This document discusses using shader-based rendering for modern and interactive scientific visualization in Python. It outlines limitations of existing Python visualization libraries like Matplotlib, and how shader programming in OpenGL can address these through higher quality rendering of text, dashed lines, image filters, grids and other primitives. The approach improves rendering quality and speeds through GPU processing while maintaining an easy to use Python interface. Several open source projects aim to integrate these techniques into interactive visualization libraries.
This document discusses using shader-based rendering for modern and interactive scientific visualization in Python. It outlines limitations of existing Python visualization libraries like Matplotlib, and how shader programming in OpenGL can address these through higher quality rendering of text, dashed lines, image filters, grids and other primitives. The approach improves rendering quality and speeds through GPU processing while maintaining an easy to use Python interface. Several open source projects aim to integrate these techniques into interactive visualization libraries.