Visual Merchandising guidelines and playbooks, get ahead in retailJosh Hansen
This purpose of this presentation is to show the value of creating visual merchandising guidelines or playbooks and how photorealistic renders are the best way to present examples in the guidebooks.
If you are looking to create presentation guidelines or would like to see examples of what they look like, then this presentation will benefit you.
The Customer Journey applied to the buying and shopping experience at IKEA: from the wow moment to the how moment.
Step by step as an example how to make the customer journey an interesting and useful tool.
Visual Merchandising is the activity of maximizing the impact of Retail Display space and has become an important element in retailing. Visual Merchandisers create displays using color, lighting, space, product information, sensory inputs such as smell, touch, and sound as well as technologies such as digital displays and interactive installations. The objective of this highly practical program is to ensure that attendees are furnished with the core concepts and skills used in visual merchandising. Hamstech course will enable students to identify, select and pursue their career opportunities in the retail industry. The retail sector is a major employer and requires skilled staff in a range of jobs such as: Shop Floor Planning and Display, Window Display, Sales, Buying, Staff Management and Supervision.
this presentation first define what is visual merchandising then deal about design elements and principle that basically support how to apply on retail store exterior and interior parts.
Visual merchandising is the activity and profession of developing the floor plans and three-dimensional displays in order to maximize sales. Both goods or services can be displayed to highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.
Visual merchandising commonly occurs in retail spaces such as retail stores and trade shows.
Visual Merchandising guidelines and playbooks, get ahead in retailJosh Hansen
This purpose of this presentation is to show the value of creating visual merchandising guidelines or playbooks and how photorealistic renders are the best way to present examples in the guidebooks.
If you are looking to create presentation guidelines or would like to see examples of what they look like, then this presentation will benefit you.
The Customer Journey applied to the buying and shopping experience at IKEA: from the wow moment to the how moment.
Step by step as an example how to make the customer journey an interesting and useful tool.
Visual Merchandising is the activity of maximizing the impact of Retail Display space and has become an important element in retailing. Visual Merchandisers create displays using color, lighting, space, product information, sensory inputs such as smell, touch, and sound as well as technologies such as digital displays and interactive installations. The objective of this highly practical program is to ensure that attendees are furnished with the core concepts and skills used in visual merchandising. Hamstech course will enable students to identify, select and pursue their career opportunities in the retail industry. The retail sector is a major employer and requires skilled staff in a range of jobs such as: Shop Floor Planning and Display, Window Display, Sales, Buying, Staff Management and Supervision.
this presentation first define what is visual merchandising then deal about design elements and principle that basically support how to apply on retail store exterior and interior parts.
Visual merchandising is the activity and profession of developing the floor plans and three-dimensional displays in order to maximize sales. Both goods or services can be displayed to highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.
Visual merchandising commonly occurs in retail spaces such as retail stores and trade shows.
Branding in-store comes with its own unique set of challenges to overcome. We've asked our in-store experts to list the top tools, principles, and strategies they use for their clients who want to make an in-store impact. Here, briefly, are some of the most inspiring to us. Feel free to use this presentation to consider all of your options when you consider your in-store branding
Status Quo Disrupted: Brand Transformation Lessons that Drive ResultsAquent
Anaezi Modu of REBRAND believes customer experience must be the core focus of all decisions you make about your brand in order to succeed over time. In this session you will learn:
• Time-tested secrets of strong, successful brands and effective transformations
How the “walls” between industries are breaking and how to take advantage of those
• How universal, human emotions are still at the core of loyal, long-term customers
• How to integrate mobile and social media tools smartly to build real brand value
• How to bring your brand and customers back into clear focus and deliver on what makes you unique and valuable
It's not easy to build a content marketing programme that gives customers what they need at every stage in their buying process and measures ROI in a meaningful way. Here's my way of doing it.
Smooth Collaboration With UX Designers by Zalando Sr PMProduct School
Main takeaways:
-Understanding the basic UX design process
-Establishing shared mental models and processes for engagement
-Practical tips for PMs to craft great products collaboratively with UX designers
A game made for Recruitment Marketing team at Accenture India.The target was final year Engineering Graduates.The game was hosted on Accenture India Facebook page and their career site
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. Objective
Objective
• To design a youth centric gadget store to
connect with the target audience
3. Categories
Store Offerings
Categories
1 Mobile
2A Computing
2B Laptops and AIO
2C Apple
2D Tablets
3
3A Optics
3B Camera
3C Lenses
3D Binocular
3E Accessories
4 Gaming
5 Projectors
6 Music Docs
8 Mobile VAS
9 Software
10 Bags
11 Personal Care
5. Target Audience
Objective
• School/College Going
• Young Executives
6. Message to be Conveyed
Objective
• You can explore a wide range
• Comfortable Friendly environment, it is your
own turf…a very known territory
• Experience the product usage
• Get the best and the latest(stay tuned)
• Competitive Pricing…(% value customer rising
from 39 to 54)….practically youth are value
customers
7. What are the TA characteristics
• Value…looking for deals
• Has lot of time to go shop hopping…hunting
for bargains
• Searches information on web and other
sources
• Gives a lot of weightage to peer advice
9. Options- Challenges
Objective
• E-commerce ---no physical evidence,
pilferages but informative
• Regular MBO…non specialized---most of the
time no touch and feel, no range and can not
educate the customer as a guide but can be
price warriors
– They offer the simplest buying,good penetration
therefore cater to maximum share of sales
– Instant Decision to close sales
10. Options- Challenges
Objective
• Brand Stores –low reach/penetration,high SP,
good product experience and brand
knowledge but poor category knowledge.
• High-end retail like Croma..they have width
and depth in categories at times problem of
plenty, confusing layouts, brand trained staff,
does not have much category knowledge
– They can intimidate many young people
12. Design Imperatives
Objective
• Keep the design simple and clutter free
– This brings down costs by cutting on material wastage and production time
– Straight cuts for maximum space utilization
– No overpowering structures, interiors heavy
lighting to intimidate the customer…
• It is “Welcome All”
• It is “not expensive”
13. Design Imperatives
Objective
• To provide for experience and demo in
categories
• Space for visibility for brands in categories
14. Design Imperatives-Sales Centric
Objective
• Open products
• Maximising space for product display (More
Display more sales
• Provision for accessory display in various
categories to aid higher margins
18. Attractive Store Front
Manifestation
– Dress up with gadgets
– Show Window with Mannequins
wearing/displaying gadgets in interesting
setting..The VM needs to change every season
– Loud signage
* To be presented in full once the store brand name creative is available
21. Category Design
• Each Category Design to accommodate the
buying behavior and process for example a
DSLR shopper will have a different buying
drivers from a Tablet or a projector shopper
• All categories to be integrated to form a
capsuled store look
22. Examples
• Laptops: I need it everywhere
• Mobiles: Need to touch and connect
• Optics: Try your skills and check
• Projectors: Demo
• Gaming: Play to see it
34. Guide
Objective
• No matter how informed and educated we
are,we love to hear from the salesperson
• One of the most important factors in shopping
experience
• Research has proven that the store that aids in
informed purchase tends to have more
customer loyalty