The document discusses the process of researching and creating a fanzine focused on architecture. The author looked at existing fanzines on issuu.com to get ideas and decided she wanted her fanzine to have a sketchbook style with artistic drawings. She interviewed her father, who is an architect, and drew architectural landscapes and floor plans. The author spent two weeks producing drawings and interviews and another week laying out the fanzine in Photoshop, using her original artwork and photographs to create a personal sketchbook-style fanzine on architecture.
The document discusses the process undertaken by Olivia Groom to research and create her own fanzine focused on architecture. She began by researching existing fanzines online to understand common elements and styles. This helped her decide to create an artistic sketchbook-style fanzine portraying her drawings of architectural landscapes. She developed content including her own drawings, photographs, and interviews with her father and herself. The creation process helped Olivia learn and improve her drawing and design skills while developing a personal work portraying her interest in architecture.
Katie Scruton completed a project to design pages in the styles of broadsheet newspapers, tabloid newspapers, and fanzines. She is pleased with her time management and productivity during the project. By revising her work multiple times and saving JPEG versions of each revision, she saw clear improvements in quality. Her favorite pieces were the fanzine pages, which looked like real publications. She gained skills in Adobe InDesign and Photoshop by completing technical elements like a collage background. Overall, she feels this was her best project as it allowed creative expression and application of skills learned over her course.
The document discusses the student's graphic narrative project evaluating various aspects of their final product such as how well it reflects their original intentions, how they constructed images, used text to anchor images, how suitable it is for the intended audience, and techniques used.
The student feels their final product generally reflects their original intentions as shown through their planning process including mind maps, mood boards, and storyboards. They constructed images using shape tools in Photoshop but note room for improvement. They acknowledge text could have been better anchored to images on some pages. The content is deemed suitable for the 4-6 year old target audience.
The student discusses likes and dislikes of the techniques used, including enjoying the warp tool but finding 2
This document contains Sumiah Rose's pre-production style sheets and layout designs for an art exhibition. It includes considerations of fonts, colors, image styles, artwork layout, guidebook designs, merchandising ideas, poster concepts, and map designs. Sumiah evaluates multiple design options for each element and decides on favorites to move forward with, noting aspects they like and concerns about other options not fitting the vision or style of the exhibition. The document shows the planning and decision making process for visual presentation of the exhibition across different mediums.
This document contains a student's mood board project for creating a magazine. It includes four mood boards exploring images, colors, patterns, and fonts to inspire the overall style and theme. The student found photos on Google with similarities around dark colors, head shots placed off-center, and occasional pops of color. The color mood board showed the many shades of black, white and grey. The pattern board provided curvy and lined designs. The fonts will be handwritten styles. The mood boards influenced the student's vision and provided inspiration and resources for the final product.
This document contains a student's mood board project for creating a magazine cover. It includes four mood boards exploring images, colors, patterns, and fonts that inspire the intended style. The student found monochrome and grungy photos on Google that influenced the theme. The color mood board showed the variety of shades in black, white and grey. Pattern images displayed curved and lined designs that could be used subtly. Font research focused on calligraphy styles. The mood boards provided inspiration for the magazine cover's visual elements and helped the student better understand design influences.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. For costs, it notes that since the project is not being published, there will be no expenses. The available resources are the internet, Photoshop, existing children's books, and a camera if needed. The book quantity would be 500-800 copies. The target audience is children ages 6-9 in the UK and Germany. Quality will depend on managing time well. Relevant codes and regulations are also discussed.
This document summarizes Savannah Hardwick's evaluation of her final project where she created three print products - a broadsheet front cover, tabloid front cover, and fanzine. Savannah feels she managed her time well to complete all tasks on schedule. She reviewed her work in progress to ensure it met the briefs and looked like real products. Savannah learned new skills using InDesign and tailored each product to its target audience. Overall, she believes the finished products met her goals and showed the development of her technical, creative, and time management skills.
The document discusses the process undertaken by Olivia Groom to research and create her own fanzine focused on architecture. She began by researching existing fanzines online to understand common elements and styles. This helped her decide to create an artistic sketchbook-style fanzine portraying her drawings of architectural landscapes. She developed content including her own drawings, photographs, and interviews with her father and herself. The creation process helped Olivia learn and improve her drawing and design skills while developing a personal work portraying her interest in architecture.
Katie Scruton completed a project to design pages in the styles of broadsheet newspapers, tabloid newspapers, and fanzines. She is pleased with her time management and productivity during the project. By revising her work multiple times and saving JPEG versions of each revision, she saw clear improvements in quality. Her favorite pieces were the fanzine pages, which looked like real publications. She gained skills in Adobe InDesign and Photoshop by completing technical elements like a collage background. Overall, she feels this was her best project as it allowed creative expression and application of skills learned over her course.
The document discusses the student's graphic narrative project evaluating various aspects of their final product such as how well it reflects their original intentions, how they constructed images, used text to anchor images, how suitable it is for the intended audience, and techniques used.
The student feels their final product generally reflects their original intentions as shown through their planning process including mind maps, mood boards, and storyboards. They constructed images using shape tools in Photoshop but note room for improvement. They acknowledge text could have been better anchored to images on some pages. The content is deemed suitable for the 4-6 year old target audience.
The student discusses likes and dislikes of the techniques used, including enjoying the warp tool but finding 2
This document contains Sumiah Rose's pre-production style sheets and layout designs for an art exhibition. It includes considerations of fonts, colors, image styles, artwork layout, guidebook designs, merchandising ideas, poster concepts, and map designs. Sumiah evaluates multiple design options for each element and decides on favorites to move forward with, noting aspects they like and concerns about other options not fitting the vision or style of the exhibition. The document shows the planning and decision making process for visual presentation of the exhibition across different mediums.
This document contains a student's mood board project for creating a magazine. It includes four mood boards exploring images, colors, patterns, and fonts to inspire the overall style and theme. The student found photos on Google with similarities around dark colors, head shots placed off-center, and occasional pops of color. The color mood board showed the many shades of black, white and grey. The pattern board provided curvy and lined designs. The fonts will be handwritten styles. The mood boards influenced the student's vision and provided inspiration and resources for the final product.
This document contains a student's mood board project for creating a magazine cover. It includes four mood boards exploring images, colors, patterns, and fonts that inspire the intended style. The student found monochrome and grungy photos on Google that influenced the theme. The color mood board showed the variety of shades in black, white and grey. Pattern images displayed curved and lined designs that could be used subtly. Font research focused on calligraphy styles. The mood boards provided inspiration for the magazine cover's visual elements and helped the student better understand design influences.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. For costs, it notes that since the project is not being published, there will be no expenses. The available resources are the internet, Photoshop, existing children's books, and a camera if needed. The book quantity would be 500-800 copies. The target audience is children ages 6-9 in the UK and Germany. Quality will depend on managing time well. Relevant codes and regulations are also discussed.
This document summarizes Savannah Hardwick's evaluation of her final project where she created three print products - a broadsheet front cover, tabloid front cover, and fanzine. Savannah feels she managed her time well to complete all tasks on schedule. She reviewed her work in progress to ensure it met the briefs and looked like real products. Savannah learned new skills using InDesign and tailored each product to its target audience. Overall, she believes the finished products met her goals and showed the development of her technical, creative, and time management skills.
The document discusses the student's final media product, a fanzine about art and illustration from various products around the world. Some key points:
- The student had difficulties deciding on a layout and restarted the fanzine multiple times before settling on an "acceptable" layout.
- During research, the student looked at various manga artists but ended up focusing on those with unique styles, like Junji Ito.
- If they had more time, the student would have added more pages to include artists they cut and add their own illustrations.
- The main technical problem was deciding on layouts that incorporated the colors and styles of featured artists, which they were unable to achieve satisfactorily
The peer feedback praised the graphics for using simple yet distinctive character designs and striking colors that would appeal to younger audiences, though some felt the backgrounds could be more realistic. The use of thought bubbles to show additional story elements was highlighted as effective, while some responses noted the text could be improved and backgrounds varied more across pages. Overall the feedback provided constructive suggestions to consider while also acknowledging positive aspects of the graphics.
This document outlines plans for an FMP fanzine about art and illustration. It will include information on different art styles, techniques, and products, as well as interviews with artists. The fanzine will feature a variety of artists' works to avoid repetition. Fonts, color schemes, potential products to feature, pagination, and layouts are considered. The goal is to showcase different varieties of artwork and engage the audience through vibrant designs and matching colors.
The document describes changes made to the production process for a photography book. Originally, two photos were included on each page along with writing, but this made the photos and text small and cramped. The revised process gives each photo its own page for better viewing, with the edited photo on one page and the original plus writing on the facing page. Guidelines were added to layout pages efficiently and ensure consistent formatting across pages. This allows the photos to be displayed more prominently while still including all requested text.
Mel Nuttall evaluated their research, planning, and production process for creating a cosplay website and magazine. Their research included analyzing cosplay magazine covers and websites to inform their design choices. They conducted a survey and interviews to understand their target audience. Their planning involved creating templates and color schemes. They struggled with time management as editing photos and website updates took longer than expected, preventing them from completing a planned video. They are pleased with the final products despite not having time for all planned elements.
The document provides details about the planning and research conducted for a punk fanzine project. It discusses audience research targeting males aged 16-25 from working class backgrounds. Content research explored definitions of punk subculture and topics like goth music and politics. Factual research examined layouts and content of past punkzines. Planning included mind maps, outlines, and a pagination layout. Technical qualities of the finished fanzine included edited photos, designed page layouts, and aesthetic elements fitting each subculture's style.
The document provides feedback on a fanzine created about Hama beads. The fanzine uses vibrant colors inspired by the beads and includes patterns, storage tips, and an interview. Peer reviewers felt the design and color scheme captured the theme well. Some suggested spreading images out more or adjusting a tight layout. Overall the content and topics covered were seen as appropriate, though one noted there may be too much text for young readers. Minor changes like improving short interview answers or substituting a word were also proposed.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in both the written and visual elements. It encourages praising strong areas and identifying opportunities for improvement. Blank slides should be deleted before submission. The document contains examples of an author reflecting on how their project changed from initial plans to the final product, how they constructed images, used text, and suited their intended audience.
The document provides details about existing photography products that were researched. Common features identified include the products being related to photography, using bright colors that draw the eye, and having a white background to make photographs stand out. Aspects the researcher will include in their own work are vibrant colors, a white background, and including writing alongside photographs. An analysis of audience research from a questionnaire shows most respondents were male, so the researcher will aim to appeal to both female and male audiences.
The student created three design series exploring reflection and repetition, changing spaces, and the word "annoying". For the fourth series, they documented organisms and wanted to incorporate drawing, sculpting, photography, and design. They created posters collaborating with a partner focusing on skin, water, and nature. For the fifth assignment, the student learned about video editing, perception, composition, and production through creating a one-minute video exploring preparation, creation, and connecting shots through angles and movement while maintaining variety.
The student managed their time reasonably well on the project overall due to planning. They spent too much time on their tabloid newspaper and don't think it looks very good compared to professional pieces. Their fanzine was completed in better time and they like the look of it more. They learned how to use InDesign and Photoshop on the project. Their broadsheet looks somewhat professional but could be more creative. Their fanzine allowed the most creative freedom. They reviewed their work as they went by comparing to existing products, but this didn't help much with their tabloid.
This document provides instructions and details regarding the creation of a layout for a fanzine article about trying new things and breaking rules. It discusses deciding on images, fonts, and a flat plan before starting production. Both handmade and digital work are acceptable, and the creator should take screenshots during production to show design decisions. Research was done on fanzines relating to hip hop to generate ideas. Various color combinations and imagery were tested to appeal to the target audience. A final layout was created using a yellow and black color scheme with silhouettes. It includes the title "Behind Closed Doors" and a quote to relate to the subject, 50 Cent. A front cover was also created with an image and the fan
Digital graphics evaluation powerpoint scott wilson 2ScottWilson977
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in their work, including both written explanations and visual examples. The reader should identify areas of their project that are good as well as areas that could be improved, and be specific about what they would change. Additional slides can be added as needed, and any blank slides should be deleted before submission.
The document provides an evaluation of a graphic narrative project. The author summarizes how their final product followed their original intentions from the storyboard, with some changes that improved the work. While the beginning followed the flat plans closely, more relevant details from the plans were included as the book went on. The layout also changed from multiple images per page to one image per page for better aesthetics. In conclusion, the original intentions were generally followed and changes made improvements.
The document summarizes a student's summer assignment project where they explored different portrait painting styles and techniques. Specifically:
- The student analyzed a portrait by Benjamin Sullivan that used unusual skin tone colors and textures and tried to replicate this style.
- They created initial sketches exploring different poses and compositions before choosing to focus on a close-up self-portrait leaning on their hand.
- Through practicing different paintings, they worked to better develop intense skin tones and colors like Sullivan's style using acrylic paint.
- In their final self-portrait, the student aimed to portray a sense of boredom or lack of focus through their expression and pose leaning on their hand.
- They reflected on learning about
The document outlines Imogen Minto's initial plans for a fashion magazine project with a minimalist theme. Some key points include:
- Imogen wants to create a fashion magazine with a minimalist, clean aesthetic using pastel colors unlike her previous bold magazine.
- She lists three potential ideas - fashion, celebrities, and photography - and chooses fashion as she has experience with it.
- Imogen details plans for including sketches, multiple models of different body types, and a gallery of clothing photos rather than text.
- A mood board and font choices are presented to inspire a fresh, simple look through colors like yellow, blue, pink, green and patterns.
The document summarizes the author's research of various fanzines covering topics such as DIY, art, and music to inform their own fanzine project. It describes the designs, layouts, and balance of text versus images in the fan
The document provides details about a client project to design posters for a local brewery. The client wants posters to promote the opening of a new venue. The designer has brainstormed some initial ideas, including focusing on photography of the brewery's bottles, machines, people, and new building. The designer plans to create posters using these photos. Two initial poster design ideas are presented - one with a white background and colored text/logo, and another with a darker background and logo as the text color. The designer intends to develop these ideas further and get client feedback before finalizing the poster design.
The document discusses the planning, preparation, time management, and content/style of a fanzine project. It describes extensive research conducted on 4 bands to inform mood boards, rotoscopes, and article content. Time management was mixed - production went well but writing 6 articles within the timeframe was challenging. The overall style is simple with consistent page layouts, band-specific colors, and sea photograph backgrounds to appeal to the pop punk audience. Some elements like the front cover could be improved with more time.
This document provides guidance for research on relevant practitioners, theorists, and influences for a final major project (FMP) in graphic design, filmmaking, fashion, photography, or other creative fields. It instructs the reader to research a minimum of 3 influential people in their chosen medium through books, images, and their work, beliefs, and approaches. The reader is also advised to research representation theory if their work will represent a specific social group. The research aims to contextualize the direction of the reader's work and draw on what was taught in theory lectures.
The document discusses the research, planning, and design process for a book on film photography, including researching similar vintage books, experimenting with layout designs, managing time, learning InDesign software, and ensuring audience appeal through a retro aesthetic. Key aspects included taking inspiration from photographers like Ansel Adams, using a three-column text layout, and incorporating colors from the cover image throughout.
The student researched existing fanzines to inform their own fanzine creation. They found that most fanzines include a contents page to outline topics. Fanzines utilize photographs and drawings to make the information fun and engaging. Text varies in style and size. Subjects range from personal experiences to facts about a topic. The student realized fanzines allow creativity and flexibility unlike magazines. They want to create a personal fanzine that shares their interests through text, drawings, and photographs. Initial ideas included showcasing their artwork, family architecture business, or fashion and makeup interests. Conducting interviews was also considered.
The document discusses the student's final media product, a fanzine about art and illustration from various products around the world. Some key points:
- The student had difficulties deciding on a layout and restarted the fanzine multiple times before settling on an "acceptable" layout.
- During research, the student looked at various manga artists but ended up focusing on those with unique styles, like Junji Ito.
- If they had more time, the student would have added more pages to include artists they cut and add their own illustrations.
- The main technical problem was deciding on layouts that incorporated the colors and styles of featured artists, which they were unable to achieve satisfactorily
The peer feedback praised the graphics for using simple yet distinctive character designs and striking colors that would appeal to younger audiences, though some felt the backgrounds could be more realistic. The use of thought bubbles to show additional story elements was highlighted as effective, while some responses noted the text could be improved and backgrounds varied more across pages. Overall the feedback provided constructive suggestions to consider while also acknowledging positive aspects of the graphics.
This document outlines plans for an FMP fanzine about art and illustration. It will include information on different art styles, techniques, and products, as well as interviews with artists. The fanzine will feature a variety of artists' works to avoid repetition. Fonts, color schemes, potential products to feature, pagination, and layouts are considered. The goal is to showcase different varieties of artwork and engage the audience through vibrant designs and matching colors.
The document describes changes made to the production process for a photography book. Originally, two photos were included on each page along with writing, but this made the photos and text small and cramped. The revised process gives each photo its own page for better viewing, with the edited photo on one page and the original plus writing on the facing page. Guidelines were added to layout pages efficiently and ensure consistent formatting across pages. This allows the photos to be displayed more prominently while still including all requested text.
Mel Nuttall evaluated their research, planning, and production process for creating a cosplay website and magazine. Their research included analyzing cosplay magazine covers and websites to inform their design choices. They conducted a survey and interviews to understand their target audience. Their planning involved creating templates and color schemes. They struggled with time management as editing photos and website updates took longer than expected, preventing them from completing a planned video. They are pleased with the final products despite not having time for all planned elements.
The document provides details about the planning and research conducted for a punk fanzine project. It discusses audience research targeting males aged 16-25 from working class backgrounds. Content research explored definitions of punk subculture and topics like goth music and politics. Factual research examined layouts and content of past punkzines. Planning included mind maps, outlines, and a pagination layout. Technical qualities of the finished fanzine included edited photos, designed page layouts, and aesthetic elements fitting each subculture's style.
The document provides feedback on a fanzine created about Hama beads. The fanzine uses vibrant colors inspired by the beads and includes patterns, storage tips, and an interview. Peer reviewers felt the design and color scheme captured the theme well. Some suggested spreading images out more or adjusting a tight layout. Overall the content and topics covered were seen as appropriate, though one noted there may be too much text for young readers. Minor changes like improving short interview answers or substituting a word were also proposed.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in both the written and visual elements. It encourages praising strong areas and identifying opportunities for improvement. Blank slides should be deleted before submission. The document contains examples of an author reflecting on how their project changed from initial plans to the final product, how they constructed images, used text, and suited their intended audience.
The document provides details about existing photography products that were researched. Common features identified include the products being related to photography, using bright colors that draw the eye, and having a white background to make photographs stand out. Aspects the researcher will include in their own work are vibrant colors, a white background, and including writing alongside photographs. An analysis of audience research from a questionnaire shows most respondents were male, so the researcher will aim to appeal to both female and male audiences.
The student created three design series exploring reflection and repetition, changing spaces, and the word "annoying". For the fourth series, they documented organisms and wanted to incorporate drawing, sculpting, photography, and design. They created posters collaborating with a partner focusing on skin, water, and nature. For the fifth assignment, the student learned about video editing, perception, composition, and production through creating a one-minute video exploring preparation, creation, and connecting shots through angles and movement while maintaining variety.
The student managed their time reasonably well on the project overall due to planning. They spent too much time on their tabloid newspaper and don't think it looks very good compared to professional pieces. Their fanzine was completed in better time and they like the look of it more. They learned how to use InDesign and Photoshop on the project. Their broadsheet looks somewhat professional but could be more creative. Their fanzine allowed the most creative freedom. They reviewed their work as they went by comparing to existing products, but this didn't help much with their tabloid.
This document provides instructions and details regarding the creation of a layout for a fanzine article about trying new things and breaking rules. It discusses deciding on images, fonts, and a flat plan before starting production. Both handmade and digital work are acceptable, and the creator should take screenshots during production to show design decisions. Research was done on fanzines relating to hip hop to generate ideas. Various color combinations and imagery were tested to appeal to the target audience. A final layout was created using a yellow and black color scheme with silhouettes. It includes the title "Behind Closed Doors" and a quote to relate to the subject, 50 Cent. A front cover was also created with an image and the fan
Digital graphics evaluation powerpoint scott wilson 2ScottWilson977
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in their work, including both written explanations and visual examples. The reader should identify areas of their project that are good as well as areas that could be improved, and be specific about what they would change. Additional slides can be added as needed, and any blank slides should be deleted before submission.
The document provides an evaluation of a graphic narrative project. The author summarizes how their final product followed their original intentions from the storyboard, with some changes that improved the work. While the beginning followed the flat plans closely, more relevant details from the plans were included as the book went on. The layout also changed from multiple images per page to one image per page for better aesthetics. In conclusion, the original intentions were generally followed and changes made improvements.
The document summarizes a student's summer assignment project where they explored different portrait painting styles and techniques. Specifically:
- The student analyzed a portrait by Benjamin Sullivan that used unusual skin tone colors and textures and tried to replicate this style.
- They created initial sketches exploring different poses and compositions before choosing to focus on a close-up self-portrait leaning on their hand.
- Through practicing different paintings, they worked to better develop intense skin tones and colors like Sullivan's style using acrylic paint.
- In their final self-portrait, the student aimed to portray a sense of boredom or lack of focus through their expression and pose leaning on their hand.
- They reflected on learning about
The document outlines Imogen Minto's initial plans for a fashion magazine project with a minimalist theme. Some key points include:
- Imogen wants to create a fashion magazine with a minimalist, clean aesthetic using pastel colors unlike her previous bold magazine.
- She lists three potential ideas - fashion, celebrities, and photography - and chooses fashion as she has experience with it.
- Imogen details plans for including sketches, multiple models of different body types, and a gallery of clothing photos rather than text.
- A mood board and font choices are presented to inspire a fresh, simple look through colors like yellow, blue, pink, green and patterns.
The document summarizes the author's research of various fanzines covering topics such as DIY, art, and music to inform their own fanzine project. It describes the designs, layouts, and balance of text versus images in the fan
The document provides details about a client project to design posters for a local brewery. The client wants posters to promote the opening of a new venue. The designer has brainstormed some initial ideas, including focusing on photography of the brewery's bottles, machines, people, and new building. The designer plans to create posters using these photos. Two initial poster design ideas are presented - one with a white background and colored text/logo, and another with a darker background and logo as the text color. The designer intends to develop these ideas further and get client feedback before finalizing the poster design.
The document discusses the planning, preparation, time management, and content/style of a fanzine project. It describes extensive research conducted on 4 bands to inform mood boards, rotoscopes, and article content. Time management was mixed - production went well but writing 6 articles within the timeframe was challenging. The overall style is simple with consistent page layouts, band-specific colors, and sea photograph backgrounds to appeal to the pop punk audience. Some elements like the front cover could be improved with more time.
This document provides guidance for research on relevant practitioners, theorists, and influences for a final major project (FMP) in graphic design, filmmaking, fashion, photography, or other creative fields. It instructs the reader to research a minimum of 3 influential people in their chosen medium through books, images, and their work, beliefs, and approaches. The reader is also advised to research representation theory if their work will represent a specific social group. The research aims to contextualize the direction of the reader's work and draw on what was taught in theory lectures.
The document discusses the research, planning, and design process for a book on film photography, including researching similar vintage books, experimenting with layout designs, managing time, learning InDesign software, and ensuring audience appeal through a retro aesthetic. Key aspects included taking inspiration from photographers like Ansel Adams, using a three-column text layout, and incorporating colors from the cover image throughout.
The student researched existing fanzines to inform their own fanzine creation. They found that most fanzines include a contents page to outline topics. Fanzines utilize photographs and drawings to make the information fun and engaging. Text varies in style and size. Subjects range from personal experiences to facts about a topic. The student realized fanzines allow creativity and flexibility unlike magazines. They want to create a personal fanzine that shares their interests through text, drawings, and photographs. Initial ideas included showcasing their artwork, family architecture business, or fashion and makeup interests. Conducting interviews was also considered.
The document discusses the research process for a student's fanzine project. It describes researching existing fanzines to better understand the format. The student initially wanted to do a punk fanzine but realized a rap fanzine would be better since they knew more about rap culture. They developed ideas through mood boards and a pagination plan. Idea development included interview questions, article topics, and design inspiration from a rapper's aesthetic. The student wrote articles and was happy with the controversial topics covered. The fanzine's design channeled the rapper's punk style with pink colors, tattoos, and a typewriter font. Overall, the research and idea development helped the student create a fanzine on a
The document discusses research conducted on existing fanzines. It finds that most fanzines have a contents page, include many photographs and pictures to make the content more interesting, and have a variety of creative text in different fonts and sizes. The research provided ideas for combining factual information with personal thoughts and a range of design elements in a fun, artistic fanzine.
2015 2 adb presentation summary place in questionTaliewarlie
This document summarizes Talya Riggs' process for a "Place in Question Project" focusing on capturing and studying a workshop location through sketches, models, and video. Riggs experimented with different media like charcoal, chalk, and black paper to represent the space. A SketchUp model and video collage helped understand dimensions and developing ideas. Further work included a 3D sculpture, printmaking, and illustration proposals for a safety handbook about workshop tools. Research on illustrators informed styles for the proposals, applying professional practices learned in an interview.
The document summarizes a student's location studies project. It describes the student taking photos around their college campus to find objects to focus on, including a wooden sculpture. The student created sketches, a 3D model using SketchUp, and a movie in Adobe Premiere Pro combining images and the 3D model. For their final piece, the student made an engraved chair incorporating leaves, inspired by another artist's use of branches. In their sketchbook, the student laid out their work clearly with annotations so others could understand their process and thinking. Overall, the student felt the project allowed them to try new skills and be inspired by other artists while developing their own style.
The student recorded their place of question by taking photos of different areas on their college campus. There was variety to focus on and develop. Lighting was important to see objects differently. The student focused on objects with different shapes.
When developing initial ideas, the student used different media to see what works together. This included a large drawing and 3D cardboard model. Research on other artists helped inform the student's brief to produce a piece of furniture incorporating nature.
The student created chair designs and researched artists John Makepeace and Spencer Jenkins. A final chair design was selected with leaves engraved on slanted legs. The student evaluated their time management, research, development, and final outcome which communicated the link between nature and
The document provides details about the student's process for creating a fanzine about the folk punk music community. Some key points:
- The student researched existing punk zines from the 1980s to understand content, design, and style for inspiration.
- Ideas were developed through mood boards, font collections, and test pages to recreate the 1980s DIY aesthetic using modern technology.
- Production involved writing articles, illustrating pages, and assembling content by printing, cutting, and scanning elements together.
- The final zine successfully captured the style of 1980s punk zines while showcasing the student's skills in graphic design, illustration, and layout. Areas for improvement were also
The student created two factual writing pieces: a fanzine and magazine/interview. For the fanzine, the student felt their time management and evaluation of the work during creation was successful. They received feedback from others and made changes. The student found the layout challenging to get right. For the magazine, the student again felt they managed their time well. They reviewed the writing and got feedback. The student found the magazine layout easier than the fanzine layout using InDesign. Overall, the student felt they achieved their goals for both pieces.
The document discusses how the author's research influenced their fanzine project. They began by researching other fanzines to get ideas but found few related to their topic of Friends. They analyzed 3 fanzines and discovered setting their fanzine apart by having a "dead-end" topic about a finished TV show. Their front cover was influenced by one fanzine's use of a hazy, retro effect and subtle title placement. Through the project, the author improved skills like Photoshop, interviewing, and printing fanzines, which will benefit future work.
The document discusses Millie Casemore's planning and preparation for a factual writing project about cats. Some key points:
- Millie spent over a week researching cats and organizing findings into a PowerPoint for reference during writing.
- She wrote multiple drafts of the factual text to refine and check for errors.
- Planning included moodboards for fonts, colors, images, and layout ideas; a production schedule; and pagination to plan page layouts.
- The planning and preparation aided Millie during the production process.
This document summarizes a student's nature/man-made project. It includes examples of primary and secondary research sources in their sketchbook relating to natural and man-made forms. It also describes the development of ideas for a lamp design and research into patterns. Finally, it discusses the production process for a printed fabric design, which was influenced by traditional Polish patterns and nature, and its potential use for interior wallpaper.
The document summarizes the student's process of creating a magazine cover and double-page spread for a class project. The student conducted research on existing music magazines to inform their design choices. They focused on a music genre they were interested in. The planning and execution went smoothly as they had a clear vision. While time management was generally good, they missed the evaluation deadline slightly. Overall they are happy with how their gritty, urban-style magazine appealed to their target audience and met the goals of the project.
The document discusses three existing fanzines that focus on fashion revolution, coffee, and surfing respectively. The fashion fanzine contains personal articles with a friendly tone and uses facts and direct address to discuss its topic. The coffee fanzine depicts coffee as an art through bold photography and creative fonts/layouts. The surfing fanzine authentically captures the passion for surfing through large, high-quality photos and impactful quotes about the importance of surfing in people's lives. The document also outlines three initial ideas for the author's own fanzine on their artwork, family architecture business, or makeup/fashion.
The document summarizes the challenges the author faced in creating their own comic book. They struggled to conduct market research due to difficulties surveying customers. They also underestimated the time needed to edit and finalize the comic book pages on the computer. While pleased with the final pages, the author realized too late that they had set unrealistic goals for the scope and page count of the comic within the limited two month timeframe. This led to losing enthusiasm and wasting time worrying over drawings instead of utilizing the time effectively. The project taught the importance of properly scoping a creative project and using time efficiently throughout the process.
The document summarizes the author's research and planning process for an animated story project. They conducted context research on animators, illustrators, and storytellers to inform their project. They also researched existing children's programs to understand different approaches. While secondary research was their preferred method, the author recognizes they could have benefited from primary research as well. Their final concept involved animating and twisting an old nursery rhyme, though drawing all the characters proved challenging. Overall, the author learned from the experience and feels prepared to apply those lessons to future projects and university studies.
This document provides an evaluation of Benjamin Wincup's Front Matter Production (FMP) project. It summarizes Benjamin's research process, planning activities, time management, technical and aesthetic qualities, audience appeal, and feedback received. For his research, Benjamin looked at book covers and posters to inspire his design ideas. He created style sheets and layout plans to guide his work. Benjamin found fonts and images to set the tone and stayed on schedule. His covers have consistent layouts and design conventions seen in other media. Feedback praised the audiobook quality and book covers' continuity while suggesting minor improvements.
The document summarizes the client's evaluation of their project to create a product about attractions in York. It discusses the key stages of research, planning, production, and evaluation. During research, the client analyzed existing magazines and surveys to understand their target audience of young adults. In planning, they decided on design elements and tested different ideas. For production, the client created silhouette illustrations of attractions on colored backgrounds, learning from books they had read. They reflected on similarities to other products and ways to improve audience appeal, such as adding more details and information.
The document discusses cultural competence in understanding media texts. It explains that cultural understanding is needed to interpret language, signs, and symbols used as visual shorthand. Different cultures attach meaning to signs and symbols in various forms. It provides examples of how a Christmas tree, leather jacket, sports car, and cross take on certain meanings based on shared cultural knowledge and interpretations. The document stresses that while visual representations may appear the same globally, the meanings attached can differ across cultures.
The document provides a self-evaluation by Fin Sedgwick of their research, planning, and production process for creating a fanzine. Some key strengths identified include developing initial ideas based on personal passion, researching existing fanzines to inform design choices, and managing time well to complete tasks on schedule. Some weaknesses acknowledged are putting little effort into the research summary and including irrelevant ideas in the mood board that did not inform the final product. Feedback received suggested improving details and font legibility. Overall, the evaluation reflects on both strengths and areas for improvement in the creative process.
Olivia created a 5-minute video presentation using the InShot app to summarize her final project. The video included slides showing her initial ideas, research process, and details about the production. She provided a voiceover to explain each slide in detail. Olivia felt this was a better way to present than speaking live, as it allowed her to provide more information. She uploaded the presentation to YouTube in two parts and linked to it from her website, so anyone visiting the site could view her full project presentation. The slides covered her page planning, story writing, color schemes, fonts, and pre-production work. In her voiceover, Olivia discussed this process and her strengths and weaknesses. She also highlighted her favorite pages and
- The document outlines various challenges and tasks involved in planning and producing an illustrated children's book for a final major project (FMP), including practicing illustration skills, researching equipment and printing options, creating a storage plan, using software, keeping a weekly reflective journal, and backing up work.
- Specific tasks mentioned are practicing consistent character sketches from different angles, researching existing characters for inspiration, using software like Photoshop, deciding on page size and layout, writing the story before illustrating, and planning storage on computers and in the cloud.
- Maintaining a weekly reflective journal is emphasized to have content for evaluating progress throughout the long project.
The document discusses Dr. Seuss' book "The Cat in the Hat" and its context. It explains that Geisel created the Cat in the Hat in response to a debate about early childhood literacy in the US. He was asked to write an entertaining primer by William Spaulding. The book was a critical and commercial success, praised for being an exciting alternative to traditional primers. It sold over a million copies within three years and was listed as one of the best-selling children's books of all time.
Theodor Geisel, better known as Dr. Seuss, was an American author and illustrator who is best known for writing children's books. Some of his most popular books include The Cat in the Hat, Green Eggs and Ham, and How the Grinch Stole Christmas. His books often used imaginative illustrations and whimsical rhyming language. Many of his books were later adapted into films. Dr. Seuss wrote most of his books using anapestic tetrameter, which gave his stories a rhythmic quality that made them fun for children to read. His unique style helped popularize reading for children and he sold over 600 million copies worldwide.
This document summarizes the research and planning process for an FMP (Final Major Project) children's book. Key points:
- The illustrator was inspired by Julia Donaldson and Dr. Seuss in their use of color and style. Research helped the illustrator choose a more modern style over traditional themes.
- Planning included story writing, illustrations, page layouts, fonts, and color schemes. Full backgrounds and some smaller illustrations were planned.
- The concept was creating a book for ages 3-5 about a dachshund named Ottie who runs away on her birthday and visits unrealistic places inspired by the illustrator's dog.
- Production began with writing the story over 12-
Olivia created a children's book for her FMP that focused on her dog Ottie going on adventures for her first birthday. She did extensive research on illustrators like Julia Donaldson and Oliver Jeffers to inspire her style and storytelling techniques. Her book uses bright colors and focuses on unrealistic scenarios to engage young readers. Olivia planned her book thoroughly, writing the story first before illustrating each page. She received positive feedback and worked on varying Ottie's poses more based on suggestions. Overall, Olivia's book showed her graphic skills and was a personal project that allowed her to challenge herself artistically.
The document discusses research related to an FMP task on selecting, editing, and responding to relevant research materials. It provides context on Dr. Seuss' book The Cat in the Hat, including that it was written in response to a debate about literacy and as an alternative to traditional primers. It was an immediate success. The document also discusses Oliver Jeffers' use of illustrations, fonts, and color to convey meaning and develop visual literacy in children's books. Julia Donaldson is discussed as a popular children's author known for The Gruffalo, and how her work involves animal characters and detailed illustrations. Market research found The Gruffalo to be the most popular children's book according to a parent survey.
Task four fmp planning and production primer(2)Olivia Groom
The document outlines plans for writing and illustrating a children's storybook about a dog's outings. It discusses writing the story first before creating illustrations to match each page. The author plans to have about 10 pages with 2 sentences per page, possibly including rhymes. Illustrations will focus on detailed backgrounds and be created in Photoshop. The story and illustrations will go through drafts and the author will log the creative process for evaluation. A variety of page styles and bright colors will be used.
This document contains production diary entries from Olivia Groom for her filmmaking project. The diary entries likely document the production process and any notable events or issues that arise during filming. Overall, the diary entries serve to keep a record of the film production from Olivia Groom's perspective.
This document contains production diary entries from Olivia Groom for her filmmaking project. The diary entries likely document the various stages of pre-production, production, and post-production for Olivia Groom's film. The diary entries will help Olivia track her progress and process on her filmmaking project.
This document outlines the production process for a product across 10 pages, beginning with initial setup on page 1 and concluding with final packaging and shipping details on the back cover. Key steps included initial materials and equipment preparation on early pages, followed by production, packaging, and preparation for shipping on later pages.
Olivia Groom has experience as a marketing assistant and social media manager. She graduated from the University of Michigan in 2020 with a bachelor's degree in communications. Her portfolio highlights her skills in social media marketing, content creation, graphic design, and project management.
Olivia Groom has experience as a marketing assistant and social media manager. She graduated from the University of Michigan in 2020 with a bachelor's degree in communications. Her portfolio highlights her skills in social media marketing, content creation, graphic design, and project management.
Task four fmp planning and production primer(2)Olivia Groom
The document provides guidance for Task 4 of an FMP planning and production project, outlining key areas to address in pre-production including developing a script, scheduling, budgeting, identifying locations, crew, and equipment needs, creating storyboards and layout plans, and documenting the planning and production process through meeting minutes, drafts, and a rushes log. Effective pre-planning is emphasized as essential to the success of any production. Students are advised to demonstrate their ability to plan, organize, and produce their project within the required timeframe to varying levels of quality.
Task four fmp planning and production primer(2)Olivia Groom
- The document outlines plans for writing a story, creating illustrations, and producing a children's book. It includes details on writing the story first before illustrations to connect the artwork to the text accurately. Plans are to create 10-15 pages with colorful, detailed backgrounds focusing on different locations the character visits. Equipment, color schemes, fonts, and keeping a progress log are also addressed. The overall goal is to effectively plan all aspects of pre-production for a successful book production.
Task four fmp planning and production primer(2)Olivia Groom
This document outlines the author's plans for their FMP production which involves creating a children's picture book. They plan to first write the story and then illustrate each page to match. They will spend time on detailed backgrounds and use vibrant colors. The author also outlines their equipment needs, character design, font choices, and keeping a progress log for evaluation. They provide examples of their pre-production work researching space illustrations.
The document provides information about Dr. Seuss and some of his most famous children's books. It discusses his unique illustration style, use of anapestic tetrameter in his writing, and how some of his books like The Cat in the Hat and Green Eggs and Ham became classics. Green Eggs and Ham is highlighted as an example of a book Dr. Seuss wrote as a dare using a limited vocabulary, and which teaches children not to judge something before trying it. Overall the document summarizes key aspects of Dr. Seuss' works and writing style through analyzing some of his most popular books.
The document outlines various potential problems and challenges the student may face in their final major project (FMP) related to illustration and planning a children's book. This includes practicing illustration techniques to develop a consistent style, researching existing characters for inspiration, managing storage and backing up of work, obtaining necessary software, and planning how to present the finished work professionally. The student describes strategies for addressing each issue, such as allocating time for practice, creating dedicated storage folders, purchasing additional software for home use, and researching printing options. Maintaining a weekly reflective journal is also mentioned as a way to document progress and lessons learned throughout the project.
The document discusses research related to an FMP task on selecting, editing, and responding to relevant research materials. It provides context on Dr. Seuss' book The Cat in the Hat, including that it was written in response to a debate about literacy and as an alternative to traditional primers. It was an immediate success. The document also discusses Oliver Jeffers' use of illustrations, fonts, and color to convey meaning and develop visual literacy in children's books. Julia Donaldson is discussed as a popular author known for The Gruffalo, and how her work involves animal characters and detailed illustrations. Market research found The Gruffalo to be the most popular children's book according to a parent survey.
This document discusses the target audience for a client project. The audience includes people aged 18-50 who follow the Facebook page, as well as teenagers, young adults, families, and adults. Feedback from TripAdvisor and surveys show the audience is very family-oriented, with 57% families, and consists of locals who frequent the area in the evenings and weekends for meals and drinks. Research included interviews conducted on specific dates and data from TripAdvisor and survey platforms.
EASY TUTORIAL OF HOW TO USE REMINI BY: FEBLESS HERNANEFebless Hernane
Using Remini is easy and quick for enhancing your photos. Start by downloading the Remini app on your phone. Open the app and sign in or create an account. To improve a photo, tap the "Enhance" button and select the photo you want to edit from your gallery. Remini will automatically enhance the photo, making it clearer and sharper. You can compare the before and after versions by swiping the screen. Once you're happy with the result, tap "Save" to store the enhanced photo in your gallery. Remini makes your photos look amazing with just a few taps!
Your Path to YouTube Stardom Starts HereSocioCosmos
Skyrocket your YouTube presence with Sociocosmos' proven methods. Gain real engagement and build a loyal audience. Join us now.
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Surat Digital Marketing School is created to offer a complete course that is specifically designed as per the current industry trends. Years of experience has helped us identify and understand the graduate-employee skills gap in the industry. At our school, we keep up with the pace of the industry and impart a holistic education that encompasses all the latest concepts of the Digital world so that our graduates can effortlessly integrate into the assigned roles.
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The Evolution of SEO: Insights from a Leading Digital Marketing AgencyDigital Marketing Lab
Explore the latest trends in Search Engine Optimization (SEO) and discover how modern practices are transforming business visibility. This document delves into the shift from keyword optimization to user intent, highlighting key trends such as voice search optimization, artificial intelligence, mobile-first indexing, and the importance of E-A-T principles. Enhance your online presence with expert insights from Digital Marketing Lab, your partner in maximizing SEO performance.
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In order to make a lasting impression on your sector, SocioCosmos provides customized solutions to improve your LinkedIn profile.
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This tutorial presentation provides a step-by-step guide on how to use Facebook, the popular social media platform. In simple and easy-to-understand language, this presentation explains how to create a Facebook account, connect with friends and family, post updates, share photos and videos, join groups, and manage privacy settings. Whether you're new to Facebook or just need a refresher, this presentation will help you navigate the features and make the most of your Facebook experience.
Lifecycle of a GME Trader: From Newbie to Diamond Handsmediavestfzllc
Your phone buzzes with a Reddit notification. It's the WallStreetBets forum, a cacophony of memes, rocketship emojis, and fervent discussions about Gamestop (GME) stock. A spark ignites within you - a mix of internet bravado, a rebellious urge to topple the hedge funds (remember Mr. Mayo?), and maybe that one late-night YouTube rabbit hole about tendies. You decide to YOLO (you only live once, right?).
Ramen noodles become your new best friend. Every spare penny gets tossed into the GME piggy bank. You're practically living on fumes, but the dream of a moonshot keeps you going. Your phone becomes an extension of your hand, perpetually glued to the GME ticker. It's a roller-coaster ride - every dip a stomach punch, every rise a shot of adrenaline.
Then, it happens. Roaring Kitty, the forum's resident legend, fires off a cryptic tweet. The apes, as the GME investors call themselves, erupt in a frenzy. Could this be it? Is the rocket finally fueled for another epic launch? You grip your phone tighter, heart pounding in your chest. It's a wild ride, but you're in it for the long haul.
EASY TUTORIAL OF HOW TO USE G-TEAMS BY: FEBLESS HERNANEFebless Hernane
Using Google Teams (G-Teams) is simple. Start by opening the Google Teams app on your phone or visiting the G-Teams website on your computer. Sign in with your Google account. To join a meeting, click on the link shared by the organizer or enter the meeting code in the "Join a Meeting" section. To start a meeting, click on "New Meeting" and share the link with others. You can use the chat feature to send messages and the video button to turn your camera on or off. G-Teams makes it easy to connect and collaborate with others!
Project Serenity is an innovative initiative aimed at transforming urban environments into sustainable, self-sufficient communities. By integrating green architecture, renewable energy, smart technology, sustainable transportation, and urban farming, Project Serenity seeks to minimize the ecological footprint of cities while enhancing residents' quality of life. Key components include energy-efficient buildings, IoT-enabled resource management, electric and autonomous transportation options, green spaces, and robust waste management systems. Emphasizing community engagement and social equity, Project Serenity aspires to serve as a global model for creating eco-friendly, livable urban spaces that harmonize modern conveniences with environmental stewardship.
Telegram is a messaging platform that ushers in a new era of communication. Available for Android, Windows, Mac, and Linux, Telegram offers simplicity, privacy, synchronization across devices, speed, and powerful features. It allows users to create their own stickers with a user-friendly editor. With robust encryption, Telegram ensures message security and even offers self-destructing messages. The platform is open, with an API and source code accessible to everyone, making it a secure and social environment where groups can accommodate up to 200,000 members. Customize your messenger experience with Telegram's expressive features.
This tutorial presentation offers a beginner-friendly guide to using THREADS, Instagram's messaging app. It covers the basics of account setup, privacy settings, and explores the core features such as close friends lists, photo and video sharing, creative tools, and status updates. With practical tips and instructions, this tutorial will empower you to use THREADS effectively and stay connected with your close friends on Instagram in a private and engaging way.
2. For my research, I decided to really make an effort with understanding the ins and outs of
what makes a good fanzine and how I would achieve something unique. I wanted to make
it to portray something new and modern and explore new techniques within my media
skills. I started my research by going on issuu.com which is a digital publishing platform
for magazines. I found this really helpful as I didn’t actually know what a fanzine was
until starting this project, so being able to go on issuu and read through existing ones
helped me get a good overall idea of what I will need to include when it came to
production and what looks best if you want it to stand out. I looked a lot at the illustration
and artwork as I really wanted to expand on this myself, all the fanzines I chose for my
research were very minimal but expressive which helped me to get ideas for my own.
After looking at a range of fanzines on issuu I realize I wanted my fanzine to be more
artistic than informative, I didn’t want it to be like reading a magazine or leaflet but more
a sketch book style which was fun and innovative. There was a specific one that I really
enjoyed researching which was a fanzine on coffee, and the illustration and colours were
amazing- it was very original and experimentive which gave me the realization I wanted
to really push myself and produce something personal that also showed off my skill set. I
think If I hadn’t come across this existing fanzine during my research I wouldn’t of
pushed myself to produce my own drawings which ended up a lot better than I ever
thought they would, as I have never drawn anything architectural or attempted 3D
sketches. I also looked a lot at the writing and the use of language. One existing fanzine I
looked at was on surfing, and it didn’t much text at all but the parts it did have were bold
and meaningful which I liked. I also did a lot of research on the language within different
fanzines, and the mode of address. After researching and reading different types of
language I knew I wanted mine to be quite informal and fun, as well as personal and
something you feel at ease reading. I think my interviews ended up coming across quite
light hearted which I really liked, I didn’t take it too seriously as I found the fanzines that
involved a lot of facts and informal language quite boring and minimal.
3. To start the process of my production, I began some idea development and got
to terms with what subject I would focus my fanzine on. I decided after my
research I wanted to create something artistic as well as personal and
produce something with meaning. I initially thought of creating a number of
drawings/paintings on places I have been and that I like, or mean something
to me. This then drew me to the thought of focusing my fanzine on
architecture, drawing buildings and having photographs. This to me seemed
to be the best idea as my family has a business in architecture and it has been
passed on through generations, so I started to look at fonts, colors, existing
drawings and paintings all based around the theme of architecture. Thinking
about fonts, I went on dafont.com to see what could work, as I knew I wanted
quite a simple font that would relate to architecture, quite bold and pristine
with sharp edges. With doing this I thought of a few ideas like involving the
outline of buildings around the fonts and making it all come together, which I
did end up doing for my production. After fonts I mainly looked at a lot of
photographs of existing drawings/paintings/sketches on Pinterest's and google
which really gave me the finalized view of how I wanted my own artwork to
look like. I wanted to combine architecture with abstract and watercolor style
drawings whilst also focusing on the architectural realizations and technical
side of it. I decided I would draw images of famous architectural landscapes,
and places I have actually visited and admire such as London, Venice, York,
famous bridges etc. So I focused a lot on drawings of these places and a lot of
abstract stuff, and some floor plans and sketches for the technical side of it.
When it came to color, I knew I wanted to use red, white and black for my
cover and interview pages, but with my drawings I wanted to really go for it
with bright vibrant colours to enhance the places and make it come to life.
4. When doing my research, I found this fanzine on Brighton which really inspired
me to create what my finished product looks like now. I think it was the colors and
the simplistic overview of the fanzine that really drew me to it, it was sketchbook
like which is what drew me to make mine similar to this. I think my front cover
resembles a lot of similarities to this fanzine. Firstly my fanzine cover also has a
outlined drawing of a building, lots of detail within the lines making it 3D and the
sharp darkness that makes it look very realistic. I also used the technique of not
really giving the drawing a finished edge similar to this one, as I liked how this
looks open and inviting. I only used a drawing and title for my cover like this one
also does. My fanzine cover just has 'The art of architecture' and my name
underneath. My fanzine cover was actually my favorite aspect to it, as I think it
looked the most accomplished and the fact it is so negligible makes you want to
pick it up and go through it. The language that I used was similar to this existing
product using scrapbook labels like 'artwork' and 'more photographs' quite
informal and relaxed, which makes the reader feel more involved and comfortable
reading it. This is what I liked about this fanzine, it was fun and an easy read that
was enjoyable which I felt is what a fanzine involves. It’s expressing and admiring
a certain subject, making it appealing and inviting. I felt after reading this fanzine
that Brighton is somewhere I should visit. I think the colours used expressed it
well too, which made me choose to create my drawings with vibrant pastel colors
that have good connotations. For example, the colours used here have connotations
of a beach with the yellows and oranges, like a sunset. So for my fanzine cover, I
used the RIBA (royal institute British architectures) which are red, white and
black. To me this made sense as it portrayed the context and anyone interested in
architecture would relate the color and subject straight away.
5. The content I involved was all quite original as it was all my own artwork
and photographs that I had taken on holidays going back to 2013. So this was
all very much personal to me and more like a sketchbook/diary type of
fanzine which I liked. The interviews are one of my favorite parts where I
feel I learned new skills within journalism and how to approach this kind of
written element of media. I decided to interview my father, who is an
architect and got my brother to ask me some questions and interview me
which I have never done before, it felt a bit like I had read back somebody
else's interview as its quite a strange aspect interviewing yourself for your
own work. Due to this, I found I had to create quite an informal interview as
it was myself and my dad talking, and obviously I know exactly how we
would both sound and express things, so I could visualize the conversation in
my head word for word. I found this a lot better and easier as I could really
relate to everything which was said and how to convey it to the audience
well. At first for my art work I had the idea of doing a load of paintings and
creating collages, and mainly of places around york and where I live.
However when it came to production I decided I wanted to push myself and
actually learn the art of architecture and draw like one, producing sketches
and floor plans and drawing houses. I also drew places that I haven't been to
but would like to visit, such as the Taj mahal. This I felt meant more as I was
actually drawing places that inspire me, so hopefully the audience would find
this more interesting. On the subject of being interesting, I also decided it
would be more out there to use my fathers work. All the
professional photographs shown are his business' own work.-some I actually
took with him. I thought this was interesting as its personal to me and
relates completely to the subject of the art of architecture. The floor plans on
my interview are of my old house I grew up in, which my dad drew himself on
CAD. This is one of my favorite parts of my fanzine as I'm really proud of
them and they mean something to me, I also wrote about this in my
interview and what is was like growing up in that house, so its all linked.
6. I spent 2 weeks of my production producing a sketchbook of drawings, which
consisted of a range some detailed some sketches. I really enjoyed this
process as I feel I definitely pushed myself out my comfort zone and didn’t
expect to be able to create so much creative content, as well as producing
some well drawn drawings with 3D elements to them. Evaluating this
process, I think I got a lot better as I went on and started to design better
buildings and added more detail, as at the beginning I was just warming up
with ideas and then there was actually bringing them to life with shadows
and sharper edges. In these 2 weeks I also produced my two interviews. In
the last week I began putting my fanzine together, which was my favorite
part of production where I feel a learnt a lot of new skills and found out new
ways of working with techniques and what area of media I excel in. I started
putting my fanzine together by firstly scanning all my drawings, where I
could then place them into photoshop and edit them. I planned out my
contents before I started this, so I knew how exactly I wanted to lay out my
fanzine and what certain pages would include, which helped a lot as it made
the process of editing and placing it all together a lot more efficient. With all
my artwork, I used the adjustments tool in photoshop to use levels and
contrasts. This really made a difference with sketches especially as It
enhanced all the rough edges and made the shadows drop and all round a
deeper 3d element. I also used a new tool I had never used before this
project, which has helped me develop a deeper skill in graphics and
illustration. I used the tool ''cut out' which created this blured disorted
version of my drawings, which I could then used for my backgrounds. I was
really struggling with my backgrounds and wanted to achieve something
different to what I have produced in the past as I didn’t want just a basic
solid fill. Using this technique really changed the page designs as the
background had the same colour scheme and outlines of shapes as the
images on it, therefore made it consistent and creative. I also developed a
new set of skills with my layout and how I spaced my text and images.
Before this project, I had never really succeded in having an eye for setting
out my texts and drawings, however I think I have learnt what looks most
professional and pleasing to the eye. I left my pages with text quite blank,
and used lines to separate the text and images.
7. If I had to improve my fanzine, I would of created names for my drawings. I realized this evaluating
and actually got feedback from one of my peers also suggesting this. At the time I wanted to have
simple headers on my pages such as 'artwork' and 'sketches' however I could of done with a few
names on where the buildings were and wrote about them. However I really like the fact it's very
simple and you get what you see, I wanted the audience to focus more on the colors and pay attention
the detail rather than reading it, as they work I have produced kind of speaks for itself. With some of
my drawings, I decided to use the cut out tool and the watercolor tool on them individually to create a
softer edge. This really made a difference I feel as the drawings have more depth to them, they look
quite realistic and draw you in. I realized after using this technique I am quite into graphic design
and like the fact I can create a drawing and play around with it to its advantage. Before this project,
I had never been very confident with creating a magazine or poster and what I can do to make it
unique, but I think I have found a new skill set that allows me to create something with my own
personal touch making it more adept. When it came to putting my fanzine together, I exported the
file onto in design and started to try placing it into the order it will be shown in. This helped me to
complete the accomplished look as it showed me areas that needed improving or pages that needed
adding. For example I had to create a new piece of art for my back cover, which ending up being one
of my favorite drawings. I struggled a bit with the layout of my fanzine however, and it took me quite
a while to make sure certain double page spreads were actually placed together. My interviews for
example needed to be in order so they would be as a double page spread, which took me a while to
insure. I managed to work out the order, with the front cover and last page next to one another, and
from there I could visualize in my head putting the pages together on top of one another how it would
look. I printed out my fanzine a few times as I kept realizing pages in the wrong place, or had a
missing back cover. For my back cover, I drew a picture of a street in Italy and edited it making it
look watercolour. This for me brought my whole fanzine together as the color scheme worked
perfectly. Without printing out my fanzine and making mistakes I wouldn’t of realized this so I'm
glad I did so.
8. Do you like the style of my drawings and the variety of abstract and sketches?
I like the style of drawings because although they are quite simple they are very intriguing because you can see that you have put
time and effort into them with each individual drawings fro example on the page called artwork I really like the first drawing of the
house because it looks very abstract in the way It is sketched because the proportions look very different to each other. And I do like
the variety between abstract and sketches because it shows that you can do multiple things not just one kind of artwork.
Do you think the interviews are interesting to read and keep you entertained as a reader?
I like the interviews because you have written them as if you are directly talking to them with the speech marks, which I think is
something out of the ordinary, also with the interview I think that they are interesting to read because you go into a lot of detail for
each person that you have interviewed because you have left it short and snappy you included more because you are intrigued by this
subject matter. Also with your interviews you can tell that the people who you have asked know what they are talking about and are
also interested in the same subject matter as your are. Which means you have made sure you selected the right people
What would you improve or take out ?
Something which I think could be improved in your fanzine would have to be that for your interviews on the last one you have
capitalized the letter “I” in the beginning and made it bold where as you have not done this for the other two interviews and the final
improvement on the interview would be that for the second one you don’t know who you are asking as you have left out there name
unlike the other two interviews, but besides these improvements i don’t think that there is anything else that you could change or
improve.
9. Do you like the style of my drawings and the variety of abstract and sketches?
When I first looked at the drawings, I didn’t realise you had drawn them yourself, they are that
good until I read that you had. You have an amazing talent for it. The drawings are amazing and
are colourful too so it keeps you looking at it longer. You can almost see the real place if you look
long enough at the drawings.
Do you think the interviews are interesting to read and keep you entertained as a reader?
I was inspired by reading your interview and the rest of your text in your fanzine. You’ve done
something that it beautifully personal to you which is great which comes through from your
interview.
What would you improve or take out ?
I think one thing to improve is maybe naming the pages something else except from ‘artwork’
You could name your drawings
10. Do you like the style of my drawings and the variety of abstract and sketches?
The abstract drawing are the most visually appealing as the bright colours attract attention, especially when
blended into each other. The use of the warm colours on the Gherkin sketch is also striking as colour has been
brought together with a building that is usually in cold colours. I like how the sketches focus on the main
apsects of the building or structure, the beams in the bridge and the domes of the Taj Mahal.
Do you think the interviews are interesting to read and keep you entertained as a
reader?
The interviews are interesting as they give a good insight into architecture and how much work is involved
into designing a building. The part about Venice was the most interesting as it somewhere that is acclaimed
for its buildings and its location, set in the sea.
What would you improve or take out ?
I would use less photographs as they detract from the drawings. I think that the photos of Venice work well as
they tie in with one of the interviews but overall they take away from the artwork in the rest of the fanzine. I
would also maybe change the way the interviews are laid out with different colour font or breaks in the
paragraphs so that it is easier to read.