The document provides an analysis of sound elements in the game F.3.A.R. It describes specific time periods in a cut scene and the sounds heard, such as rockets in the distance and a falling plane. It suggests production techniques used to create the sounds, such as recording boiling water for rocket thrusters and increasing the volume of a plane recording. The mood created by the sounds and music is described as sinister, lonely, and mystical. The genre is identified as mystery based on distant sounds. The narrative of the cut scene involves a character in a crashing pod speaking to his dead brother.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2
F3 ar
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title F.3.A.R
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The cut-scene starts with rockets being played from a distance meaning the
characters might be watching something from afar. Sounds of some of the audio
sounds as if it was played though a walkie-talkie meaning the character may be near
some electrical equipment. Then the cut scene plays sounds as if something was
falling to the characters like a plane and then crashes leaving then another plane
like sound meaning the characters might be in a plane of some sort.
0:00-0:04 Rockets thrusters are played. They
might have made this by recording the sound of
boiling water and adding echo to it.
1:09-1:18 Sound is played to show that the
character is falling from the sky. They sound of
used a sound of a plane going by and turn up the
volume.
Mood The mood of this cut-scene sounds sinister as all the sounds are muffled or distant
and as also the music in the cut-scene is also slow and mystical making the mood of
the game feel most lonely in the game.
0:00-1:10 all the sounds are distinct meaning the
sound guy made the audio quiet to add a distance
from the characters.
Game genre The games genre would be a mystery game as the music and sound in the game
sound from a distance meaning they might be looking into a scene of a crime or
something.
0:04-0:51 The music in the cut scene is very dull
and silent. The music sounds to be made by slow
strums of the violin.
Narrative In this cut scene point man takes a pod to his next destination and his dead brother
Paxton, is inside the pod with him. Paxton talks about their mother and trying to
persuade him not to betray them. A wave of energy comes over the pod crashing
point man into a highway.
0:33-0:50 the audio to a character sounds as if
coming through a walkie talkie. They could of
done this by adding effects or adding a sound
recording over it like a TV’s static.