This document outlines the requirements for a major final project for a media course. Students will plan and produce a media project on a topic of their choosing. They will have 14 weeks to complete initial plans, research, pre-production, production, and evaluation. The project brief provides guidance on the tasks required for each stage, including creating a proposal, conducting audience and subject research, pre-production paperwork like schedules and storyboards, production over 4 weeks, and a concluding evaluation.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. Brief
This course has developed your skills in several media disciplines. It is now your chance to develop and explore these skills
further.
This unit will allow you to build upon and demonstrate your creative skills, devising your own project. You will plan and produce
a project of your choosing, exploring a topic/medium you are passionate about. You will make a final piece(s) employing the
professional conventions of the medium you have chosen.
A large media corporation has moved its headquarters to York. They plan to expand their organisation into the north of England
and want a series of products made by those who live there.
They have asked you to research existing products and the proposed audience, then plan and produce a product(s).
3. Brief
Assignment issued: Tuesday 26th March 2019
Final submission due date: Friday 14th June 2019
WEEK OVERALL PLAN
1 Initial Plans and Proposal
2 Research
3 Research
4 Pre-Production
5 Production
6 Production
7 Production
8 Production
9 Evaluation
5. Initial Plans
You need to produce initial plans, exploring your ideas and inspiration for the project.
• Pre-proposal which shows your initial aims
• Skill audit exploring your own strengths and weaknesses
• Mood Board (and analysis). At least 15 images that influence/inspire you. These should not just be just existing
products. Anything and everything that inspires this project should be here.
• Key influences. At least three key influences for your project with some written support about why they influence and
inspire you.
Task 1
6. Proposal
Finalise your concept in a formal written format discussing your idea’s;
Project title
Main area of activity
Rationale (approx 100 words)
Review your progress throughout the year- what skills and knowledge have you acquired.
Project Concept (approx 200 words)
What you plan to make
Evaluation (approx 50 words)
How you plan to evaluate the work
Proposed Bibliography
Primary and secondary sources
5 sources minimum
Schedule/Timetable
ENSURE YOU CHECK GRAMMAR AND SPELLING
Task 1
7. Good Sources To Use For Bibliography
YouTube
Development diaries (Dev Diaries)
Trailers
Gameplay videos
Reviews
Behind the scenes
Analysis videos
Tutorials
The Guardian
Google Books
Google Scholar
Periodicals
Library books/magazines
Official website
May be blocked
8. Bibliography
Set out each source in the slide’s note section like this
1. Director/Author (DATE of release/publication) Name of film/book/webpage (URL if website/Magazine if an article)
Examples
1. Truffaut, F. (1959) The 400 Blows
2. Greene, N. (2007) The French New Wave - A New Look
3. Hitchman, S. (2008) A History of French New Wave Cinema (http://www.newwavefilm.com/about/history-of-
french-new-wave.shtml)
4. Smith, J. (2014) French New Wave Cinema (Total Film, Issue 332)
5. Truffaut, F. cited in Smith, J (1994) Interview with Truffaut (Sight and Sound, issue 67)
6. Anon (accessed 2014) The French New Wave (www.realwebsite.com)
9. Research
Research products (at least 4) similar to those you want to create yourself. Reference;
Type of image- studio/location, angle, effects, post-production
Use of lighting/ composition/ mise en scene/ costume/ props/ location/ colours/ fonts etc.
Appeal to audience
Meaning created through content
-Written content
-Audio content (voice over, music, sound effects)
Discuss how your research will develop your final product
Common aspects in the researched products
What aspects of the research will you include in your final product
Look back at what you researched in each rotation and also think about what information you need to help you complete
your own project. Be clear about why you are researching each product.
Task 2
10. Research
Conduct research into your audience to understand their opinions and beliefs in regards to the product(s) you wish to produce.
Find out general information as well so you can get a general overview of the sort of person who would use/buy your product.
You could:
1. Conduct a questionnaire allowing you to generate results that will be useful to producing your final production (10
questions- use Survey Monkey to create this)
2. Conduct interviews asking qualitative questions to generate results that will be useful to producing your final
production
3. Produce and audience profile for your proposed audience
Task 2
11. Research
Audience research should have a purpose and influence your final product. Think carefully about who you are asking. Are they
your audience?
Think about what you will do with the answers to your questions. Will the answers have any meaningful impact on your work?
If you do carry out questionnaires or interviews, analyse the response and then discuss how this will influence your project and
how you can use this information to appeal to your audience.
Task 2
12. Research
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and
processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for
video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Task 2
13. Research
Subject research is something else you might want to do.
This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some
additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
Task 2
14. Pre-Production
Pre-production is to enable effective planning for a smooth production. Your pre-production planning will help you to answer
the following questions about your project, and the different elements involved:
• What are you making? (explain what you have been asked to do)
• Why? (What is the purpose of making your Film)
• Who is it for? (Audience)
• Where will it appear/on what? (How will audience see it)
Task 3
15. Pre-Production
Pre-production is important for the smooth running of a project. It is for you to go through final development and organisation
for your project before you start production.
The pre-production tasks you do will depend on your project. You need to undertake appropriate tasks in order to make your
project work.
A production schedule should be in everyone’s project.
Task 3
16. Pre-Production
Pre-production paperwork for moving image could include:
Risk assessment
Storyboard
Shotlist
Equipment list and bookings
Contingency plan
Script
Thorough production schedule/ Action Plan
Call sheet
Location Recce
Budget
Task 3
17. Pre-Production
Pre-production paperwork for a print production could include:
Risk assessment
Flat plans
Style Sheets
Equipment/Resource list
Contingency plan
Copy (the written part of your work)
Thorough production schedule/ Action Plan
Location Recce for photographs
Budget
Model call sheet
Task 3
18. Pre-Production
Pre-production paperwork for a video game production could include:
Risk assessment
Sound effect list
Music list
Style sheet or other visual planning
Contingency plan
Scene plan
Thorough production schedule/ Action Plan
Budget
Task 3
19. Pre-Production
Pre-production paperwork for an audio production could include:
Risk assessment
Sound effect list
Music list
Equipment/Resource list
Script/Questions
Contingency plan
Location plan
Contributor information (interviewees/guests/actors)
Thorough production schedule/ Action Plan
Budget
Task 3
20. Pre-Production
Style sheet
Collection of potential choice you could make for your products visuals (colours, image styles and fonts). Provide some
indication of which ones you will use, where you will use them and reasons why
This should explore alternatives to everything- don’t just include one option. Look at several potential aspects to include
and reference the ones you plan to use and why
Layout Plans
Potential designs you could do for your product using images, fonts and colours from style sheet
Task 3
21. Pre-Production
Colour schemes:
This is important for any visual product.
Talk about the options you have, the decisions you are making and relate your ideas back to exiting products and
your target audience.
Task 3
24. Pre-Production
Resources
What do you need? Locations, costume and props- be very specific about what you need
Contingency Planning
What could go wrong? Technology, models, props, equipment, team members, weather, animals
Health and Safety
What could put people at risk? Equipment, props, animals, traffic, costume
Task 3
25. Pre-Production
Production schedules are really useful. They set out what you need to do and when.
They can help you organise which models/actors/interviewees you need on a specific day.
They can also help you understand the work you need to complete and the time you have to do it.
Things will change during production, but having an initial plan is a good place to start. Come back to it as you move through
the project and update where required.
Task 3
26. Production
Get it made
4 weeks
Follow the plan
Screen shot your work
Write up a regular diary, maybe even daily, about your progress
Task 4
27. Evaluation
Discuss the strengths and weaknesses of your;
• Planning
• Research
• Time Management
Discuss the;
• Aesthetic (the way it looks) qualities of your work
• Audience appeal of your work
• Strengths and weaknesses of the overall product
Include visual imagery as often as possible and where appropriate. This could be final products, screenshots or slides from
previous submissions
Task 5