The document discusses numerical methods for solving differential equations that arise in game physics simulations. It begins with an overview of numerical methods and how they can be used to approximate solutions for difficult problems that cannot be solved exactly. It then reviews some common differential equations in physics, such as those for mass-spring systems and projectile motion. The document introduces the concept of solving differential equations numerically using finite difference methods and the explicit Euler method in particular. It demonstrates how explicit Euler can be used to simulate systems like mass-spring oscillations but notes that the method is unstable due to errors from extrapolation. The presentation aims to help understand numerical methods and their application to game physics.