Τεχνολογία και γραμματισμός:
Μελέτες περίπτωσης
Technology and Literacies:
Case Studies
Charalambos Vrasidas
www.vrasidas....
• Science Fiction in Education (LLP)
– http://www.scifieducation.org/
• Alphabets of Europe (LLP)
– http://alphaeu.org/
• ...
http://tinyurl.com/kdx34o8
• Research with 34,910 young people aged 8 to 16 reveals:
• 39% of children and young people read daily using electronic
d...
• Examined the influence of technology on reading
abilities and enjoyment of reading.
• Those who read daily only on-scree...
The Case for Preserving the Pleasure
of Deep Reading
• The deep reader, protected from distractions and attuned
to the nua...
Literacy Definition
The large majority of
discourse on literacy,
focused on print-
based decoding skills
and the written word
(Unsworth, 2001).
The tools available today support a
reconceptualization of literacy and
more expanded definition. Now the
term is plural: ...
21st Century Skills
Collaboration
Knowledge
Creation
Use ICT
Reflection Communication
Problem
Solving
Global
Awareness
Cri...
• “Literacy as I am
using the term is
definitely a skill. But
solitary skills are not
enough today.
Literacy now means
ski...
(Rheingold, 2013)
Literacies: A working Definition…
• Practices which empower individuals and
groups of people to access, analyze,
comprehen...
http://scalar.usc.edu/anvc/flowsofreading/index
New Media Literacies (Jenkins)
Performance Play Simulation
Appropriation Multitasking
Distributed
Cognition
Collective
Int...
Play: The ability to capacity to experiment and
explore various solutions to problems.
http://tinyurl.com/po9ry3v http://t...
Performance: The capacity to embrace new
identities and to explore and discover new worlds.
http://tinyurl.com/nay45jq
Appropriation: The ability to select and remix messages
and content and appropriate it to new contexts.
http://tinyurl.com...
Multitasking: The ability to engage in multiple
scans simultaneously.
http://tinyurl.com/owwgg3t
http://tinyurl.com/owyz8ar
Distributed cognition: The ability to use and interact with
tools and resources in ways that it expands our capacities.
ht...
Collective intelligence: The ability to bring together
intelligence and knowledge from others in addressing a common goal....
Judgment: The ability to access, evaluate and
decide on the use of various sources of information.
http://tinyurl.com/otgg...
Transmedia navigation: The ability to follow
multiple stories from multiple sources and modalities.
http://tinyurl.com/o68...
Negotiation: The ability to engage with multiple communities,
appreciating their perspectives, and reaching consensus
http...
29
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
Technology and Literacies: Case studies from EU projects
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Technology and Literacies: Case studies from EU projects

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This presentation covers the multiple aspects of literacies and the role of technology. It presents and discusses case studies of projects like Science Fiction in Education, Alphabets of Europe, METIS, PREATY, Injawara, Global Campus, MAke the Link, Reading, and much more.

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Technology and Literacies: Case studies from EU projects

  1. 1. Τεχνολογία και γραμματισμός: Μελέτες περίπτωσης Technology and Literacies: Case Studies Charalambos Vrasidas www.vrasidas.com www.cardet.org vrasidas@cardet.org
  2. 2. • Science Fiction in Education (LLP) – http://www.scifieducation.org/ • Alphabets of Europe (LLP) – http://alphaeu.org/ • PREATY –Proposing modern E-Assessment approaches and tools to young and experienced in-service teachers (LLP) – http://portal.ou.nl/en/web/preaty • METIS - Meeting teachers co-design needs by means of Integrated Learning Environments (LLP) – http://metis-project.org/index.php • Διαβάζουμε; (ΙΠΕ) – http://www.cardet.org/diavazoume/ Έργα - Projects
  3. 3. http://tinyurl.com/kdx34o8
  4. 4. • Research with 34,910 young people aged 8 to 16 reveals: • 39% of children and young people read daily using electronic devices including tablets and eReaders, but only 28% read printed materials daily. • The number of children reading eBooks has doubled in the last two years (from 6% to 12%). • Children prefer to read on screen. Over half (52%) said they would rather read on electronic devices but only a third (32%) would rather read in print. • Girls are significantly more likely than boys to read in print (68% vs 54%) • Girls are also more likely to read on a range of on-screen devices including mobile phones (67% girls vs. 60% boys), eReaders (84% girls vs. 69% boys), and tablets (70% girls vs. 67% boys). http://www.literacytrust.org.uk
  5. 5. • Examined the influence of technology on reading abilities and enjoyment of reading. • Those who read daily only on-screen are nearly twice less likely to be above average readers than those who read daily in print or in print and on-screen (15.5% vs 26%). • Those who read only on-screen are also three times less likely to enjoy reading very much (12% vs 51%) and a third less likely to have a favourite book (59% vs 77%). http://www.literacytrust.org.uk
  6. 6. The Case for Preserving the Pleasure of Deep Reading • The deep reader, protected from distractions and attuned to the nuances of language, enters a state that psychologist Victor Nell, in a study of the psychology of pleasure reading, likens to a hypnotic trance. Nell found that when readers are enjoying the experience the most, the pace of their reading actually slows. The combination of fast, fluent decoding of words and slow, unhurried progress on the page gives deep readers time to enrich their reading with reflection, analysis, and their own memories and opinions. It gives them time to establish an intimate relationship with the author, the two of them engaged in an extended and ardent conversation like people falling in love. – http://tinyurl.com/m9kcxu3
  7. 7. Literacy Definition
  8. 8. The large majority of discourse on literacy, focused on print- based decoding skills and the written word (Unsworth, 2001).
  9. 9. The tools available today support a reconceptualization of literacy and more expanded definition. Now the term is plural: “literacies”. This suggests the large diversity of meanings that derive from the social and cultural practices empowered by the tools available, and which allow for a more participatory approach.
  10. 10. 21st Century Skills Collaboration Knowledge Creation Use ICT Reflection Communication Problem Solving Global Awareness Critical Thinking Creativity http://www.newmedialiteracies.org/
  11. 11. • “Literacy as I am using the term is definitely a skill. But solitary skills are not enough today. Literacy now means skill plus social competency in using that skill collaboratively” – (Rheingold, 2013, p. 4)
  12. 12. (Rheingold, 2013)
  13. 13. Literacies: A working Definition… • Practices which empower individuals and groups of people to access, analyze, comprehend, evaluate, deconstruct, and communicate messages in various forms, in ways that it allows them to function effectively in society. • A collection of skills, competencies, values, which allows us to engage in collaborative meaning-making
  14. 14. http://scalar.usc.edu/anvc/flowsofreading/index
  15. 15. New Media Literacies (Jenkins) Performance Play Simulation Appropriation Multitasking Distributed Cognition Collective Intelligence Judgment Networking Transmedia Navigation Negotiation http://www.newmedialiteracies.org/
  16. 16. Play: The ability to capacity to experiment and explore various solutions to problems. http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct
  17. 17. Performance: The capacity to embrace new identities and to explore and discover new worlds. http://tinyurl.com/nay45jq
  18. 18. Appropriation: The ability to select and remix messages and content and appropriate it to new contexts. http://tinyurl.com/nsskjr7
  19. 19. Multitasking: The ability to engage in multiple scans simultaneously. http://tinyurl.com/owwgg3t http://tinyurl.com/owyz8ar
  20. 20. Distributed cognition: The ability to use and interact with tools and resources in ways that it expands our capacities. http://tinyurl.com/on63zsz
  21. 21. Collective intelligence: The ability to bring together intelligence and knowledge from others in addressing a common goal. http://tinyurl.com/p8q94gx
  22. 22. Judgment: The ability to access, evaluate and decide on the use of various sources of information. http://tinyurl.com/otgggjx
  23. 23. Transmedia navigation: The ability to follow multiple stories from multiple sources and modalities. http://tinyurl.com/o68uxso
  24. 24. Negotiation: The ability to engage with multiple communities, appreciating their perspectives, and reaching consensus http://tinyurl.com/nsbusfh
  25. 25. 29

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