This document provides a glimpse into the future of education, mobile phones, video games, and television from 2002 to 2022. It summarizes that by 2022, education will increasingly utilize online platforms like Khan Academy that allow students to learn at their own pace. Mobile phones will become the primary means of communication as landlines disappear, and will integrate more functions beyond calls. Video games will continue advancing graphically but cloud gaming may fail if infrastructure cannot support it. Television will become common in 3D and potentially 4D formats, and viewers will be able to watch new movies at home shortly after theater releases.
The latest in learning philosophy and technology, ICT and the Zettacosm, and the ICT trends and web 2.0 technologies that comprise the Learning 2.0 Ecosystem.
1. Connected cars that are able to optimize their own operation and connect to the outside world to enhance the driving experience.
2. Cheaper 4K monitors and TVs that offer much sharper images at higher resolutions.
3. The growing field of digital health that uses wireless devices and sensors to help people better track and manage their health.
This document discusses the history and theories of communication technologies like cellular phones, computers, and televisions. It provides timelines of important developments in these technologies from their invention to modern innovations. Theories of social learning, media dependency, and critical mass are also examined in the context of how people have adopted and incorporated these technologies into their lives over time. The future of these technologies is speculated to include more integrated devices with new form factors and capabilities.
Innovation of electronic mobile devices in education, final presentationDwanell DiBartolo
The document discusses the development and adoption of electronic tablets for educational use. It describes how tablets began as an experiment in the 1960s and were commercialized starting in the 2000s. Factors that influenced adoption included affordability, mobility, compatibility with other devices, and ability to enhance learning. Early adopters who experienced the technology's benefits, such as engaged learning, helped drive broader adoption.
The latest in learning philosophy and technology, ICT and the Zettacosm, and the ICT trends and web 2.0 technologies that comprise the Learning 2.0 Ecosystem.
1. Connected cars that are able to optimize their own operation and connect to the outside world to enhance the driving experience.
2. Cheaper 4K monitors and TVs that offer much sharper images at higher resolutions.
3. The growing field of digital health that uses wireless devices and sensors to help people better track and manage their health.
This document discusses the history and theories of communication technologies like cellular phones, computers, and televisions. It provides timelines of important developments in these technologies from their invention to modern innovations. Theories of social learning, media dependency, and critical mass are also examined in the context of how people have adopted and incorporated these technologies into their lives over time. The future of these technologies is speculated to include more integrated devices with new form factors and capabilities.
Innovation of electronic mobile devices in education, final presentationDwanell DiBartolo
The document discusses the development and adoption of electronic tablets for educational use. It describes how tablets began as an experiment in the 1960s and were commercialized starting in the 2000s. Factors that influenced adoption included affordability, mobility, compatibility with other devices, and ability to enhance learning. Early adopters who experienced the technology's benefits, such as engaged learning, helped drive broader adoption.
Innovation of electronic mobile devices in education, final presentationDwanell DiBartolo
The document discusses the development and adoption of electronic tablets for educational use. It describes how tablets began as an experiment in the 1960s and were commercialized starting in the 2000s. Factors that influenced adoption included affordability, mobility, compatibility with other devices, and ability to enhance learning. Early adopters who experienced the technology's benefits, such as engaged learning, helped drive broader adoption over time.
This paper provides a 360 degree glimpse of the new Digital Universe and how the exponentially
expanding range of touchpoints is affecting Australians' daily lives – their media consumption,
shopping habits, socialisation and expectations.
A brief presentation providing an outline of how recent evolvement has impacted modern technology, and by extension, individuals' habits. These habits can then provide more platforms for businesses to market their brand as well as the products and services that they provide.
E-tools in E-learning
This document discusses the rise of e-learning and various e-tools that can be used to support it. It begins by explaining what e-learning is and how the internet is changing education. It then outlines the growth of e-learning and benefits such as access to resources anytime and anywhere. Various e-tools are presented for e-learning like email, online materials, learning management systems, and videoconferencing. Emerging web 2.0 tools like YouTube, LinkedIn, and surveys are also discussed. The conclusion emphasizes that e-learning offers new opportunities for teaching and learning if educators are willing to embrace technological change.
The document discusses how the skills needed for today's workforce have changed and how education needs to adapt. It argues that basic skills are no longer enough and that students must learn skills like problem-solving, critical thinking, and effective communication. It also highlights how technologies can help transform education by making it more engaging, flexible and empowering students to learn.
Here are some key online resources for school administrators on 21st century skills:
- New York State Education Department's guide for administrators on 21st century skills: http://www.p12.nysed.gov/technology/21stcenturylearning.html
- ISTE's standards for school administrators on technology leadership: http://www.iste.org/standards/standards-for-administrators
- Crosswalk of NYS standards and ISTE standards: http://www.p12.nysed.gov/technology/crosswalk/
- Louisianna LEADS site (Leadership, Education and Development for School Success) with resources for administrators: http://www.lead
This document discusses the future of mobile learning in the workplace. It outlines how the mobile world is shifting towards mobility with growing smartphone and internet access. The changing workplace is also driving mobile learning with an increasingly mobile workforce and younger generations that are tech-savvy. This creates a great opportunity for learning through informal methods using mobile devices to support just-in-time learning needs. Mobile learning can help address the 70:20:10 model of learning through experience and coaching in addition to formal courses.
The document discusses bringing your own device (BYOD) programs in education. It outlines the benefits of BYOD, such as giving every student access to technology, lowering costs for schools, and allowing for more up-to-date devices. Challenges of BYOD include ensuring all devices can collaborate, dealing with different operating systems, upgrading network infrastructure to handle increased bandwidth usage, and making sure students who can't afford devices are not left out. Successful BYOD programs provide teacher support and require policies for appropriate device use and file sharing across platforms.
The Future of Communication Technology in 2022 A.D. By Lydia Matolydia mato
The document discusses predictions for the future of communication technology in 2022. It predicts that communication technology will continue advancing rapidly, with new inventions emerging every 6 years. Television is predicted to have finely-tuned recommendation engines that know exactly what users want to watch without browsing. Smart TVs will be ubiquitous and there will be no commercials. The Apple Watch is predicted to have integrated social media, allowing users to message and post without their smartphone. Education is predicted to change significantly with more online and flexible learning through technology.
This document discusses potential technological advancements in the near future, including:
- The development of an "iTV" equipped with an AI assistant called "Tiri", similar to Siri, that can perform tasks like waking users up and providing information.
- A new form of social media focused on sharing live video updates through smartphones.
- Online schooling becoming the norm, with students receiving tablets and attending classes through video conferencing instead of physical classrooms.
- These changes reflect growing dependency on technology for tasks and social interaction, with new technologies adopted as they provide benefits to consumers.
The document discusses predictions for future technologies including cell phones, computers, and televisions. By 2022, cell phones are predicted to function as wallets, medical devices, and replace computers through interfaces like Alexa. They will take the form of watches. Televisions will have larger, thinner screens with internet and app capabilities. Computers will be necessary for most people to use and internet users may reach 5 billion by 2020. Social learning theory suggests that younger generations will help teach older people how to use new technologies.
This document summarizes key points from Chapter 1 of the textbook "IT Supports Organizational Performance in Turbulent Business Environments" by Turban and Volonino. It discusses how Toyota used innovative IT strategies like social media, virtual worlds, and customized websites to successfully market and promote its Scion brand. It also provides an overview of concepts like the digital economy, information systems, how businesses use IT to gain competitive advantages, and emerging technologies like social computing and virtual worlds. Learning objectives, figures, and examples are included to illustrate these topics.
Final Project by Brian Lewis for COMM TECH 303-50 INTRO TO COMM TECHBrian Lewis
The document discusses several predictions for communication technology in 2022 and beyond. It predicts that more personal information will be stored remotely in the cloud, eliminating the need to back up files locally. Smart TVs will become the norm, allowing viewing of movies, news, video calls and games directly on the TV. Education may increasingly incorporate online apprenticeships. Communication technologies will continue advancing rapidly based on theories like Moore's Innovation Adoption Rate, with early adopters driving innovations that the majority later adopt.
Disruptive Healthcare Business Models and UID : Kapil Khandelwal, www.kapilkh...Kapil Khandelwal (KK)
My fortnightly column, A Dose of It that discusses Disruptive Healthcare Business Models and UID and Aadhar
Kapil Khandelwal
QuoteUnquote with KK
www.kapilkhandelwal.com
Bria Smith Future of Communication TechnologyBMarvSmith21
- By 2025, education will be taught completely through technology as tablets become integrated into early education due to most youth already being familiar with technology.
- Technology innovations will spread according to Rogers' Diffusion of Innovations Theory categorizing different types of adopters, and Moore's Innovation Adaption Rate explaining the gradual adoption process.
- Television and video gaming will become more realistic and interactive with 3D and hologram screens becoming standard, while new gaming systems continue to be developed. Computers will be more advanced and multi-functional, with fewer but larger brands dominating the market.
Final Project by Brian Lewis for COMM TECH 303-50 INTRO TO COMM TECHBrian Lewis
Communication technology will continue to rapidly advance. By 2022, most personal information will be stored remotely in the cloud, accessible from any device. Smart TVs will become the norm, allowing entertainment, communication and internet access from the TV. Competition between companies like Apple and Google will drive innovation in mobile devices. New technologies will diffuse through populations over time according to established models, with early adopters influencing wider adoption. Education may increasingly incorporate online and remote learning opportunities.
The document discusses technology trends from the past, present, and future. It covers innovations in cell phones from 1973 to 2023, with phones evolving over time as new features are added. Mass media is also discussed, with cable predicted to be obsolete by 2023 and television streaming replacing it. Social media is explored, with the understanding that while platforms like Facebook may not exist in 2023, social networking and connecting online will still play a major role. Critical factors like reaching critical mass adoption and how people's media consumption changes with new offerings are also summarized.
The document discusses bringing your own device (BYOD) programs in schools. It provides context on BYOD, including definitions and reasons for BYOD programs such as leveraging students' personal devices and developing 21st century skills. The document also covers concerns with BYOD like equity issues and distractions. It then outlines different models of BYOD programs and their implications. Finally, it discusses the impact of pedagogy on device and software requirements for BYOD and important steps to implementing a BYOD program, such as defining goals, collaborative planning, and consultation.
The future of communication technology in 2023bdsfalcon
The document discusses the future of communication technology in 2023. It covers the future of smartphones, next generation gaming, and television. For smartphones, it predicts further improvements in voice recognition, flexible screens, built-in projectors, 3D screens, and holograms. For gaming, it sees the PC becoming the dominant platform, with innovations like Steam OS and Steam Machines bringing PC gaming to the living room. Television is predicted to have 3D and holographic screens, with on-demand viewing replacing traditional channels.
El documento describe los diferentes proyectos escolares realizados en la Unidad Educativa Tulcán durante el año 2015-2016. Se mencionan proyectos de periodismo, pintura, emprendimiento, huertos agrícolas, danza folclórica, primeros auxilios, redes sociales, baloncesto y ajedrez, los cuales fueron dirigidos por diferentes instructores y licenciados.
Innovation of electronic mobile devices in education, final presentationDwanell DiBartolo
The document discusses the development and adoption of electronic tablets for educational use. It describes how tablets began as an experiment in the 1960s and were commercialized starting in the 2000s. Factors that influenced adoption included affordability, mobility, compatibility with other devices, and ability to enhance learning. Early adopters who experienced the technology's benefits, such as engaged learning, helped drive broader adoption over time.
This paper provides a 360 degree glimpse of the new Digital Universe and how the exponentially
expanding range of touchpoints is affecting Australians' daily lives – their media consumption,
shopping habits, socialisation and expectations.
A brief presentation providing an outline of how recent evolvement has impacted modern technology, and by extension, individuals' habits. These habits can then provide more platforms for businesses to market their brand as well as the products and services that they provide.
E-tools in E-learning
This document discusses the rise of e-learning and various e-tools that can be used to support it. It begins by explaining what e-learning is and how the internet is changing education. It then outlines the growth of e-learning and benefits such as access to resources anytime and anywhere. Various e-tools are presented for e-learning like email, online materials, learning management systems, and videoconferencing. Emerging web 2.0 tools like YouTube, LinkedIn, and surveys are also discussed. The conclusion emphasizes that e-learning offers new opportunities for teaching and learning if educators are willing to embrace technological change.
The document discusses how the skills needed for today's workforce have changed and how education needs to adapt. It argues that basic skills are no longer enough and that students must learn skills like problem-solving, critical thinking, and effective communication. It also highlights how technologies can help transform education by making it more engaging, flexible and empowering students to learn.
Here are some key online resources for school administrators on 21st century skills:
- New York State Education Department's guide for administrators on 21st century skills: http://www.p12.nysed.gov/technology/21stcenturylearning.html
- ISTE's standards for school administrators on technology leadership: http://www.iste.org/standards/standards-for-administrators
- Crosswalk of NYS standards and ISTE standards: http://www.p12.nysed.gov/technology/crosswalk/
- Louisianna LEADS site (Leadership, Education and Development for School Success) with resources for administrators: http://www.lead
This document discusses the future of mobile learning in the workplace. It outlines how the mobile world is shifting towards mobility with growing smartphone and internet access. The changing workplace is also driving mobile learning with an increasingly mobile workforce and younger generations that are tech-savvy. This creates a great opportunity for learning through informal methods using mobile devices to support just-in-time learning needs. Mobile learning can help address the 70:20:10 model of learning through experience and coaching in addition to formal courses.
The document discusses bringing your own device (BYOD) programs in education. It outlines the benefits of BYOD, such as giving every student access to technology, lowering costs for schools, and allowing for more up-to-date devices. Challenges of BYOD include ensuring all devices can collaborate, dealing with different operating systems, upgrading network infrastructure to handle increased bandwidth usage, and making sure students who can't afford devices are not left out. Successful BYOD programs provide teacher support and require policies for appropriate device use and file sharing across platforms.
The Future of Communication Technology in 2022 A.D. By Lydia Matolydia mato
The document discusses predictions for the future of communication technology in 2022. It predicts that communication technology will continue advancing rapidly, with new inventions emerging every 6 years. Television is predicted to have finely-tuned recommendation engines that know exactly what users want to watch without browsing. Smart TVs will be ubiquitous and there will be no commercials. The Apple Watch is predicted to have integrated social media, allowing users to message and post without their smartphone. Education is predicted to change significantly with more online and flexible learning through technology.
This document discusses potential technological advancements in the near future, including:
- The development of an "iTV" equipped with an AI assistant called "Tiri", similar to Siri, that can perform tasks like waking users up and providing information.
- A new form of social media focused on sharing live video updates through smartphones.
- Online schooling becoming the norm, with students receiving tablets and attending classes through video conferencing instead of physical classrooms.
- These changes reflect growing dependency on technology for tasks and social interaction, with new technologies adopted as they provide benefits to consumers.
The document discusses predictions for future technologies including cell phones, computers, and televisions. By 2022, cell phones are predicted to function as wallets, medical devices, and replace computers through interfaces like Alexa. They will take the form of watches. Televisions will have larger, thinner screens with internet and app capabilities. Computers will be necessary for most people to use and internet users may reach 5 billion by 2020. Social learning theory suggests that younger generations will help teach older people how to use new technologies.
This document summarizes key points from Chapter 1 of the textbook "IT Supports Organizational Performance in Turbulent Business Environments" by Turban and Volonino. It discusses how Toyota used innovative IT strategies like social media, virtual worlds, and customized websites to successfully market and promote its Scion brand. It also provides an overview of concepts like the digital economy, information systems, how businesses use IT to gain competitive advantages, and emerging technologies like social computing and virtual worlds. Learning objectives, figures, and examples are included to illustrate these topics.
Final Project by Brian Lewis for COMM TECH 303-50 INTRO TO COMM TECHBrian Lewis
The document discusses several predictions for communication technology in 2022 and beyond. It predicts that more personal information will be stored remotely in the cloud, eliminating the need to back up files locally. Smart TVs will become the norm, allowing viewing of movies, news, video calls and games directly on the TV. Education may increasingly incorporate online apprenticeships. Communication technologies will continue advancing rapidly based on theories like Moore's Innovation Adoption Rate, with early adopters driving innovations that the majority later adopt.
Disruptive Healthcare Business Models and UID : Kapil Khandelwal, www.kapilkh...Kapil Khandelwal (KK)
My fortnightly column, A Dose of It that discusses Disruptive Healthcare Business Models and UID and Aadhar
Kapil Khandelwal
QuoteUnquote with KK
www.kapilkhandelwal.com
Bria Smith Future of Communication TechnologyBMarvSmith21
- By 2025, education will be taught completely through technology as tablets become integrated into early education due to most youth already being familiar with technology.
- Technology innovations will spread according to Rogers' Diffusion of Innovations Theory categorizing different types of adopters, and Moore's Innovation Adaption Rate explaining the gradual adoption process.
- Television and video gaming will become more realistic and interactive with 3D and hologram screens becoming standard, while new gaming systems continue to be developed. Computers will be more advanced and multi-functional, with fewer but larger brands dominating the market.
Final Project by Brian Lewis for COMM TECH 303-50 INTRO TO COMM TECHBrian Lewis
Communication technology will continue to rapidly advance. By 2022, most personal information will be stored remotely in the cloud, accessible from any device. Smart TVs will become the norm, allowing entertainment, communication and internet access from the TV. Competition between companies like Apple and Google will drive innovation in mobile devices. New technologies will diffuse through populations over time according to established models, with early adopters influencing wider adoption. Education may increasingly incorporate online and remote learning opportunities.
The document discusses technology trends from the past, present, and future. It covers innovations in cell phones from 1973 to 2023, with phones evolving over time as new features are added. Mass media is also discussed, with cable predicted to be obsolete by 2023 and television streaming replacing it. Social media is explored, with the understanding that while platforms like Facebook may not exist in 2023, social networking and connecting online will still play a major role. Critical factors like reaching critical mass adoption and how people's media consumption changes with new offerings are also summarized.
The document discusses bringing your own device (BYOD) programs in schools. It provides context on BYOD, including definitions and reasons for BYOD programs such as leveraging students' personal devices and developing 21st century skills. The document also covers concerns with BYOD like equity issues and distractions. It then outlines different models of BYOD programs and their implications. Finally, it discusses the impact of pedagogy on device and software requirements for BYOD and important steps to implementing a BYOD program, such as defining goals, collaborative planning, and consultation.
The future of communication technology in 2023bdsfalcon
The document discusses the future of communication technology in 2023. It covers the future of smartphones, next generation gaming, and television. For smartphones, it predicts further improvements in voice recognition, flexible screens, built-in projectors, 3D screens, and holograms. For gaming, it sees the PC becoming the dominant platform, with innovations like Steam OS and Steam Machines bringing PC gaming to the living room. Television is predicted to have 3D and holographic screens, with on-demand viewing replacing traditional channels.
El documento describe los diferentes proyectos escolares realizados en la Unidad Educativa Tulcán durante el año 2015-2016. Se mencionan proyectos de periodismo, pintura, emprendimiento, huertos agrícolas, danza folclórica, primeros auxilios, redes sociales, baloncesto y ajedrez, los cuales fueron dirigidos por diferentes instructores y licenciados.
Donna Sanchez is a recruitment manager with over 15 years of experience in the medical sector. She has a proven track record of exceeding hiring goals and quotas through strategic sourcing and pipeline management. Sanchez has expertise in ATS systems, leadership development, and process improvement. She currently serves as a regional recruitment manager for a large home healthcare staffing company.
The document provides an analysis of the Griswold family from the Christmas Vacation movies. It describes each family member's role: Clark is the dominant breadwinner, Ellen is the peacekeeper, Audrey is sarcastic, and Russ is quiet. The document also discusses how the family experiences high stress around the holidays but still maintains their relationships through communication. While the family faces adversity, they are able to overcome challenges and bond stronger by the end.
Dokumen tersebut membahas tentang visi, misi, dan tujuan SK Tabuan Hilir untuk mencapai kecemerlangan melalui pendidikan berkualiti dengan penyampaian sistem yang kreatif dan inovatif, serta menggunakan teknologi informasi dan komunikasi untuk membangunkan modal insan yang dinamis dan berwawasan. Dokumen ini juga menyediakan statistik penggunaan makmal komputer menurut tingkatan dan galeri gambar aktiviti sekolah.
The document provides information about Cameron White, a financial advisor for 12 month payday loans and other loans. It includes his contact information, address, and details about the loans he advises on, which feature no credit checks and no collateral requirements. The document promotes 12 month payday loans as a suitable option for individuals needing quick access to funds to address financial issues.
The Battle of the Bulge was Germany's last major offensive on the Western Front during World War II. In December 1944, German forces launched a surprise attack against Allied forces in Belgium, Luxembourg, and France. Over 1,600 artillery pieces bombarded Allied positions across an 80-mile front. This massive artillery assault allowed Germany to make initial advances by preventing Allied air support. However, poor weather and road conditions slowed the German advance. While numerically the U.S. suffered more casualties, the battle resulted in a strategic victory for the Allies that helped lead to Germany's eventual defeat.
This document outlines a professional development framework for business and community engagement (BCE) staff. The framework includes 16 processes, a resource catalogue, and a diagnostic tool available at www.netskills.ac.uk/bcecpd2. BCE involves strategic relationships with partners, clients, and engagement in areas like knowledge exchange, employer engagement, lifelong learning, and more. The framework can be used for recruitment, reviews, professional development, strategic planning, and improving understanding of BCE roles.
Dokumen ini memberikan instruksi tentang cara melakukan las cair busur gas asetylin dengan benar, termasuk kompetensi yang dibutuhkan, alat dan bahan yang digunakan, langkah kerja, dan gambar contoh hasil las yang diinginkan seperti las tanpa bahan tambah, las dengan bahan tambah, sambungan I tertutup, sambungan sudut dan pipa bulat siku.
This document discusses the history and future of communication technologies including cellular telephones, computers, and televisions. It describes several important milestones in the development of these technologies such as the invention of the mobile phone in 1973 and the release of the iPhone in 2007. The document also discusses theories that help explain the use and adoption of these technologies, such as social learning theory, media dependency theory, and critical mass theory. Finally, it speculates about several possible developments in communication technologies of the future, such as more advanced phone features, new types of phones, and the continued integration of screens and connectivity throughout homes.
Cell phones, televisions, and CDs will become much more advanced by 2021. Cell phones will have faster internet, universal signals with no dropped calls, and useful applications. CDs will be replaced by MP3s and online music services. Televisions will offer 3D and 4D movies at home, integrate internet access, and allow online shopping directly through the TV. New technologies will diffuse through social learning and influence, fulfilling needs for gratification, convenience, and new experiences according to several communication theories. Overall, communication technologies will continue to rapidly change and redefine industries over the next decade.
The document discusses trends and influences in technology over the next decade. It predicts that technologies will focus on portability, speed, and health. Video games will become more portable and encourage movement. Television will be more interactive and on-demand. Education will increasingly utilize digital materials and online learning to make classes more accessible. Overall, technology will aim to make lives easier and more connected through greater accessibility.
The document discusses predictions for communication technologies over the next 10 years. It predicts that (1) education will become increasingly virtual, with classrooms and textbooks moving to the cloud, (2) video calling will become integrated into standard phone calls so people can see each other, and (3) technologies will become more integrated into our homes through smart devices and interfaces allowing control of entertainment, security, and other functions.
This document discusses several emerging communication technologies including keychain projectors, Google Glass, and homes of the future. Keychain projectors will allow portable presentations without large equipment. Google Glass is an optical head-mounted display that will replace cell phones and allow hands-free communication. Homes of the future will be highly automated with security systems, home theaters, and domestic robots to attend to tasks like cooking and homework.
This document discusses 10 key technology trends from 2012, as observed by the author. The trends covered include the rise of mobile computing through smartphones and tablets, threats to an open internet from legislation, the continued lack of an integrated "smart TV" experience, the emergence of social media like Twitter as a second screen experience alongside traditional TV, the inevitable digitization of industries despite some resistance, the growth of data and APIs as economic resources, declining effectiveness of Facebook for marketing, increased adoption of cloud services, the ongoing shift to more visual and mobile digital experiences, and the need to avoid overestimating the pace of technological change from year to year.
The document discusses predictions for communication technology in 2024. It predicts that augmented reality glasses like Google Glass will become more advanced and widely used, allowing hands-free access to navigation, messaging, media, and more. The cloud will also continue growing in importance, with individuals and businesses storing more data remotely. Education is projected to move increasingly online, with virtual learning, augmented reality tools, digitized materials, and computerized testing replacing traditional classroom methods. Various communication theories are referenced to help analyze factors like adoption rates and user motivations that could impact emerging technologies.
The document discusses how digital technology and the internet have changed how consumers access information and make purchases. It notes that consumers now have the internet and digital devices at their fingertips, allowing them to research products, ask questions, and make purchases from anywhere at any time. The widespread adoption of smartphones in particular has increased consumers' access to online content and shopping. The document also examines trends in online video consumption, popular search engines, types of items purchased online, and how technology has increased consumers' expectations for convenience, selection, and prices.
Technology in 2024 (Neal/Fantry Comm 303-50)datgymnast94
The document discusses predictions for communication technology advances by 2024, including:
- Handwritten notes and letters will continue declining as technology allows electronic messaging and note-taking. Education will increasingly utilize online tools.
- Face-to-face social interaction may highly decline as communicating through technology like texting and social media becomes more prevalent.
- Television will transition from traditional TVs to personalized content viewed on portable screens using gesture/voice controls.
- Smartphones will evolve into wearable devices providing augmented reality and holograms. Navigation/safety features in vehicles will become more advanced using GPS and vehicle-to-vehicle communication.
The document discusses predictions for media technology advances by 2022. It focuses on computing technology, video games, and cell phones. The author predicts that by 2022, tablets and cloud computing will replace traditional computers. Gaming will be done primarily online through internet access rather than consoles. Cell phones will have increased storage and functionality, contributing to the decline of standalone computers. Various communication and diffusion of innovations theories are referenced to support these predictions.
This document discusses predictions for communication technology in 2022. It describes how technology has advanced rapidly over the past decade and will continue to do so. Smartphones are predicted to have voice and facial recognition security, 3D video calling, and over 3 million apps. Education will transition to digital textbooks and lectures on tablets. Television will allow 3D streaming at home. The diffusion of innovations theory helps explain how new technologies spread among users over time.
Technology | How it affects the lives of consumers.pdfChelsea937766
In this presentation you will see how the use of the internet has drastically changed the way consumers live their lives. You will also see how the use of the internet itself has changed over time. As well as the change and increase in alternative or multiple device usage to access the internet.
EVEOLUTION OF INTERNET AND ITS IMPACTS IN TODAYS WORLDFelixNdem
In ancient times people had ways and patterns of doing things (deriving information, connecting and communicating with people. all these patterns have been highly affected by the advancement of technology, Examples of these strides are the 5G cellular networks, mobile devices and more.
Mobile Technologies
HISTORY OF MOBILE TECHNOLOGIES
The Motorola DynaTAC 8000x was the first portable phone, although it was large, heavy and very expensive costing thousands of pounds.
Motorola was the first brand to emerge as a leader in early mobile phone technology, Nokia started creating popular phones in the early 90s.
Nokia continued to lead the industry over the next few years with the production of iconic models including the 5110, 3210, and the 3310. Nokia’s dominance began to recede in the early 2000s, with Sony Ericsson, LG, and Samsung increasingly becoming major players in the market.
2006 -Phones started to become truly smart. As GPS-enabled devices they could now check your emails, play music, surf the internet, download content and take photos.
2007- Phones started to be capable of functions close to those of today with the release of the first iPhone. Blackberry with their full keyboard design useful for emails and instant messaging also enjoyed popularity.
Phones are also able to act as contactless payment devices storing bank card details so an individual can be cashless and cardless. More web pages are now visited on mobile devices than via desktops. Screen sizes have increased, as have security features such as biometric unlocking from fingerprints of facial recognition technology. As far as the future goes there are shaped and curved screens, higher-quality cameras, improved battery life and ever more powerful processors.
Latest trends OF MOBILE
TECHNOLOGIEs
5G Technology: 5G technology is the latest wireless technology that promises faster data transfer speeds, lower latency, and increased capacity. With 5G, mobile devices will be able to handle more data and perform more complex tasks.
Augmented Reality (AR) and Virtual Reality (VR): AR and VR technologies are becoming more accessible to consumers, and developers are finding new and innovative ways to use them. AR and VR technologies offer users a more immersive experience and are being used in industries like education, gaming, and retail.
Internet of Things (IoT): The IoT is a network of connected devices that can communicate with each other and the internet. The IoT is being used in industries like healthcare, manufacturing, and smart homes to improve efficiency and productivity.
Mobile Payments: Mobile payment technologies like Apple Pay, Google Wallet, and Samsung Pay are becoming more popular as consumers seek more convenient and secure payment options.
Artificial Intelligence (AI): AI technologies are being integrated into mobile devices to provide personalized experiences and improve the functionality of apps. AI is being used in industries like healthcare, finance, and retail.
News related articles
Advantages of mobile technologies
The benefits of using mobile technology in business can lead to:
Better communication.
Increased collaboration with your team.
Remote work.
Reduced operational costs and saved time.
Increased productivity.
Real t
3rd sem IT December 2020 solved assignments rachitvishnoi1
The passage discusses how digital music streaming platforms like Gaana, Hungama and Saavn have gained popularity in India over traditional music downloading methods. It notes that 56% of digital music revenue in Asia comes from music streaming. The primary reasons cited for this growth include the rise of digital natives, improved internet connectivity, personalized content and recommendations, competitive pricing and availability across multiple platforms. The passage asks how the music industry can use analytics to predict future hits, describe current trends and recommend the best offerings to customers.
Business Strategy and Policy For Next Generation: Social Media Related DCSoftware Park Thailand
This document discusses emerging technologies and trends related to social media and cloud computing. It notes that younger generations will not be familiar with older technologies like video tapes and paper maps. It then outlines trends like increased mobile workforces, ubiquitous connectivity and cloud-based services. Specific technologies highlighted include smartphones, tablets, social networks and cloud computing. The document argues that these trends will transform how businesses operate and deliver IT services in the coming years.
The document discusses predictions for advancements in communication technology over the next 10 years. It predicts that by 2022, education will transition to digital formats with tablets replacing notebooks and online textbooks. Social media is expected to become more integrated and raise additional privacy concerns. Television and video games are also predicted to incorporate more immersive technologies like holograms. These changes will be driven by principles like relative consistency and diffusion of innovations.
This document provides an overview of digital trends in Thailand for 2014. It notes that digital spending is increasing significantly each year and internet penetration is growing rapidly. Key trends discussed include the rise of social media and user-generated content, the shift to mobile platforms, growing importance of influencers and celebrities online, emphasis on health and fitness sharing, and Thais using social networks to contribute to social issues. The document also highlights expanding access to high-speed internet and the transition to new forms of communication like messaging apps replacing SMS.
The assistive technology landscape in 2012 scotland publiciansyst
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This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
2. As we move into the Information Age
we have it within our power to avoid
unequal education hardens that
came with the developments of the
mechanization of agriculture and in
the Industrial Revolution. We can
reap the growth that comes from
revolutionary technologies and use
them to eliminate, not to widen, the
disparities that exist (Clinton, 1998).
As stated by John Naughton , we are
living through the midst of a
revolution, and it's very difficult to
see what the outcome will be
(Naughton, 2012)But today I will
attempt to explain where this
revolution will take us in the next 10
years in regards to education, mobile
phones, video games, and Television.
3. 2002
Education The Past Video of the
• In the late 90s, President Bill Clinton was
in the process of making sure every classroom
classroom had connectivity to the
internet. And by the year 2002,
computers were in nearly every class
room in the US. During this time I was in
high school and each teacher had at
least one computer in their classroom,
the library had between 15 to 20
computers and there were classes that
covered MS office products. There were
also computer classes that taught CISCO,
how to repair computers and AutoCad .
• Doing research papers became easier to
do because of the ability to go to the
computer and research the internet for
information. Teachers weren’t very in
favor of doing a lot of research from the
internet as they would limit the amount
of sources allowed from the web. No
longer did you have to search through
encyclopedias or card catalogs.
• And remember the chalkboard. The
following video isn’t about the video
itself but rather the things you saw in
class rooms at the time: blackboard, big
computer monitors, a Roll-in-TV from
the library, and a projector pull down
screen.
4. The Present
Now 2012- Education
Today in school, kids are learning things
generations before had probably never
dreamed of due to communication technology.
No longer do classrooms have chalkboard that
kids with allergies have to deal with. When you
walk into todays school, you see SmartBoards,
which are interactive whiteboards that operates
as part of a system that includes the interactive
whiteboard, a computer, a projector and
whiteboarding software (Smart Board, 2012).
Uses for the Smart Board include teaching,
training, conducting meetings, and delivering
presentations. Very handy tool for todays
teachers. Document viewers are also pretty
popular allowing the teacher to view images
instead of using a projector and transparency
paper. Also laptops are being used now instead
of kids cramping their hands. Some schools
even have I Pads for each student to use in their
classrooms. The way in which teacher teach is
going to continue to change with the help of
Khan Academy.
5. 2022- The Future The Future
In September of 2012 Bangladeshi-
Indian-American educator Salman
Khan launched a computer science
module with his nonprofit educational
organization and a website Khan
Academy. Khan Academy teaching is
the way of the future. Less lecturing,
more interaction. What you think of as
homework you do at school, and
school work you do at home. One
teacher referred to it as flipping the
classroom. Khan Academy is a free
online tutoring site that may have
gotten your kid out of an algebra bind
with its educational how-to videos.
Now Khan Academy is going global.
Backed by Google, Gates, and other
Internet powerhouses, Sal Khan wants
to change education worldwide, and
his approach is already being tested in
some American schools (Khan
Academy: The future of education?,
2012).
6. Diffusion of innovations
Education
When looking at education for the future, Roger’s Diffusion of innovations can help understand how education will change
and be adopted. There are 5 factors that determine an individuals decision as to if a technology will catch on. They are relative
advantage, compatibility, complexity or simplicity, trialability, and observability (Diffusion of innovations, 2012). First using Khan
Academy education system brings about a way in which education has changed. With the statement that homework done at
school and school work done at home show a relative advantage of teaching. The level at which this education can be adopted
because it is done online through watching video, which society is now connected to the internet by the hip with mobile devices
and tablets. It has been proven easy to use as other student that happened to come across Salman Khan’s uploaded YouTube
videos he created for his cousin. Users were able to test this technology without even knowing they were the test subjects. With
60 minutes doing a special on this innovation and new way of education it became visible to other that you could say were in the
“Late Majority” of adaptors.
Currently I believe this innovation is in the period of “Early Adaptors”
7. The Past
Mobile phones 2002
In 2002 cell phone were increasing in popularity.
Not only had the price to use these devices gone
down, but they were now being built with color
displays and was also the year the first camera
phone hit US markets allowing users to snap on the
pictures on the go (Chowdhury, 2012).
At the time there were two primary ways in which
your phone was connected to its network, either
your device was GSM (Global System for Mobile) or it
was CDMA (Code division multiple access). In the
U.S. CDMA was more dominant standard, though
worldwide it was GSM. Cingular now AT&T and T-
Mobile used GSM while Sprint and Nextel used
CDMA. Nokia and Motorola were the primary
phones distributors that were used during this time
(CDMA vs GSM, 2012).
8. The Present
2012- Mobile Phones
The year 2012, cell phones and carriers have
been through many dramatic changes. First all
mobiles phones that ran on an analog network
have been shut down. Between 2002 and 2012
we have seen several new technologies come to
the mobile world. From GSM came GPRS
(General Packet Radio Service) which speed data
speeds from 14.4kbps to 115kbps. Next was
EDGE (Enhanced Data rates for GSM Evolution)
which had data speeds 3 times that of GPRS. Next
came UMTS (Universal Mobile
telecommunication System) also referred to as
Wideband Code-Division Multiple Access or
WCDMA, which was the 3G (third generation of
Mobile technology) which reach speeds of 384
kbps. This was followed by HSDPA (High Speed
Downlink Packet Access) which reaches speeds
around 7.2 Mbps and also allows for notebooks
and laptop to be tethered (donnyananda, 2012).
And also a HSUPA which is designed for providing
high uplink speeds (High-Speed Uplink Packet
Access, 2012). Together HSDPA and HSUPA
combine to form HSPA (High Speed Packet Access
) (donnyananda, 2012).
With all these technology changes, the price of
minutes has gone down and some companies
offer unlimited talk and text while you only pay
for your data (AppleInsider Staff, 2012).
9. 2022 mobile phones The Future
By the year 2022 the landline phone would
have been phased out. Phone companies
including AT&T say deregulating land-line
phone service will increase competition and
allow carriers to invest in better technology
rather than expand a dying service (Sylvain,
2012). Global broadband prices have
dropped nearly 75 per cent between 2008
and 2011 (Sethi, 2012). The future mobile
phones are being touted as the ultimate
multifunctional devices. Some experts
predict that the mobiles of the future will
become remote controls for our whole lives,
whereas others forecast that in the future
mobile phones will literally run our lives for
us (Mobile Phones, 2012). Already some
mobile phones combine fast internet
browsing with in-built GPS and Bluetooth
technology to tell you, not only who is
nearby, but provide you with information
about those people as well.
This means that mobile phones should
encourage interpersonal interaction, in both
social and business scenarios (Mobile
Phones, 2012).
10. Media System Dependency Theory
• The way technology is moving especially with media,
we are being forced into having devices that are data
enabled. If landline service ends, data cost will go
down, and more people will have smartphones and
tablets. To have these devices it will be required to
have a data package.
• The more a person depends on the media to meet
needs, the more important media will be in a person’s
life, and therefore the more effects media will have on
a person (Media systems dependency theory, 2012).
Media is no longer just in your home, it’s everywhere
you travel as long as you have a mobile device.
11. The Past
Video Games 2002
Ten years ago, Microsoft was coming
off their first year of their installment
of gaming consoles with the Xbox. This
system was built off of PC technology
allowing gamers to have greater
performance compared to their
competition with the PlayStation 2 and
the Nintendo GameCube. The
introduction of this product setup
what the next ten years of gaming
would go to. In the next ten years we
would see the gaming technology
advance with Xbox releasing the 360
version in 2005 followed by Sony with
PlayStation 3, and Nintendo Wii both
in 2006 (A History of Video Game
Consoles, 2012).
12. The Present
Video Games 2012
Since 2002 the have been a lot of changes in the
way video games have been played and how
consoles have become an all in one media device
offering a movie player, TV services and
connection to social media. Today’s video game
let you interact with the system. Nintendo
started a trend when they developed the Wii
console which allowed the system to mimic the
action of the user on the screen. Soon after Xbox
and PS3 released their versions similar to the Wii
called the Xbox Connect and the PS Move. No
longer do you have to go to the video store to
rent movies because now these systems allow
you to download movie to your systems hard
drive. Service such as Netflix also allow you to
combine you mail service with your gaming
console to stream movies. These consoles also
offer internet browsing capabilities along with
apps store similar to the ones you have on your
phone. Connect to social media such as Facebook
or Twitter and let your friend know what you’re
playing. Today video gamers are playing with
people from all over the world making this a
great communication tool that bridges one part
of the world to another.
13. Video Games 2022 The Future
There is a chance that one of the ways in
which video games are predicted to go,
will fail. In 2022, I feel there will still be
that competition between Microsoft’s
Xbox and Sony. In the early stages of PS3
and Xbox 360 there was the debate of
BluRay and HD DVDs with Blu-ray winning
the battle. The competition will be a bit
different with Xbox continuing to make
actual gaming systems while PS3. One
side you have the possibility of cloud
gaming which is a type of online gaming
that allows direct and on-demand
streaming of games onto a computer,
similar to video on demand, through the
use of a thin client, in which the actual
game is stored on the operator's or game
company's server and is streamed directly
to computers accessing the server
through the client. This allows access to
games without the need of a console and
largely makes the capability of the user's
computer unimportant (Cloud gaming,
2012).
14. Video Games 2022 cont
On the other hand you have David
Dennis, senior group manager for
Xbox, Microsoft who does not believe
that cloud gaming has enough
infrastructure to change the way
games are played. He made the point
that while there playing they would be
running up the meter on their data
usage, adding huge, incremental costs
on top of their standard broadband bill
(Pullen, 2012)
15. Uses and Gratification Theory
Uses and Gratification Theory is a approach to
understanding why and how people actively seek out
specific media to satisfy specific needs (Uses and
gratifications theory, 2012). People tend to play games
for certain reasons and needs they want to be meet.
Some people play video games to meet their need of
entertainment and excitement, while others play
videogames to meet their social needs people primarily
play games to pass time, avoid doing other things, to
cheer oneself up and just for enjoyment. Males tend to
play to win, while females tend to play for the challenge
(Boerboom, 2009).
16. The Past
Television 2002
In an article dated Dec. 15, 2002, Rahul
Shukla, a Hong Kong investment banker
purchased a 42-inch Fujitsu flat-screen and
spent $7,600 on this television. I myself
bought a television around this same time
paying a little under $300 for a 32 inch Sanyo
Tube television and thought at the time was
getting a great deal. Flat screen TVs were
gaining popularity quickly and companies
were spending a lot of money to
manufacture these devices. Picture quality
was becoming a popular commodity with the
popularity of video games on the rise and
High definition programming. With the
demand for the TV being so high and the
push for lower prices all companies would
not be able to survive what the future would
be headed for (Schuman, 2002).
17. The Present
Television 2012
Today that same Television Mr. Shukla
purchased can be bought for fraction of the
price between $400 and $1000 thus showing
how far technology has moved in the last 10
years and knowing TV have only been around
since the 1900s, less than 100 years old. For
around the same price I paid for my 32inch
Sanyo years before, I was able to buy a flat
screen bigger and with better picture quality
due to the next move in TVs. Not only are
televisions getting bigger reaching sizes up to
around 90 inches for the home, but their also
coming in 3D format. But even these 3D
televisions are dropping in price compared to
when they first hit US market (White, 2012).
The way in which we get our viewing has also
changed. Today you can purchase a television
with built in apps along with access to the
internet to allow viewing through sites such
as Netflix, Hulu, and even listen to music
through Pandora.
18. Television 2022 The Future
The future of the television is going to
be 3D and also 4D. By 2022 3D
television will be a norm in the homes
of individuals with movie theaters
caring 4D televisions along with
seating that moves with the picture
(Davies, 2012). By this time movies will
also be available for home purchase.
What this means is the movie that is
set to hit the big screen this upcoming
Friday can now paid for a viewed at
home for a higher price. Viewer would
be charged much like they are for PPV
boxing matches and would be allowed
to view the program for up to 48 hours
(Nakashima, 2011).
19. Rogers' Diffusion Theory
Rogers' Diffusion Theory can also be used to explain
where and how fast new television technologies will
take off (Diffusion of innovations, 2012). The demand
for smaller and faster technology hasn’t slowed down as
stated earlier a television purchased in 2002 rear $7000
can now be purchased for around $1000 and this is due
to the rate at which technology is moving. The number
of years it’s taking for new major technologies to enter
over 50% of homes is decreasing at an astonishing rate.
So it’s only a matter of time before each home has at
least one 3D ready television and everyone know a
theater that has 4D technology.
20. Bibliography
• A History of Video Game Consoles. (2012). Retrieved December 9, 2012, from TIME.com: http://www.time.com/time/interactive/0,31813,2029221,00.html
• CDMA vs GSM. (2012). Retrieved December 5, 2012, from diffen.com: http://www.diffen.com/difference/CDMA_vs_GSM
• Cloud gaming. (2012, December 1). Retrieved December 9, 2012, from Wikipedia: http://en.wikipedia.org/wiki/Cloud_gaming
• Diffusion of innovations. (2012, November 29). Retrieved December 9, 2012, from Wikipedia: http://en.wikipedia.org/wiki/Diffusion_of_innovations#Rogers.E2.80.99_5_Factors
• High-Speed Uplink Packet Access. (2012, December 10). Retrieved December 10, 2012, from Wikipedia: http://en.wikipedia.org/wiki/High-Speed_Uplink_Packet_Access
• Khan Academy: The future of education? (2012, September 2). Retrieved December 5, 2012, from CBSNEWS: http://www.cbsnews.com/8301-18560_162-57503560/khan-academy-the-
future-of-education
• Media systems dependency theory. (2012, October 2). Retrieved December 9, 2012, from Wikipedia: http://en.wikipedia.org/wiki/Media_systems_dependency_theory
• Mobile Phones. (2012). Retrieved December 8, 2012, from uSwitch.com: http://www.uswitch.com/mobiles/guides/future_of_mobile_phones/
• Smart Board. (2012, January 31). Retrieved December 7, 2012, from Wikipedia: http://en.wikipedia.org/wiki/Smart_Board
• Uses and gratifications theory. (2012, December 1). Retrieved December 9, 2012, from Wikipedia: http://en.wikipedia.org/wiki/Uses_and_gratifications_theory
• AppleInsider Staff. (2012, August 6). AT&T to join Verizon in offering shared data plans beginning August 23. Retrieved December 7, 2012, from Apple Insider:
http://appleinsider.com/articles/12/08/06/att_to_join_verizon_in_offering_shared_data_plans_beginning_august_23/
• Boerboom, R. (2009, 08 23). The Battle of the Video game consoles. Retrieved from http://essay.utwente.nl/59546/1/scriptie_R_Boerboom.pdf
• Chowdhury, R. (2012, June 19). Evolution of Mobile Phones: 1995 – 2012. Retrieved December 9, 2012, from Hongkiat.com: http://www.hongkiat.com/blog/evolution-of-mobile-phones/
• Clinton, P. (1998, June 5). Digital Divide. Cambridge, MA: MASSACHUSETTS INSTITUTE OF TECHNOLOGY.
21. Bibliography (cont.)
• Davies, C. (2012, January 2). The future of television: 3D today, 4D tomorrow. Retrieved December 5, 2012, from Manufacturing Digital:
http://www.manufacturingdigital.com/innovators/the-future-of-television-3d-today-4d-tomorrow
• donnyananda. (2012, April 18). The difference between GSM, GPRS, EDGE, UMTS, HSDPA / HSUPA, and HSPA. Retrieved December 9, 2012, from Wordpress.com:
http://donnyananda.wordpress.com/2012/04/18/the-difference-between-gsm-gprs-edge-umts-hsdpa-hsupa-and-hspa/
• Khan, S. (2012, March 11). School of the future . (S. Gupta, Interviewer)
• Nakashima, R. (2011, October 6). $60 home movie? Sure, but it's still in theaters. Retrieved December 9, 2012, from Boston:
http://www.boston.com/ae/movies/articles/2011/10/06/60_home_movie_sure_but_its_still_in_theaters/
• Naughton, J. (2012). From Gutenberg to Zuckerberg: What You Really Need to Know About the Internet . Great Britain: Quercus.
• Pullen, J. P. (2012, July 25). The next revolution in video games. Retrieved December 7, 2012, from CNN.com: http://tech.fortune.cnn.com/2012/07/25/the-next-revolution-in-video-
games/
• Schuman, M. (2002, December 15). Lean Machines. Retrieved December 5, 2012, from TIME Magazine: http://www.time.com/time/magazine/article/0,9171,400038,00.html
• Sethi, A. (2012, October 12). Digital divide widens even as costs drop globally. Retrieved December 7, 2012, from The Hindu: http://www.thehindu.com/todays-paper/tp-
international/digital-divide-widens-even-as-costs-drop-globally/article3989704.ece
• Sylvain, A. (2012, April 16). State laws let telephone companies end land-line services. Retrieved December 5, 2012, from USA Today:
http://usatoday30.usatoday.com/news/nation/story/2012-04-16/landline-service-becoming-obsolete/54321184/1
• White, M. C. (2012, March 22). Hope You Didn’t Buy a 3D TV Last Year. Retrieved December 7, 2012, from TIME Magazine: http://business.time.com/2012/03/22/hope-you-didnt-buy-a-
3d-tv-last-year/
22. Videos
• Slide 3- YouTube-Jolene Sugarbaker Teaching Comedy Class -
https://www.youtube.com/watch?v=D4fFbQYlGLA&feature=g-hist
• Slide 4-YouTube-Smart Board in elementary school setting-
https://www.youtube.com/watch?v=6ptR7oXFw9Q&feature=g-hist
• Slide 5- YouTube- Khan Academy: School of the future -
https://www.youtube.com/watch?v=VynMS1jxBn4&feature=g-hist
• Slide 7- YouTube- Verizon Commercial (2002) -
https://www.youtube.com/watch?v=10HAUqm5CR8&feature=g-
hist
• Slide 8- YouTube- Real-Time Reactions to 4G Speeds -
https://www.youtube.com/watch?v=me-64ddWpRQ&feature=g-
hist
• Slide 9- YouTube- Samsung Flexible AMOLED Display at CES 2011-
https://www.youtube.com/watch?feature=fvwp&v=kJEHp15Hoo0&
NR=1