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The document discusses the history and development of 2D, 3D, and 4D computer graphics. It notes that 2D graphics originated in the 1950s based on vector graphics and were later replaced by raster graphics. Major developments included PostScript and X Window System. The document also briefly mentions that 3D projections have been used to visualize higher dimensions like tesseracts in 4D space. 4DX technology was first launched in 2009 in South Korea and involved enhancing movies with environmental effects to simulate dimensions beyond standard viewing.
















