This document discusses the concept of libraries as makerspaces. It defines makerspaces as places where people can learn tools and materials to develop creative projects through sharing skills and collaborating. Makerspaces are born out of community collaboration and creativity rather than specific equipment. The document outlines several examples of successful makerspace models in libraries, including collaborative models with non-profits, centralized on-site makerspaces, and opportunistic redesign of existing library spaces. It emphasizes that makerspaces should engage a diversity of community members and interests through partnerships, funding, and resources.
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroomstephgrimes
This document provides an overview of a classroom makerspace workshop presented by Shawn and Steph Grimes. The agenda includes introducing the Digital Harbor Foundation, maker vocabulary, benefits of a makerspace, how to create one, project ideas, and a question and answer session. Sample low-cost project ideas are wind tubes, art bots, light painting, and vortex cannons made from everyday materials. Funding options and resources for starting a makerspace with a small budget of under $200 are also discussed.
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Academic Libraries as Makerspace: Engaging students in the creating of new kn...Kathlin Ray
This document summarizes the makerspace initiatives at the University of Nevada, Reno libraries. It describes the four main types of makerspaces and highlights the features and resources available at the DeLaMare Science and Engineering Library makerspace, including 3D printers, electronics workstations, and tools for collaboration. The document emphasizes that the goal of the makerspace is to engage students in hands-on learning and the creation of new knowledge through access to technology and skills-sharing. Staff members discuss how the makerspace is shifting the culture of the library and encouraging innovation and interdisciplinary work.
Lego® Play: Implementing a Culture of Creativity & Making in the Academic Lib...Megan Lotts
May 2015 “Lego® Play: Implementing a Culture of Creativity & Making in the Academic Library”. Invited Speaker at Westchester Library Association (WLA) Annual Conference. Tarrytown, New York.
Evolving libraries: What's at our core?rudibrarian
Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
This document summarizes the Maker Movement in libraries and the Make It At Your Library (MI@YL) initiative. It provides examples of maker programs at various libraries, discusses levels of making activities libraries can offer from simple to complex, and offers best practices and resources for libraries starting maker programs. The goal of MI@YL is to help libraries launch low-cost, easy-to-implement maker activities to engage new patrons and provide hands-on, creative learning opportunities.
This document discusses the concept of libraries as makerspaces. It defines makerspaces as places where people can learn tools and materials to develop creative projects through sharing skills and collaborating. Makerspaces are born out of community collaboration and creativity rather than specific equipment. The document outlines several examples of successful makerspace models in libraries, including collaborative models with non-profits, centralized on-site makerspaces, and opportunistic redesign of existing library spaces. It emphasizes that makerspaces should engage a diversity of community members and interests through partnerships, funding, and resources.
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroomstephgrimes
This document provides an overview of a classroom makerspace workshop presented by Shawn and Steph Grimes. The agenda includes introducing the Digital Harbor Foundation, maker vocabulary, benefits of a makerspace, how to create one, project ideas, and a question and answer session. Sample low-cost project ideas are wind tubes, art bots, light painting, and vortex cannons made from everyday materials. Funding options and resources for starting a makerspace with a small budget of under $200 are also discussed.
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Academic Libraries as Makerspace: Engaging students in the creating of new kn...Kathlin Ray
This document summarizes the makerspace initiatives at the University of Nevada, Reno libraries. It describes the four main types of makerspaces and highlights the features and resources available at the DeLaMare Science and Engineering Library makerspace, including 3D printers, electronics workstations, and tools for collaboration. The document emphasizes that the goal of the makerspace is to engage students in hands-on learning and the creation of new knowledge through access to technology and skills-sharing. Staff members discuss how the makerspace is shifting the culture of the library and encouraging innovation and interdisciplinary work.
Lego® Play: Implementing a Culture of Creativity & Making in the Academic Lib...Megan Lotts
May 2015 “Lego® Play: Implementing a Culture of Creativity & Making in the Academic Library”. Invited Speaker at Westchester Library Association (WLA) Annual Conference. Tarrytown, New York.
Evolving libraries: What's at our core?rudibrarian
Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
This document summarizes the Maker Movement in libraries and the Make It At Your Library (MI@YL) initiative. It provides examples of maker programs at various libraries, discusses levels of making activities libraries can offer from simple to complex, and offers best practices and resources for libraries starting maker programs. The goal of MI@YL is to help libraries launch low-cost, easy-to-implement maker activities to engage new patrons and provide hands-on, creative learning opportunities.
Make It @ Your Library: Sharing Maker Resources and Ideaspint0joe
This document discusses partnerships between libraries and maker organizations to promote making and STEAM activities in libraries. It provides examples of maker programs at various libraries, including makerspaces with 3D printing and robotics. It also describes a survey of Illinois libraries about their interest and involvement in maker programs. The document proposes circulating maker tool kits between libraries and establishing partnerships to help more libraries develop maker programs and services.
The document summarizes notes from the Computers in Libraries 2012 conference. It discusses keynotes on creating innovative libraries and strategic planning goals. Notes cover trends in library services like meeting users wherever they are, enriching campus programs, and ensuring equitable access to knowledge. The conference reinforced ideas like using technology initiatives, capturing ideas, and providing opportunities for users to create content.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document discusses KaBoom, a nonprofit organization dedicated to creating playgrounds for children. It summarizes KaBoom's mission to address the "play deficit" facing many communities today. Specifically, it outlines three key problems - a lack of play spaces, deteriorating existing spaces, and fears surrounding safety that limit play areas. The decline of play is linked to issues like childhood obesity and behavioral problems. KaBoom's solutions include building innovative playgrounds using community involvement, sharing knowledge to empower others to build spaces, and promoting research and policy around play. The document then discusses a specific partnership between KaBoom, Hobart and William Smith Colleges, and the city of Geneva to construct playgrounds and landscaping projects
M Lotts Strategic Library webinar series Jan 2017Megan Lotts
In the 21st century there has been a resurgence of the DIY movement and many libraries are incorporating makerspaces into their organizations. Making opportunities can provide hands on self-driven learning opportunities that exercise creative thinking and problem solving skills, as well as create new interactive and fun ways to learn. Creative spaces can encourage cross-disciplinary collaboration and provide an opportunity to bring individuals together who might not otherwise connect with the library.
This webinar will include a review of makerspaces found in academic and public libraries, as well as provide practical examples of pop-up making spaces including: Holiday card making, Edible Books, Polynomiography, an Art Library Coloring Book, and a Lego® Playing Station. Pop-up making spaces can be a low cost opportunity to create new partnership, as well as an impactful solution to implementing a culture of creativity within your organization.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
Forget Hiring - start a movement, unicorns will noticeMayel de Borniol
The document discusses starting a movement rather than hiring by growing a community of supporters and ambassadors. It advocates for transparency, putting oneself out there, and growing recognition through awards and partnerships. It also discusses hiring globally for a distributed team, prioritizing freedom over perks, skills over specific qualifications, and ongoing relationship building over one-time hiring.
The document summarizes a group brainstorming session on bridging the physical and virtual library. The group discussed visions of combining the physical and virtual library, important themes like facilitating interactions between the two, and mashing up the library's collection. They chose "matchmaking" as the most important angle, with ideas like interest groups that meet both physically and virtually in the library. Their proposed activities aim to get people to the library and give space for interest groups and themes. The goal is to support creative communities and open up the library.
The document discusses how library programs can inspire student activists by being transparent and continually showcasing student learning, creativity, and growth. It advocates that libraries provide unique learning opportunities not offered elsewhere in the community to remain indispensable. By making programs accessible to all stakeholders and evolving alongside changing needs, libraries can ensure transformations are successful and meaningful. This will help libraries gain loyal supporters willing to advocate for continued funding.
Makerspaces: Transliteracy in Public LibrariesAshley Dean
Makerspaces are collaborative work spaces in public libraries where people can create, learn, explore, and be part of a community. They provide tools for making such as 3D printers, craft materials, computers and more. Makerspaces align with the mission of public libraries to provide resources and services that benefit the community. Libraries are finding creative ways to develop makerspaces by reimagining space, using mobile labs, writing grants, and tapping expertise within the community. Safety is an important consideration when providing access to tools and technologies in a makerspace.
This document summarizes a presentation on library design for 21st century learners. It discusses trends showing students' heavy technology use and preferences for library spaces that allow both solitary and social learning. The presentation advocates for library redesigns incorporating flexible learning areas, technology access, and spaces for student collaboration, along with the librarian's evolving instructional role. It also summarizes a high school library renovation creating an open learning commons with varied spaces, more natural light and improved campus connectivity.
This document discusses the changing role of libraries in the digital age. It notes that libraries are closing and cutting staff as the way information is accessed has revolutionized. However, libraries must provide innovative solutions for "free range learners" and transform to remain relevant. This involves letting go of stereotypes, being committed to change, having a vision of the library as relevant, and participatory librarianship. The library of the future will be collaborative, continually changing, and a conduit for innovation, creativity, and knowledge. It will encourage interacting, creating, communicating, and building relationships between patrons. Now is the time for libraries to model digital fluency and provide content in various accessible formats as learners use many different devices
Internet Libn conf: Libraries as STEM to STEAM hubsMelissa Techman
This document discusses how libraries can serve as hubs for STEM and STEAM initiatives by incorporating tinkering, collaboration, project-based learning, and partnerships with schools and other community organizations. It provides examples of libraries that have implemented maker spaces, coding activities, events featuring local experts, and project-based learning to engage students in STEM topics. The document advocates that libraries promote STEM and STEAM opportunities through branding activities, online resources, and networking to highlight their role in supporting student inquiry and creativity.
Makerspaces: a great opportunity to enhance academic libraries, Stellenbosch...Fers
Makerspaces in academic libraries can enhance learning and collaboration. They provide tools and resources for students and faculty from all disciplines to create, invent, and learn practical skills. By supporting making and tinkering, libraries can help generate new knowledge and research in line with the mission of academic institutions. Recommended activities for an academic library makerspace include 3D printing, electronics, crafts, and hosting workshops on various making topics.
Everything is Cool When You're Part of a TeamRebecca Davis
This document summarizes Rebecca Frost Davis's presentation on collaboration in digital humanities. It discusses how collaboration fosters community, creative thinking, and hybridization of skills and perspectives. It also addresses challenges like groupthink, communication issues, and ensuring credit and provides strategies for overcoming them, such as using collaborative writing tools and establishing group norms.
This document summarizes a webinar about volunteering with Cross-Cultural Solutions in Morocco. It provides an overview of CCS's approach, details about the Rabat program location, descriptions of volunteer placements in caregiving and teaching, an outline of the cultural and learning activities and home-base accommodations volunteers can expect, and next steps for exploring volunteering opportunities.
Make It @ Your Library: Sharing Maker Resources and Ideaspint0joe
This document discusses partnerships between libraries and maker organizations to promote making and STEAM activities in libraries. It provides examples of maker programs at various libraries, including makerspaces with 3D printing and robotics. It also describes a survey of Illinois libraries about their interest and involvement in maker programs. The document proposes circulating maker tool kits between libraries and establishing partnerships to help more libraries develop maker programs and services.
The document summarizes notes from the Computers in Libraries 2012 conference. It discusses keynotes on creating innovative libraries and strategic planning goals. Notes cover trends in library services like meeting users wherever they are, enriching campus programs, and ensuring equitable access to knowledge. The conference reinforced ideas like using technology initiatives, capturing ideas, and providing opportunities for users to create content.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document discusses KaBoom, a nonprofit organization dedicated to creating playgrounds for children. It summarizes KaBoom's mission to address the "play deficit" facing many communities today. Specifically, it outlines three key problems - a lack of play spaces, deteriorating existing spaces, and fears surrounding safety that limit play areas. The decline of play is linked to issues like childhood obesity and behavioral problems. KaBoom's solutions include building innovative playgrounds using community involvement, sharing knowledge to empower others to build spaces, and promoting research and policy around play. The document then discusses a specific partnership between KaBoom, Hobart and William Smith Colleges, and the city of Geneva to construct playgrounds and landscaping projects
M Lotts Strategic Library webinar series Jan 2017Megan Lotts
In the 21st century there has been a resurgence of the DIY movement and many libraries are incorporating makerspaces into their organizations. Making opportunities can provide hands on self-driven learning opportunities that exercise creative thinking and problem solving skills, as well as create new interactive and fun ways to learn. Creative spaces can encourage cross-disciplinary collaboration and provide an opportunity to bring individuals together who might not otherwise connect with the library.
This webinar will include a review of makerspaces found in academic and public libraries, as well as provide practical examples of pop-up making spaces including: Holiday card making, Edible Books, Polynomiography, an Art Library Coloring Book, and a Lego® Playing Station. Pop-up making spaces can be a low cost opportunity to create new partnership, as well as an impactful solution to implementing a culture of creativity within your organization.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
Forget Hiring - start a movement, unicorns will noticeMayel de Borniol
The document discusses starting a movement rather than hiring by growing a community of supporters and ambassadors. It advocates for transparency, putting oneself out there, and growing recognition through awards and partnerships. It also discusses hiring globally for a distributed team, prioritizing freedom over perks, skills over specific qualifications, and ongoing relationship building over one-time hiring.
The document summarizes a group brainstorming session on bridging the physical and virtual library. The group discussed visions of combining the physical and virtual library, important themes like facilitating interactions between the two, and mashing up the library's collection. They chose "matchmaking" as the most important angle, with ideas like interest groups that meet both physically and virtually in the library. Their proposed activities aim to get people to the library and give space for interest groups and themes. The goal is to support creative communities and open up the library.
The document discusses how library programs can inspire student activists by being transparent and continually showcasing student learning, creativity, and growth. It advocates that libraries provide unique learning opportunities not offered elsewhere in the community to remain indispensable. By making programs accessible to all stakeholders and evolving alongside changing needs, libraries can ensure transformations are successful and meaningful. This will help libraries gain loyal supporters willing to advocate for continued funding.
Makerspaces: Transliteracy in Public LibrariesAshley Dean
Makerspaces are collaborative work spaces in public libraries where people can create, learn, explore, and be part of a community. They provide tools for making such as 3D printers, craft materials, computers and more. Makerspaces align with the mission of public libraries to provide resources and services that benefit the community. Libraries are finding creative ways to develop makerspaces by reimagining space, using mobile labs, writing grants, and tapping expertise within the community. Safety is an important consideration when providing access to tools and technologies in a makerspace.
This document summarizes a presentation on library design for 21st century learners. It discusses trends showing students' heavy technology use and preferences for library spaces that allow both solitary and social learning. The presentation advocates for library redesigns incorporating flexible learning areas, technology access, and spaces for student collaboration, along with the librarian's evolving instructional role. It also summarizes a high school library renovation creating an open learning commons with varied spaces, more natural light and improved campus connectivity.
This document discusses the changing role of libraries in the digital age. It notes that libraries are closing and cutting staff as the way information is accessed has revolutionized. However, libraries must provide innovative solutions for "free range learners" and transform to remain relevant. This involves letting go of stereotypes, being committed to change, having a vision of the library as relevant, and participatory librarianship. The library of the future will be collaborative, continually changing, and a conduit for innovation, creativity, and knowledge. It will encourage interacting, creating, communicating, and building relationships between patrons. Now is the time for libraries to model digital fluency and provide content in various accessible formats as learners use many different devices
Internet Libn conf: Libraries as STEM to STEAM hubsMelissa Techman
This document discusses how libraries can serve as hubs for STEM and STEAM initiatives by incorporating tinkering, collaboration, project-based learning, and partnerships with schools and other community organizations. It provides examples of libraries that have implemented maker spaces, coding activities, events featuring local experts, and project-based learning to engage students in STEM topics. The document advocates that libraries promote STEM and STEAM opportunities through branding activities, online resources, and networking to highlight their role in supporting student inquiry and creativity.
Makerspaces: a great opportunity to enhance academic libraries, Stellenbosch...Fers
Makerspaces in academic libraries can enhance learning and collaboration. They provide tools and resources for students and faculty from all disciplines to create, invent, and learn practical skills. By supporting making and tinkering, libraries can help generate new knowledge and research in line with the mission of academic institutions. Recommended activities for an academic library makerspace include 3D printing, electronics, crafts, and hosting workshops on various making topics.
Everything is Cool When You're Part of a TeamRebecca Davis
This document summarizes Rebecca Frost Davis's presentation on collaboration in digital humanities. It discusses how collaboration fosters community, creative thinking, and hybridization of skills and perspectives. It also addresses challenges like groupthink, communication issues, and ensuring credit and provides strategies for overcoming them, such as using collaborative writing tools and establishing group norms.
This document summarizes a webinar about volunteering with Cross-Cultural Solutions in Morocco. It provides an overview of CCS's approach, details about the Rabat program location, descriptions of volunteer placements in caregiving and teaching, an outline of the cultural and learning activities and home-base accommodations volunteers can expect, and next steps for exploring volunteering opportunities.
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
The document provides an overview of a staff development day presentation focusing on innovation in libraries. It discusses how libraries must adapt to changing user needs and expectations around areas like content format, search, and devices. Libraries are encouraged to focus on strategic priorities and partnerships that add value for users and communities through experiences like educational opportunities and programs. The presentation emphasizes the need for libraries to be open to change, new ideas, and removing barriers in order to better serve users in the future.
Stacy Lienemann, Director, Waseca-Le Sueur Regional Library System | Anissa Sandland, Assistant Lead Librarian, Saint Peter Public Library | Tosha Anderson, Library Associate at St.Peter Public Library and Assistant Director at Henderson Public Library | Anne Lundquist, Assistant Director, Watonwan County Library
How-To Festivals are a great way to bring a community together by showcasing a wide variety of your local community members' skills in one day, offering networking opportunities, and celebrating lifelong learning all in one awesome event. From How to Be a Roller Derby Girl to How to Brew the Perfect Cup of Coffee, these short ½ hour-sessions are a perfect way to invite the community into the library. By holding multiple sessions at once, libraries can offer an all-ages, fresh festival atmosphere in which to learn a variety of skills without a major time commitment. Library staff can also use this event as an opportunity to teach library and literacy skills--making the event valuable as a way to market library services as well. The presenters will cover how-to session ideas, logistical planning, marketing, and community response.
This document discusses trends and opportunities for libraries to innovate and better serve their communities. It notes that libraries must be open to change, focus on the user experience, and remove barriers between libraries and their users. Libraries are encouraged to think holistically about learning and build strategic partnerships. The key is for libraries to apply their skills to emerging issues and shift their mindset from control to empowerment and inspiration.
Campfire is a blueprint for social networking which we believe addresses a currently untapped niche in the creative community. It has been devised and is led by social entrepreneur Pete Lawrence, the founder of the successful Cooking Vinyl record label and Big Chill festivals. The Big Chill was well known for its thriving and proactive online community before the current mainstream social networks were established.
Campfire aims to be different. We want to build a complete ecosystem for the inspired and imaginative person thinking about culture and creative practice; arts meets science meets activism meets crafts meets funding meets social interaction.
It is clear that there exists a large, untapped demographic who are actively engaged in the creative industries, are wary of commercial interests impacting on their social networking experiences and are brand-aware trendsetters and tastemakers looking for something fulfilling, informative and practical, in order to make tangible the things that are presently intangible. Turning dreams into reality.
We hope you will find our Campfire circle warm and inviting, as well as being productive and fun.
Launch is scheduled for 2015, and we will announce our first event plans upon launch.
This document provides an overview of the CAS (Creativity, Action, Service) program in the International Baccalaureate Diploma Programme. It explains that CAS aims to provide students with experiences outside the classroom to develop important skills, cultivate their interests, and engage with their communities. Students must complete at least 150 hours of CAS activities over 18 months, with a balance across the three categories of Creativity, Action, and Service. Upon completion, students should show evidence of growth in eight learning outcomes including awareness of strengths/areas for growth, undertaking new challenges, collaboration, and developing new skills.
This document provides an overview of a social media academy for a Jewish day school. It discusses moving from traditional hierarchical models of communication to a network model that is more collaborative. It outlines the benefits of strong networks and steps to improve network health, including understanding the existing network, knitting people together, and growing the network by sharing leadership and engaging people. The goal is to help schools work as effective networks to better connect and support their communities.
Libraries are facing many changes and challenges as technology evolves. Content is becoming more fragmented across different formats and devices. Users are also more diverse with changing needs and expectations. Librarians need to focus on improving user experiences and building communities through learning. They must be open to new ideas, partnerships, and removing barriers to fully support users in this shifting landscape.
I'll Take Content Creation for 100, Alexalexretiak
Using library programs, community group partnerships and DIY values to foster content creation and interactive lifelong learning for adult library users
Stephen Abram discusses the need for libraries to adapt to changing trends and expectations. He notes users and communities will remain diverse with increasing demands for timely access across digital and physical formats. Content will be increasingly non-text based like video and audio. Search will continue expanding while devices focus on social aspects rather than single purpose use. Librarians will need to focus on strategic services rather than organizing knowledge alone. Libraries must support learning and building communities through programs, partnerships and aligning collections.
Envisioning Excellence in STEM Library Education (Science, Technology and Eng...Natalie Houston
Florida Library Association Conference 2014 presentation by Orange County Library System staff, Ormilla Vengersammy, Vera Gubnitskaia, Natalie Houston, and Ann Collins.
This document discusses the creation of an online community called norDist to support the learning of adult educators. norDist aims to bring educators together from Nordic countries and elsewhere to further develop their skills and competencies using technology to enhance learning. It will function as a community of practice where educators can observe, share, discuss, ask questions, collaborate and learn from each other through social media features like profiles, discussions, groups, blogs and activity streams. The document reflects on what encourages and inhibits participation and learning in online communities and what norDist is learning as it tests and develops its approach.
Historic Environment Staff Local Engagement Workshopsounddelivery
This document discusses different levels of community engagement for local projects, from simply informing communities to empowering community leadership. It suggests starting engagement small through focus groups and gatekeepers to build relationships and receive feedback. Keeping engagement manageable by breaking projects into "bite-size" chunks and staying flexible is advised. The document also notes that providing tangible outputs as well as tea and cake can help motivate community participation, and success can be measured by developing shared understanding and tangible outcomes.
Presenter(s): Franklin Roberts, Kathryn Greer, Lydia Hofstetter.
Over the past two years, Georgia Gwinnett College has developed a crossdepartmental working group we call the Library Marketing and Outreach Group (LMOG). The aim of this group has been to bring students into the library, to take the library into places where the students are, and to market the various services our library provides. This group has sought
to collaborate with faculty, students, and various departments around campus to provide programming and marketing materials, in addition to still doing traditional library marketing like displays. For example, library staff have attended and presented complementary library materials at various campus speaker events, worked with the writing center and student organizations to present a student poetry event, and attended several campus promotional events to show the library’s connection to the campus in addition to marketing library services. The presenters provided information about some successful programs and events.
Vireo Research had the pleasure of speaking at the annual QRD conference (qrdconference2014.mria-arim.ca/) in February 2014.
This presentation covers: the benefits of building a research community within your online community, how using research brings your community closer together through co-creation, how community begets community in the social good space, co-creation and the highly engaged advocate, research methods/reporting that facilitate action and engagement, includes recent successful examples from our work.
Libraries are continually developing new programs and services to meet the needs of their community. But designing for the future can be challenging. How do you identify where to make changes? How do you make changes without taking on too much risk? How do you measure and evaluate the success of new library programs and services?
This workshop is an interactive experience, guiding teams through a process to find solutions for real library challenges and problems. Participants work in teams and be guided through activities to identify innovative solutions, set goals, and manage risk. Activities will help participants develop design thinking skills and a growth mindset.
Participants walk away with basic principles of innovative design processes. Participants gain confidence and feel empowered to think about innovation and innovative ideas in their libraries. As a result, they will become better risk takers and be able to develop better solutions.
Workshop facilitated by Crystal Schimpf
Eastern Shore Regional Library
For inquiries & bookings, email info@kixal.com
This document summarizes a presentation about the Global Education Conference. It provides an overview of the conference, including its mission to connect educators globally and promote global competency. It describes the conference's history and growth since 2005, as well as features like free attendance, self-scheduling, and making all recordings publicly available. Contact information is given for the conference organizers, Steve Hargadon and Lucy Gray.
karnataka housing board schemes . all schemesnarinav14
The Karnataka government, along with the central government’s Pradhan Mantri Awas Yojana (PMAY), offers various housing schemes to cater to the diverse needs of citizens across the state. This article provides a comprehensive overview of the major housing schemes available in the Karnataka housing board for both urban and rural areas in 2024.
Presentation by Julie Topoleski, CBO’s Director of Labor, Income Security, and Long-Term Analysis, at the 16th Annual Meeting of the OECD Working Party of Parliamentary Budget Officials and Independent Fiscal Institutions.
AHMR is an interdisciplinary peer-reviewed online journal created to encourage and facilitate the study of all aspects (socio-economic, political, legislative and developmental) of Human Mobility in Africa. Through the publication of original research, policy discussions and evidence research papers AHMR provides a comprehensive forum devoted exclusively to the analysis of contemporaneous trends, migration patterns and some of the most important migration-related issues.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Bharat Mata - History of Indian culture.pdfBharat Mata
Bharat Mata Channel is an initiative towards keeping the culture of this country alive. Our effort is to spread the knowledge of Indian history, culture, religion and Vedas to the masses.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
The Antyodaya Saral Haryana Portal is a pioneering initiative by the Government of Haryana aimed at providing citizens with seamless access to a wide range of government services
Contributi dei parlamentari del PD - Contributi L. 3/2019Partito democratico
DI SEGUITO SONO PUBBLICATI, AI SENSI DELL'ART. 11 DELLA LEGGE N. 3/2019, GLI IMPORTI RICEVUTI DALL'ENTRATA IN VIGORE DELLA SUDDETTA NORMA (31/01/2019) E FINO AL MESE SOLARE ANTECEDENTE QUELLO DELLA PUBBLICAZIONE SUL PRESENTE SITO
25. Become a Maker Hub
• Partnerships with local makers
• Girl & Boy Scouts
• Library
• Local Unions
• Hobbyist Groups
• Hackathons
• Speaker Events
• Location!
• We are all makers. Educate.
26. Become a Maker Hub
• Invent an event
• Maker Faire?
• Hackerspaces in Space
• PPPRS
27. Become a Maker Hub
• Meetup
• Slack
• Google Groups
• Wordpress
• Twitter
28. Educate
• Host Classes & post on Meetup
(also helps drive maker hub)
• How to solder
• How to program
• How to sew
• Photography 101
• Using the tools at the space
• Speaker Events
• Business workshops
29. Educate
• We are All makers!
• Local newspaper
• Local TV
• Events outside your
core group
30. Creativity
• Tools
• 3D Printer
• Arduinos
• Raspberry Pis
• CNC Mill
• Saws
• Welder
• Plotter
• Etc.