A presentation given at the 2nd International Conference on Literacies, in Nicosia Cyprus covering several projects that touch on the new meaning of literacies.
Learn to use online social networking and digital media tools to facilitate global education and inspire student leadership in local and global communities.
This presentation has been done at the eLearning Africa Conference 2015 (Ethiopia, May 2015) based on the following paper: “Technologies for informal learning: An awareness campaign about UNESCO World Heritage Sites in SADC” by Asta Adukaite, Izak van Zyl, Nadzeya Kalbaska and Lorenzo Cantoni
Presented project: www.whacy.org
Learn to use online social networking and digital media tools to facilitate global education and inspire student leadership in local and global communities.
This presentation has been done at the eLearning Africa Conference 2015 (Ethiopia, May 2015) based on the following paper: “Technologies for informal learning: An awareness campaign about UNESCO World Heritage Sites in SADC” by Asta Adukaite, Izak van Zyl, Nadzeya Kalbaska and Lorenzo Cantoni
Presented project: www.whacy.org
Global trends in education that apply at the elementary, secondary, tertiary and adult education levels in many countries across the globe. This was a Spotlight Session hosted by the Center for Interactive Learning and Collaboration in September, 2010.
The description of an ongoing project for the development of a modular personal portal supporting language learning and the social and professional integration of immigrants. Presented at ePortfolio and Digital Identity conference in Maastricht, Netherlands.
How digital economy affects education practicesJoseph Pategou
Education which is the process of formally or informally facilitating learning, by which knowledge, skills, values, beliefs, and habits of a group of people are transferred to other people, through storytelling, discussion, teaching, training, or research is also now impacted by the digital economy.
For Mrs Androulla Vassiliou, European Commissioner for Education, Culture, Multilingualism and Youth “The world of education is changing radically, from primary school to university and beyond: regardless of the age of learners, educational content based on open technologies will soon be unavoidable and not just useful”
Presentation given at 2012 UNESCO & CoSN International Symposium on mLearning: Exploring the Power of Mobility to Transform Learning. 5 March, Washington DC,USA.
Normal Schools are entrusted with setting the norm for teaching practices – so what does this mean as we face the imperative to adapt our education system to a future filled with disruption and uncertainty?
By learning from the past, envisioning the future, and embracing the challenges of today, we can create an education system that empowers young minds to thrive in a world of constant change.
This keynote will explore the transformative journey towards preparing young people for the challenges and opportunities ahead while equipping teachers to navigate this ever-evolving landscape.
Global trends in education that apply at the elementary, secondary, tertiary and adult education levels in many countries across the globe. This was a Spotlight Session hosted by the Center for Interactive Learning and Collaboration in September, 2010.
The description of an ongoing project for the development of a modular personal portal supporting language learning and the social and professional integration of immigrants. Presented at ePortfolio and Digital Identity conference in Maastricht, Netherlands.
How digital economy affects education practicesJoseph Pategou
Education which is the process of formally or informally facilitating learning, by which knowledge, skills, values, beliefs, and habits of a group of people are transferred to other people, through storytelling, discussion, teaching, training, or research is also now impacted by the digital economy.
For Mrs Androulla Vassiliou, European Commissioner for Education, Culture, Multilingualism and Youth “The world of education is changing radically, from primary school to university and beyond: regardless of the age of learners, educational content based on open technologies will soon be unavoidable and not just useful”
Presentation given at 2012 UNESCO & CoSN International Symposium on mLearning: Exploring the Power of Mobility to Transform Learning. 5 March, Washington DC,USA.
Normal Schools are entrusted with setting the norm for teaching practices – so what does this mean as we face the imperative to adapt our education system to a future filled with disruption and uncertainty?
By learning from the past, envisioning the future, and embracing the challenges of today, we can create an education system that empowers young minds to thrive in a world of constant change.
This keynote will explore the transformative journey towards preparing young people for the challenges and opportunities ahead while equipping teachers to navigate this ever-evolving landscape.
Software Strategies for Retooling the WorkforceEd Dodds
Professor Tapio Varis
UNESCO Chair in Global e-Learning
University of Tampere, Finland
Keynote at the National Software Conference
Organised by ISPON - 22 October, 2013 at the
Tinapa Knowledge Centre, Calabar, Cross River State,
Federal Republic of Nigeria
@TapioVaris
Professor emeritus (education and communication) Unesco Chair in Global e-Learning
Helsinki Finland · globaluniversitysystem.info
Presentation shared by author at the 2017 EDEN Annual Conference "Diversity Matters!" held on 13-16 June 2017, in Jönköping, Sweden. Find out more on #eden17 here: http://www.eden-online.org/2017_jonkoping/
The purpose of our paper is to share the experiences of DCPL’s pilot digital skills project, based in inner city Dublin, and to show that it is possible to establish a digital skills project which is consciously inclusive and can accommodate children and young people with differing learning abilities as well as different socio-economic and cultural backgrounds.
The national strategy Our Public Libraries 2022 emphasises the role that libraries can play in bridging the digital divide in Ireland. Libraries are ideally placed to deliver the necessary digital skills and to access the technology that is imperative for participation in the digital society.
In terms of the outreach activities, we identified the CoderDojo model as being the most suitable method of delivering digital skills to a diverse group on an on-going basis. We work with DEIS schools and community groups, such as those who work with children in direct provision, to recruit participants for whom the experience would be most beneficial and empowering. By providing a familiar space within the area, the aim is to make digital learning accessible and welcoming.
We consciously cultivate a family-friendly environment for our Saturday “Dojo”, encouraging accompanying parents to make use of the library’s facilities and bring along younger siblings. For our mid-week, “Teen Dojo”, teens are introduced to project-based work, where outputs include tangible results, which keep teens engaged as what is being learned has ‘real world’ applications.
Our experience with respect to the learning approaches used and the communities’ reception to the providing of digital learning opportunities to children in areas with diverse socioeconomic and cultural backgrounds has multiple implications, including what value can be found in self-directed learning with this particular cohort and what benefits that exposing these children to the skills necessary for the future of work can be had.
Eyes wide open! The invisible restraints affecting youth digital practice in HEJisc
Speaker: Caroline Kuhn, PhD student and part time lecturer, University of Bath.
The session will reflect upon the findings of Caroline's PhD research study that looked into how, why and to what extent do undergraduates engage with (open and participatory) tools.
Keynote presentation for the Education Leaders Forum - New Zealand. Abstract: The COVID pandemic has thrown back the curtain on a great deal of what needs to be improved or addressed in our current education system, including a high degree of inequity across all areas, especially access to onlinelearning.
The responses we saw during the 2020 lockdowns promised some transformative action and outcomes. But slowly we’ve seen a ‘return to the old normal’ mindset. The ‘big ideas’ that were evident have faded into obscurity as the old patterns of thinking and acting take over.
Education is a fundamental pillar of human development, serving as a catalyst for personal and societal progress. It encompasses a diverse range of processes and experiences that contribute to the acquisition of knowledge, skills, values, and attitudes. This 500-word description aims to explore the multifaceted nature of education, delving into its importance, key components, challenges, and the transformative impact it has on individuals and communities.
At its core, education is a lifelong journey that begins in early childhood and continues throughout one's life. It involves formal and informal learning experiences that take place in various settings, including schools, colleges, universities, and beyond. The primary goal of education is to empower individuals with the tools they need to navigate the complexities of the world, fostering intellectual growth, critical thinking, and problem-solving abilities.
One of the key components of education is literacy, which goes beyond the ability to read and write. Literacy involves the capacity to understand, interpret, and communicate effectively in a rapidly evolving global context. Basic education lays the foundation for advanced learning, enabling individuals to participate actively in civic life, pursue meaningful careers, and contribute to the socio-economic development of their
From Global Education Futures towards Protopia Lab movementPavel Luksha
From Global Education Futures towards Protopia Lab movement: collectively developing global educational ecosystem. Description of the first steps of launch of international movement of systemic educational innovators (Fall 2016)
This keynote speech will synthesize lessons learned from more than 20 years of research and development in the areas of digital learning. The international research Centre CARDET participated in more than 100 digital learning research projects which focus on the use of technology across several contexts. The use of games, social media, and online tools is opening opportunities to both learners and teachers. The emphasis will be on the role of digital tools for revisiting how we teach and learn, and the potential for transforming education practices. We will focus on 3 key projects with interconnected themes.
Digital Responsible Citizenship - https://digital-citizenship.org. The DRC project seeks to improve students and teachers digital citizenship and competency in line with several components of the digital citizenship framework.
iDecide - http://www.idecide-project.eu. This policy reform project aims to develop an innovative toolkit and a mobile app to support evidence-based policy making. The focus is the reduction of disparities in learning outcomes and marginalization, by supporting school leaders, school staff, and policymakers to engage in shared and inclusive decision making.
ENTRINNO – Online game for entrepreneurship and innovation - http://www.entrinno.org. As part of this project we developed an online game teaching youth entrepreneurial skills. The project was implemented and evaluated in 8 EU countries.
We will bring together lessons learned discussing the key issues around gamification, storytelling, social media, and digital citizenship, providing recommendations for both researchers and practitioners.
This presentation is part of a seminar on online education hosted by the international research center CARDET and the Department of Education at the University of Nicosia. It provides an overview of online education, history, challenges, trends in higher education, and practical recommendations for the design and delivery of online programs.
Βασικές Ικανότητες – Ικανότητες Ζωής: Ο Ρόλος του Σχολείου και των Ευρωπαϊκών Προγραμμάτων
This is the presentation i gave at the conference of the Erasmus+ office in Cyprus on 12/12/2015 with a focus on the European Competencies Framework and the role of Education.
This is a presentation offered by CARDET and Yale, as part of the Open Education Series, "Designing, Funding, and Executing Responsible Research". The focus was on how to prepare Erasmus+ KA2 proposals for funding. More information online at education.caret.org.
Presentation given during webinar delivered by CARDET in collaboration with the Cyprus Pedagogical Institute, Ministry of Education and Culture, as apart of the INNOVATIVE Schools Program.
Presentation of the EuropeAid project with title "Make the Link: Technology Challenging Poverty" given by CARDET at the ICEM2014 conference in Eger, Hungary.
www.makethelink.eu
This is the presentation CARDET gave on the Science Fiction in Education project, during the ICEM 2014 conference in Eger, Hungary. www.scifieducation.org
Funding opportunities for NGOs. Microsoft 2nd NGO Connection day, with the EU commission Representative office in Cyprus and Commission of Volunteering and NGOs. Presentation by CARDET on 24 Oct. 2014 at the House of Europe.
This presentation covers the multiple aspects of literacies and the role of technology. It presents and discusses case studies of projects like Science Fiction in Education, Alphabets of Europe, METIS, PREATY, Injawara, Global Campus, MAke the Link, Reading, and much more.
This is the introductory presentation for the workshop at Online Educa Berlin 2010 that was delivered by: (1) Charalambos Vrasidas, CARDET – UNIC, Cyprus (2)
Gráinne Conole, The Open University, UK (3)
Symeon Retalis, University of Piraeus, Greece
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Exploring Multiliteracies & their Impact on Education: Practical Approaches, Challenges, & Recommendations
1. Exploring Multiliteracies & their
Impact on Education:
Practical Approaches, Challenges,
& Recommendations
Dr. Katerina Theodoridou, Elena Xeni, Theocharis Michail, Eliza
Theofanous, Andreas Georgiou, Charalambos Vrasidas
www.cardet.org
www.knowledgehub.eu
pambos@cardet.org
7. The tools available today support a
reconceptualization of literacy and
more expanded definition. Now the
term is plural: “literacies”. This
suggests the large diversity of
meanings that derive from the social
and cultural practices empowered by
the tools available, and which allow
for a more participatory approach.
8. • “Literacy as I am using
the term is definitely a
skill. But solitary skills
are not enough today.
Literacy now means
skill plus social
competency in using
that skill
collaboratively”
• (Rheingold, 2013, p. 4)
9. Literacies: A working Definition…
• Practices which empower individuals and groups
of people to access, analyze, comprehend,
evaluate, deconstruct, and communicate
messages in various forms, in ways that it allows
them to function effectively in society.
• A collection of skills, competencies, values, which
allows us to engage in collaborative meaning-
making
– (CARDET Research Group, 2013).
14. Empowering Literacy in Adolescents
through Creative Engagement with Comics
Supporting young adults in creating their own stories
through comics and interactive technologies
http://www.commix-project.eu/
17. • Designing And Evaluating Innovative Mobile
Pedagogies (DEIMP)
• Lighthouse Supporting Lifelong Learning And Career
Paths For Migrants (Lighthouse )
• SCHOOLS FOR FUTURE YOUTH (SFYOUTH),
• EUCiTEC
• Combat Bullying: A Whole School Program
• Digital Tools for Inclusion of Refugees, Asylum
Seekers and Migrants
• Digital, Social and Civic Competences Development
for Adult Educators Working with Migrants and
Refugees -DiSoCi
• Digital Tools for Inclusion of Refugees, & Migrants
• Work 4.0
• AGEFACTOR
• Making Learning Science Fun (SciFUN)
• COMMIX (Empowering Literacy in Adolescents
through Creative Engagement with Comics)
• Girls on Global STEM (GIGS)
• DRC - Digital, Responsible Citizenship in a
Connected World
• Video/Visual Literacies (ViLi)
• www.cardet.org
• www.knowledgehub.eu
• A Toolkit for Developing, Implementing and
Monitoring Adult Education Strategies (DIMA)
• Online Game for Entrepreneurship and
Innovation (EntrInno)
• Journey to Employment (GET THERE)
• Health Communication Training for Health
Professionals (H-COM)
• An innovative toolkit for inclusive decision
making policies (Idecide)
• Climate Literacy
• Innovation Ecosystems for VET (InEcVET)
• Lifelong Readers 2.0 (LiRe 2.0)
• Us” and “Them”: dialog, tolerance, collaboration
for good coexistence in a multicultural world!
• Training community volunteers
(YouChangeCom)
• Welcome to universities and HiEd. (WELCOME)
• ‘Young EuropeanTalent on the Move- YET’
• TrainVol: Capacity Building of Civil Society to
Strengthen Volunteerism Management and
Promote Volunteerism among Youth
• MIELES - e-learning in Indian higher education
Relevant Projects