This document provides an overview of computer graphics. It discusses the history and evolution of computer graphics from the 1960s with early pioneers like William Fetters capturing 3D human structures. In the 1980s, microprocessors enabled higher resolution graphics terminals. 3D graphics became more popular in the 1990s for gaming, multimedia, and animation. The document defines computer graphics as the creation, manipulation, and storage of geometric objects and images. Examples of vector and pixel images are shown. Applications of computer graphics include CAD, simulation, animation, visualization, and video games.