2. Objective
Create innovative customer engagement
programs
Leveraging digital platform & social media
Targeting critical mass
Brand Hyundai to ride on cricketing fever.
3. Pre Planned On Ground Activities
ICC World Cup Trophy Tour @ leading Hyundai
dealerships
Match Ball Tours @ Hyundai Dealerships
Setting up of Fan Parks across cities for live
telecast of matches
4. Identified Customer Touch Points
Internet/Web Site
Social Media
Hyundai Dealerships
Mall Exhibits
Road shows & Fan Parks
5. Build Up - The ICC T20 World Cup
Pre Activity
Hype –
Mass Media
Social Media
Mall
Exhibits/
Activations
at
congregatio
n points
Customer
Connect
through
Digital
Engagement
s at malls &
dealerships
Trophy/Ball
Tours at
Dealerships
Fan Parks –
Live Telecast
of Matches
6. Customer Connect Criterion
Trophy Tours/Match Ball Tours to be held at dealerships will be
crowd pullers.
Fan Parks set up at malls to telecast live matches will ensure
huge footfalls.
Engagement mood board need to be around “Game” & should
build up along with cricket fever.
Engagements must be subtle, fun & innovative.
Leverage from “T20 spirit” – score maximum runs/gain points
at regular intervals & win a exciting prize.
7. Customer Connect Flow
Phase I -
Connect with critical mass at Mall Exhibits & other On
Ground activations by encouraging them to participate in
various game based engagements & score runs/points.
Phase II –
People walk in to participate in Trophy Tour/Match Ball Tour
at dealerships. Create digital engagements at dealerships
to keep people engaged & score points.
Select few based on points scored from Phase I will get
special privileges – like “Picture with ICC Trophy”
8. Customer Connect Flow
Phase III -
Phase I & II activities will be culminate at Fun Parks.
Winners will be announced & given their gratifications like
Free Match Tickets etc at various Fan Parks in front of huge
crowds.
For local crowd gathered at fan parks, few game based
digital engagements will also be setup & instant
gratifications will be given to those winners.
For every match telecast at Fan Park there will be a mega
winner & local contest winner
9. Phase I Engagements
Create game based engagements for critical
mass at
Mall Exhibits
On Ground Activations
Internet/Web Site
Social Media
11. Phase II Engagements
Engage crowd at dealerships who have come to
participate in Trophy Tour/Match Ball Tour
12. Concepts
Ball Car Play
Hold the ICC Trophy - Augmented Reality
Cheer Wall – Shot your SMS
13. Phase III Engagements
Engage the huge crowd who have gathered to
watch the live match & give award to contest
winners in a special manner
14. Concepts
Hyundai Book Cricket
Ball Car Play
Hold the ICC Trophy - Augmented Reality
“Winner of the Contest Video”
15. Hyundai Book Cricket
Kinect based game for malls. Flash based game for
internet/web site.
Player logs in through his FB credentials or Mobile number
to play the game.
Selects his team from given options or play individually.
Through hand gestures/or a click, he flips through the pages
& score runs.
Runs will be automatically calculated & posted on FB or sent
as SMS & stored electronically.
On FB, player can challenge any of his friends to beat his
score.
16. Ball Car Play
Innovative motion sensing & web cam based engagement.
Car made of cricket balls will be on display screen.
Customer stands in front of the display screen & waves his
hand or body.
Webcam tracks all form of movement to displace the balls &
de-shape the car.
The balls are broken up and forced to the edges of the
participant’s silhouette.
When participant steps away from webcam, balls attempt to
rush back & form the car outline once again
The fluidic motion of balls forms interesting patterns &
encourage play.
17. Ball Car Play
Each time the participant moves away, the balls takes shape
of a different car than the original car display.
Once at a pre defined interval, the balls will take the shape
of the ICC Trophy.
The lucky customer will get Free Match Tickets to watch a
live match in Sri Lanka
23. Hold the ICC T20 Trophy
Participants are given the chance to hold the T20 trophy
through Augmented Reality.
Participant will be given AR handles. Flashing the AR handles
against the web cam will trigger the AR app that will show
the participant as holding the T20 World Cup Trophy in his
hand.
The Trophy can be made interactive & will respond to user
actions. Participant can play with the trophy like rotate or
open the lid to see your score.
A video showing Indian players walking upto participant or
girls cheering for the user can also be triggered on screen.