Harold Grondel: Intrapreneurship - Corporate innovation - TSD 17StartUps.be
This document discusses lessons learned from accidentally innovating at a large corporation. It provides four main lessons: 1) Innovation is led by motivation, not execution, 2) Focus on the customer experience above all else, 3) Take a pirate-like approach to innovation, and 4) Allow yourself to dream and take risks with innovation. The overall message is that innovation requires motivation over strict planning, prioritizing customers, thinking outside the box, and having vision.
The document provides an introduction to design thinking. It discusses design thinking as solving problems like a designer by focusing on the problem, making choices, and finding solutions. It outlines the design thinking process as having phases of analysis, decision making, and design. The process is presented as human-centered, iterative, and involving creative problem solving using tools to empathize with users in order to address complex problems.
This document summarizes a conference hosted by the Design Management Network (DMN) in the Netherlands. The DMN connects business, management, and creative professionals and helps organizations use design strategically. The conference highlighted cases where design delivered benefits for companies like Heineken, Dutch Railways, and TU Delft. Speakers emphasized that creativity and design are necessary for innovation and relevance in a changing world, and that design management can help businesses adapt and succeed.
Growing your business through design driven innovationHan Toebast
18 April 2017 I lectured about Design Thinking and Prototyping at the British Aerosol Manufacturers' Assocation. The audience was about 100 people and consisited of directors, product managers and technical engineers with a focus on aerosol innovations
This document discusses equalizing marketing efforts to support an optimal customer experience. It begins with an introduction of Han Toebast and his experience in design, branding, and user experience. It then provides several quotes about innovation, brands, and marketing before discussing the importance of understanding the customer experience journey. An example journey of a cleaner's day is mapped out to identify opportunities to improve and delight customers at different touchpoints. The presentation emphasizes that focusing marketing efforts on the customer experience is key to building a strong brand and loyal customer relationships.
This document discusses design thinking and its application to information technology projects. It provides an overview of a design and strategy consultancy firm called VanBerlo, including the types of services and expertise they offer. The document then discusses three different thinking modes - rational/structured thinking, switching between analysis and synthesis, and emotional/intuitive thinking. It argues that complex challenges require moving between these different thinking styles. The rest of the document provides examples of how taking a design thinking approach that focuses on user needs and experiences can help information technology projects and services differentiate themselves.
Jonathan Romley is the founder and Chief Executive Officer of Clear Research, a San Francisco-based developer of artificial intelligence technology for mobile devices. Previously, Jonathan served as CEO of Avarla, leading digital business transformation of large Telecom, FMCG, Retail and Finance enterprises in Eastern Europe, CEO of ArtistForce, a pioneering developer of cloud software for the entertainment industry, and Executive Vice President of Viewdle, a Palo Alto and Kyiv, Ukraine-based computer vision company acquired by Google.
Harold Grondel: Intrapreneurship - Corporate innovation - TSD 17StartUps.be
This document discusses lessons learned from accidentally innovating at a large corporation. It provides four main lessons: 1) Innovation is led by motivation, not execution, 2) Focus on the customer experience above all else, 3) Take a pirate-like approach to innovation, and 4) Allow yourself to dream and take risks with innovation. The overall message is that innovation requires motivation over strict planning, prioritizing customers, thinking outside the box, and having vision.
The document provides an introduction to design thinking. It discusses design thinking as solving problems like a designer by focusing on the problem, making choices, and finding solutions. It outlines the design thinking process as having phases of analysis, decision making, and design. The process is presented as human-centered, iterative, and involving creative problem solving using tools to empathize with users in order to address complex problems.
This document summarizes a conference hosted by the Design Management Network (DMN) in the Netherlands. The DMN connects business, management, and creative professionals and helps organizations use design strategically. The conference highlighted cases where design delivered benefits for companies like Heineken, Dutch Railways, and TU Delft. Speakers emphasized that creativity and design are necessary for innovation and relevance in a changing world, and that design management can help businesses adapt and succeed.
Growing your business through design driven innovationHan Toebast
18 April 2017 I lectured about Design Thinking and Prototyping at the British Aerosol Manufacturers' Assocation. The audience was about 100 people and consisited of directors, product managers and technical engineers with a focus on aerosol innovations
This document discusses equalizing marketing efforts to support an optimal customer experience. It begins with an introduction of Han Toebast and his experience in design, branding, and user experience. It then provides several quotes about innovation, brands, and marketing before discussing the importance of understanding the customer experience journey. An example journey of a cleaner's day is mapped out to identify opportunities to improve and delight customers at different touchpoints. The presentation emphasizes that focusing marketing efforts on the customer experience is key to building a strong brand and loyal customer relationships.
This document discusses design thinking and its application to information technology projects. It provides an overview of a design and strategy consultancy firm called VanBerlo, including the types of services and expertise they offer. The document then discusses three different thinking modes - rational/structured thinking, switching between analysis and synthesis, and emotional/intuitive thinking. It argues that complex challenges require moving between these different thinking styles. The rest of the document provides examples of how taking a design thinking approach that focuses on user needs and experiences can help information technology projects and services differentiate themselves.
Jonathan Romley is the founder and Chief Executive Officer of Clear Research, a San Francisco-based developer of artificial intelligence technology for mobile devices. Previously, Jonathan served as CEO of Avarla, leading digital business transformation of large Telecom, FMCG, Retail and Finance enterprises in Eastern Europe, CEO of ArtistForce, a pioneering developer of cloud software for the entertainment industry, and Executive Vice President of Viewdle, a Palo Alto and Kyiv, Ukraine-based computer vision company acquired by Google.
AgileUX, Lean Start Up, Design Thinking and how it all aligns - dave landisDave Landis
The document summarizes Dave Landis' talk on aligning Lean UX, Design Thinking, Agile, and Lean Startup to create customer-focused products. It shows how each approach contributes at different stages: Design Thinking discovers customer needs through research; Agile discovers solutions in an exploratory way; Lean Startup discovers problems through validating hypotheses; and Lean finds efficiencies. The slides provide examples of how these approaches fit together in a process.
Empathy is at the heart of design thinking according to Tim Brown, CEO of IDEO. Design thinking involves empathizing, defining problems, ideating solutions, prototyping ideas, and testing them. For consumer businesses, practicing design thinking in an era of globalization can be challenging. Tansalink is building a platform to help businesses empathize with target customers globally. Their goal is to create a solution that enhances design thinking abilities for consumer companies operating worldwide.
Open innovation involves solving problems using both an organization's internal resources as well as external resources from other companies, startups, universities, and research institutes. The most important aspect of open innovation is identifying the right problem to solve. Figuring out the concrete vision and sharing it with partners is also key. Open innovation allows organizations to turn raw ideas into highly innovative solutions by connecting different elements from internal and external sources to create solutions to solve the identified problems.
"From Design Thinking to Design Doing" Suzanne Pellican's presentation from the O'Reilly Design conference on January 21, 2016 at Fort Mason in San Francisco, CA.
Jonathan Romley, CEO of Clear Research, discusses how a Ukrainian startup called Viewdle was able to raise $18M from US investors and sell to Google for $45M. He outlines some keys to their success, including having core tech solving a universal problem, establishing a global business profile, and dedicated investors and management focused on an exit. Romley provides advice on how emerging market founders can replicate this success starting small with the right approach.
Design Thinking to create compelling and differentiated experiencesJoseph Dickerson
This document discusses the importance of designing products and services based on empathy for customers and their needs. It outlines Microsoft's approach of being customer-obsessed, simple, focused, agile, innovative, data-driven, and diverse & inclusive. The CEO Satya Nadella is quoted emphasizing that empathy makes companies better innovators by helping meet unarticulated customer needs. The future of design is predicted to involve richer, more realistic interfaces that are centered on understanding people rather than just producing new products.
The document outlines 10 big questions that need to be answered when building a business plan and securing financing. The questions are: 1) What is the problem? 2) What is the proposed solution and what makes it special? 3) How big is the problem? 4) How will the business make money? 5) Who will buy the product and how will it be sold to them? 6) Why is the team best to execute the vision? 7) What are the alternative solutions and what makes the proposed solution best? 8) What has been done and what will be done? 9) What are the economics and metrics? 10) How much money is needed and what will it be used for? Answering these questions thoroughly
Experience mapping - from visualizing value to taking actionProduct Anonymous
Jim Kalbach shares his knowledge and experience in the customer mapping space prior to the launch of his book Mapping Experiences. We were honoured to have him cover the the steps to help reverse business thinking by visualizing actual value to arrive at human-centered concepts that are market validated.
This document discusses innovation and creativity. It defines innovation as converting opportunities into valuable ideas through unforeseen events, needed processes, industry changes, demographic changes, or perception changes. It also discusses different types of innovators and sources of innovation. The document emphasizes that creativity is a process that can be developed through being a creative entrepreneur, leader, and risk-taker. It notes some myths about innovation and lists some movies, music, books, and websites as sources of inspiration.
Mi Casa es su Casa – Co-Creation as the future of digital product development
by Denis Danielyan, CEO Technology & Development @gravity&storm GmbH
Working closely in collaborative teams offers a new way of solving developmental challenges and services in a sustaining and durable manner. Instead of the classic approach, in which the success of a project depends on single interactions between clients and service providers, the goal of Co- Creation is to team up for a fixed period in order to learn from each other and maximize the outcome. In the long run, this results in self-sufficiency and empowerment for the customer and highly satisfying project results.
The document describes the Siemens Intrapreneurs Bootcamp, which aims to empower employees to connect their passion and genius to drive breakthrough innovation for Siemens in an agile, customer-centric way. The bootcamp takes place over 7 weeks and 3 modules, allowing participants to commit to challenges, create and validate ideas through prototyping, and catalyze promising concepts by pitching them for resources. It provides inspiration, leadership, startup tools and a supportive network to guide ideas from discovery to implementation. The goal is to make real innovations that matter to employees, Siemens and customers.
The document discusses evolving models for supporting startups and innovation. It describes a program that trained unemployed people in digital fabrication, embedded electronics, and crowdfunding, which resulted in 6 products being created and 3 becoming "hot products". However, the document notes disconnects between strategic support frameworks and what startups actually need, such as flexible structures and timescales. It argues for a new model of creative contexts for innovation that features timely and responsive interventions with permeable boundaries to accommodate the unplanned, while strongly emphasizing marketing and linking different fields.
This document discusses rethinking return on investment (ROI) for marketing strategies. It provides examples of ROI from past campaigns, with the highest ROI coming from optimization efforts. The document advocates investing in creativity as a catalyst for investment, noting that failure can provide valuable information. It introduces the concept of "return on innovation" and outlines a process involving exploration, creation, realization and graduation gates for assessing innovative ideas.
This document discusses reasons why innovators face barriers in companies and provides recommendations to establish an innovation culture. It identifies that political reasons, fear of change, laziness, and an unfavorable environment can inhibit innovation. To promote innovation, the document recommends raising brainstorming workshops, establishing a transparent idea selection process, and changing middle managers into innovation supporters. It also notes that bottom-up ideas tend to have a narrow focus but low realization rate while top-down ideas have broader market overviews but come from a budget-driven process.
The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
The document discusses various aspects of innovation including creativity, ideas, inventions, innovative climate, and the innovation process. It notes that the biggest risk is not innovating and allowing competitors to shape the future. It also discusses the importance of an innovative culture and lists key roles inside an organization like creators, inventors, innovators, entrepreneurs, and financiers. Finally, it provides 12 tips for innovators such as writing down ideas, not being afraid to submit ideas, talking to creative people, and ensuring there is a potential buyer or market for the idea.
“Develop” Innovation: Coaching Software Developers to InnovationTomislav Buljubasic
The document discusses coaching software developers to promote innovation. It suggests that developers should work in a creative environment with an agile process featuring short cycles. An effective innovation process should be fast, simple, transparent and understandable. Coaching developers to learn from past internal success stories and look outside the company can inspire new ideas. Motivating developers through public recognition, implementing their ideas, attending conferences and having an "Innovator status" can encourage innovation. Overall, shaping focused innovation initiatives, nurturing an innovation culture and making the process fun can help organizations learn and develop innovation.
4 Ways to Bring Your Ideas To Life, According to WETEC Founder Norbert WickiNorbert Wicki
Bringing business ideas to life is an essential part of entrepreneurship. Ideas drive progress and innovation, but WETEC Founder, Norbert Wicki, also knows good ideas are the difference between a successful or failed business venture.
Mobile technology overview for events and venuesNiko Nelissen
Overview of mobile technologies for events (tradeshows, conferences, corporate events) and venues. Discover how iBeacons (bluetooth LBE), NFC and Wifi, combined with geofencing and location targeting will provide new revenue opportunities for PCO's, event organizers and venue owners. Learn all aspects of IPS (indoor positioning), indoor mapping and indoor routing.
AgileUX, Lean Start Up, Design Thinking and how it all aligns - dave landisDave Landis
The document summarizes Dave Landis' talk on aligning Lean UX, Design Thinking, Agile, and Lean Startup to create customer-focused products. It shows how each approach contributes at different stages: Design Thinking discovers customer needs through research; Agile discovers solutions in an exploratory way; Lean Startup discovers problems through validating hypotheses; and Lean finds efficiencies. The slides provide examples of how these approaches fit together in a process.
Empathy is at the heart of design thinking according to Tim Brown, CEO of IDEO. Design thinking involves empathizing, defining problems, ideating solutions, prototyping ideas, and testing them. For consumer businesses, practicing design thinking in an era of globalization can be challenging. Tansalink is building a platform to help businesses empathize with target customers globally. Their goal is to create a solution that enhances design thinking abilities for consumer companies operating worldwide.
Open innovation involves solving problems using both an organization's internal resources as well as external resources from other companies, startups, universities, and research institutes. The most important aspect of open innovation is identifying the right problem to solve. Figuring out the concrete vision and sharing it with partners is also key. Open innovation allows organizations to turn raw ideas into highly innovative solutions by connecting different elements from internal and external sources to create solutions to solve the identified problems.
"From Design Thinking to Design Doing" Suzanne Pellican's presentation from the O'Reilly Design conference on January 21, 2016 at Fort Mason in San Francisco, CA.
Jonathan Romley, CEO of Clear Research, discusses how a Ukrainian startup called Viewdle was able to raise $18M from US investors and sell to Google for $45M. He outlines some keys to their success, including having core tech solving a universal problem, establishing a global business profile, and dedicated investors and management focused on an exit. Romley provides advice on how emerging market founders can replicate this success starting small with the right approach.
Design Thinking to create compelling and differentiated experiencesJoseph Dickerson
This document discusses the importance of designing products and services based on empathy for customers and their needs. It outlines Microsoft's approach of being customer-obsessed, simple, focused, agile, innovative, data-driven, and diverse & inclusive. The CEO Satya Nadella is quoted emphasizing that empathy makes companies better innovators by helping meet unarticulated customer needs. The future of design is predicted to involve richer, more realistic interfaces that are centered on understanding people rather than just producing new products.
The document outlines 10 big questions that need to be answered when building a business plan and securing financing. The questions are: 1) What is the problem? 2) What is the proposed solution and what makes it special? 3) How big is the problem? 4) How will the business make money? 5) Who will buy the product and how will it be sold to them? 6) Why is the team best to execute the vision? 7) What are the alternative solutions and what makes the proposed solution best? 8) What has been done and what will be done? 9) What are the economics and metrics? 10) How much money is needed and what will it be used for? Answering these questions thoroughly
Experience mapping - from visualizing value to taking actionProduct Anonymous
Jim Kalbach shares his knowledge and experience in the customer mapping space prior to the launch of his book Mapping Experiences. We were honoured to have him cover the the steps to help reverse business thinking by visualizing actual value to arrive at human-centered concepts that are market validated.
This document discusses innovation and creativity. It defines innovation as converting opportunities into valuable ideas through unforeseen events, needed processes, industry changes, demographic changes, or perception changes. It also discusses different types of innovators and sources of innovation. The document emphasizes that creativity is a process that can be developed through being a creative entrepreneur, leader, and risk-taker. It notes some myths about innovation and lists some movies, music, books, and websites as sources of inspiration.
Mi Casa es su Casa – Co-Creation as the future of digital product development
by Denis Danielyan, CEO Technology & Development @gravity&storm GmbH
Working closely in collaborative teams offers a new way of solving developmental challenges and services in a sustaining and durable manner. Instead of the classic approach, in which the success of a project depends on single interactions between clients and service providers, the goal of Co- Creation is to team up for a fixed period in order to learn from each other and maximize the outcome. In the long run, this results in self-sufficiency and empowerment for the customer and highly satisfying project results.
The document describes the Siemens Intrapreneurs Bootcamp, which aims to empower employees to connect their passion and genius to drive breakthrough innovation for Siemens in an agile, customer-centric way. The bootcamp takes place over 7 weeks and 3 modules, allowing participants to commit to challenges, create and validate ideas through prototyping, and catalyze promising concepts by pitching them for resources. It provides inspiration, leadership, startup tools and a supportive network to guide ideas from discovery to implementation. The goal is to make real innovations that matter to employees, Siemens and customers.
The document discusses evolving models for supporting startups and innovation. It describes a program that trained unemployed people in digital fabrication, embedded electronics, and crowdfunding, which resulted in 6 products being created and 3 becoming "hot products". However, the document notes disconnects between strategic support frameworks and what startups actually need, such as flexible structures and timescales. It argues for a new model of creative contexts for innovation that features timely and responsive interventions with permeable boundaries to accommodate the unplanned, while strongly emphasizing marketing and linking different fields.
This document discusses rethinking return on investment (ROI) for marketing strategies. It provides examples of ROI from past campaigns, with the highest ROI coming from optimization efforts. The document advocates investing in creativity as a catalyst for investment, noting that failure can provide valuable information. It introduces the concept of "return on innovation" and outlines a process involving exploration, creation, realization and graduation gates for assessing innovative ideas.
This document discusses reasons why innovators face barriers in companies and provides recommendations to establish an innovation culture. It identifies that political reasons, fear of change, laziness, and an unfavorable environment can inhibit innovation. To promote innovation, the document recommends raising brainstorming workshops, establishing a transparent idea selection process, and changing middle managers into innovation supporters. It also notes that bottom-up ideas tend to have a narrow focus but low realization rate while top-down ideas have broader market overviews but come from a budget-driven process.
The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
The document discusses various aspects of innovation including creativity, ideas, inventions, innovative climate, and the innovation process. It notes that the biggest risk is not innovating and allowing competitors to shape the future. It also discusses the importance of an innovative culture and lists key roles inside an organization like creators, inventors, innovators, entrepreneurs, and financiers. Finally, it provides 12 tips for innovators such as writing down ideas, not being afraid to submit ideas, talking to creative people, and ensuring there is a potential buyer or market for the idea.
“Develop” Innovation: Coaching Software Developers to InnovationTomislav Buljubasic
The document discusses coaching software developers to promote innovation. It suggests that developers should work in a creative environment with an agile process featuring short cycles. An effective innovation process should be fast, simple, transparent and understandable. Coaching developers to learn from past internal success stories and look outside the company can inspire new ideas. Motivating developers through public recognition, implementing their ideas, attending conferences and having an "Innovator status" can encourage innovation. Overall, shaping focused innovation initiatives, nurturing an innovation culture and making the process fun can help organizations learn and develop innovation.
4 Ways to Bring Your Ideas To Life, According to WETEC Founder Norbert WickiNorbert Wicki
Bringing business ideas to life is an essential part of entrepreneurship. Ideas drive progress and innovation, but WETEC Founder, Norbert Wicki, also knows good ideas are the difference between a successful or failed business venture.
Mobile technology overview for events and venuesNiko Nelissen
Overview of mobile technologies for events (tradeshows, conferences, corporate events) and venues. Discover how iBeacons (bluetooth LBE), NFC and Wifi, combined with geofencing and location targeting will provide new revenue opportunities for PCO's, event organizers and venue owners. Learn all aspects of IPS (indoor positioning), indoor mapping and indoor routing.
This document discusses revenue models from a network perspective and how to account for externalities. It provides examples of companies that have built sustainable revenue models by leveraging positive externalities and addressing negative ones. The key messages are to think about your impact on the larger network, identify externalities, improve positive ones to create more value, and tackle negative externalities to develop new revenue models that are sustainable.
The document discusses how to replicate the success of Silicon Valley in Brussels by focusing on three key elements - talent, training, and teamwork. It describes the Founder Institute program which helps entrepreneurs build startups through structured training, assignments, and expert feedback. Personality and intelligence tests of over 15,000 entrepreneurs show that Belgian founders tend to be more agreeable and have higher fluid intelligence compared to those in Silicon Valley or the US. The key is bringing a Silicon Valley mindset of knowledge sharing, working together, and shared ownership to Brussels.
This document outlines the agenda for a workshop on evaluating business ideas. It will include presentations on developing big ideas and market research, breaking into groups to evaluate sample business ideas, and a pitch session where participants select the top 3 ideas. The workshop encourages objectively analyzing ideas against criteria before research, focusing on insights over confirmation, and getting feedback from potential customers on what could cause an idea to fail rather than just its appeal.
TapCrowd mobile apps for conferences and corporate eventsNiko Nelissen
TapCrowd mobile apps for conferences and corporate events. Discover how to interact with your audience through live voting, Q&A, social networking, and personalised push notifications. Trusted by international life science conferences, high-stake corporate events and over 400 companies worldwide.
Pieter Dubois explains how entrepreneurship becomes more and more prevalent due to long running trends in the labor market and what differences are between entrepreneurship and being an employee. Also discussed is what the best way is to transition to entrepreneurship depending on the circumstances
TapCrowd mobile apps and mobile marketing for tradeshowsNiko Nelissen
TapCrowd mobile apps and mobile marketing for tradeshows. Discover how to offer a comprehensive mobile app to your tradeshow visitors, and how to create a new revenue stream by generating extra leads and booth visitors for exhibitors.
TapTarget for Marketo allows you to capture leads in your mobile apps and send them to Marketo. And you can send push notifications from your Marketo campaigns. Don't have an app yet ? Easily build e.g. an event app to capture leads on your corporate events, and send them directly to Marketo for lead scoring and follow-up.
AppSync.org: open-source patterns and code for data synchronization in mobile...Niko Nelissen
AppSync.org is an open-source project for mobile app developers, that provides patterns, algorithms and source code to implement data synchronization between mobile apps (clients) and backends (server or mBaaS platform).
This document provides an overview of business models for startups. It discusses:
1. The importance of designing an effective business model, as the business model can determine whether a startup succeeds or fails.
2. Using the business model canvas as a visual tool to design, discuss, and adjust the business model. It identifies the 9 key elements of a business model.
3. How startups are different from established companies in that they are solving unknown problems, so they require an iterative approach like customer development and lean startup methodology to test hypotheses rather than following a traditional management approach. Exemplified through the story of startup Djengo pivoting its business model based on customer feedback.
Memonic is a digital note-taking app that allows users to clip and save information from the web. It has over 20,000 users and offers both free and paid subscription plans. The company is pursuing two business models - a B2C model targeting individual users and a B2B white label model where it partners with publishers and companies to power their content clipping and sharing features. Memonic has raised $1.25 million in funding so far and is profitable with plans to expand its team and pursue additional funding. It is looking for help defining its strategy to offer its product internally within organizations as an alternative to document management systems.
Good design is about more than just aesthetics - it is a process that involves studying how people interact with a company's products and services to drive innovation. Adopting good design was key to IBM's transformation from a cash register company into a global technology leader under Thomas Watson. Watson hired Eliot Noyes as IBM's first design consultant to implement an holistic design approach across all aspects of IBM. Nowadays, design thinking has become central to business strategy and a way for companies both large and small to gain competitive advantages over commoditized products and services.
Board Of Innovation - Plan C: iMade workshop duurzaam materiaalbeheerPlan C Innovatienetwerk
Vrijdag 31 mei vond in Leuven de eerste workshop van iMade plaats. Het doel van deze reeks van 3 workshops is het uitwerken van een realistisch, haalbaar en innovatief businessmodel dat kan dienen als blauwdruk voor ‘de fabriek van de toekomst’. De workshops worden met professionele hand begeleid door Board Of Innovation en aangevuld met presentaties gegeven door verscheidene professionals die elk hun focus rond duurzame, lokale productie op maat toelichten.
In de eerste workshop werd het project iMade geschetst in het kader van de derde industriële revolutie. Hoe kunnen we deze technologische innovaties omzetten naar een systeeminnovatie die duurzaamheid in zijn DNA meedraagt? Hieronder kan je naast de overkoepelende presentatie van Plan C en Board Of Innovation ook de bijdragen van de verschillende iMade-partners terugvinden.
The document discusses how the creative communications industry can adapt to remain relevant by converging advertising and innovation. It argues that agencies need to get involved earlier in clients' innovation processes rather than just focusing on communication outputs. A proposed solution is for strategic planning departments in agencies to apply their creative and analytical skills to generating new business opportunities and product insights for clients. This would require agencies to rethink their value proposition and roles. The document outlines ten resolutions for agencies to make this transition, such as learning business fundamentals, encouraging entrepreneurial thinking, and rewarding risk-taking. It emphasizes the need for change and flexibility to thrive in an era of rapid technological and societal evolution.
The document discusses the importance of selling for founders of startups. It notes that more than 70% of a founder's time will be spent selling, including raising money, hiring employees, selling to customers, public relations, and potentially selling the company. The document provides tips for elements of a sale like pitching, negotiations, and closing deals. It emphasizes preparing marketing materials, ensuring the product is ready for sales, and only hiring a sales team once the sales process is repeatable.
My talk from the 2010 Cannes Lions.
For you startup geeks out there I guess you can say I’m giving advertising the “lean startup” treatment. For those of you with real jobs, I’ll be talking about how we can reduce risk, eliminate waste and increase the impact in campaigns where media fragmentization and hyper competition are significant factors.
This document outlines an 11-step process for developing an app using design thinking principles. It discusses defining the problem, envisioning potential solutions, refining options through prototyping and user testing, and ultimately selecting a final solution. The key steps involve understanding the current reality, brainstorming what could be through concepts and business models, testing ideas through pretypes and experiments, and iterating based on feedback to identify the best option to implement. Design thinking is presented as a human-centered approach to problem-solving that generates innovative solutions through empirical means.
In April 2012, Brain Mathews asserted in his white paper that libraries need to “Think Like a Startup." But how do startups think? If we are going to emulate startup culture, then we have some learning to do. This interactive session will tackle the build-measure-learn cycle, validated learning, iterative design, continuous improvement, and other components of lean thinking. We'll underscore the importance of hands-on development, prototyping, and hypothesis testing. Come join the conversation and help make entrepreneurial thinking a habitual part of our practice and profession. Presented by M.J. D'Elia & Helen Kula.
The document discusses creative finance and measuring the value of design. It argues that design goes beyond just profits by creating value in a company's assets, investments, and shareholder value. It provides examples of how to measure a company's innovation culture, such as through a vitality index and contribution margin. The document also discusses accounting for design and using creative finance to start conversations that can change organizational culture and drive competitive advantage.
FaberNovel is a multi-disciplinary team with expertise in areas like entrepreneurship, design, technology, and strategy that is well positioned to address innovation problems in NYC. However, it may be difficult to clearly position themselves to clients. While NYC provides opportunities with its growing startup ecosystem, expanding funding needs, and focus on innovation, the enterprise services field is fragmenting into more specialized startups and services. FaberNovel should segment its offerings, address NYC's specific innovation challenges, and leverage its diversity to embrace this ambiguity and view fragmentation as an opportunity in the NYC market.
The Minimum Loveable Product: Go Beyond the Minimum Viable ProductDialexa
Minimum Viable Products (MVP) rarely make "good" products. We discuss an alternative: the Minimum Loveable Product. In the world of platform engineering, coordinating your software (and perhaps hardware teams) to deliver a valuable product that your target audience will use is critical to success.
http://by.dialexa.com/beyond-the-minimum-viable-product-why-you-should-build-a-minimum-loveable-product
This document discusses new business models and opportunities emerging from social and technological changes. It provides examples of innovative business models like Mobile Vikings which markets solely through social media and focuses on customer service. New models are arising to meet changing customer needs for self-actualization. Attention is becoming a new currency as customers pay attention to some brands and ignore others. Gamification and co-creation are enabling new models where social currency is exchanged between customers, employees, fans and companies via social media platforms. Business is shifting from mass marketing to human conversations and communities.
Visual identity as a communication platform / Work shop material Markus Nieminen
The document discusses problems with current approaches to visual identity that treat it as static and focused on trends rather than effectiveness. It proposes that visual identity should be designed as a content marketing tool and communication platform. Specifically, it should be modular and flexible to work efficiently in how information is communicated. The identity should also be focused on creating a platform for people rather than just the company and should grow through research and user feedback in an iterative process rather than a one-time project.
This document provides an overview of business models and entrepreneurship. It discusses that a startup is different than an established company in that a startup solves unknown problems while a company solves known problems. It emphasizes the importance of testing hypotheses with customers and being willing to pivot the business model based on what is learned. Key lessons discussed are that the business model can determine success or failure, business models need to be designed and tested with customers, and startups should focus on learning and adjusting rather than rigidly executing a pre-determined plan.
This document outlines an agenda and presentation materials for a workshop on empowering management through the lean startup methodology. The workshop covers topics such as introducing the lean startup methodology and business model canvas, testing assumptions with customer validation exercises, building a customer journey map, and creating an investor pitch. The goal is to teach managers how to empower their teams and startups to iterate quickly through customer feedback, validate hypotheses, and scale efficiently.
Piotr Wilam - Product Development Days - Raise the bar highInnovation Nest VC
Piotr Wilam's talk at PDD 2015 in Krakow. Piotr Talks about his experience with product design from Investor POV. Check out the presentation for better overview.
How to think like an entrepreneur involves a ton of stuff...way too much stuff! Welcome to my brain dump of skills and traits and all kinds of magic that make an entrepreneur successful.
One of the secrets to being successful in business, regardless of whether you want to be an intrapreneur or an entrepreneur, is design thinking. We must empathize with our audience, listen to them, gain insights from them, develop our product roadmaps around their feedback & continuing to rinse & repeat.
In addition to design thinking, we must understand the blueprint of our business, and that is capturing the high level points in the form of a business model canvas. It may seem academic, but it is truly helpful to make sure you understand & can describe your business to others in a succinct fashion. Love it or hate it...it's helpful!
Lastly, we must all understand the buyer of our products and services so we know how to paint a picture around who to talk to when it comes to gaining audience insights, capturing the insights & keeping them fresh in our mind when we go to market.
Is this deck messy and jumping around a bit? Maybe, but I swear there's a method to the madness.
Similar to On being an Entrepreneur - Niko Nelissen CEO Tapcrowd (20)
Explore the key differences between silicone sponge rubber and foam rubber in this comprehensive presentation. Learn about their unique properties, manufacturing processes, and applications across various industries. Discover how each material performs in terms of temperature resistance, chemical resistance, and cost-effectiveness. Gain insights from real-world case studies and make informed decisions for your projects.
2. 2
About me
Co-founder Hostbasket: hosting provider (2000)
Co-founder Q-layer: cloud computing (2005)
Co-founder MijnEvent: eTicketing (2009)
CEO TapCrowd: mobile marketing (2012)
3. 3
Tip 1: execution is key
The product/technology is only
50% of the job
20%
(2012)
(2014)
4. 4
Tip 1: execution is key
Sales, sales, sales !
Marketing: content, social, events, your personal network...
Partnerships (but not with other startups)
Don’t be a “young and dynamic company”, be a “thought leadership”
company
5. 5
Tip 2: don’t listen to your customers ;-)
Build the minimum viable product
Dare to say no
You’re building something innovative (the blue ocean, remember), by
definition not something customers are asking for
But do get to know the “pain” of your customers. Don’t focus on the
product, focus on the solution you bring
6. 6
Tip 3: work hard, be smart
Funding: get one KPI right (revenue, number of users,
pageviews...) and proof it can scale
Grants/subsidies: VDAB, IWT, FIT...
Affordable software dev: eLance, offshore, nearshore, job
students, technical co-founder...