating templates, covers and pages. They experience some computer issues. In weeks 14-15, the student makes adjustments to pages and starts their evaluation early to allow for improvements before the deadline. The student's goal is to earn a merit grade to qualify for university acceptance.
This evaluation summarizes the key aspects of Tegan Arthur's final major project for their course. It discusses the contextual research, planning, production, and evaluation stages. Some highlights include conducting audience research through surveys to inform the project, completing the fanzine on time despite some technical issues, and reflecting on improvements to time management skills over the course of the project. Feedback received praised the overall style and composition but suggested improving readability on some pages where patterns overlapped text. Overall, Tegan felt they achieved their goal of a merit grade and demonstrated growth in skills like planning and time management.
The document provides planning details for a car graphics fanzine FMP project. It discusses influences on the project including a TV show about car customization. The planning covers what will be created in the fanzine - explaining before and after car designs, the company, and the wrapping process. It also covers why a fanzine was chosen, flat plans for the front cover, contents page, inside pages, and back cover. Style sheets cover the planned color scheme, fonts, and sample car designs. Moodboards show templates, graphics on cars, fanzines, modified cars, and old/new cars for inspiration.
The document provides details about various practical and technical problems that may be encountered when creating an FMP project from home during the COVID-19 pandemic. It discusses potential issues with equipment, software, storage, power, and backups. It also considers theoretical problems such as weather/location impacts, managing production timelines, health and safety concerns, and the need for refreshments. The document outlines experiments that will be conducted to learn new software, understand fonts and effects, and determine suitable color schemes for the project.
Paula Scher, Yianni, and David Noton are designers and photographers who inspire the creator's print-based and video project on car graphics. Scher and Noton demonstrate unique yet recognizable styles. Yianni's car wrapping career further sparks the creator's interest. Audience theory research will help the creator engage their target audience throughout the fanzine and promotional video. While Covid-19 may pose challenges, the creator remains committed to producing high quality work showcasing their skills.
Tegan Arthur is proposing a print-based final major project (FMP) creating an automotive-themed fanzine titled "Enthusiastic Car Graphics". The fanzine will include sections on car graphic templates, application tools and techniques, and before/after design examples. Research will cover car graphics, software, and application processes. Tegan aims to capture audience interest through surveys of people's car interests and designs. The project will allow Tegan to demonstrate print skills developed in past projects and improve through experimentation, while focusing on an interest area.
The document provides planning details for a car graphics fanzine FMP project. It discusses influences on the project including a TV show about car customization. The planning includes flatplans for the front cover, contents page, inside pages, and back cover. It also discusses what will be created in the fanzine - a guide to the car graphics process from before to after designs. Style sheet planning covers the color scheme, fonts, and sample car designs. A moodboard shows templates, graphics on cars, fanzines, modified cars, and old/new cars as inspiration. The goal is to create an informative yet creative fanzine about car graphics to engage the target audience.
This document discusses the practical and technical problems that may be encountered when creating an FMP project during the COVID-19 pandemic. It identifies potential issues with equipment, software, storage, power, and backups when working remotely from home. Experiments are outlined to learn new free software and techniques for effects like glow, glitter, fonts, and text effects. Time management, health and safety are also addressed to complete the project on schedule while working remotely.
This document outlines Tegan Arthur's final major project proposal for a car graphics fanzine and promotional video. Their target audience will be 17-30 year olds interested in car modifications. Research will focus on car graphics processes, tools, and designs. Tegan plans to survey their target audience to gather feedback and ensure the fanzine and video appeal to them. They will apply skills learned from past print and video projects, but also use this project to improve their skills. Potential limitations from COVID-19 are acknowledged and contingency plans discussed. The proposal provides a rationale and outlines plans for research, production, and evaluation.
This document provides contextual research on various designers and topics to inform the creator's final major project (FMP). It summarizes the backgrounds and work of graphic designers Paula Scher and Yianni, photographer David Noton, and discusses audience theory and fanzines. The creator states they plan to create a print-based fanzine and promotional video, combining the skills learned, but notes COVID-19 may pose challenges to fully realizing their vision.
The document outlines a student's final major project (FMP) idea to create a promotional fanzine with animation or video about car graphics. The student chose this project because they have an interest in car graphics and it could help them pursue their ideal career in university. Initial influences on the idea came from the student's interest in car graphics as well as videos showing the creative results of car graphics work. The goal is to engage and interest the audience by showing the creativity possible in car graphics. The project will use a variety of dark and light colors to represent the variety of colors used in car graphics. The style aims to look professional to appeal to adults interested in learning more about car graphics as well as teenagers with an interest in
Cars in popular culture and how they are represented in mass media in the 21s...Tigs0102
Cars have long been represented in popular media like films, music videos, and video games. They are chosen for settings to represent characters and advance plots. Early graphics used cars to look powerful or cool but also promoted car companies. As graphics advanced through history in media and technology, car representation similarly evolved from basic to highly detailed. Cars increasingly influence audiences and consumers due to their popular media portrayals.
Cars in popular culture and how they are represented in mass media in the 21s...Tigs0102
Cars have been prominently featured in mass media such as films, music videos, and video games over the past several decades. As graphics technology advanced, the depictions of cars also became more sophisticated and realistic. Early examples include the Aston Martin in the 1964 James Bond film Goldfinger and the Ford Mustang in the 1970 music video "Queen of the Highway". Popular films and games like The Fast and the Furious series, Transformers, Gran Turismo, and Need for Speed helped promote specific car brands. Nowadays, cars continue to play a major role in how characters and themes are represented across different media.
The document provides a factual evaluation of a fanzine project by Tegan Arthur. It summarizes the key aspects of researching, planning, time management, technical qualities, aesthetics, audience appeal, and feedback received for the fanzine project. Tegan found research and planning went well but struggled to define the ideal audience. Time management improved from prior projects. Feedback suggested making the back cover more appealing to draw readers in. Overall Tegan is happy with the fanzine but would apply feedback for future versions.
This document contains a student's proposal for a car culture fanzine project. The student proposes creating a print fanzine focused on car subcultures like festivals and modifications for an audience aged 17-24. They will research topics like brands, graphics and mechanics. A survey will gather audience interests to inform content. The proposal outlines a schedule including research, planning, production and evaluation phases to develop the fanzine over 10 weeks.
Factual project - car culture proposal updatedTigs0102
The document outlines a student's plans for creating a car culture fanzine. It discusses choosing "Behind the Wheel" as the working title to hint at cars without being too specific. It identifies the target audience as ages 17-24 and notes most enthusiasts are older. Research topics are listed like car festivals and modifications. A survey will gather audience interests. A schedule outlines tasks like research, planning, production, and evaluation weeks. Feedback will be gathered to improve the fanzine before submission.
Tegan Arthur conducted experiments to develop skills for a factual project fanzine about car designs. Experiment 1 involved changing a car's color to purple in an app. Experiment 2 taught how to change an image's color in Photoshop without affecting lighting. Experiment 3 had Tegan drawing car outlines to test design templates. Experiment 4 involved manipulating hue, saturation and brightness to create a logo. Tegan plans to apply techniques from the experiments, like Photoshop skills, when making the fanzine, while also conducting more experiments to expand their abilities.
This document outlines the pre-production planning for a factual project - a car-themed fanzine. It includes style sheets for the different pages of the fanzine which describe the intended colors, fonts, and layouts. It also discusses the resources needed, contingency planning for potential issues, health and safety considerations, and a detailed 9-week production schedule laying out the tasks and timeline.
The document provides an initial plan for a factual project creating a car culture fanzine. It includes research conducted on influences of car festivals, brands, graphics, modifications, and mechanics. Mood boards were created on these topics. The plan is to create a 24-page fanzine using software like Photoshop while working remotely. A schedule is provided outlining production tasks over 10 weeks, including style sheets, peer feedback, and evaluations. References are listed.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
3. TOPIC RESEARCH
About Car Graphics:
Car graphics are the designs that are placed on the
car using certain materials such as wrap or stickers.
These are done using specific tools and techniques
to make sure that the wrap is placed on correctly
and meets the client's standards.
Graphics on vehicles are seen on a day to day basis
such as buses, vans and trucks for big brand
companies to advertise like Tesco, Iceland also
cinema releases for the Vue etc. These go through
the same application process as cars, the only slight
difference is that putting graphics on buses etc. Will
be done at height, on a larger scale and possibly
outdoors as they are large and tall vehicles as
oppose to cars which can be put in a garage
undercover.
However graphics can also be easily removed using
a specific tool such as a plastic scraper to lift the
edges and then the wrap can easily be pulled off.
4. TOPIC RESEARCH
• Types of wrap:
In car graphics there are a certain types of wrap that can be
placed on the car. However there are certain colours that
each wrap comes in, but it depends on the supplier on how
much stock they have available.
The different types of wrap that are used on cars are, matte,
gloss, satin, chrome, custom, brushed and cut out shape.
Each of these wraps come in certain colours which are
shown in the colour scheme on the right.
Gloss Wrap - is a wrap that resembles classic paintwork
because the finish look is smooth and glossy just like fresh
paint on a car. This wrap is practically available in every
colour and available with metallic flakes in the wrap.
Satin Wrap – is glossier than matte, but not completely
glossy like gloss wrap is. In the satin wrap you don’t see a
clear reflection as you would with the gloss wrap, but you
will see more light reflected than a matte wrap.
Matte Wrap – will show very little reflection. However it is a
fairly uncommon wrap.
5. Brushed Wrap – there are two types of wrap in this form:
• a wrap with the brushed texture,
• a wrap with a print of a brushed material.
The first version will look more authentic this is because it will have much less of a sharp reflection (which is
typical for the brushed look).
Carbon Wrap – again there are two types of wrap in this form, both of which can be made glossy:
• a wrap with carbon texture in and on it
• a wrap with the looks of carbon printed on
Custom Print Wrap – a custom print can have any image printed on the wrap. this can be things like a flag, a
comic character, text, a certain type of material or effect etc. These can be made like matte wrap or gloss wrap.
Cut Out Shape – often referred to as decal or stickers but are essentially the same as a car wrap. A machine cuts
out a certain shape from the vinyl wrap. The shape is then applied on the surface in a similar way to applying
wrap.
However, there can be quite a big difference in quality between the different wraps and different manufactures.
Some wraps aren't very glossy and can show huge amounts of orange peel. Other wraps may not stick well to the
surface underneath or may suffer greatly from UV damage. It can be worthwhile investing in a proper wrap
manufacture as cheap wrap can be damaged and not very good quality. However certain brands have a very good
reputation. They might be a bit costly, but you'll achieve a better effect for longer and with less problems unlike
cheap wrap. A cheap wrap can suffer from bubbles that are hard to remove, leaves residue after removal or is so
thin that it can tear when applying.
6. TOPIC RESEARCH – TOOLS USED TO APPLY WRAP
There are a range of tools that are used to apply car wrap on a vehicle. These are:
• Heat gun
• Squeegee
• Cutting blade
• Cutting tape
• Cleaning solution
• Measuring tape
• Gloves
• Infrared thermometer
Each one of these plays a role in making sure the wrap is applied to the car correctly. The experience of the
person who will do the wrapping is important this is because if they don't have enough experience then the
wrap may not look good so the visual experience of what the wrap looks like will be poor and the wrap may
not last long. However if the wrapper has at least 15 years' experience then they are more likely to meet the
customers standards and show great results.
8. MARKET RESEARCH - BROCHURES
When looking at this existing product of a car brochure,
the colours that have been used is a lot of black. This may
be because they wanted the pictures and the text to stand
out to catch the attention of their target audience.
However in the brochure they use a lot of bold basic style
white lettering for the titles. They didn't seem to use any
fancy style's; I'm assuming this is because they wanted it
to look clear for their audience to see and make each title
stand out from the dark colours on the brochure.
Furthermore each of the pictures in the brochure are
taken from an angle. This will be to grab the attention of
their target audience rather than showing the full
image. Only show bits of the image may leave the
audience hanging so that they want to know more about
what the brochure is advertising.
9. MARKET RESEARCH - BROCHURES
This brochure is a completely different layout compared to
the first brochure. This is because in this brochure there
has been a lot of bold bright colours used compare to the
first brochure which was full of dull and dark colours.This
is probably to attract the audience using colours and
images.
However the brochure doesn’t use a fancy font for the
text, it just uses a basic font this is probably because they
want it to be readable for the audience and to just get
straight to the point.
Another difference in this brochure is that it shows the
reviews on what there customers say which would also
attract the audience's attention.
10. MARKET RESEARCH -
LOGOS
Looking at the logo of this car graphic company,
it is very basic, and it doesn’t use bright colours
in fact it only uses three colours which are quite
dull.
11. MARKET RESEARCH – LOGOS
Looking at this logo, again the logo is basic and nothing
fancy. It does have more of a range of colours compared to
the first logo. They don’t blabber on in the logo they just put
basic information, the name of the company and what type
of company it is and this is through the company name.
12. Looking at this website for car graphics straight
away it says what it does as company in bold white
font. This is to get straight to the point and grab
their audience's attention.
However just like the first brochure the website uses
a lot of dull colours such as black and a dark pink.
The name of the company is put in the top left
corner and does look at bit more fancy writing.
MARKET RESEARCH -
WEBSITES
13. MARKET RESEARCH -
WEBSITES
Furthermore, looking at this website it has a range
of dull and bright colours. This is probably to try
and grab their audience's attention through the use
of colours and layout rather than just text.
Also within this website they have a slideshow on
the home page of what services they do. This is
useful for their customers and their target audience
as it gives a brief description of what the company
do.
15. AUDIENCE RESEARCH - SURVEY OUTLINE
For the start of my audience research I will be creating a survey on survey monkey and sending a link to people to
get a rough overview of my target audience and what there opnion is based on the questions below:
• Age
• Gender
• Own a car or not
• Do you like car wrap/ graphics
• Do you have any graphics on your car
• Do you have any modifications on ur car or not
• How often do u read a brochure
• What info would u like to see on a car wrap brochure
• Do you prefer bold bright colours, dull colours or a range of colours on a brochure
• What types of car graphics/ style would u be interested in, in general
17. AUDIENCE RESEARCH - SURVEY RESULTS(AGE)
Observation:
Looking at the results for age, the majority of people are in the under 18 age group. Which 6 out of 15
people answered. This is then followed closely by the 35-50 age group, with 5 out of 15 people answered
that category. However there is the same amount of people in the 18-24 and 25-34 with a total number of
2 people in the two age groups.
What does this say about my audience
This tells me that there is a variety of age groups from young teens to adults. This gives me a better
understanding of what age groups would be interested in a brochure.
How will I appeal to this audience:
My project will have information and images suitable for people within these age groups and to help keep
them interested
19. AUDIENCE RESEARCH – SURVEY RESULTS(GENDER)
Observation:
the majority of people are male with a number of 11 people that are in that category. This is then followed
by female with a total of 4 people in that category.
What does this say about my audience
This tells me that there is obviously more male than female, which I expected for a car graphics brochure
project. But it also narrows it down to help me get a better idea of who my audience is. However there is a
reasonable amount of females to be able to aim this brochure at both genders.
How will I appeal to this audience:
I will make sure to include designs and colours that are suitable for male and female, so that none of the
genders feel singled out.
21. AUDIENCE RESEARCH – SURVEY RESULTS(OWNING A
CAR)
Observation:
The results show that the majority of people own a car with a result of 9 people owning a car. This is then
followed closely with 6 people not having a car.
What does this say about my audience
This tells me that a majority own a car but looking at the age and gender results most of them are young
male drivers, so this then tells me that they will mostly be into anything related to cars. However there
was a reasonable amount of females as well. So both genders maybe into anything related to cars and may
want to be able to design their car when they have the money.
How will I appeal to this audience:
I will make sure to include designs for all types of cars and that are suitable for all genders.
23. AUDIENCE RESEARCH – SURVEY RESULTS(LIKE CAR
GRAPHICS/WRAP)
Observation:
The majority of people like car graphics/wrap with a percentage of 53.33%. This may be because they are
into anything related with cars and maybe like the graphics because of video games. However it is closely
followed with the result of people not liking car graphics with a total of 46.67%.
What does this say about my audience
This shows me that a majority of people like car graphics/wrap but almost an equal number don’t like car
graphics/wrap. This may be because they purely have no interest in designs for their car and are just happy
with the basic paint job.
How will I appeal to this audience:
I will make sure to include information that will be relevant and hopefully interesting to help interest my
audience.
24. AUDIENCE RESEARCH – SURVEY RESULTS(DO YOU
HAVE ANY WRAP/GRAPHICS ON YOUR CAR)
25. AUDIENCE RESEARCH – SURVEY RESULTS(DO YOU
HAVE ANY WRAP/GRAPHICS ON YOUR CAR)
Observation:
Looking at the results not many people have car graphics on their vehicle. This may be because they can't afford
it or simple don’t want to do anything to their car. However there were at least an answer where someone did
say they had graphics on their car. But there was also one person that skipped this question this might because
they didn’t understand the question.
What does this say about my audience
This tells me that not many people have car wrap/graphics on their vehicle but like the idea of having car
graphics/ wrap on their car. However looking at the questions before they may like the idea of car graphics on
their car in the future.
How will I appeal to this audience:
I will make sure to include reasonable pricing on the brochure for each design so that it will help interest my
audience a bit more in car graphics.
26. AUDIENCE RESEARCH – SURVEY RESULTS(DO YOU
HAVE ANY MODIFICATIONS ON YOUR CAR)
27. AUDIENCE RESEARCH – SURVEY RESULTS(DO YOU
HAVE ANY MODIFICATIONS ON YOUR CAR)
Observation:
Looking at these results not many people have modification like spoilers or body kit on their car, with a
percentage of 73.33%. it is then followed with some people that do have modifications to their car with a
percentage of 26.67%.
What does this say about my audience
A majority of people don’t have modifications on their car this may be because they don’t have the time
and money or prefer to leave the car the same way as they bought it. However there is a reasonable
amount of people who do have modifications. So I will make sure to include designs for cars with and
without modifications
How will I appeal to this audience:
In my brochure I will make sure to include designs that are suitable for all cars with and without
modifications.
29. AUDIENCE RESEARCH – SURVEY RESULTS(HOW OFTEN
DO YOU READ A BROCHURE)
Observation:
The majority of people only read a brochure once a month, with a percentage of 86.67% which is 13
people out of the 15 that answered the question. However there was a couple of people that said they
either read a brochure every day or a few times a week.
What does this say about my audience
This tells me that not many people read brochures on a regular basis but do read them once a month. This
may be because they don’t have time or simple find them boring.
How will I appeal to this audience:
I will make sure to include information and designs that will help interest the audience.
30. AUDIENCE RESEARCH – SURVEY RESULTS(WHAT INFO
WOULD YOU LIKE TO SEE ON A CAR WRAP BROCHURE)
31. AUDIENCE RESEARCH – SURVEY RESULTS(WHAT INFO
WOULD YOU LIKE TO SEE ON A CAR WRAP BROCHURE)
Observation:
Looking at the responses many people would like to see the designs and types of wrap they would be in.
But also some people didn’t know. This may be because they have never read one or simply didn’t know.
However some people would also like pricing and application. There was one person that said they would
like to fish, so I'm guessing they would like to see a wrap with fishes, which I could include in a design.
What does this say about my audience
This tells me that people would like to know the basic things like the pricing, application, the types of wrap
and the designs such as a wrap with a fish design
How will I appeal to this audience:
I will make sure to include key information like pricing, type of wrap, application and designs, including a
fish design, that will help interest the audience. However I will also try to inlcude designs on old and new
cars. Furthermore, I will try to add small description and make sure to try and include whether its suitable
for anyones car or not
33. AUDIENCE RESEARCH – SURVEY RESULTS(COLOURS)
Observation:
Many people would like to see a range of colours on the brochure, which has a percentage of 46.67%. Then
it is followed closley by dull and bright colours both with a percentage of 26.67%
What does this say about my audience
This shows me that most people would like to see a range of colours on the brochure
How will I appeal to this audience:
For my brochure I will make sure to include a range of colours, to help make the brochure stand out but
also to help interest my audience and consider what they would like within the brochure.
34. AUDIENCE RESEARCH – SURVEY RESULTS(WHAT TYPES
OF CAR WRAP/GRAPHICS INTERESTED IN GENERALLY)
35. AUDIENCE RESEARCH – SURVEY RESULTS(WHAT TYPES
OF CAR WRAP/GRAPHICS INTERESTED IN GENERALLY)
Observation:
Looking at the responses to this question not many people know. This may be beacuse they either don’t
understand the question or simply don’t know. However the other responses was that people would like a
range of modern styles and a range of sizes.
What does this say about my audience
This shows me that people would like to see a range of modern designs that are a range of sizes.
How will I appeal to this audience:
I will include a range of designs, that will look modern with a range of sizes. So that I include what the
audience has said
36. AUDIENCE RESEARCH - SURVEY REVIEW
To get as many answers as I possible could. I sent out the survey to people in my class and family. This was so that I got a variety of
answers from a range of ages, to help with my project.
• Most people that answered my survey were teens below 18, which were then followed by young adults and adults. I will make sure
my project is suitable and interesting.
• As most of my audience are male which is closely followed by female. I will make sure to include designs for both genders, so none
feel singled out.
• There were also many people who owned a car which was again followed closely by people who don't own a car. So in my project I
will make sure to include designs that are suitable for all types of cars from old to new cars.
• Many people like car graphics but it was also followed closely by people who don’t like car graphics. I will make my brochure
interesting, to help change the audience's opinions on car graphics.
• Not many people have car graphics/wrap on their vehicle, so I will include information about the design, the pricing and application
to help interest my audience
• Not many people have modifications on their car so I will include designs, pricing and application for cars with and without
modifications.
• Looking at the results there was a lot of people who read a brochure at least once a month. To help improve this I will make sure my
brochure interests my audience and for people like them. I will do this by adding key information and designs and make the layout
stand out to help engage them.
• Many of my audience would like to see a range of things within my project. However the main thing that came up was pricing,
application and design. So I will make sure there is a description on how the wrap is applied to the vehicles and I will include a pricing
for each design.
• Most of my audience would like to see a variety of colours. This was closely followed by bold and bright colours and dull colours. So
for my project I will make sur to include a range of colours that are also bright and dull colours.
• For this particular question not many people knew what types of graphics they liked in general other than a variety of sizes and
patters. So in my brochure I will make sure to include a variety of designs that come in a variety of sizes.
37. AUDIENCE RESEARCH – INTERVIEW OUTLINE
The interviews I plan to do will act quite differently to the survey I asked people to complete. The
interviews will have more in depth questions so that I get a better understanding on what people prefer.
However due to the covid 19 I am restriscted and will have to do most interviews through facetime and I
get the answers I need. However I will be able to do some face to face interviews with family members
who are in the same household as me which means I am not completely restricted, and I will still be able
to get the appropriate answers I need. It does restrict me in some way as I am limited on some of the
sources.
Furthermore, a potential issue that could happen when doing the interview is that some of the questions
could be personal to some people so they may give a false answer or may not answer at all as they may not
feel comfortable answering a specific question.
38. AUDIENCE RESEARCH - INTERVIEW 1
Name:
Jess Bourke
Age:
16
Gender:
female
Do you enjoy reading brochures:
Not really as they can be quite boring
How often do you read a brochure and why:
Once a month just to see if theres anything new and different
For you to be intrested in a brochure what would it need to contain:
It would need to contain relatvant images and a small amount of information that gets straight to the point
What key colours would you like to see on a brochure:
Id like to see a variety colours, but mainly black,white,red,yellow and orange
39. AUDIENCE RESEARCH – INTERVIEW 2
Name:
Pete Arthur
Age:
48
Gender:
Male
Do you enjoy reading brochures:
no
How often do you read a brochure and why:
At least once a month just to see if there is anything new
For you to be intrested in a brochure what would it need to contain:
Relevant information and images
What key colours would you like to see on a brochure:
a variety of colours, but back,white, red, blue, green and purple I'd like to see within a brochure
40. AUDIENCE RESEARCH - INTERVIEW REVIEW
Looking at the responses from my interviews, not many people read brochures this is because they can be
quite boring. However they both said that what would interest them in a brochure is relevant information
and images.
For my project I will make sure to include relavent information and images that will help interest my
audience, as I know from my experience a mojority of brochures can be boring. Furthermore, the three
main colours that came up from the interview was black,white and red, however they did say theyd like to
see a variety of colours. So for my project I will make sure to include a variety of colors both dull and
bright.
42. PRODUCTION
RESEARCH - SOFTWARE
What software do I plan to use:
The software I plan to use for my FMP is mainly
photoshop and in design.
This is because I will be creating the design of the
brochure using photshop and the layout of a brochure
using in design.
I will mainly be using these software as they have the
tools, I need to help create my brochure. However I may
use another software like illustrator to help me create a
company logo to go on the brochure.
43. PRODUCTION RESEARCH - SOURCES
The sources I plan to use to help me create this brochure, is my sketch book to help create the templates of
the car so I can use them for the before and after design.
I also plan to use either other brochures or some youtube videos to help me with the layout of the
brochure and designs for the vehicles . Using these as sources will give me an idea on the types of designs,
I could create for my brochure.
45. PRACTICAL RESEARCH - EXPERIMENTS
In class when preparing for my FMP, I did a few
experiments on photoshop, by selecting certain
sections on the car and changing the colo. I could
possibly do the same technique and use it for the
designs when creating my brochure.
However when doing these experiments there was some
difficulty as the software was quite slow and would stop
responding. So I will make sure to take this into account
as a pottential issue that could happen when creating my
brochure.
46. PRACTICAL RESEARCH - EXPERIMENTS
When preparing for my FMP I started on some experiments with templates of
vehicles. This was to try and do a before and after design, which I could maybe
include in my brochure.
The interesting thing about this was it was an actual request that a client wanted,
which was for my dad and his car. Luckily for me I was given an opportunity to do
something I was intrested in. However when doing this experiment I had to
consider what the client wanted and try to do it up the standards of the client.
When doing this I used a software that I have never used before, which was a
software called coral draw. In this software I was able to create the design that
the client wnted on a template of the vehicle within the software. However I was
limited on the days I had to complete this design and the tools within the
software as I was trialing the software. But I did learn quite a few things with the
software.
47. PRACTICAL RESEARCH - HOW IT LOOKED ON THE
VEHICLE AND BEFORE AND AFTER DESIGN
Looking at the design on the vehicle after creating it on the software, it
looked similar to the software but looked better as you could phyically see
how the design turned out.
The client was happy with the outcome of the design as it was exactly
what they wanted.
Looking at the before and after design I do prefer the after design as it
doesn’t make the car look so bland. However the actual car did have more
graphics on it, but it was more like a finishing touch.