This document provides an edited study book introduction on ergonomics. It discusses the history and evolution of ergonomics as a field, from its origins studying human-machine interaction to its modern applications. The introduction outlines that the study book will cover current trends in ergonomic design for areas like computers, assistive technologies, and office environments. It aims to continue the work of previous publications on applying human factors research to product and system design. The document provides context on ergonomics and previews the contents of the upcoming chapters.
Ergonomics and Workplace Wellness_Brown Bagger_2010WorkFitWendy
This document discusses how ergonomics needs to play a greater role in workplace wellness programs. It notes that while many employers offer wellness programs with incentives like gym memberships, obesity rates continue to rise. Only 40% of employees enroll in wellness programs, so these programs are not fully addressing employee needs. The document argues that shifting wellness program costs towards improving ergonomic workspace design could help increase productivity and reduce health risks from sedentary workstyles. Adopting ergonomic workstations can prevent injuries, encourage movement, and ultimately provide a better return on investment for companies through reduced absenteeism and healthcare costs.
This document provides an overview of the course Industrial Engineering (AE 481) taught by Salima Sultana Shimo at Bangladesh University of Textiles. It discusses the topic of ergonomics, which is the study of human interaction with machines and factors that affect this interaction. The document defines ergonomics, outlines its purposes of improving human-machine interaction and systems, and describes domains of ergonomics including physical, cognitive, and organizational ergonomics. It also discusses principles of ergonomics, evaluation methods, and the design of human-machine interface systems.
Cognitive ergonomics presentation master copyHiren Shah
The document discusses cognitive ergonomics and its goals and principles. It defines cognitive ergonomics as the study of cognition in work settings to optimize human and system performance. It focuses on the fit between human cognitive abilities and limitations and tasks, machines, and environments. The goals of cognitive ergonomics include enhancing cognitive task performance through user-centered design of human-machine interactions and developing training programs. It also discusses various cognitive processes and models of cognitive ergonomics involving usefulness, usability, and acceptance.
The document discusses human factors and ergonomics. It begins with definitions of ergonomics as applying scientific information about humans to object, system and environment design. It originated in World War 2 to better consider human factors in advanced system design. The document covers topics like the scope of ergonomic design, cognitive ergonomics, history of human factors, classification and objectives of human factors, and the man-machine-environment system. It provides details on the origins and components of ergonomics as well as cognitive ergonomics and ergonomic design principles.
Ergonomics aims to design workplaces and tools to maximize human efficiency and comfort while minimizing health risks. It takes into account human abilities and limitations to ensure tools and work environments are properly suited for human physiology and psychology. Examples of ergonomic improvements include adjustable keyboards and chairs, clearly marked vehicle controls, and workplace designs that avoid prolonged static postures that can cause injury over time. Proper ergonomics in design is important for occupational safety and preventing repetitive strain injuries.
Ergonomics is the study of human interaction with products, tools, and environments. It aims to optimize human well-being and system performance by taking into account human's physical abilities, limitations, and other characteristics. Key principles of ergonomics include allowing for different postures, using larger muscle groups for tasks, and keeping joints in mid-range positions. Anthropometric data on body sizes must be considered in design. Proper posture and frequent breaks can help prevent repetitive strain injuries.
This document discusses how various physiological aspects of the environment, such as light, sound, vibrations, air temperature, can affect human health and work performance. It provides examples of how exposure to different levels of light, sound, vibrations or temperatures can lead to issues like eye strain, hearing loss, musculoskeletal disorders, or decreased work capacity. The document also gives recommendations for improving physiological ergonomics, such as adequate lighting, noise control measures, use of dampening materials, and maintaining appropriate temperatures.
Ergonomics and Workplace Wellness_Brown Bagger_2010WorkFitWendy
This document discusses how ergonomics needs to play a greater role in workplace wellness programs. It notes that while many employers offer wellness programs with incentives like gym memberships, obesity rates continue to rise. Only 40% of employees enroll in wellness programs, so these programs are not fully addressing employee needs. The document argues that shifting wellness program costs towards improving ergonomic workspace design could help increase productivity and reduce health risks from sedentary workstyles. Adopting ergonomic workstations can prevent injuries, encourage movement, and ultimately provide a better return on investment for companies through reduced absenteeism and healthcare costs.
This document provides an overview of the course Industrial Engineering (AE 481) taught by Salima Sultana Shimo at Bangladesh University of Textiles. It discusses the topic of ergonomics, which is the study of human interaction with machines and factors that affect this interaction. The document defines ergonomics, outlines its purposes of improving human-machine interaction and systems, and describes domains of ergonomics including physical, cognitive, and organizational ergonomics. It also discusses principles of ergonomics, evaluation methods, and the design of human-machine interface systems.
Cognitive ergonomics presentation master copyHiren Shah
The document discusses cognitive ergonomics and its goals and principles. It defines cognitive ergonomics as the study of cognition in work settings to optimize human and system performance. It focuses on the fit between human cognitive abilities and limitations and tasks, machines, and environments. The goals of cognitive ergonomics include enhancing cognitive task performance through user-centered design of human-machine interactions and developing training programs. It also discusses various cognitive processes and models of cognitive ergonomics involving usefulness, usability, and acceptance.
The document discusses human factors and ergonomics. It begins with definitions of ergonomics as applying scientific information about humans to object, system and environment design. It originated in World War 2 to better consider human factors in advanced system design. The document covers topics like the scope of ergonomic design, cognitive ergonomics, history of human factors, classification and objectives of human factors, and the man-machine-environment system. It provides details on the origins and components of ergonomics as well as cognitive ergonomics and ergonomic design principles.
Ergonomics aims to design workplaces and tools to maximize human efficiency and comfort while minimizing health risks. It takes into account human abilities and limitations to ensure tools and work environments are properly suited for human physiology and psychology. Examples of ergonomic improvements include adjustable keyboards and chairs, clearly marked vehicle controls, and workplace designs that avoid prolonged static postures that can cause injury over time. Proper ergonomics in design is important for occupational safety and preventing repetitive strain injuries.
Ergonomics is the study of human interaction with products, tools, and environments. It aims to optimize human well-being and system performance by taking into account human's physical abilities, limitations, and other characteristics. Key principles of ergonomics include allowing for different postures, using larger muscle groups for tasks, and keeping joints in mid-range positions. Anthropometric data on body sizes must be considered in design. Proper posture and frequent breaks can help prevent repetitive strain injuries.
This document discusses how various physiological aspects of the environment, such as light, sound, vibrations, air temperature, can affect human health and work performance. It provides examples of how exposure to different levels of light, sound, vibrations or temperatures can lead to issues like eye strain, hearing loss, musculoskeletal disorders, or decreased work capacity. The document also gives recommendations for improving physiological ergonomics, such as adequate lighting, noise control measures, use of dampening materials, and maintaining appropriate temperatures.
Ergonomics is the study of human capabilities in relationship to work demands. It refers to the interaction between the worker, the work being done, and the workspace environment. The goal of ergonomics is to improve this interaction by designing the job, tools, and workspace to fit the worker in order to reduce physical stress and prevent injuries. A brief history of ergonomics discussed its origins in fitting tasks to workers and improving human-machine interaction, as well as more recent focus areas like cognitive and system ergonomics.
Ergonomics is the application of psychological and physiological principles to product, process, and system design to optimize human well-being and overall system performance. The goals of ergonomics are to reduce human error, increase productivity and enhance safety and comfort. It involves understanding the interaction between humans and other elements of a system. Ergonomics principles are relevant to the design of equipment, tools, furniture and the optimization of the work environment.
The document discusses ergonomics in industrial engineering. It defines ergonomics as applying various sciences to understand interactions between humans and their working environments. The main goals of ergonomics are to design tasks, equipment, information and environments suited to each worker, which increases productivity by reducing fatigue, accidents, absenteeism and turnover. It then discusses factors that affect ergonomics like age, materials handling, stress, and load. It also covers areas of ergonomic intervention like human-machine interfaces, environment, hardware, and work postures.
This document discusses ergonomics and its importance in various domains. It defines ergonomics as the design of workplaces, tools, and tasks to match human capabilities. The document outlines objectives of understanding ergonomics and its types, including micro and macro ergonomics. It discusses domains of ergonomics like physical, cognitive and organizational ergonomics. The document also covers risk factors, injuries, and recommendations for various work environments like healthcare, schools and offices to avoid ergonomic issues.
This document discusses how ergonomics can help increase productivity in an educational institution. It begins by defining ergonomics as the study of human interaction with the working environment. It then discusses how applying ergonomic principles to education can benefit students' learning and teachers' teaching. Specific ways ergonomics can help educators mentioned include protecting health, enhancing the learning experience, preventing long-term issues, and allowing students to reach their full potential. The document also provides examples of ergonomic products that can help teachers, such as mobile stands, presentation keyboards, and ergonomic chairs and desks. It emphasizes that ergonomic classrooms can improve student concentration and motivation by addressing their physical needs.
Ergonomics is the science of designing workplaces and equipment to fit workers. It aims to reduce physical and mental stress by properly arranging workstations. Prolonged computer use without proper ergonomics can cause injuries like repetitive stress injuries. Key tips include having an upright sitting posture, keeping the screen at eye level, using an external keyboard and monitor for laptops, and taking breaks to reduce fatigue.
Ergonomics is the process of designing products, systems, and environments to fit human abilities and limitations. Ergonomists apply knowledge from various fields like anthropometry, biomechanics, and psychology to improve how people interact with things. The goal is to create comfortable, safe, and productive environments by accounting for human factors in the design process. This means considering things like body size, strength, vision, and other human characteristics. Ergonomists study all aspects of a working situation and fit jobs to human attributes to optimize efficiency, health, and safety.
This document presents information about ergonomics. It defines ergonomics as the scientific discipline concerned with understanding interactions between humans and other system elements to optimize human well-being and performance. There are three main types of ergonomics: physical, cognitive, and organizational. The document discusses applications of ergonomics in engineering psychology, macroergonomics, seating design, and experiments. Benefits of ergonomics include decreased injury risk and increased productivity, efficiency, and morale.
Ergonomics is the study of designing equipment and work environments to fit human abilities and limitations. It aims to optimize health, safety, and productivity. When applied to sewing environments, ergonomics considers factors like chair design, table heights, lighting, and material handling to prevent injuries from repetitive motions or awkward postures over time. Proper ergonomic setup is important for sewing areas to reduce fatigue, pain, and risks of long-term musculoskeletal issues through adjustable, ergonomic equipment choices and consideration of human factors in task and workplace designs.
Ergonomics is the application of scientific information concerning humans to the design of objects, systems and environments for human use. The document discusses key principles of ergonomic design including adopting a user-centered approach, addressing physiological and psychological issues, applying anthropometric measurements, and asking questions to evaluate if a design is truly ergonomic.
Human factors and ergonomics aims to optimize interactions between people and systems by applying knowledge of human abilities and limitations. It began developing during World War II to address issues with equipment design hindering pilots and radar operators. Since then, it has expanded to influence many industries and address new technologies. Today, human factors and ergonomics takes a multidisciplinary approach to understanding how people interact with all types of systems.
Ergonomics is the science of designing workplaces and equipment to fit workers' physical capabilities. This document outlines ergonomic hazards like poor posture, repetitive motions, heavy lifting, and more. It discusses how ergonomics can help reduce injuries by improving the relationship between workers and their environment. The document also provides examples of ergonomic tools that can be used to assess risks and recommendations to improve workspaces and reduce strain, such as adjustable furniture, anti-fatigue mats, and taking regular breaks.
The document provides a history of ergonomics, beginning with early studies in the late 19th/early 20th century focused on improving productivity and addressing issues like fatigue. It notes the establishment of organizations like the Industrial Fatigue Research Board to study these issues, as well as increased focus on ergonomics during World War I and II to improve equipment design. The text defines ergonomics as the scientific study of the relationship between humans and their working environment, with the goal of increasing efficiency while promoting user health and well-being. It also outlines key disciplines that contribute to ergonomics like physiology, anthropometry, biomechanics, and psychology.
Ergonomics & its importance in furniture design pt 1SurashmieKalmegh
Etrgonomics is important for human comfort , also known as human factors how important it is in furniture design is the first part of this lecture. Intended for anyone interested in the subject.
Ergonomics - occupational health and safetyIhsan Wassan
Ergonomics is the science of fitting a job to a person. It emerged in the 18th century when doctors noticed workers in prolonged body positions developed musculoskeletal problems. Ergonomics aims to maximize productivity while lowering risks like musculoskeletal disorders. It analyzes physical, cognitive and organizational factors. Solutions include adjustable workstations, lifting aids and correct techniques to reduce risks like awkward postures and forces. Proper ergonomics can prevent injuries and increase comfort, efficiency and cost savings.
Ergonomics - a New ‘Delighter’ to Engage and Safeguard Your EmployeesYOGESH TADWALKAR
Ergonomics is the science of improving employee postures, making jobs less strenuous and preventing long-term musculoskeletal injuries. Today, more and more organizations in South East Asia are embracing Ergonomics to make workplaces safer, prevent accidents and lower workers’ compensation costs.
However, beyond these strong business benefits, human resource professionals are discovering the hidden value of Ergonomics in boosting staff morale, enhancing workforce productivity and increasing employee retention. A well-designed Ergonomics program offers employees a totally unique, refreshing perspective about work and themselves – a stimulation unmatched by traditional employee engagement initiatives; which often lack originality and intrinsic value today’s discerning employees seek.
Through insightful case studies, this talk will share what Ergonomics is and how it can provide HR Directors and business leaders with the much sought-after ‘wow factor’ to engage and enrich employees in innovative ways.
Ergonomics is defined as the science of fitting workplace conditions and job demands to human capabilities. The goal of ergonomics is to improve health and productivity by designing tasks, equipment, and workspaces to match human physical and cognitive abilities. It takes into account physical, cognitive and organizational factors like repetitive strain injuries, mental workload, shift work and job satisfaction. Ergonomics principles can be applied to work environments as well as other settings like driving to help prevent accidents and injuries.
Ergonomics and its public health importancesurendra2695
Ergonomics aims to design jobs, equipment, and workspaces to fit human abilities in order to improve safety, comfort and productivity. The document discusses ergonomic principles like adjusting workstations to fit individual bodies, avoiding repetitive motions and forceful exertions. It also covers work-related musculoskeletal disorders that can result from poor ergonomic conditions like carpal tunnel syndrome and tendinitis. The key to prevention is recognizing and reducing risk factors through proactive ergonomic training, design and administrative controls that focus on neutral postures, easy reach and proper lifting techniques.
’Estensione’. New design challenges. From the project of our bodies to the project of the enviroment that sourround us is a university course by Francesco Samorè and Fabio Besti.
It is the first of 4 teaching modules that make up INTESTERNO, a Final Synthesis Design Studio in Interior Design at Politecnico di Milano, created and coordinated by professor Giulio Ceppi.
SUBJECT: Estensione (‘Extension’) meaning a journey from inside our bodies to outside. Innovation and development in biotechnological sciences is redefining both ourselves as human beings, but also the space and the artificiality that surrounds us, shaping new scenarios and possibilities for the design profession.
WHEN: October 6th - 28th, 2014.
PROCESS: Students produced design concepts throughout an immersive period of frontal lectures, brainstormings, review and the attendance of seminars with internationally acclaimed experts in different fields.
OUTPUT: 44 students, arranged into 30 groups (one or two people each) developed 30 concepts.
INTESTERNO was made in collaboration with:
Cittadellarte - Fondazione Pistoletto and Fondazione Giannino Bassetti.
With the support of: Bionike.
Mediapartner: Moleskine
Italian version: http://www.slideshare.net/FondazioneBassetti/intesterno-presentazione-del-modulo-estensione
Post nel sito della Fondazione Giannino Bassetti: http://www.fondazionebassetti.org/it/focus/2014/12/il_se_da_polso_tecnologie_indo_2.html
This document provides an overview of Madhvi Sharma's 1-year residential design diploma project submitted to Dezyne E'cole College in Rajasthan, India. It includes sections on residential design considerations, case studies, site considerations, orientation, entrances, approaches, bioclimatic design, daylighting, ventilation, wall planes, openings, universal design, anthropometrics, architectural layouts, design elements, and principles. The project focuses on designing a residence that facilitates living and makes life easier through sustainable and user-centered design approaches.
The document discusses four basic house designs: one-story ranch, one-and-one-half-story, two-story, and split-level. It provides details on the one-story ranch design, including its advantages of indoor-outdoor living, lack of stairs, and popularity for older people. It also discusses potential disadvantages like larger lot needs and higher costs. The one-and-one-half-story design is introduced as having one story with an expanded attic, often including dormers.
Ergonomics is the study of human capabilities in relationship to work demands. It refers to the interaction between the worker, the work being done, and the workspace environment. The goal of ergonomics is to improve this interaction by designing the job, tools, and workspace to fit the worker in order to reduce physical stress and prevent injuries. A brief history of ergonomics discussed its origins in fitting tasks to workers and improving human-machine interaction, as well as more recent focus areas like cognitive and system ergonomics.
Ergonomics is the application of psychological and physiological principles to product, process, and system design to optimize human well-being and overall system performance. The goals of ergonomics are to reduce human error, increase productivity and enhance safety and comfort. It involves understanding the interaction between humans and other elements of a system. Ergonomics principles are relevant to the design of equipment, tools, furniture and the optimization of the work environment.
The document discusses ergonomics in industrial engineering. It defines ergonomics as applying various sciences to understand interactions between humans and their working environments. The main goals of ergonomics are to design tasks, equipment, information and environments suited to each worker, which increases productivity by reducing fatigue, accidents, absenteeism and turnover. It then discusses factors that affect ergonomics like age, materials handling, stress, and load. It also covers areas of ergonomic intervention like human-machine interfaces, environment, hardware, and work postures.
This document discusses ergonomics and its importance in various domains. It defines ergonomics as the design of workplaces, tools, and tasks to match human capabilities. The document outlines objectives of understanding ergonomics and its types, including micro and macro ergonomics. It discusses domains of ergonomics like physical, cognitive and organizational ergonomics. The document also covers risk factors, injuries, and recommendations for various work environments like healthcare, schools and offices to avoid ergonomic issues.
This document discusses how ergonomics can help increase productivity in an educational institution. It begins by defining ergonomics as the study of human interaction with the working environment. It then discusses how applying ergonomic principles to education can benefit students' learning and teachers' teaching. Specific ways ergonomics can help educators mentioned include protecting health, enhancing the learning experience, preventing long-term issues, and allowing students to reach their full potential. The document also provides examples of ergonomic products that can help teachers, such as mobile stands, presentation keyboards, and ergonomic chairs and desks. It emphasizes that ergonomic classrooms can improve student concentration and motivation by addressing their physical needs.
Ergonomics is the science of designing workplaces and equipment to fit workers. It aims to reduce physical and mental stress by properly arranging workstations. Prolonged computer use without proper ergonomics can cause injuries like repetitive stress injuries. Key tips include having an upright sitting posture, keeping the screen at eye level, using an external keyboard and monitor for laptops, and taking breaks to reduce fatigue.
Ergonomics is the process of designing products, systems, and environments to fit human abilities and limitations. Ergonomists apply knowledge from various fields like anthropometry, biomechanics, and psychology to improve how people interact with things. The goal is to create comfortable, safe, and productive environments by accounting for human factors in the design process. This means considering things like body size, strength, vision, and other human characteristics. Ergonomists study all aspects of a working situation and fit jobs to human attributes to optimize efficiency, health, and safety.
This document presents information about ergonomics. It defines ergonomics as the scientific discipline concerned with understanding interactions between humans and other system elements to optimize human well-being and performance. There are three main types of ergonomics: physical, cognitive, and organizational. The document discusses applications of ergonomics in engineering psychology, macroergonomics, seating design, and experiments. Benefits of ergonomics include decreased injury risk and increased productivity, efficiency, and morale.
Ergonomics is the study of designing equipment and work environments to fit human abilities and limitations. It aims to optimize health, safety, and productivity. When applied to sewing environments, ergonomics considers factors like chair design, table heights, lighting, and material handling to prevent injuries from repetitive motions or awkward postures over time. Proper ergonomic setup is important for sewing areas to reduce fatigue, pain, and risks of long-term musculoskeletal issues through adjustable, ergonomic equipment choices and consideration of human factors in task and workplace designs.
Ergonomics is the application of scientific information concerning humans to the design of objects, systems and environments for human use. The document discusses key principles of ergonomic design including adopting a user-centered approach, addressing physiological and psychological issues, applying anthropometric measurements, and asking questions to evaluate if a design is truly ergonomic.
Human factors and ergonomics aims to optimize interactions between people and systems by applying knowledge of human abilities and limitations. It began developing during World War II to address issues with equipment design hindering pilots and radar operators. Since then, it has expanded to influence many industries and address new technologies. Today, human factors and ergonomics takes a multidisciplinary approach to understanding how people interact with all types of systems.
Ergonomics is the science of designing workplaces and equipment to fit workers' physical capabilities. This document outlines ergonomic hazards like poor posture, repetitive motions, heavy lifting, and more. It discusses how ergonomics can help reduce injuries by improving the relationship between workers and their environment. The document also provides examples of ergonomic tools that can be used to assess risks and recommendations to improve workspaces and reduce strain, such as adjustable furniture, anti-fatigue mats, and taking regular breaks.
The document provides a history of ergonomics, beginning with early studies in the late 19th/early 20th century focused on improving productivity and addressing issues like fatigue. It notes the establishment of organizations like the Industrial Fatigue Research Board to study these issues, as well as increased focus on ergonomics during World War I and II to improve equipment design. The text defines ergonomics as the scientific study of the relationship between humans and their working environment, with the goal of increasing efficiency while promoting user health and well-being. It also outlines key disciplines that contribute to ergonomics like physiology, anthropometry, biomechanics, and psychology.
Ergonomics & its importance in furniture design pt 1SurashmieKalmegh
Etrgonomics is important for human comfort , also known as human factors how important it is in furniture design is the first part of this lecture. Intended for anyone interested in the subject.
Ergonomics - occupational health and safetyIhsan Wassan
Ergonomics is the science of fitting a job to a person. It emerged in the 18th century when doctors noticed workers in prolonged body positions developed musculoskeletal problems. Ergonomics aims to maximize productivity while lowering risks like musculoskeletal disorders. It analyzes physical, cognitive and organizational factors. Solutions include adjustable workstations, lifting aids and correct techniques to reduce risks like awkward postures and forces. Proper ergonomics can prevent injuries and increase comfort, efficiency and cost savings.
Ergonomics - a New ‘Delighter’ to Engage and Safeguard Your EmployeesYOGESH TADWALKAR
Ergonomics is the science of improving employee postures, making jobs less strenuous and preventing long-term musculoskeletal injuries. Today, more and more organizations in South East Asia are embracing Ergonomics to make workplaces safer, prevent accidents and lower workers’ compensation costs.
However, beyond these strong business benefits, human resource professionals are discovering the hidden value of Ergonomics in boosting staff morale, enhancing workforce productivity and increasing employee retention. A well-designed Ergonomics program offers employees a totally unique, refreshing perspective about work and themselves – a stimulation unmatched by traditional employee engagement initiatives; which often lack originality and intrinsic value today’s discerning employees seek.
Through insightful case studies, this talk will share what Ergonomics is and how it can provide HR Directors and business leaders with the much sought-after ‘wow factor’ to engage and enrich employees in innovative ways.
Ergonomics is defined as the science of fitting workplace conditions and job demands to human capabilities. The goal of ergonomics is to improve health and productivity by designing tasks, equipment, and workspaces to match human physical and cognitive abilities. It takes into account physical, cognitive and organizational factors like repetitive strain injuries, mental workload, shift work and job satisfaction. Ergonomics principles can be applied to work environments as well as other settings like driving to help prevent accidents and injuries.
Ergonomics and its public health importancesurendra2695
Ergonomics aims to design jobs, equipment, and workspaces to fit human abilities in order to improve safety, comfort and productivity. The document discusses ergonomic principles like adjusting workstations to fit individual bodies, avoiding repetitive motions and forceful exertions. It also covers work-related musculoskeletal disorders that can result from poor ergonomic conditions like carpal tunnel syndrome and tendinitis. The key to prevention is recognizing and reducing risk factors through proactive ergonomic training, design and administrative controls that focus on neutral postures, easy reach and proper lifting techniques.
’Estensione’. New design challenges. From the project of our bodies to the project of the enviroment that sourround us is a university course by Francesco Samorè and Fabio Besti.
It is the first of 4 teaching modules that make up INTESTERNO, a Final Synthesis Design Studio in Interior Design at Politecnico di Milano, created and coordinated by professor Giulio Ceppi.
SUBJECT: Estensione (‘Extension’) meaning a journey from inside our bodies to outside. Innovation and development in biotechnological sciences is redefining both ourselves as human beings, but also the space and the artificiality that surrounds us, shaping new scenarios and possibilities for the design profession.
WHEN: October 6th - 28th, 2014.
PROCESS: Students produced design concepts throughout an immersive period of frontal lectures, brainstormings, review and the attendance of seminars with internationally acclaimed experts in different fields.
OUTPUT: 44 students, arranged into 30 groups (one or two people each) developed 30 concepts.
INTESTERNO was made in collaboration with:
Cittadellarte - Fondazione Pistoletto and Fondazione Giannino Bassetti.
With the support of: Bionike.
Mediapartner: Moleskine
Italian version: http://www.slideshare.net/FondazioneBassetti/intesterno-presentazione-del-modulo-estensione
Post nel sito della Fondazione Giannino Bassetti: http://www.fondazionebassetti.org/it/focus/2014/12/il_se_da_polso_tecnologie_indo_2.html
This document provides an overview of Madhvi Sharma's 1-year residential design diploma project submitted to Dezyne E'cole College in Rajasthan, India. It includes sections on residential design considerations, case studies, site considerations, orientation, entrances, approaches, bioclimatic design, daylighting, ventilation, wall planes, openings, universal design, anthropometrics, architectural layouts, design elements, and principles. The project focuses on designing a residence that facilitates living and makes life easier through sustainable and user-centered design approaches.
The document discusses four basic house designs: one-story ranch, one-and-one-half-story, two-story, and split-level. It provides details on the one-story ranch design, including its advantages of indoor-outdoor living, lack of stairs, and popularity for older people. It also discusses potential disadvantages like larger lot needs and higher costs. The one-and-one-half-story design is introduced as having one story with an expanded attic, often including dormers.
This document discusses three topics:
1) Aesthetic considerations in design - the external appearance and colors of a product are important factors that attract customers, even when functional qualities like efficiency and cost are equal. Industrial designers create aesthetically pleasing forms and shapes.
2) Ergonomic considerations in design - ergonomics examines the relationship between humans and machines, applying biological principles to solve problems. Design must consider anatomical factors, controls layout, exertion levels, and environmental conditions. The goal is to reduce stress.
3) Simultaneous engineering - this process brings together design and manufacturing engineers early in the design process to examine feasibility, manufacturability, assembly, testing, performance, reliability, safety and cost from
Anthropometry presentation on height and weight measurementDavid Hii
This is a presentation on BMI screening for children under 20 years old using CDC growth Chart. This presentation will discuss on how to take height and weight measurement accurately and how to calculate BMI with the height and weight taken. The method of calculating age and plotting growth chart is shared as well.
Services report - plumbing, electrical and hvacYashna Garg
This document provides information about the water supply, drainage, and plumbing systems for a building. It discusses key aspects of water supply like pipes, valves, storage tanks, and pumps used to deliver water to fixtures. It covers water pressure and flow rates and factors that affect them. The document also summarizes drainage system components and design considerations. Additionally, it describes different types of traps and their uses in plumbing systems to prevent sewer gases from entering buildings. Finally, it lists common types of pipes used in plumbing like copper, PVC, cast iron, and their applications.
Design review of any product/system for Aethetic and ergonomic considerationsshrikant jadhav
This document discusses the design review of a juicer considering aesthetic and ergonomic factors. It outlines the importance of aesthetics in product design, including appearance, quality perception, and user comfort. Ergonomic considerations for the juicer design are also reviewed, such as ensuring user posture causes minimal discomfort during operation and that loading/unloading of fruits and juice is easy. The conclusion states that aesthetics and ergonomics must be balanced to create a product that is both attractive and user-friendly.
Anthropometry is the measurement of the human body. It involves collecting both structural and functional anthropometric data. Structural data measures bodily dimensions in fixed positions, while functional data captures measurements during physical activity. Anthropometric data is used to design workspaces, equipment, clothing, and facilities that fit human proportions and maximize comfort, safety, and work performance. Examples given include using height data to design doorways and reach data to specify where to place locks and controls. The goal is to increase accuracy, reduce fatigue, improve comfort, and minimize injuries through ergonomic design informed by anthropometry.
This document provides information about residential buildings and rooms. It discusses various types of residences like detached houses, semi-detached houses, terraced houses, cottages, bungalows, and flats. It also describes the functions and standards for key rooms like living rooms, dining rooms, kitchens, bedrooms, and bathrooms. Circulation types like vertical and horizontal are explained. Furniture and international standards for room sizes are presented.
This document discusses kitchen design and layout. It describes the key work centers in a kitchen as the sink, range, and refrigeration center. Effective kitchen design groups these centers together in a workflow that minimizes unnecessary movement. Several common kitchen layout types are then outlined, including wall, corridor, U-shape, L-shape, and peninsula/island types. Each layout is described in terms of its space efficiency, suitability for different sizes of kitchens and number of users. The overall message is that kitchen design should facilitate food preparation through logical placement of work centers.
This document discusses key principles of interior design including balance, rhythm, space, emphasis, and unity. It defines each principle and provides examples to illustrate how they are applied. Balance can be symmetrical, asymmetrical, or radial and is used to create visual equilibrium. Rhythm introduces order and interest through repetition or alternation of design elements. Space refers to the three-dimensional area defined by length, width, and height. Emphasis is used to create focal points. Unity is achieved when all design elements work cohesively to create a unified whole.
This is the Work Compiled by the Student of B.Sc.-Interior Design of Dezyne E'cole College.The Portfolio of Residential Design is Developed by the Student
Geeta fulwani
B.Sc. Interior Design
This document discusses the history of climate change from the 19th century to present day. It details how scientific evidence for human-caused global warming has grown since the 1800s from early studies on greenhouse gases and climate modeling. It explains the consensus among scientific organizations today that increasing CO2 levels are causing the planet to warm at an alarming rate.
Aesthetics is the branch of philosophy that deals with the nature and expression of beauty. Interior design involves planning, designing, creating, erecting, and constructing buildings that are functionally efficient, economically viable, and aesthetically pleasing. Key elements of aesthetics include mass and space, proportion, symmetry, balance, contrast, pattern, decoration, and massing. Aesthetic qualities like unity, proportion, scale, balance, symmetry, and rhythm collectively impact the design. Maximizing space and using design principles can help create homes that are beautiful, warm, and welcoming. Interior designers manipulate aesthetic and physical spaces to bring environments into harmony with their purpose.
1. With the advent of texting, laptops, notebooks, iPads, tablets, a.pdfbermanbeancolungak45
1. With the advent of texting, laptops, notebooks, iPads, tablets, and the like, are humans
working in a more ergonomically correct society, or a less ergonomically correct society?
2. What can or should technology do to provide ergonomic solutions for new products?
3. Is it the manufacturer’s responsibility, or the user’s responsibility to find ergonomic solutions?
Solution
1.With the development of present technology there is a wide usage of
iPads,tablets,laptops,notebooks etc., due to which every person in the universe is very excited
and also got addicted to use such things that makes our life easy and simple. But to the prior,
every person must check about the ergonomics in using these things which are a boon as well as
a curse.
With the aggressive advancement and increased complexity of technical equipment in the 1940s
– it was soon realized that not all benefits of the equipment would be delivered if users did not
understand how to correctly use it. Alphonse Chapanis, a Lieutenant during World War II, most
notably redesigned aircraft controls using ergonomic principles. In applying these principles,
control panel ease-of-use was increased and ultimately helped reduce the number of crashes that
had, until then, been attribute to pilot error.
The term ergonomics was coined – from the Greek roots (ergon and nomos) – at a 1949 meeting
of world-renowned physiologists and psychologists. Later in 1949, this same body of scientists
and like-minded colleagues formed the Ergonomics Research Society, or ERS, which became the
first such professional body in the world. The group continued to evolve with the changing
workplace landscape and begin to incorporate other factors such as workplace layout, light, heat,
noise – more physical aspects. The organization is now known as the Institute of Ergonomics and
Human Factors (IEHF) and continues to study the benefits and factors that effect people both
inside and outside of the workplace.
To me, this is a less ergonomically correct society. Human working has become stressed and
even more than stressed. All this is due to development in technology which is leading to the
callous of the world and even there is running a cold war between each person in this world. Due
to over stress, every human is suffering from some or the other disease. According to some
recent survey, every human almost all 87% of human population is suffering from some or the
other brain disease. This is due to stress in the office who are working in the age of 27-40yrs old.
So, I think this is something very less ergonomically correct society.
2.Human±job interface technologyÐwork design ergonomics
Human±job interface technology has its roots in the early work of such persons as
Hugo Munsterberg and the development of industrial psychology (e.g. see Landy
1985), and in the work of Fredrick W. Taylor, Frank B. Gilbreth and others and the
development of industrial engineering (Helander 1997). Industrial psychology was
developed with a .
The document discusses ergonomics in the kitchen workplace. Poor ergonomics in the kitchen can present hazards for housewives. Applying ergonomic principles can make the kitchen environment fit the user better and improve efficiency, speed, comfort and reduce fatigue by optimizing the interaction between the body and tools. Key ergonomic factors to consider include workspace layout, storage heights, posture during tasks and equipment design. Adapting the kitchen to ergonomic guidelines can help prevent musculoskeletal injuries and improve usability.
The document discusses ergonomics and its importance in workplace design. It defines ergonomics as the scientific discipline concerned with understanding interactions between humans and other elements of a system to optimize human well-being and performance. Ergonomics aims to design products, workplaces and systems to suit people rather than forcing people to adapt. Applying ergonomic principles can help reduce injuries, improve productivity, quality and employee engagement while lowering costs. The Alexander Technique is highlighted as a training method that helps people develop skills to apply ergonomic principles by improving awareness of their posture and movement.
1) Ergonomics is the scientific study of interactions between humans and other elements of systems. It aims to optimize human well-being and overall system performance.
2) Ergonomists contribute to design and evaluation of tasks, jobs, products, environments, and systems to make them compatible with human abilities and limitations.
3) The document discusses various domains of ergonomics including physical, cognitive, and organizational ergonomics and provides examples of ergonomic applications in workstation, furniture, and product design as well as risk analysis.
Ergonomics & its importance in furniture design pt 1Surashmie Kaalmegh
ergonomics , also known as human factors is very important in many design fields where system-human interface is unavoidable. it is also important for furniture design system as no one size fits all.
Ergonomics is the study of optimizing the interface between human beings and designed objects and environments. It aims to improve work performance by removing sources of stress and fatigue through factors like easy-to-view data presentation, comfortable furniture, and a pleasant work environment. Ergonomics applies scientific principles to optimize human well-being and system performance in areas like physical, cognitive, and organizational ergonomics. Implementing ergonomics principles in design leads to benefits like increased safety, reduced human error, improved usability, and lower costs.
Dimensions and Mechanisms of User Experience – from the Product Design Persp...Geoffrey Dorne
This document proposes a model of user experience through the interaction between user and product. The model is based on theories from cognitive psychology, design research, and human-computer interaction. The model includes sensor, cognition and affect, and response dimensions related to the user and the product. It also includes the context of use and the temporality of the experience. Taken together, these dimensions provide an overall view of the mechanisms of user experience. The model brings new paradigms to product design by taking a holistic view that includes dynamic changes in functionality, appearance, behavior and sensory properties over time and across contexts of use.
This document provides a literature review on ergonomics risk aspects associated with the power loom industry. It begins with definitions of ergonomics from various sources and notes that ergonomics aims to fit the task to the human. The literature review then discusses common ergonomic risk factors like awkward postures, forceful exertions, repetition, vibration and noise. It also mentions other risk factors like static postures, contact stress and extreme temperatures. Prolonged exposure to these risk factors can increase the risk of musculoskeletal disorders. The review examines various ergonomic hazards and disorders associated with repetitive strain injuries. It concludes that constrained postures are a major risk factor for occupational musculoskeletal problems.
Ergonomics aims to design products and work environments to maximize user efficiency and comfort while minimizing health risks. It takes into account human abilities and limitations to ensure tools fit the human form. Over time, ergonomic design has improved products from garden shears to car interiors. Proper ergonomics in the workplace can prevent repetitive strain injuries and allow workers to perform tasks more quickly and comfortably. As new technologies continue to develop rapidly, ergonomic principles remain important for designing human-centered systems.
APPLICATIONS OF HUMAN-COMPUTER INTERACTION IN MANAGEMENT INFORMATION SYSTEMSSteven Wallach
This document introduces two volumes on applications of human-computer interaction (HCI) research in management information systems (MIS). The first volume covers HCI concepts and theories, while this second volume focuses on applications, case studies, and specific contexts. Some areas covered include electronic commerce, collaboration, culture/globalization, training/learning, system development processes, healthcare, and research methodology. The introduction provides context on the interdisciplinary nature of HCI research and its practical applications across many fields.
This document summarizes research on improving workplace ergonomics in modern organizations. It discusses how industrial work environments are becoming more complex, integrating new technologies and supporting diverse work styles. This poses challenges for maintaining employee health and performance. The document reviews literature on ergonomic injuries like musculoskeletal disorders and their relationship to seating, posture and workstation design. It then evaluates different tools for assessing ergonomic risks in the workplace, prioritizing issues, and applying ergonomic guidelines to modify equipment and work areas. Finally, it discusses innovative approaches organizations are taking to workplace ergonomics, such as engaging employees, integrating ergonomics into design processes, and addressing unique challenges of office environments.
This document summarizes a research study that analyzed the performance of students working on different chairs and tables of varying heights. Two students of different heights assembled and disassembled a toy car on five tables with rotations of five chairs. The time taken was observed and production rates were calculated and compared. The results showed that the taller student was more comfortable and efficient with the given chair-table combinations. Ergonomics aims to design workspaces that balance worker characteristics and task demands to enhance productivity, safety, and well-being. Consideration of anthropometrics and posture is important for office furniture to properly fit its users.
Analysis for Response Factors of a Work Station Considering Issues Ergonomicallyiosrjce
IOSR Journal of Mechanical and Civil Engineering (IOSR-JMCE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of mechanical and civil engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in mechanical and civil engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
Ergonomics is concerned with making the workplace efficient, safe, and comfortable. Effective application of ergonomics in work system design can balance worker characteristics and task demands, enhancing productivity, safety, well-being, and satisfaction. This document analyzes the performance of students working on different chairs and tables of varying heights to determine the effects of non-ergonomic components on productivity. Two students of different heights assembled and disassembled a toy car unit on five tables with five chairs of incrementally varying heights. The time taken was observed and production rate analyzed to determine which student was more comfortable and efficient with the given table-chair combinations. The results showed the taller student was more comfortable and efficient for that specific setup.
Topic 6 Responsibility Of The DesignerJutka Czirok
The document discusses the responsibility of designers to consider ergonomics and anthropometrics when designing products. It defines ergonomics as the fit between humans and machines/their environment. Anthropometrics is the study of human body measurements, which designers use to describe target populations for products. Percentile studies show the range of a population's measurements - most products aim to fit the 5th to 95th percentiles. Designers should be aware that anthropometric data may be skewed for some populations. Manikins and ergonomes are models used to test spatial relationships and establish appropriate sizes in design.
Ergonomics is the study of fitting work to people, not people to work. It applies scientific principles from disciplines like psychology, physiology, and engineering to develop systems that incorporate human factors. The goal is to design tasks, jobs, products, and environments that minimize human injury, fatigue, and errors while maximizing productivity. Examples include ergonomically-designed laptop stands, workspaces that prevent poor posture, and products like phones and tools that have evolved over time based on ergonomic principles to be more comfortable and intuitive for users.
Ergonomics is a field dealing with adjusting work environments to fit workers. Key areas discussed include human-machine relationships, office ergonomics using adjustable equipment, and the Alexander technique for improving posture. Risk factors like repetitive motions and psychosocial stressors can cause injuries like carpal tunnel syndrome. Effective ergonomics programs use a proactive approach, integrate the process into continuous improvement, and engage employees in assessing and adjusting their own workstations. New standards provide guidance on ergonomic principles, while innovations aim to apply ergonomics upstream in design and use computer modeling to evaluate different scenarios.
Ergonomics & its importance in furniture design pt 2Surashmie Kaalmegh
ergonomics , also known as human factors is very important in many design fields where system-human interface is unavoidable. it is also important for furniture design system as no one size fits all.this is the second part of the lecture
Ergonomics & its importance in furniture design pt 2SurashmieKalmegh
this is the second part of the ergonomics lecture part I by me. in this the emphasis is on examples and how varied environments and mental framework too makes a difference to the experience of a user. although care is talken it may still not work for injuries or age related factors.
This document describes the design and fabrication of an automated bed control system for patients. It discusses how most hospital beds are currently operated manually, which can be uncomfortable for both patients and healthcare workers. The authors developed a new automated bed control system to address this issue. The system uses a rack and pinion mechanism along with links to automatically lift and adjust different sections of the bed (e.g. head, center, foot) based on the position of a lift arm. The document provides background on existing bed designs, design techniques used, and different perspectives on automated hospital bed mechanisms. The overall goal was to create a higher quality, ergonomic bed that can be operated automatically rather than manually.
Ergoscope: objektív módszertan a munkaképesség vizsgálatára
Ergoscope: an objective methodology for testing work capacity
A munka világában a terhelhetőség és teljesítőképesség mértékét nem kizárólag a fizikai tényezők, sokkal
inkább a fizikai és pszichológiai tényezők együttese határozza meg. A munkaképesség megítélésének
fontos összetevői az objektív vizsgálatok, melyek átgondolt használatával fontos adatokhoz juthatunk. A
munkapszichológia gyakorlata több, egymásra épülő módszertant használ fel az információk
összegyűjtése során, melyben kérdőíves és számítógépes vizsgálatok egyaránt szerepelnek. Az
Ergoscope munkaszimulátor alkalmazása egy új lehetőség, mely objektív és validált adatméréssel
támogatott módszertant vezethet be a munkaképesség meghatározás vizsgálati folyamatába.
The degree of capacity and performance is determined not only by physical factors, but by physical and
psychological factors as well. Objective tests are an important component of assessing the ability to
work. The psychology practices use more than one methodology for collecting information, in which
both questionnaire and computer studies are used. The Ergoscope work simulator is a new opportunity
to introduce a methodology supported by objective and validated data measurement to the process of
determining the ability to work.
Munkaügyi szemle : Fogyatékossággal élő hallgatók a felsőoktatásban és a társ...Balazs Pankasz
Munkaügyi szemle
Fogyatékossággal élő hallgatók a felsőoktatásban és a társadalmi felelősségvállalás
Megváltozott munkaképességű személyek munkaerő-piaci integrációját elősegítő programok
Online educational environments and ICT tools in higher educationBalazs Pankasz
This document summarizes the thesis of Balázs Pankász's doctoral dissertation on online educational environments and ICT tools in higher education. The dissertation examines generational differences in university students' and professors' use of the internet and opinions on digital learning tools. It assesses assumptions that younger generations prefer online and social media-based learning opportunities. Surveys of students and professors at the University of Pécs aimed to understand current practices and identify opportunities to develop online courses and digital competencies in higher education. The dissertation reviews relevant learning theories and defines key concepts to provide context for analyzing the survey results and drawing conclusions about transforming higher education with new technologies.
Online educational environments and ICT tools in higher education: teachers s...Balazs Pankasz
The document summarizes a study that surveyed teachers at the University of Pécs about their use of online educational environments and ICT tools in higher education. The study aimed to understand teachers' opinions on using new digital tools like web 2.0 applications in education. It also sought to identify differences in attitudes toward technology between generations of teachers and students. The survey was completed online by 148 teachers and examined their use of ICT as well as views on incorporating new technologies into teaching. The results provide insight into teachers' perspectives on the role of digital tools in higher education.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
2. Introduction
Ergonomics is a concept that Western-Europe has long been familiar with. Lately it is
becoming widely known in Hungary too, it appears in the media, and it is becoming part of
advertisements and product manuals. If something is said to be ergonomic that has a positive
connotation, even though we rarely know what the expression really means. The label
ergonomic is to be found on various products and it means a definite benefit in the
competition. At the same time though such concepts as design, usability, user-friendly and
ergonomics get mixed up in people’s minds. This is also why this study fills a gap, as it shows
in five chapters what ergonomics deals with, what ergonomic design means, and what a
successful product is from an ergonomic point of view. The different chapters deal with
current trends and phases of ergonomics, such as the designing of computer hardware and
software, or the fulfilling of the special strata’s – e.g. physically challanged, pregnant women,
children – needs. The chapter on office ergonomics is an example of complex ergonomic
solutions, as it takes many aspects into consideration (aspects like the designing of
workstations, the importance of how things are arranged in a given space, the noise, the bad
climate, or the bad lighting).
So this study might be filling some gap, but it has had antecedents. In Work
psychology, edited by Sándor Klein and published in 2004, there is a separate chapter on
ergonomics by Miklós Antalovits. This chapter describes the basic concepts and main phases
of ergonomics, and even shows through an example what the ergonomic aspects are when
designing a product. So the goal of this study is to continue the work that Sándor Klein has
begun, with the help and presentation of new approaches and the latest foreign literature of
the field.
As for the structure of this study, it can be divided into five larger sections. In the
theoretical introduction the main phases of ergonomics will be described, together with the
dominant issues of each phase. In the first phase of ergonomics the main interest of
researchers was the senso-motoric level of the human-machine interface: their concern was
how to design the screens and operating-boards of machines so that it meets our knowledge
about human movement and perception. The next phase was defined by systems theory,
which inspired various different sciences: surpassing the human-machine interface, experts of
ergonomics started to observe the whole system of human-machine and surroundings. In the
third phase ergonomics becomes a benefit in the competition on the consumer market of
products. What is ergonomic sells well, so ergonomic design becomes a priority for
2
3. enterprises in the 1970s. In the 1980s cognitive ergonomics redefines classical ergonomics. It
is still about the human-machine interface, but the now more complicated machines raise the
following problem: how to fit human and artificial intelligence together? From the 1990s
product ergonomics is still a leading branch of ergonomics, aspects of safety become more
important, new methods appear on the scene (for example the involvement of future
consumers in the process of designing), and the designing for those with special needs gains
more ground. Looking at the chronological evolution of ergonomics it becomes clear that
ergonomics is a new science, the focus, goals and methods of which are constantly changing
and developing. The recognition of ergonomics has changed significantly, although the
spreading of concept does not necessarily coincide with the exact interpretation of the
concept. The part on the methods and the criteria of a good product shows the complexity of
the fitting of human, machine and system in which not only human factors play a great role,
but other, e.g. engineering or economic aspects as well.
In the second chapter of the study the problem of the human-machine interface is dealt
with in detail. On the one hand it refers to the classical ergonomic problem about “handles
and scales”. How to construct the operating-boards of machines and instruments operated by
people? In this same chapter another issue is dealt with at the same time: that of a new level of
interface: the encounter of human and artificial intelligence. The central issue of the field
called cognitive (and software-) ergonomics is how to fit the higher human thinking (such as
decision-making, judgement passing, creativity) and the artificial intelligence to each other.
Obviously the experts mainly examine the communication between human and machine in
relation to computer softwares. With the spreading of personal computers ergonomics has
entered a new phase in terms of methodology as well, as the involvement of the users at an
early stage of the designing, the so-called ’from the bottom up’ projects are more widespread
now.
In the third chapter the field where the common man mostly encounters ergonomics
will be dealt with: that is the people-centered designing of everyday, either in- or out- of work
objects. Nowadays, if a product can be called ergonomic, it raises its value directly while it is
not clear what is considered good ergonomic designing. Is it the user-friendly nature of
something, or the usability? The”good” shape or the function? In the third chapter first the
cycles of the product-designing will be introduced, then those aspects that make a product
good from the point of view of human-product fitting. Here two independent, but very closely
related approaches will be discussed: on the one hand the concept of usability drawn up by
Schakel (1981) which is often referred to with the acronym LEAF (Learning, Efficiency,
3
4. Affection and Flexibility). The other approach is associated with the name of Antalovits
(1998) who defines the ergonomically good product on the basis of three criteria: efficiency,
safety, comfort. The next part of the chapter is set out to find the answer to the question which
designing strategies lead to usable, well-fitted products. It is important to emphasise that
designing strategies can be put in an order on the basis of the probability of their leading to an
ergonomically good output, but the choosing or dismissing of a strategy depends on more than
one factors. For example the ergonomically good strategy is not always satisfactory from an
economic point of view, and the experts of development always have to look for compromises
among the factors. At the end of the chapter the issue of software-ergonomics will be dealt
with: what makes the using of a software easy for a user?
In the fourth chapter the advantages of the approach that takes human factors into
consideration will be described through a practical example. Office ergonomics uses the
results of various ergonomical researches. In the process of designing an office surroundings,
such factors should be taken into consideration as environmental effects (as noise, lighting,
climate, temperature), or issues arising from the nature of the work done (for example because
of the long-term sitting the adequate design of chairs and tables is important, and the usage of
computer raises many questions like the exhaustion of the eyes, the possible damage of wrists
and hands). The design of the office surroundings is in close relation with the preservation of
the employee’s health: the injuries and illnesses of intellectual occupants are related to static
work to a great percentage, the constant usage of the mouse and the keyboard, the staring at
the monitor for a long time that is, to things that ergonomic designing can reduce a great
amount, or even eliminate.
The fifth and at the same time the last chapter of this book sets out to find the answer
to how ergonomics tries to meet the needs of “special” consumers. The term “special” in
relation to ergonomics can refer to many different aspects: maybe it is just applied for
consumers who are too short, too tall, too thin or overweight, or their dominant hand is the
left one. Pregnant women, elderly people and physically challenged people are also
consumers with special needs. The challenge of ergonomics here is that the basic human
information that ergonomics uses during the process of designing is different in their case.
The products, instruments and work surroundings have to be designed in a way that the fitting
of human, machine and surroundings could be realized in the case of these consumers with
special needs too, while aspects of efficiency still should have a priority. Even in the case of
such an everyday product as a bath it is evident that elderly people have to face different
4
5. problems than average consumers while using the product: getting in and out, temperature
regulation is a different challenge for them than for the younger ones (Nayak, 1995).
Hopefully this review reaches its goal: the concept of ergonomics and issues of
the field observed give an elaborate introduction for the reader who encounters the subject for
the first time.
5
6. Chapter One: The Concepts, Phases and Methodology of Ergonomics. What is Good
Designing Like?
Has it ever happened to you that you could not heat your coffee in a microwave oven?
In the picturesque anecdote of Normann (1988) this is what happened to Kenneth Olsen, Msc
in engineering, president of Digital Equipment Corporation (DEC) with the oven made by his
own company. Or that you turned on the wrong hot plate as it was not evident for you which
switch belonged to which hot plate? Perhaps that after hours of typing your wrist hurt
because of using the mouse, your back ached because of the uncomfortable chair, while you
were sick and dizzy because of the exhaustion of your eye-moving muscles? Are you familiar
with the unpleasant feeling when an object, a instrument is too small, too big, has too many
or not enough programs, or when it is impossible to tell what the purpose of certain softwares
is?
It is too often experienced that the objects surrounding us are like the Procrustean 1 bed
that we just cannot fit into. The science of ergonomics is set out to find the answer to how a
better fitting of the person, the objects and instruments used by him and the (work)-
surrounding could be reached. The emphasis being on the setting and the securing of the
harmony between the person and the technical surrounding (Antalovits, 1998).
The term ergonomics comes from the combination of two Greek words: ergos means
work, and nomos means laws. The expression is generally attached to the name of professor
K. F. H. Murrel (1965), who was one of the scientists who gathered together in room 1101 in
Hotel Queen Anne in London on July 8th, 1949 with the purpose of founding a team that dealt
with the human performance (”Human Performance Group”) (Pheasant, 2003) 2. These
scientists came from very different fields of science: there had been an engineer, a
psychologist, a physiologist, a doctor and even an industrial safety specialist. During the
Second World War, which had only just ended recently, they all had been involved in
researches about the efficiency of the fighting man, and they all had realised the complex
relationship between human and machine. They had founded the Ergonomics Research
Society before the end of 1949, which later changed its name to Ergonomics Society. In the
1
Procrustes is from the Greek mythology. He was a notorious thief, who laid his victims in his bed and tortured
them: if his victim was of high stature, too long for the bed, then he cut them shorter; if the victim was too short,
he stretched them until they reached the two ends of the bed. The “Procrustean bed” is a well-used term in
ergonomics and it refers to solutions that most actual consumers could only be forced into.
2
It is important to note though that the phrase was first used in a Polish newspaper in 1857. But apparently
Murrel did not know about this first usage of the word and he suggested the adaptation of the term ergonomics as
a name for the new branch of science independently (Harvey, 2004).
6
7. chapter about the history of ergonomics we will see that the issues in ergonomics have a long
list of antecedents, nevertheless it is safe to say that ergonomics was born in the Second
World War. During the war the American Air Force had lost more than 400 airplanes because
of errors that originated in the misplanning of the ”meeting” of human and machine
(Antalovits, 1998). The management of the army and the designers of the machines had no
other choice but to face the fact that even though the machines were technically improved,
they knew more, the whole system became less reliable. The problems were the results of
ignoring the people who managed the machines during the process of the designing of the
machines, and the basic laws regarding the human perception, detection, way of acting and
way of processing information. The damages caused by the war were dramatic indicators of
an earlier just perceived truth: the machines and the work surrounding have to fit the human
consumer. In the absence of optimal fitting there are various consequences: the performance
lessens, user frustration escalates, the probability of accidents escalates, and there is physical
and mental health damage is to be expected (Pulat, 1992). This is the first examined issue of
ergonomics: the encounter of human and machine on the level of perception-motion. What the
display or user interface of a machine should be like, which operations are natural and which
are unnatural for people? How to meet human needs and improve efficiency of the machines
at the same time? As these questions suggest, ergonomics is a practical science the goal of
which is to “scientifically observe the interaction between human and his work surroundings”
(Murrell, 1965). The task of ergonomics is to collect the basic information about people
necessary for planning, as well as to provide an independent methodology for this process. In
order to be able to observe people we often opt for the analogy of the information processing
system which in the case of human beings consists of inputs, intermediate processes and
outputs. Inputs are the stimuli coming from our surroundings which we either react to or
ignore. Between perception and procession on a higher level there is cognition and attention.
What happens on a higher level is often simply referred to as “thinking”. This involves such
processes as decision making, problem-solving and creativity. All these human cognitive
processes are permeated by memory, short term work-memory as well as long-term memory.
At the end of the process there usually is some motoric reaction, action. Like any other
models, this is also a significant simplification 3 but it helps to illustrate what types of
information should be taken into consideration when designing for humans 4 (Noyes, Garland
and Bruneau, 2004). The model shows that the characteristics of perception, cognition,
3
Ignores important, interaction-modifying human factors such as emotions.
4
This is also called “human-centered design” (Harvey, 2004).
7
8. attention, “thinking”, memory and motoric relations are primarily interesting for researchers
of ergonomics. Afterwards the specialists who put ergonomics into practice – primarily
engineers – will try to design machines and systems adapted to human features based on this
basic information5.
As it has already been mentioned, the first issue of ergonomics was the adequate
planning of the encounter of human and machine, the human-machine interface, on a sensory-
motoric level. During the practical appliance of the new science though it became clear that
there are several other issues that the experts of ergonomics could contribute to in merits.
Besides, quite a few “ergonomic” issues only arose after the birth of this branch of science.
The chronological evolution of ergonomics will be followed through in the first part of the
introductory chapter, beginning with the antecedents of ergonomics and finally arriving at
today’s trends. The periodization does not mean though that a given issue had only been
interesting to the scientists in the given period; simply these issues arose in this order. For
example ergonomics specialists still seek for solutions of the human-machine interface on a
sensory-motoric level. This is well-indicated by the researches on different ergonomical
keyboards and mouses. The following figure about chronology shows what periods
ergonomics has gone through (Fig. 1.).
Figure 1.: Periods of Ergonomics (after
Antalovits, 1998)
5
It is worth noting that according to Antalovits (1998) only those solutions are ergonomical where one part of
the specialists involved come from fields dealing with the human being (e.g. psychology, biology, medical
sciences), and the other part of them has Ms in engineering.
8
9. Antecedents of Ergonomics: Industrialization, Work-Organization by Taylor
The roots of ergonomics date back to the beginning of the century, the era of
industrialization, the era of large-scale technologies (Antalovits, 1998). Primarily the
scientific management movement created by Frederick Taylor is worth mentioning, the
primary goal of which was to rationalize work6 (Taylor, 1911). He did this with the help of
such methods as movement- and time analysis. Although there had been some forward
pointing discoveries (e.g. Frank and Lilian Gilbreth’s researches on sergeants In: Antalovits,
1998), the ergonomic approach was alien to current notions. In Taylor’s thinking, for
example, the relationship among machines, instruments and men played a significant role, but
here the idea was to find the right person for the right job, or that it is the person that should
be adjusted to the machine. Dekker (2004) points out the differences well in the light of
human errors between pre-ergonomics- and ergonomic thinking. Human errors had been seen
as the reasons for the collapse of systems before ergonomics appeared on the scene. People
were seen by engineers as the only unstable points of a system: the instruments, machines and
system in reality would work safely if it was not for the unpredictable human thinking. The
ergonomic approach sees human errors not as reasons, but as symptoms that indicate a deeper
error somewhere in the system. The error here is a planning error: simply during the process
of planning the peculiarities of the people who operate the machines had not been evaluated
correctly, or had not been evaluated at all.
Figure 2.: Classical and Ergonomic Approach of Human Errors
One important reason for the change in the approach is shown by Noyes (2004). In
most of the factories in the 19th and in the first part of the 20th century humans were the
“sacrificable” elements of a system. The human workforce was not particularly valuable as
most of the jobs did not require any special qualifications. If somebody dropped out of work –
6
This movement became known as taylorism.
9
10. either because they got hurt or because they died – they were easily replaceable. The worker
hired to his place learned the mostly manual work quickly. It is easy to see then that before
the Second World War, save for a few sporadic exceptions, there had not been an ergonomic
approach, though the appearance of one is not even justified yet 7. The situation changed in the
Second World War when it turned out that handling of the advanced technologies (e.g. radar
screen, operators and displays of instrument panels of airplanes) was a challenge for the
operators. Many of the operators found it hard to learn the application of new technologies
and especially at the early stages of the learning process made mistakes, often with grave
consequences. It is possible that at a time of peace this would not have mattered so much, but
during the war educated workforce was increasingly appreciated: while there was no time for
elonged trainings, the lack of trainings claimed financial and human sacrifices. The
experiences gained during the Second World War made it clear that the needs and the abilities
of human operators (e.g. pilots, navigators) could not be ignored in the process of planning
the new technologies. This realization gave birth to the first, “classical” phase of ergonomics,
which is also referred to as the ergonomics of “handles and scales” (Antalovits, 1998). This
phase will be described in the next section.
The Birth of Ergonomics (1945-1960): Human-Machine Interface on the Sensory-
motoric Level
As it has been mentioned before,3the Second World War showed the challenges both the time and
Figure 3. Altimeter with indicators. Grether (1949) demonstrated that
the accurcy of its reading was a problem for the pilot.
7
During the First World War there already had been a shift from the early industrial approach that ignored
human factors towards an ergonomic approach. It is Oborne (1982) who draws the attention to the fact that in the
cartridge factories women could not operate the machines traditionally designed for men so efficiently.
Engineers realized though that the problem was not with the women, but with the designing of the machines.
10
11. dramatically in relation with the design of the human-machine interface (where human
was in close contact with the machines) (Grudin, 2008). During their application many
solutions turned out to be far from the optimal. Grether’s observation (1949) demonstrated for
example that the traditional altimeter with three indicators which were used on war-planes
too, not only distracts the pilot’s attention for too long – it took more than 7 seconds just to
read it –, but in 12% of the readings the pilot was more than 300 metres out when defining his
altitude. Grether (1949) proved that a different design lessened the time spent on reading the
altimeter while the accuracy of the reading improved. The difference between the traditional
and the different design was that while the first ignored the “human factors” the second took
that into consideration.
A little detour is necessary because of the term “human factors”: this name became
widespread after the Second World War in the United States of America. Its researchers and
practical experts dealt with similar issues as the specialists of ergonomics in Europe, although
there were slight differences between the two approaches. The scientific background of the
experts dealing with human factors in The States was less diverse than in Europe. The team
engaged in human factors had been formed inside the American Psychological Society in
1957 and it was only later that it became an independent society called “Human Factors
Society”. The European school, as we have already seen, was much more marked by
diversity, as already in the first meeting in 1949 next to the psychologists biologists,
physiologists, doctors and engineers were represented. From now on though the terms
ergonomics and human factors will be handled as synonyms, which coincides with the
practice of recently published specialized books (Antalovits, 1998). This change is also
reflected in the fact that the Human Factors Society founded in The States has recently altered
its named, and now it is called Human Factors and Ergonomics Society (Stanton, 2003).
It is evident from the chronology that experiences of the Second World War started
both in the United States of America and in Europe those researches, research laboratories
that sought to solve the issue of the human-machine interface. Logically the army played host
to the first research laboratories: in The States the Ministry of Defense started the
MANPRINT8 program which wanted to solve the issue of the human-machine integration. It
was not long after that the Ministry of Defense in the United Kingdom announced a similar
program (Harvey, 2004). In the meantime the Ergonomic Research Society was formed in
1949 in the UK, then in 1957 the first ergonomic periodical, the Ergonomics was issued too.
8
MANpower and PeRsonnel INTegration.
11
12. In 1959 the “International Ergonomics Association” was established, which held its first
conference in 1961 in Stockholm (Antalovits, 1998). What was essential then was the
recognition that the not optimal – suboptimal – operation of certain war instruments derived
from the ill-fitting of human and machine. The consequences of this ill-fitting were
substantial for the army: there was either a need for elonged and expensive training for the
application of the instruments, or in the lack of these the weapon-systems could not reach
their planned parameters (Harvey, 2004). On the sensory-motoric level of the human-machine
interface researchers and practice-specialists have to consider two problems: in what form
should the machine give signs, share information with the operator (screen), and what
operating-board should it have (control). The ergonomic connections that have been explored
in this field will be discussed in detailed in chapter two, the subject matter of which is the
sensory-motoric and the cognitive fitting of the human machine interface.
System ergonomics (from the 1960s): Examination of Human-Machine-Surroundings
as a System
Throughout the 1950s the development of ergonomics was steady thanks to the
military preparations of the cold war and the space research contest. It was in this tome that
general systems theory was born (see e.g. Bertalanffy, 1950), which had a fertilizing affect on
many fields of studies, ergonomics among them. Ergonomics got away from the problem of
the human-machine sensory-motoric interface and began to think on a level of systems about
the relationship of human, machine and surroundings. It was also during this time that big
companies recognized ergonomics’ – mainly economic – potentials, which gave a head start
on ergonomics’ military technology-, and space research-free development 9. Throughout the
1960s human factors were utilized not only in the designing of machines and technical
instruments, but they also played a great part in the designing of surroundings and
optimalization of production systems (Antalovits, 1998).
Product ergonomics (from the 1970s): The Ergonomics of the Designing of Products
Product ergonomics is practically the joint segment of industrial design and
ergonomics (Antalovits, 1998). In the 1960s big companies recognized the direct economic
9
Although it still stands that the discoveries of ergonomics almost always appeared first in high-technology (e.g.
Military technology, space research) (Antalovits, 1998).
12
13. advantage of ergonomics after
the revelation that it is not only
the optimal design of machines
and instruments, but also of the
whole work surroundings that
has an effect on the
performance of people and so
this also effects the efficiency
of the company. In the 1970s
ergonomics’ usefulness and its
ability to directly produce profit became even more evident for the companies. Amid the
intensifying competition of the car industry, consumer electronics and companies producing
consumer products it was discovered soon enough that most operators of a market can offer
the same quality for the same price. Consumers chose from the many similar products based
how much those met their individual needs. The assertion of the ergonomic aspects of a
product throughout its whole life cycle (starting from the raising of the idea, throughout its
realization and its introduction to the market, until the recyclebility) had a significant effect on
how well the product sold. According to Noyes (2004) the sooner human factors are taken
into consideration while designing, the ”better” the product will be from the ergonomic point
of view (it will be discussed at the end of the chapter what makes a product or design “good”).
Different aspect of product ergonomics will be discussed in detail in the third chapter of this
study.
Cognitive- and Software-Ergonomics (from the 1980s): Expansion of
Computerization, the Introduction of PCs. Human-Machine Interface on a Cognitive Level.
In the 1980s researches on ergonomics had two significant driving forces: one of them
was the widespreading of information technology – and especially that of personal computers.
The other one is connected to those major catastrophes which happened close in time at the
end of the 1970s and the 1980s (in 1979 the accident in the nuclear power plant of Three Mile
Island, in 1984 the disaster in the chemical plant of Bhopal, India, in 1986 the Chernobyl
disaster, in 1986 the crash of the spaceship Challenger and in 1987 the accident of the ferry
Zeebrugge).
13
14. Figure 4: Nuclear Power Plantation of Chernobyl
The invention of the silicone chip and the widespread of computers opened a new
chapter in the history of ergonomics: researches on cognitive and software-ergonomics
(Hendrick, 2002). This new aspect raised the importance of ergonomics in general as
according to the estimations of Hendrick (2002) the number of ergonomic positions increased
by 25% in the 1980s, in the market sector. The widespread of personal computers drew the
attention on a daily basis to the importance of designing hardware and software keeping
human factors in mind. The encounter of human consumers and computers was nothing else
but the reformulation of the first, classical ergonomic problem – the sensory-motoric fitting of
the human-machine interface – on a higher level: the fitting of the human-machine interface
on a cognitive level. This is the level that has formally been defined as “thinking” after Noyes
and his co-workers (2004): mental working capacity, decision-making, communication of
human and computer, creativity and similar phenomena included here.
The effect of the accidents and disasters were twofold: Antalovits (1998) pointed out
that over the analysis of the reasons of the catastrophes the conclusion was made that one
common reason was discovered behind all disasters. This was the under-valuation of human
factors – nay, their ignorance in some cases – amid the designing and operating of the
systems. Similarly to the widespread of computers the accidents helped to reinforce the
position of the study of ergonomics too as the keeping of ergonomic aspects in mind was now
passed into law in more and more contrives, or the already existing laws were aggravated.
According to Hendrick (2002) the practice of the juries of the United States of America was
clear and consistent in this field: it is the responsibility of the leaders that they payed enough
attention to the ergonomic aspects in the designing of their products as well as in the design of
their work surroundings. In the absence of this they would have to face serious penalties. In
14
15. relation with the accidents the researchers arrived at a shocking discovery which consequently
lead to a subfield of ergonomics, macro ergonomics becoming more important: it is absolutely
presumable that the engineers – from an ergonomic point of view – do an excellent job in the
process of designing of the parts, modules and subsystems of a given system, but they still do
not reach the desirable efficiency and safety. The reason of this is that they do not pay enough
attention to the macro ergonomic designing of the whole work system 10 (Hendrick, 1984,
1986a, 1986b). The analysis of the disasters (primarily in the case of the accidents in the
nuclear power fields of Three Mile Island and Chernobyl, and in the case of the disaster in the
chemical plant of Bhopal) many of the researchers have arrived at the same conclusion
independently from one another (Meshkati, 1986, 1991, Meshkati and Robertson, 1986,
Munipov, 1990).
Trends in Ergonomic Research
Ergonomics is a young science which is under constant development and change as
new problem arise every day in relation with the encounter of human and machine and human
and work surroundings. The speed of changes is shown clearly by the fact that today
software-ergonomics is one of the most important parts of the human factors researches, while
the first personal computers were only sold in February 1978, and the widespread of the
personal computer sin the workplace only went through at the beginning of the 1980s (Noyes,
2004).
10
This seems as if system ergonomics got more important, but according to Hendrick (2002) it is not only this,
but a change in the approach as well: while system ergonomics examines the fitting of the individual and the
work surroundings primarily and serves as a kind of environmental ergonomics, macro ergonomics lays stress on
the fitting of human and the whole system, work system.
15
16. Figure 5: One of the first personal computers, Xerox Alto in 1973
It is expected that in the future the previously described trends will get stronger:
cognitive- and software-ergonomics, as well as the safer designing of the work surroundings
and the products too. Software-ergonomics changes, alters the methodology of ergonomic
researches, as it is different in its nature from the previous issues concerning human factors.
Since in the case of softwares there is no average consumer, as personal computers are present
in almost all of our lives. During the process of programming such softwares have to be
created that meet the criteria of optimal fitting in the case of beginners as well as advanced
consumers. Another important factor to be kept in mind in the process of the designing is that
engineers and IT experts have to forget the traditional ”from the top down” design, as the
success of a given software is realized if the consumers is initiated as soon as possible, and
participation is possible (Antalovits, 1998). As we learn more and more about people – the
basic information that are characteristic of people – and the operation of machines and
instruments, it is to be expected that the development of “instruments”11 will be more
differentiated, and special- or stratum needs will be taken into consideration more.
It has been mentioned before that ergonomics is a study with its own methodology,
where the task of researchers is, through the collection of basic information, to contribute to
11
Using the term product in the broad sense of the word.
16
17. the harmony between human and machine. The methodology of ergonomics will be described
in the next chapter.
The Methodology of Ergonomics
A part of the methodology of ergonomics coincides with the methods of other studies
about human beings, while there are some special procedures worked out by ergonomic
researchers (such as the heuristic evaluation). In this part we will describe the different
methods, how they can be grouped, all the while stressing the advantages and disadvantages
of each method.
The first big dimension along which ergonomic methods can be grouped according to
Noyes (2004) is the differentiation between formative and summative methods. Here what
makes the difference is that one method can be applied in a given part of a product’s life
cycle. Formative procedures are applied in the process of the designing of a product, while
summative procedures are more suitable for the analysis and evaluation of finished product.
This difference is often shown through the following, picturesque example: “when the chef
tastes the soup while making it that is formative evaluation, when the guest of the restaurant
tastes it that is summative evaluation”. It is important though, that most of the 25-30
methods12 in the methodology of ergonomics can be applied both in the process of the
designing of a product and after it has been introduced into the market.
Another aspect is the objectivity of the methods. Subjective are the methods where the
measuring is indirect. It is the consumer who is asked to relate his/her impressions and
experiences in some form. While subjective methods are suitable for the measuring of
consumers’ attitudes primarily, objective methods apply direct measurements and give more
objective results. Before a more detailed description of these procedures 13, let us see in chart
1. The most important subjective and objective methods14.
12
According to Noyes (2004) the number of methods depends on how much we differentiate among the
particular procedures. The group of methods called task analyses for example stands for 100 more or less
different procedures in reality.
13
During the description of the methodology such general procedures that most human sciences apply, as
questionnaires, interviews and laboratory examinations will not be elaborated on, for there are many
methodological summaries available on these (e.g. Howitt and Cramer, 2000 book of methodology).
14
For simplification in Chart 1. empirical methods (laboratory methods) are listed among objective methods,
although these are often differentiated along the control dimension (Noyes, 2004).
17
18. Subjective Methods Objective Methods
Heuristic Evaluation Observation
Check list Task analysis
Focal groups Human Reliability Assessment
Questionnaires Examinations in laboratories
Interviews
Chart 1.: Subjective and Objective Methods in Ergonomic Researches
Subjective Methods
Subjective methods operate with data based on indirect accounts given by consumers.
Among others, the heuristic evaluation, the check list, focus groups, questionnaires and
interviews belong here. Most of the subjective methods can be categorized as “fast and dirty”
(Noyes, 2004). As the term suggests, information can be collected fast through these methods,
but they do not reflect on the question “why?” that would give reasons so much, and mostly
the validity and reliability of the data is questionable.
Objective Methods
Instead of consumers’ attitudes objective methods operate with directly measurable
data. Observation, task analysis, Human Reliability Assessment and controlled laboratory
examinations belong here.
Objective Methods 1: Observation
The observation of the consumers without a doubt hold the advantage that it gives a lot
of information for the experts of ergonomics that the predicting of which would have been
hard – or impossible – without the observation. The image validity of this method is very
strong, which means that it provides reliable information on what the consumers actually do
with a product, or an instrument. Noyes (2004) quotes an observation examination of a
colleague, Chris Baber: Baber and his co-workers observed at a London Tube station how
people used the ticket vending machines. It was a shock for the researchers that many people
tried to fit notes into the spot made for coins. This type of appliance is hard to detect from the
design office, still it might be a real difficulty during the operation of the product. This is
where the advantage of the method lies: may the utilization of a product be weird, it will be
found out during the observation. The disadvantages of this method are:
18
19. • The reason of the attitude is not revealed
• The control of the observer is low
• Ethical issues arise
• It is time-consuming and
• The effect of the observation on the observed is uncertain
One of the most serious problems is that although the observation shows what it is that
the consumer does, it does not show why they do it. This can be a problem mainly during
redesigning. To stay with the Barber-problem: it was clear from the observation that
consumers tried to put notes into the coin spots, what was not clear was what feature of the
vending machine got them confused. Is it possible that it is not clearly indicated that the given
spot can only hold coins? If this is the reason behind the attitude, how should the machine be
altered? Questions like this cannot be answered with the help of the observation method. A
possible solution could be to ask the consumers after the observation why they did what they
did, but in most natural observed situations this is hardly feasible. The following problem in
relation with observation is twofold: it is difficult to follow through and evaluate events in
real time, so observation has to be recorded (usually audio- and video recordings). But the
recording raises ethical questions: if the observants are not warned about the observation, is it
legal to record them? But if they are warned that might change the nature of the observed
situation, as has shown the researches between 1924 and 1932 made by Hawthrone. In
Hawthrone’s researches the observed workers still did a better job than their non-observed
colleagues when their work situation worsened (Noyes, 2004)15. The ethical question apart,
another problem with the recorded observations is that they are very time-consuming:
according to some estimations one hour of video observation would take ten hours of
processing to make a report useful for further analysis (Noyes, 2004).
Objective Methods 2: Task Analysis
Task analysis in reality is an umbrella term for various, more or less similar techniques
(Noyes, 2004). According to Pheasant (2003) good designing projects almost always begin
with task analysis, so in this respect task analysis is a formative method. Task analysis in his
opinion is a formal, or mostly formal experiment for defining what will the consumer,
operator actually do with the product or system. Task analysis determines the desirable result
15
This is a problem with the laboratory experimental methods as well.
19
20. of the instrument- and system appliance, the physical operations the consumer will have to
perform to reach that output, and processing requirements of the information relevant of the
task as well as the environmental compulsions. One of the most applied task analysis
techniques is hierarchical task analysis where the task is subdivided into goals and sub goals.
The result of the task analysis is often some sort of visual illustration, for example a flow
chart (Noyes, 2004). One of the main advantages of the method is that by systematically
breaking down the task it becomes clear where the consumers have problems in relation with
the instrument or system. One of the issues is that it is difficult to determine the ideal level of
the division of the task, and that it is difficult to acquire this technique for the inexperienced
researchers and practical experts16.
Objective Methods 3: Human Reliability Assessment (HRA)17
Methods suitable for determining the reliability of humans (HRA) are special cases of
task analysis. Their goal is to identify the errors that arise during the different types of
consuming. Generally speaking HRA focuses on measuring the consequences of the different
errors this way contributing to their prevention, the reduction of negative outcomes and the
handling of errors. In the course of HRA analysis an event-tree, or error-tree is made. It is
common in both methods that they show the errors, the ways of recovery from the errors, as
well as the probability of the occurrence of an error (Kirwan and Ainsworth, 1992).
Objective Methods 4: Controlled Laboratory Examinations
Laboratory examinations are often listed as a separate category, differentiated from
both subjective and objective methods. They differ from the previously described objective
methods in their degree of control: during a laboratory experiment researchers can exclude a
whole series of variables, in order to arrive at casual correlations as clean as possible. As it
has been mentioned in Pheasant (2003)’s opinion a designing project that takes ergonomic
aspects into consideration almost always begins with task analysis. What is essential is that
the end of the process is the consumer’s test, which can be seen as an experimental method. It
is nothing but the testing of a prototype among controlled conditions. According to him it is
important to select the participants well and to ensure that the test group consists of people
that represent the target audience of the product18. Noyes (2004) claims that usability is in the
16
The problem is to decide which is the most appropriate method for a given analysis from among the various
different task analyzing methods.
17
Human Reliability Assessment.
18
Sometimes though, as an alternative, it might be relevant to test the product on people that we know in
advance will have problems using the product. If they are able to operate the product efficiently, then the
20
21. focus of controlled examinations. This aspect will be discussed in detail at the end of the
introduction, so now we will only describe it shortly: in Shackel (1981)’s definition a product
is usable if it is easy to learn, efficient, flexible, and the consumer likes it (this is the
subjective component of usability) 19. These aspects of usability are best tested in laboratories.
The disadvantage of the experimental techniques is that they presume preliminary training,
needs significant preparations and is fairly expensive. In many cases its everyday validity is
questionable too, as between laboratory and real situations there are relatively big differences.
So far ergonomic methods have been divided into summative and formative types, as
well as subjective and objective methods. Stanton and Young (2003) enlist further aspect
according to which methods can be grouped. These are:
• In which part of the product’s life cycle could the method be applied20
o Can be applied for analyzing a concept (the first part of the designing of a
product). For example: check lists, interviews, heuristic evaluation.
o Can be applied for analyzing the design (when a certain written description,
material already exists about the product). E.g. hierarchical task analysis,
analysis of the task that makes the identification of the error possible,
predictive human error analysis, and usually the analyses of the previous stage.
o Can be applied for analyzing the prototype (the period before the product’s
introduction to the market, when the product already exists either as a
computer simulation or as a constructed prototype). E.g. observation,
controlled laboratory analysis, and usually the analyses of the previous stages.
o Can be applied for analyzing operations (after the product’s introduction to the
market, the period of application and maintenance). E.g. field-work, and
usually the analyses of the previous stages.
• The time the analysis consumes21
consumers considered more ideal will presumably be able to do so too (Pheasant, 2003).
19
Very often the aspects of usability determined by Shackel (1981) are described by the acronym LEAF. LEAF=
learnability, effectiveness, attitude of the user, flexibility.
20
This aspect corresponds to the differentiation between formative and summative methods, but Stanton and
Young (1999) expounds on the usability of the different methods in the different life stages.
21
Time actually consumed always depends on the subject of the analysis; however the relative need of time of
the methods is indicated well in this disposition. Long as it may be, a check list that is faster than the interview
technique or an interview technique that is faster than hierarchical task analysis can be designed.
21
22. o “Not enough” time: check list, observation, questionnaire, design analysis,
heuristic evaluation.
o “Some time”: modelling on a key-stroke level, link analysis, check list,
observation, questionnaire, method of weighted nets, design analysis,
interviews, heuristic evaluation.
o “A lot of time”: modelling on a key-stroke level, link analysis, check list,
predictive human error analysis, observation, questionnaire, hierarchical task
analysis, method of weighted nets, task analysis that ensures the determination
of the error, design analysis, interviews, heuristic evaluation.
• The output measured during the process of analyzing
o To measure errors: task analysis that ensures the determination of the error,
observation, predictive human error analysis.
o To measure time: modelling on a key-stroke level, observation.
o To measure usability: check list, questionnaire, hierarchical task analysis,
interviews, and heuristics.
o To measure appropriateness of the design of the product: link analysis, check
list, predictive human error analysis, task analysis that ensures the
determination of the error, design analysis, heuristic evaluation.
After the introduction and grouping of the methods the question arises which method
is better than the other? The answer to this question will be searched after in the next part of
this chapter.
Which Method id Better?
This is not a yes-no question as the usefulness of the methods depends highly on:
• What is the reason of the measurement, evaluation?
• What are the characteristics of the given product or system?
• What external, restrictive factors are there?
In many cases it is the third aspect that helps to decide which method to choose from
among the 25-30 techniques available. External factors are: a. amount of time available b.
amount of resources available c. the presence and skills of experts (certain analyzing methods
cannot be realized without experts of ergonomics such as heuristic evaluation) and d. ethical
22
23. considerations. Our own goals influence how important it is for us to have strict control over a
given measurement, or that the measurement is reliable and valid. Often, especially in the
initial stage of a project, broader, but less resource-dependent techniques might do, as a sort
of orientation (Noyes, 2004).
What Makes a “Good” Product?
As it was described in the first part of the introduction the main goal of ergonomics is
to create the harmony between human and machine, human and work surroundings. It is an
important question how the good fitting can be measured that is what subjective, objective or
empirical methods are at stake for the researchers and practicing specialists and how to
choose the most suitable method. There is only one, but not easy question left at the end of the
chapter: what is considered to be a good product from an ergonomical aspect? Certainly for
most readers such terms as “user-friendly” or “usability” sound familiar, nevertheless
researches often have to face the fact that these terms are difficult to operacionalize, to render
measurable22. Experts of ergonomics have made strenuous efforts to define the concept of
usability.
Before the introduction of the results of these efforts let us review, along Noyes
(2004), why it is so difficult to design for people. Noyes enlists several factors:
• human adaptation
• human creativity
• human diversity and
• the difference between human expectations and actual use.
The first factor is human adaptation: most of the people can adapt rather well to bad or
inadequate design, so the existence of a problem is not always discovered. This is not a good
solution from an ergonomic point of view, as it does not realize human –centered design:
instead of fitting the machines, instruments and systems to the human, it is the human that fits
himself to them. A good example is the design of today’s keyboards: the letter allocation of
the QWERTY23 keyboard was created in the 1960s and it is still the most widespread layout to
this day despite the fact that many researchers have presented that this is not the optimal form
of the allocation of the letters (Lehto and Buck, 2008). The second factor is in close relation
with the adaptation: human creativity. People are not only good at adapting themselves to bad
22
This is especially true in the case of the term “user-friendly” (Noyes, 2004).
23
The acronym QWERTY refers to the upper line of the letters of the keyboard.
23
24. designs, but also at creatively enhancing the adequacy of the design. On an operating board
where the switches are impossible to tell apart for example, the operators often put different
stickers (like beer labels, magnets, etc). This is a creative solution, but it does not cover up the
omission made by designers and technicians. The variety experienced in human performance
is a challenge in the designing process: people compared to one another, and even one person
can perform very differently from time to time. This fluctuation in one person’s performance
is a real challenge for the designers. Maybe a given user during a test will perform lower with
an ergonomically better designed product than he would with a less well designed product at a
different time. Because of this during the data processing instead of the actual performance
now what is becoming generally used is the so-called reliability interval, which estimates that
based on the observed performance what performance would a given person give in 95 cases
out of 100. The fourth question has to do with human expectations: if a consumer was asked
the question, which washing machine would they choose, they would probably mention many
programs on the washing machine as an advantage. Reflecting on this, designers have created
washing machines that can operate with up to 20 programs. In reality though most of the
consumers only use two programs – a quick and a slow wash program. What consumers say
they would like to use is very often different from what they actually do.
Pheasant (2003), citing one of the pamphlets of the Ergonomic Society, defines the
ergonomically well designed product as the following:
Try to use it! Think about all the ways and circumstances in which you will want to
use it in. Does it match your body proportions, or could it fit you better? Can you see or hear
everything that you should see and hear? Is it hard to make an error during its use, or is it
easy? Is it comfortable to use it? Is it comfortable starting to use it? Could it be improved? Is
it easy to learn how to use it? Are the instructions unambiguous? Is it easy to clean it and to
maintain it? If your answer was ”yes” to all of these questions then during the process of the
design You, the user had probably been taken into consideration as well.
The text of the pamphlet highlights what criteria the product has to meet in order to
realize the harmonic fitting of human and technology. Researchers of ergonomics try to draw
up these aspects as observable criteria. These criteria are often referred to as usability as a
whole. This term is often related to the name of Professor Brian Shackel (1981) who, right
after the appearance and the widespread of personal computers, tried to operacionalize
usability. This is how the acronym, LEAF was born: the product should be easily learned
(“learnability”), be used effectively (“effectiveness”), should meet the consumer’s subjective
24
25. evaluation (“attitude of the user”), and should be flexible during its application (“flexibility”).
In the last decades these original criteria were completed by several others. Lehto and Buck,
in their book published in 2008, summarized the aspects of good designing as follows:
• consumption should be fast
• consumption should be accurate
• consumption should be safe, not endangering the consumer’s health
• consumption should be easy, smooth
• consumption should be easily learned
• the consumer should be satisfied during the consumption (Lehto and Buck, 2008)
The original LEAF criteria are clearly present in these criteria as well. It is important
to underline that the nature of the criteria shows that although during the process of designing
the goal is to make a product that meets the all of the consumer’s needs – so the designing
should be absolutely human-centered – this ideal state can never be reached in reality. There
are more reasons for this, here two will be presented:
• contradictions among the criteria
• beyond the ergonomic aspect other factors, like economical, engineering, practical
considerations.
Contradictions among the criteria are represented by the well-known “speed-
punctuality” trade – tradeoff – phenomenon. The time needed to reach the goal – speed – is
often an important aspect, but not in cases where other criteria are not met. In other words it
does not matter how fast we get somewhere if we are going to the wrong place. Giving more
time to carry out the task often leads to more accurate outputs (for example the error rate is
lower). A complicating factor is that the “speed-punctuality” tradeoff is not rue for everyone
in every case. Gigerenzer (2007) points out the phenomenon that in the case of experts (e.g.
professional sportsmen) more time leads to lower performance: in most cases experts, thanks
to their experiences, first think of the best solution. In this scenario more time leads to wrong
solutions (for example when a sportsman hesitates then makes the wrong decision). However,
according to Gigerenzer (2007) in the case of beginners more time leads to more accurate
solutions. Actually the criteria of speed and punctuality work against each other: the faster the
solution, the less accurate it will be. According to Lehto and Buck (2008) it is also true that in
the relation between speed and punctuality there is an optimal range: it is true that too fast
25
26. speed leads to inaccuracy, but it is also true that too slow speed does the same (a very good
demonstration of this is if someone tried to walk slower than normal walking speed).
Another important thing is that ergonomic companies and experts of ergonomics
constantly have to make compromises among ergonomic, economic, engineering-practical
aspects. It was Rose and co (1992) who put this into words: “in order to reach greater success
with the introduction of a new, ergonomically better method, product, it is important for the
new method, product to have economical advantages”. Lehto and Buck (2008) believe hat the
minimum expectancy is that the economical value of the method, product created along the
new project should bring back the money invested in the project.
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27. Hendrick, H.W. (1984) Wagging the tail with the dog: Organizational design considerations
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Human Factors for Engineers. London: The Institution of Engineering and Technology.
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29
30. CHAPTER TWO: The Encounter of Human and Machine. The Human-Machine Interface
Problem on a Sensory-motoric and Cognitive Level.
Two cars – “A” and “B” – following each other are speeding. A little farther ahead the
police measures speed. Car “A” passes by the police without slowing down, car “B” reduces
its speed to the speed limit. What happened to car “A” and car “B”? It is easier to tell in the
case of car “B”: most probably they noticed the police, looked at the mileometer, then with
the help of the brake pedal corrected its speed. The driver of car “B” then reeived information
from one of the car’s – machine’s – display, then accordingly with one of the controllers – the
brake pedal – terminated the difference between the desirable and the actual conditions. After
this operation the mileometer now shows the new, altered condition: gives feedback of the
success of the operation. If feedback indicates that the operation was not successful – for
example the car is still going over the speed limit – then the cycle starts again: the consumer
reacts to the information then compares the state reached after the reaction to his original
goal.
What happened to car “A”? Here more solutions might be correct, let us examine some
of them:
• Wrong or insufficient information from the machine: the display sent the wrong
information to the driver of the car. For example the milometer always displays the
same, so the driver could not tell how fast the car goes.
• The display is not, or hardly visible: the position makes it very difficult or impossible
for the driver to read it. The average user’s choice would be to avoid the problem.
• Incorrect feedback: another possibility is that the speed changes on the milometer, but
it is not in accordance with reality. The driver stops the correction because as far as he
knows he is going with the right speed. The result is the same as in the previous two
cases: the driver cannot determine how fast to car is going.
• Malfunctioning controllers: this is a serious functional disorder. The machine sends
the correct information to the driver, the driver tries to correct, but either the
accelerator or the brake pedal does not respond. The accelerator gets stuck or the
pressing of the brake pedal does not slow the car down. The driver of the car receives
the correct information but the car does not respond to his actions.
30
31. • The driver ignores the information received from the machine : the display sends the
correct information, the controllers function right, but the driver of the car does not
perform correction. Ignores the received information.
• The driver of the car does not have enough background information, knowledge:
driver of car ”A” is not familiar with the speed limit, or – although this is not very
probable in this example – does not know what are the steps of the correction.
This example highlights the issues the experts of ergonomics deal with while designing the
human-machine interface. On Figure 1. the essential elements of the interface are
demonstrated: the display, the controller and the feedback, which are set in the context of the
system, the environment, the task, the machine and the user.
Figure 1.: Encounter of Human and Machine: Interface.
In the first part of the chapter the chronological evolution of the human-machine
interface problem will be discussed, from the sensory-motoric fitting to the encounter of
human and artificial intelligence.
Human-Machine Interface on the Sensory-motoric and Cognitive Level
31
32. It was during the Second World War that pointed out dramatically the challenges of
the designing of the human-machine interface (Grudin, 2008). Solutions far from the optimal
increased the possibility of errors, which claimed human and financial losses or lead to the
technically improved weapon-systems’ disability to reach their planned parameters (Harvey,
2004). Comparisons made by Grether (1949) indicated the negative consequences of the
ignorance of human factors in the process of designing. He observed altimeters that either
took human factors into consideration or not: instruments that took human factors into
consideration were faster and more punctual to read. Accordingly the first ergonomic
laboratories were founded in the military (e.g. MANPRINT in the U.S.A.). There are two
important issues to be considered for the researchers and practical experts: in what form
should the machine give signals and share information with the user (display), and what type
of operating board should it have (control).
The problem of the interface was altered by the widespread of computers, the
appearance of the personal computers at the beginning of the1980s. Discovery of the silicone
chip and the widespread of computers opened a new chapter in the history of ergonomics:
researches on cognitive- and software-ergonomics (Hendrick, 2002). With the help of
personal computers the common man had to face artificial intelligence more often, so
researches have shifted from the sensory-motoric level to the cognitive. How to fit the human
and the artificial intelligence? In order to solve this, the first thing to be found out is how
human information processing, thinking works: what is the human attention, memory like,
what characterizes human decision-making, what is the mental pressure a human can bear, or
what mental pressure is optimal for humans, how can machines handle and benefit from
human creativity? (Noyes and co., 2004).
It is important to underline though, that these issues – cognitive- and sensory-motoric
fitting – exist alongside one another: to this day there are many researches on how the human-
machine interface should look like in order for the human to be able to operate the machines
surrounding him effectively on a sensory-motoric level.
The Display that Takes Human Factors into Consideration:
According to Lehto and Buck (2008) what should be taken into consideration firstly
during the designing of the display – and the operators of course – is that the human-machine
relation is communication. Humans tell machines what to do and machines tell human what to
do or not to do and give feedback of the consequences of human decisions – orders that is.
This communication is very important because miscommunication is often behind accidents,
32
33. injuries. Communication has many characteristics, but maybe one of the most important ones
is how much information
arrives to the human from
the machine that is how
efficient the display of the
machine is in transmitting
the information24. In this
part we will take a closer
look at what should be
taken into account during
the process of designing.
These are of course general guidelines: as the display can be of many kinds, and it can
be used in many situations, the formulating of any practical advice is very difficult (see e.g.
Diaper and Schithi, 1995; Ivergard and Hunt, 2009). But general aspects and guidelines are
good when they use the information collected on human functioning, needs and nature.
Knowledge on Human Functioning, Needs and Nature
If we want to be able to examine humans, we often turn to the analogy of the
information processing system which in the case of human beings consists of inputs,
intermediate processes and outputs. Inputs are the stimuli coming from our surroundings
which we either react to or ignore. Between perception and procession on a higher level there
is cognition and attention. What happens on a higher level is often simply referred to as
“thinking”. This includes such processes as decision making, problem-solving and creativity.
All these human cognitive processes are permeated by memory, short term work-memory as
well as long-term memory. At the end of the process there usually is some motoric reaction,
action. This model helps to illustrate what types of information should be taken into
consideration when designing for humans25 (Noyes, Garland and Bruneau, 2004). The model
shows that the characteristics of perception, cognition, attention, “thinking”, memory and
motoric reactions are primarily interesting for researchers of ergonomics. In the next part
some of these aspects will be described.
24
Of course in reality it is about how effective the designer of the machine is in designing a display that takes the
consumer into consideration.
25
This is what is called “human-centered design” (Harvey, 2004).
33
34. A very important aspect during the process of designing the display is the
understanding of the complex nature of human attention. One important characteristic of
human attention is that it is selective: humans are able to ignore some information, while they
pay attention to others (see e.g. Broadbent, 1958). This is a criterion of normal functioning,
for if we have taken in all the information that would lead to overload, so we have to
differentiate between relevant and irrelevant information. This is not an “all or nothing” type
of processing, as some of the information that we do not consciously pay attention to is
detected too. A well-known phenomenon is the cocktail-party effect. On the one hand it
demonstrates that humans are able to pay attention to and follow one particular discussion in
the midst of many other parallel discussions – that is they are able to filter – on the other hand
if our name is mentioned in a discussion not currently followed, it attracts our attention. The
discussion rated irrelevant thus is not completely excluded (Moray, 1959). This phenomenon
though shows great individual diversity: in the original experiment of Moray (1959) 33% of
the observed people heard their names when placed in an irrelevant message, in their more
sophisticated observation Wood and Cowan (1995) found this rate to be 34.6%. As it has been
implied earlier one of the main reasons behind the selectivity of human attention is its limited
capacity: Kahneman (1973) wrote about attention as a unified, undifferentiated, limited
resource which has to be distributed in accordance to the given tasks. Multiple resources
theories (e.g. Navon and Gopher, 1979) claim that attention is not unified, but can be
differentiated in the different channels, but they agree with Kahneman int hat capacity is
limited. It further complicates the situation that some researchers (e.g. Schneider and Shiffrin,
1977) differentiate between the automatic and the conscious forms of stimulus processing,
which indicate different relations to the capacity of attention. Automatic procession is out of
the individual’s control and is independent from attention. It does not consume resources
unlike conscious procession, which is controlled and uses resources. In the course of training,
education conscious processing can become automatic (an example is the difference between
the beginner- and the experienced driver). Some aspects critical from the point of view of
both the designer and the user are evident even from this short summary, which only indicates
why it is so important to take the nature of human attention into consideration in the process
of the designing of the human-machine interface:
• The consumer needs help in deciding what stimuli is relevant and what is
irrelevant as the capacity of attention is limited so accordingly it is selective too. The
detection of irrelevant stimuli lessens the probability of the detection of the relevant
34
35. stimuli, while the failing of the detection of the relevant stimuli increases the risk of
errors, accidents, human and financial losses.
• The nature of attention differs greatly among the individuals. On the one hand
this concerns the capacity of attention (see e.g. Just&Carpenter, 1992; Cowan, 2001;
Halford, Wilson, &Phillips, 1998), on the other hand it also concerns phenomena like
to what extent can the individual follow the channel previously rated irrelevant
(Moray, 1959; Wood&Cowan, 1995).
• Different processes need different capacity: automatic processing does not use
up attention resources, while conscious processing does (Schneider and Shiffrin,
1977). Education and training might turn conscious processing into automatic.
• The limited capacity of attention predicts that certain aspects of the
environment and the task will lead to errors: for example if the user is asked to divide
his attention between two resource-consuming tasks (e.g. he has to read to displays at
the same time), or if alongside the relevant stimulus there are too many irrelevant
stimuli (e.g. he has to read a display but there are too many discussions going on
around him). If these situations are unavoidable, then the possibility of errors should
be reduced in the process of the designing or in worse cases at least the consequences
of the errors. In the first scenario, when the user is asked to read two displays, we can
profit from one of the sensory channels not being filled (e.g. the task is visual and the
user can be warned about a problem with a sound).
The problem of the capacity of attention goes hand in hand with the problem of how
much a human can bear. Yerkes and Dodson (1908) demonstrated that between load/activity
and performance/efficiency there is an upside-down U-shaped connection (this is the so-called
Yerkes-Dodson law). With low activity (underload) efficiency is low too. The increase of
activity leads to the improvement of efficiency to a certain point (according to the hypothesis
this is because the increase of activity has an energizing effect). After this point the increase
of activity leads to the decrease of efficiency (presumably because of such factors as stress).
The connection proposed by Yerkes and Dodson (1908) has been approved in many
researches (for example Broadhurst, 1959; Duffy, 1962; Anderson, 1988), although as for the
reasons of the connection the results are controversial (Anderson, Revelle and Lynch, 1989).
35
36. What is important from the point of view of designing is the optimal level of the
loading: the level where efficiency is the
highest. Interestingly enough it is the
widespread of computerization that ignores this
connection observed more than a 100 years ago
the most. Ivergard and Hunt (2009) claim that
the appearance of the computer often involves
the disappearance of the consumer’s active role
displayed in Fig. 1. Instead the computer enters
the circle of communication and operation between human and machine as shown in Fig. 4.
Figure 4: The Computer Entering in Between Consumer and Machine (Ivergard és
Hunt, 2009).
Ivergard and Hunt (2009) find this to be a problem because with the decrease of the
consumer’s active role his best abilities are taken away (such as flexibility, experience, long-
term memory, and so on), highlighting at the same time his weak points (for instance that
most humans are not very good at maintaining attention in so-called vigilance situations
where vigilance is important). In the system presented in Fig. 4. humans fill such a position
and role that his abilities do not qualify him for26. In systems using computers the
participation of humans have to be relied on which is accounted for by the negative
consequences of underload. Wood (2004) finds that the greatest problem is that most of
today’s systems require very low or absolutely no input from the operator in 95% of the time,
while if something goes wrong the claims on the operator become very high suddenly. The
goal is the minimalization of the chance of the operator falling out from the controlling cycle
either because he is daydreaming, his attention fades or he collapses under pressure. Wood
(2004) enlists a couple of possible solutions: personal factors (e.g. the decreasing of the
26
We have to note though that in reality the situation described on Fig. 4. does not exist because computers
overtaking all information-gathering and directing functions have not been invented yet.
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37. possibility of sleep deprivation by redesigning ill-organized shifts), design of systems (e.g. the
introduction of secondary tasks that would increase, or have the activity stagnate, avoiding so
the monotonization of the system), design of instruments (e.g. the avoiding of hypnotizing
effects by avoiding recurring, monotone audio signals), design of environment (e.g. avoiding
the too quiet, too warm, too calm, too neutral environment), design of instruments (e.g. the
designing of an interface that requires movement, direct verbal communication and
teamwork).
Three further aspects during the process of designing:
• The human information processing system is essentially set for expectations.
Humans are less likely to respond to stimuli that they do not expect, in fact they are
more likely to hear and see what they want to hear and see.
• The operation of the memory responsible for responding to short-term stimuli
suggests that it is a good designing strategy if the information appears on the display
when it is needed (so for example not sooner, for instance during a former phase of the
process).
• It is an important aspect for most humans how much effort do they have to
make in order to get the given information: what first appears to be a demanding task
many people will avoid. This is especially true if there are more stimuli around trying
to claim the human’s attention. So the designer has to design an interface where the
information is quickly and easily accessed.
In accordance with this and other basic information on humans, some principles can
be identified in connection with the designing of displays. It is essential that the information
on the display is relevant, easily accessible, easily discriminated. It is important that the
criteria, function, danger or ill-use of the task have valid indicators. Before describing the
principles of designing in detail the boarder line between design and ergonomics has to be
made clear: Norman (1988) differentiates between artistic value and ergonomic usability.
One more subject has to be dealt with shortly: the types of displays. Displays are
normally visual or audio (or the combinations of the two). Displays relying on other
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38. modalities are rare (e.g. the sense of smell or touch). Visual displays can be static which
means that their content does not change: for example signals, labels, road signs, books. The
other type is the dynamic display which represents variable information: such as the
milometer, fuel indicator, oil pressure indicator or the display indicating the temperature of
the cooling water. Dynamic displays can be analogue or digital depending on in what form
they show the information. In most cars for instance dilatometers are analogue though there
are some digital ones too. Displays can be grouped along their function too: 1. status displays:
such as the milometer, which represents a current state 2. warning displays: these indicate
unusual states, danger, such as the different sirens 3. predictive displays: these make
predictions based on data and trends of the system, for example the system that based on the
car’s average fuel-consumption and the currently available fuel predicts for how many more
kilometers will the fuel be sufficient for 4 instruction, recommendation, order displays. An
important question is how the display encodes the information? There are several options:
spatial (for example diagrams, charts, figures, which represent elements connecting through
space and time); symbolic (for example letters, numbers, or other non-verbal symbols); and
imagery (for example the use of the image of fire, flame on a sign indicating danger).
The Principles of Designing
In the following section two overlapping principle-systems will be discussed. The first
one is by Lehto and Buck (2008) consisting of 27 elements, and the other is by Macredie and
Coughlan (2004) consisting of 7 elements.
Lehto and Buck (2008): The 27 Principles of Designing
These 27 principles can be drawn up by 4 wider topics (Figure 5.):
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39. Figure 5: The 4 main topic in display design by Lehto and Buck (2008)
First Topic: The Selection of the Sensory Modality
First the designer has to decide which sensory modality is most in accordance with the
application in question. The first designing principle is related to this:
• First Principle: the planned function of the display – what it wants to show –,
what are the sensory requirements of the background tasks, of what nature are the
perception and detection of the future consumer (the senses of seeing and hearing of
elderly people are usually worse than that of younger generations) are the factors that
determine which sensory modality is the best. This is obviously a complex topic, so
we are forced to focus on a few, general realizations: if we want to put a big amount of
information on the display, then we do not really have a choice – the display will have
to be visual. Some other modality can also be part of the display, but visuality is an
obligatory element. When the designer intends to place little information on the
display, then the choice among the sensory modalities is not so evident anymore.
Audio signals for example are good for drawing attention to change, to unusual, urgent
situations. It is not by any chance that these are mostly used as alarm signals. When
choosing the modality it is very important to take other factors of the situation, the
system into consideration: for example under how much visual pressure does the
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40. consumer have to function? If it is a lot then the application of another modality (e.g.
the sense of hearing, seeing or smelling) in the display is advisable. A good example is
the use of tactile signals (e.g. the vibration of mobile phones), in situations that claim
both the visual and the audio channels. Of course all modalities have their advantages
and disadvantages: the use of audio channels in noisy environments for example is not
very favourable, and loud signals in themselves can puzzle the consumer (a good
example is the already described case where the operators of the Three Mile Island
nuclear power plant distracted by the too loud, warning sirens, leading to and even
greater disaster).
• Second Principle: displays combining sensory modalities are especially
effective. An example would be the kind of computer screen that gives an audio signal
when an important message arrives (this way combining the visual display and the
audio signal). This is especially useful when the user has to follow more than one
display at a time. This way, if he receives an audio signal when a critical value appears
on one of the displays, then it is more likely that he will be able to respond in time to
the current situation.
Second Topic: The Positioning and Arranging of the Display
The second large topic in the designing of the display is the positioning and arranging
of the display.
• Third Principle: visual displays have to be placed where they are visible, and the more
important information has to be placed into a center position. Displays not detectable
for humans are not detected. Important information has to be placed in the center, so
that they can be seen more easily, more often, more accurately. During designing
possible obstacles have to be taken into consideration such as plants or other signs in
the displays’ surroundings. Visual overload is the problem of big cities: too many
lights, neon can confuse the consumer (for instance the driving person trying to read
the road signs).
• Fourth Principle: the display has to show the information when it is needed. This is
because of work memory restrictions: if the information is introduced at the right time
(and no sooner or later), then it does not have to be remembered and cannot be
forgotten. This reduces the chance of making an error a great deal.
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41. • Fifth Principle: if there is more than one display then the displays, if there is only one
display then the elements of the display have to be arranged according to the sequence,
steps of the process. The usefulness of this is easy to see: the sequent arrangement and
the not sequent arrangement differ significantly in how much eye movement is
required in the performing of the task. If the arrangement is consistent with the
sequence then the time spent on searching is reduced, so more time can be spent on
working on other parts of the task.
• Sixth Principle: in the case of tasks which require the integration of the information
the integration has to be presented on the level of the display as well. Elements of the
display have to be arranged so that the connections and differences of the elements are
easily perceived. Colour-coding is a common strategy, but there are other options too.
For example if the related indicators are designed so that they point in the same
direction in case of normal functioning, then the different position of an indicator will
instantly gives a warning that something is wrong. This way the problem is recognized
without the consumer’s close examination.
• Seventh Principle: indicators of the displays that are near to one another will probably
be perceived as cohesive elements. This is the principle of proximity. If the proximity
is actual functional proximity as well, then it can be made even more obvious by
placing the cohesive elements into a frame (for example by a light-grey metal frame).
• Eighth Principle: the good designer positions the display and the elements of the
display so that they have a clear spatial reference.
Third Topic: The Visibility of the Display’s Elements
Visibility is one of the most emphasized criteria in the designing of displays. The size
of the displays is obviously important from this point of view, though the recommended size
depends on many different factors (for instance from how far the display needs to be
perceived, how much lighting is there, etc).
• Ninth and Tenth Principle: individual differences and circumstances should be taken
into account during the process of designing. For example characters and symbols
should be larger and bold when visual conditions are poor or readability is important.
• Eleventh Principle: the contrast between visual elements and their background should
be adequate on a display. For instance in case of printed material the brightness
contrast between characters and their background has to be at least 50%. In most cases
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42. this is not an issue as the contrast is mostly 80% or more. In case of CRT or LED
screens though contrast is a challenge for designers: here the problem is that there is a
glass layer between the visual elements and their background. With these displays the
contrast has to be at least 88% and the higher this rate is the better. In case of larger
screens the minimum is 94%.
• Twelfth Principle: avoid over-crowdedness when designing a display! Over-
crowdedness is the consequence of the designer trying to position too much
information on the display. This over-packing involves the miniaturizing of the
elements too. The problem is that both the over-crowdedness and the application of
smaller characters lead to decreases the visibility of the contents of the display. There
are several options how to solve this problem: 1. reducing the number of the visual
elements 2. replacing the text with pictures or symbols 3. increasing the size of the
display.
• Thirteenth Principle: when designing for the visibility aspect, groups with special
needs such as elderly people and unfavourable environmental conditions should be
taken into consideration too. Lehto (1992) stresses the importance of the testing of the
display for the predictable unfavourable conditions such as dirt, smoke, fog, steam,
etc. It was discovered during such researches that the visibility of symbols is less
affected by dirt and other contaminants. It is for this reason for instance that most road
signs contain symbols.
Fourth Topic: The Content of the Information and Its Encoding Method
The most important job of the display is to tell the user what he should know, but has
not known yet. The method of encoding the information is important too. Some encoding
methods are better for correct understanding. But first let us take a look at the principles about
the types of information.
• Fourteenth Principle: instructions on the display should be affirmative as we respond
slower to negative instructions. It is better to say “Do this” than saying “Don’t do
this”.
• Fifteenth Principle: already the designer has to be selective when picking the
information. What should be on the display and what should not? This is important
because if there is too much information on the display that triggers avoidance in the
consumer. They simply will not read, they will ignore the message.
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