An updated version of the presentation we did at the Euro IA summit, presented at the Polish IA summit in April 2011. For more information on Fjord, visit www.fjordnet.com or follow us on twitter @fjord
A point of view on digital citizenship essentialsEduwebinar
Five essential digital citizenship skills are presented together with an a approach on how to integrate these into the Australian curriculum.
http://www.schoollibrarymanagement.com
A point of view on digital citizenship essentialsEduwebinar
Five essential digital citizenship skills are presented together with an a approach on how to integrate these into the Australian curriculum.
http://www.schoollibrarymanagement.com
The Birth of Design Thinking and Startup CultureHolonomics
This book documents the history of design thinking and startup culture from the perspective of mobile telephony, smart phones and apps in the UK, between 1992 and 2003. This timeframe corresponds to my time from being a Human Factors Engineer at BT Laboratories (now known as Adastral Park) to my time at O2 (the UK mobile phone operator) and the mobile gaming company Digital Bridges.
Fallon strategic planners Aki Spicer (Aki Octagon) and Avin Narasimhan (Desi Stoneage) have come back from the future to offer their POV about Virtuality and it’s implications for brands.
One of the hottest debates in marketing circles today is the viability of virtual worlds like Second Life. What are they? What do people do there Why? What’s in it for me—if anything? We’ve seen companies flooding these worlds, and some are finding it difficult to translate their virtual world presence into real world gains.
The truth is, we traverse virtual dimensions every day without even thinking about it. From financial transactions, to games, to our daily Facebook interactions with friends, Virtuality is a new normal and it impacts many facets of our lives. It is through this lens that we explore what Virtuality means now and in the future, and what our agency needs to know to extract the most from it.
*Brainfood is an monthly digest of Fallon Planner’s strategic intelligence and bridges the gap between trends, business issues, and actionable opportunities for the agency and clients.
You know technology is truly functional when you don't need to get off the sofa, be that to change channels, make a call, order your daily bread or even earn your daily bread, and it looks like we're finally getting there. A keen chronicler of the changing times since he got his first programmable calculator in 1978, Philip Anthony, head of Co-Operative Systems, talks about his personal journey, daily battles with technology and where we might be headed. Often the results of applying technology are not as anticipated ...
Louisa Heinrich, Group Strategy Director from Fjord presented during the mobile track at Next 11. The overall theme of the conference was Data Love. find more information about fjord here: www.fjordnet.com
The Birth of Design Thinking and Startup CultureHolonomics
This book documents the history of design thinking and startup culture from the perspective of mobile telephony, smart phones and apps in the UK, between 1992 and 2003. This timeframe corresponds to my time from being a Human Factors Engineer at BT Laboratories (now known as Adastral Park) to my time at O2 (the UK mobile phone operator) and the mobile gaming company Digital Bridges.
Fallon strategic planners Aki Spicer (Aki Octagon) and Avin Narasimhan (Desi Stoneage) have come back from the future to offer their POV about Virtuality and it’s implications for brands.
One of the hottest debates in marketing circles today is the viability of virtual worlds like Second Life. What are they? What do people do there Why? What’s in it for me—if anything? We’ve seen companies flooding these worlds, and some are finding it difficult to translate their virtual world presence into real world gains.
The truth is, we traverse virtual dimensions every day without even thinking about it. From financial transactions, to games, to our daily Facebook interactions with friends, Virtuality is a new normal and it impacts many facets of our lives. It is through this lens that we explore what Virtuality means now and in the future, and what our agency needs to know to extract the most from it.
*Brainfood is an monthly digest of Fallon Planner’s strategic intelligence and bridges the gap between trends, business issues, and actionable opportunities for the agency and clients.
You know technology is truly functional when you don't need to get off the sofa, be that to change channels, make a call, order your daily bread or even earn your daily bread, and it looks like we're finally getting there. A keen chronicler of the changing times since he got his first programmable calculator in 1978, Philip Anthony, head of Co-Operative Systems, talks about his personal journey, daily battles with technology and where we might be headed. Often the results of applying technology are not as anticipated ...
Louisa Heinrich, Group Strategy Director from Fjord presented during the mobile track at Next 11. The overall theme of the conference was Data Love. find more information about fjord here: www.fjordnet.com
Part I of the deck of slides from my workshop at UX Australia 2013 on place-making in cross-channel user experiences, previously a slightly different workshop at UX Lisbon 2012.
Talk at UX Brighton 2011, describing the motivation for cross-channel design, the role of pervasive information architectures, and focusing on place-making and correlation.
Fjord @ EURO IA 2010 - Design beyond the glowing rectangleFjord
Claire Rowland and Chris Browne of Fjord speak about 'Design beyond the glowing rectangle - what does the internet of things mean for UX designers?' Their presentation focuses on the coming challenges user experience designers and researchers will face creating services and interactions around a much wider range of devices, not all of which may have screens.
Read more on http://www.fjordnet.com/news/fjord-participates-smarcos-project-improve-usability-interconnected-embedded-system
The presentation is also available at http://www.slideshare.net/clurr/euroia-cr-cb100928finalpdfwithnotes-5309088
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Changing sceneries changing roles part 6 - METADATA AS THE CORNERSTONE OF DIG...FIAT/IFTA
Selected papers from the FIAT/IFTA Media Management Seminar Changing Sceneries, Changing Roles Part VI, Hilversum 16th - 17th MAy 2013
Organised by The FIAT/IFTA Media Management Commission and Beeld en Geluid.
Designed by axel green for fiat/ifta
Cover and section photos by Aad Van Der Valk
Printed version by Beeld en Geluid at Mullervisual Communication 2013
In this report, Fröjd Interactive - a web agency with technical core located in Stockholm, Sweden - sums up what to expect of 2014. As always, the future is already here. So, we have focused on 14 things that we believe will hit it big & mainstream in Sweden next year. Which means - if you haven’t started developing things in the direction of this presentation – you better start now. Enjoy!
The Audioverse In Your Pocket - Invited Talk at ABC Radio National - Harries ...Michael Harries
Public radio, and radio in general, is at risk of disruption by new audio technologies (podcasts, etc). However there are interesting opportunities when a longer-term technology-strategy view is brought to bear.
This presentation is from an invited talk at the Australian ABC Radio National ( August 2009) as part of their strategic process.
Here's how they describe themselves: "With over 60 distinct programs each week, the Australian Broadcasting Corporation's Radio National is different from any other radio station in Australia. Where else could you hear, for example, an exploration of ideas in science, followed by the latest in books from around the world, then a program about the mind and human behaviour?"
http://www.abc.net.au/rn/
Consumer Electronic Show 2014 Ogilvy London Labs ReportPrayukth K V
The Consumer Electronics Show (CES) this year
played host to 150,000 visitors. They came to see a
collection of companies showcase their latest
products, services and technologies that they hope
and predict will make a splash in 2014...find out who did what, how and who walked away with the honors
OgilvyOne London's Digital Labs presents a comprehensive report about this year's Consumer Electronic Show that took place in Las Vegas. For the third year in a row, the London Labs attended the show with an aim to scan, scope out and bring back the latest and most exciting technologies and trends that will have most impact in the ever-expanding business and consumer technology market. These findings help inform the predictions we make for our clients about potential future commercial application, and the potential use of those trends within the Marketing and Communication space.
Our new perspective on achieving the full potential of human and artificial intelligence.
By Fjord, design and innovation from Accenture Interactive, and Accenture The Dock.
Our annual Trends report is here, born from plenty of Post-it notes, more coffee than we care to mention, lots of healthy debate and quite a few laughs. Trends is always a labor of love, crowdsourced from Fjordians (all 1,000 of us) from around the world – from San Francisco to Berlin, Hong Kong to Johannesburg, Dubai to São Paulo and 22 other places in between.
This process results in the trends we expect to affect business, technology and design in the year ahead.
Read and download the full report at www.trends.fjordnet.com
Our annual Trends report is always a team effort, and this year’s team was bigger and more diverse than ever. More than 1,000 Fjordians, plus (for the first time) 85 clients from five continents, inspired our report, each bringing their own individual perspectives and experiences to the table.
We first gathered insights in all forms—a mix of hastily-drawn thoughts on Post-it Notes, elegant (and not-so-elegant) illustrations, simple scribbles and some long-form copy, and even some musings over a cup of coffee. We then took those insights into workshops designed to hone the thinking and spot patterns—and tapped into some digital tools to help us gather evidence for our best ideas (because at Fjord, we’re all about blending the physical with the digital). The result? Seven Trends affecting business, technology and design in 2018.
Today, we see deep division across global populations on a broad range of issues, which is creating social and political anxiety. We’re also experiencing tension as a result of deep technological change that is altering the world we live in. There is no running from these forces. For the first time, we feel that there is just one meta theme for Trends in 2018: Tension.
In an increasingly competitive market, we believe that businesses will no longer be able to rely on external partners alone to drive innovation. By bringing design capabilities in-house, brands will have the ability to respond rapidly to a world changing around them, adapting constantly to remain fresh and bring relevant innovation to market – becoming what we call a ‘Living Business’.
Our ‘Design from Within’ report describes three distinct approaches businesses can take in order to design and innovate internally. Each approach shares common goals - such as creating a culture which inspires creativity, and enabling the business to scale ideas from the drawing board to the marketplace –but the models differ according to the extent of a company’s involvement in them.
To say it is difficult to see and do everything that CES has to offer is an understatement. In fact, the only easy part is consistently hitting 10,000+ steps on your tracker every day! But we were prepared, using our 2017 Fjord Trends as a guide, to uncover the most inspiring work and topics that will continue to evolve this coming year.
Twelve months of research, 1000+ cups of coffee, and probably an entire forest worth of Post-its (don’t worry—we recycle). That’s what it took for us to compile our Trends 2017 report, which offers an in-depth look at the eight most important developments we believe will influence and impact design and innovation for business, government and society in the coming year.
Visit trends.fjordnet.com for more.
What makes people LOVE a product or brand?
What sustains that love?
These are the questions Accenture Interactive and Fjord set out to answer when embarking on The Love Index study.
The Love Index 2016 is the first annual report that measures brands – and in particular, the services and experiences they offer – on a 10-point scale across five F.R.E.S.H. dimensions plotted on a pentagon
Cannes 2016: Design Thinking for Health InnovationFjord
Fjord Design Directors Jonas Höglund and Thomas Müller launched the Accenture Interactive Cannes Lions presence with a hands on workshop at Lions Health: Design Thinking for Health Innovation.
Un’analisi dei 10 trend digitali più significativi che trasformeranno il design, le organizzazioni e la società per l’anno appena iniziato condotta da Fjord, Design&Innovation unit di Accenture Interactive, nel rapporto annuale Fjord Trends 2016.
Der Fjord Trends Report 2016 ist da! Zum neunten Mal veröffentlichen wir unsere jährlichen Einschätzungen zu den Auswirkungen aufkommender Technologien. Wir beleuchten die neuesten und wichtigsten digitalen Entwicklungen, die Unternehmen, Organisationen und die Gesellschaft in naher Zukunft verändern werden – und erläutern, welche Chancen sich daraus ergeben.
Grundlage der FJORD Trends 2016 ist die geballte Expertise unserer 750 Designer und Strategen weltweit. In monatelangen Recherchen, Diskussionen und Debatten haben wir unsere Erfahrungen zusammengetragen und in zehn Schlüsselentwicklungen zusammengefasst. Wir glauben, dass 2016 ein weiteres entscheidendes Jahr für die Digitalisierung wird und einschneidende Entwicklungen für Organisationen und Anwender bereithält.
Im FJORD Trends 2016 Report erfahren Sie mehr über die Big-Data-Etikette und den zukunftsfähigenr Umgang mit Daten; die wachsende Bedeutung von Employee Experience (EX) Design; das Verschwinden der Apps und die wahre Stärke von Wearables, Nearables und anderen Geräten, die zuhören.
Den vollständigen FJORD Trends Report 2016 finden Sie unten – viel Spaß beim Lesen! Besuchen Sie uns auch auf trends.fjordnet.com und folgen Sie #FjordTrends
Weitere Informationen zu Fjord und der Trends Studie finden Sie hier: http://trends.fjordnet.com/
El informe Fjord Trends, que lleva nueve años publicándose ininterrumpidamente, persigue detectar y analizar los desarrollos tecnológicos, de diseño y de negocio que más influirán en nuestras vidas durante los doce próximos meses.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
1. Design beyond the
glowing rectangle.
What does the internet of things mean for UX designers?
Claire Rowland & Chris Browne
April 2011
Sunday, 10 April 2011
2. Cześć :)
Claire Rowland Chris Browne
Head of Research Technical Design Lead
Sunday, 10 April 2011
Cheshcht :)
Hello, we are ... from Fjord in London. Thanks for having us!
5. “Today’s multimedia machine
makes the computer screen into
a demanding focus of attention
rather than allowing it to fade
into the background.”
Mark Weiser
Sunday, 10 April 2011
In 1991, Mark Weiser (the ‘father of ubiquitous computing’) said...
6. “I hope we don’t end
up in a world filled
solely with
slick,
glowing
rectangles”
Timo Arnall
image - The Onion
Sunday, 10 April 2011
...20 years later, we’ve not really solved this, have we?
Our day to day lives involve many interactions with objects, but most of our interactions with computing still happen through the
abstracted world of what Timo Arnall calls ‘slick, glowing rectangles’.
7. UX is
moving
beyond the
screen.
Sunday, 10 April 2011
However, we’re starting to see digital dissolve more into the physical world.
Of course, people like Weiser have been talking about this for a long time now.
But things are now starting to happen in the mainstream, here and now, which pose new challenges for UX.
We think that in the next couple of years, UX designers are going to have the opportunity to design things that involve not just
screens, but services and physical objects for the world around them.
17. What does
this mean for
design?
Sunday, 10 April 2011
Over the next couple of years, this stuff is due to hit the mainstream and will affect the work UX designers do on an increasing basis
Here’s what we think this might mean for design...
21. Key design
challenges.
Sunday, 10 April 2011
Here are a few of the key challenges we think UX designers will have to be prepared for, and some suggested ways to do things
differently.
We’re just working this stuff out ourselves... these are some of the issues we hope to be able to research over the next couple of years.
These touch on bigger issues - they’re important for this but each is a huge topic in its own right
22. 1.
Device - service
relationship gets
more complex.
Sunday, 10 April 2011
Classic usability tends to focus on one user using one device and one service to do one task at a time.
That’s increasingly not what’s actually going on. Our relationship with devices and services is getting more complicated.
It’s really important to think not just about device, but service design: how your user experience works across multiple devices. The
device is no longer the unit of experience... the service is.
As embedded components come online, digital services will have to cope with increasing complexity in several ways...
30. 3.
New platforms for
services.
Sunday, 10 April 2011
31. Data overload
Sunday, 10 April 2011
More and more data is being produced in both the physical and digital space, and can be shared in near real time.
How do we as designers leverage this huge amount of increasing complex data to help enrich the services we design, and aid us in
designing new forms of services?
37. 4.
Ensuring users
retain control of
their data.
Sunday, 10 April 2011
38. “There’s a fine line between
pervasive computing and
invasive computing.”
Victor Rozek
Sunday, 10 April 2011
Privacy management is much more than a bunch of tick boxes and security settings. It incorporates less tangible elements such as
'appropriate use' and a user’s ‘comfort level’ etc.
Many people already find managing privacy too difficult on Facebook and share things with people they didn’t mean to share them
with. It’s going to get a lot more complicated.
42. 5.
Interactions
become tangible.
Sunday, 10 April 2011
43. Thinking is physical
Sunday, 10 April 2011
Cognitive scientists now talk about ‘embodied cognition’*: the idea that the way we think is shaped by, and inseparable from, our
physical experiences of interacting with the world. (Dourish, McCullough)
For example, the idea that up is good and down is bad is rooted in your physical experience of living with gravity. “I’m feeling down
today” is bad. Up (and fast) is good... “I’m feeling upbeat”. We say someone is ‘boiling over with rage‘ or ‘steam is coming out of their
ears’: understanding anger through containment of liquids. These are English language examples, but the principles seem to be
universal.
Cognitive scientists would argue that this perception of up and down is a very fundamental basic level category or building block of
thought used to make sense of other, more abstract things.
Embodied interaction seeks to make physical designs make sense to us through harnessing the way we understand the world through
physical experience. At the moment, much tangible interaction work is happening in R&D labs...
49. 7.
Digital business
models hit the real
world.
Sunday, 10 April 2011
As the boundaries between the physical and digital world blur, we’ll see digital business models starting to appear in the physical
world.
Some of these may be more or less acceptable to users...
53. 8.
User research
methods.
Sunday, 10 April 2011
There are two big challenges here...
Understanding needs for things people are not yet familiar with
Prototyping and testing complex systems
58. How can UX
people get
started?
Sunday, 10 April 2011
Everything we’ve talked about is happening now, somewhere.
We think this is about to affect the work that many of us do, even if just in small ways.
We’d like to suggest a few ways in which UX designers can start to think about this.
64. Thank you.
@fjord
chris.browne@fjord.co.uk
claire.rowland@fjord.co.uk / @clurr
Thanks also to Alex von Feldmann, Dom Quigley, Ann Light, Alfred Lui,
Ji-Hye Park, Sam Crosland, Martin Charlier, Helen Le Voi
PS: we’re hiring in London
Sunday, 10 April 2011