SlideShare a Scribd company logo
Enhancing and Transforming
Global Learning Communities
with Augmented Reality
M A R K F R Y D E N B E R G
B E N T L E Y U N I V E R S I T Y
M F R Y D E N B E R G @ B E N T L E Y . E D U
@ C H E C K M A R K
D I A N A A N D O N E
U N I V E R S I T Y “ P O L I T E H N I C A ” T I M I S O A R A
D I A N A . A N D O N E @ C M . U P T . R O
@ D I A N D O 7 0
Install These Apps Now
… and any
QR code
reader
Augmented reality
in education
Provide collaborative learning
experiences
AR applications are user-friendly,
open-access, and can be used by
teachers to create daily teaching
activities
by creating interactive books,
enhancing static classroom materials
with dynamic content, and providing
interactive training for science and
engineering concepts
Augmented
reality in
education
AR uses in higher education are related
to science (40.6%), followed by
humanities and arts (21.9%),
engineering (15.6%), and social
sciences (12.5%) (study between 2010-
2014)
J. Bacca, S. Baldiris, R. Fabregat, S. Graf
and Kinshuk, "Augmented Reality
Trends in Education: A Systematic
Review of Research and Applications,"
Educational Technology and Society,
vol. 17, no. 4, pp. 133-149, 2014.
TalkTech Project
www.talktechproject.net
Intro to Information
Technology
45 students per year (37 in
2016)
Spoke English
Frequently use the web,
computers, and mobile
devices
Age 19-20
Multimedia Technologies
50 students per year (70 in
2016)
Spoke English
Frequently use the web,
computers, and mobile
devices
Age 21-23
Project Guidelines
Project
Based
Learning
Approach
AR concepts to business and technology
education
Introduce
AR artifacts related to a particular industryCreate
research about applications of AR and VRSynthesize
technology skillsApply
as members of international teamsWork
TalkTech Topics
Explore uses of AR / VR in one of these
industries.
Create your own AR artifact to present
to your international partners. Create a
video demo.
Research an application of VR in your
chosen industry and summarize your
findings.
Use ThingLink as a presentation
platform.
Advertising /
Promotion
Architecture
/ Interior
design
Education /
Training
Fashion Gaming Health care
Mapping Museums Sports
Travel/
Tourism
The SAMR
Framework
(Puentedura,
2006)
Research Questions
What educational enhancements can the
process of creating original AR artifacts bring to
students?
How will creating original artifacts about AR
applications develop their digital skills?
How does the TalkTech project implement the
principles of the SAMR framework?
Can learning projects based on the SAMR
framework enhance and transform Information
Systems education?
Prior Technology Use
2. Google+
3. Google Drive
4. ThingLink
5. Vine
6. Any AR/VR apps
American students
Romanian students
ThingLink
Communication Tools
Capturing and altering multimedia
created with mobile devices
Authoring Augmented Reality Artifacts
TalkTech Through the Lens of SAMR
Substitution: Thing Link instead of a report
https://goo.gl/UTGddI
Live online
Augmentation: Communication Tools
Communication Tools Used
1 – Skype (audio/video
conferencing)
2 – Google+ Hangouts
3- Facebook Messenger
4- Email
5 – Facebook or Twitter
6- Online document sharing
Communication Challenges
Modification and Redefinition:
Creating and Reusing Multimedia in AR
Artifacts
Tourism
Advertising
Travel
Example
Blippar Code:
388291
Zach’s Public Auras Aurasma
https://goo.gl/fHSPMy
Creating a Global Learning Community
Attitude Toward Technologies Used
1. Mobile phone / smartphone
2. SMS – text messaging
3. Search engines (such as Google)
4. Online/mobile chat (Yahoo, MSN, Google chat,
others)
5. VoIP (Skype, Hangouts, Viber, etc.)
6. Mobile chat (WhatsApp, Viber)
7. Online video (YouTube, etc.)
8. Online photo sharing (Flickr, Picassa, etc.)
9. Online games
10. Blogs
11. Wikipedia
12. Facebook
13. Twitter
14. Collaborative Writing (Google Docs /Drive,
Microsoft Office Online, etc.)
15. Vine
16. Augmented reality
Tools Promoting Creativity
1. Facebook
2. Vine
3. Periscope
4. YouTube
5. ThingLink
6. Skype
7. Pixton
8. AR apps
Student Reflections on Creating AR
Word Cloud
Assessment Rubric
INDIVIDUAL ASSESSMENT
Text Annotation (short essay on the use of AR/VR in the
student's chosen industry)
 Is the information correct and relevant?
 Do you share anything insightful?
 Does the image illustrate or enhance the text?
10
Vine Video
 Does the Vine video demonstrate some aspect of
AR/VR in your chosen industry? Is it clever?
5
Participation
 Is there evidence of your participation throughout
the process through chat transcripts, posts to
VICADIS, etc.?
5
Total Individual Score 25
GROUP ASSESSMENT
Augmented Reality Artifact (one by American students,
one by Romanian students)
 Does it work? Is it effective?
 Is your augmented reality artifact appropriate for
your topic?
10
Demonstration Video (each team presents their AR to
their international partners)
 Quality of Presentation from Presenters
 Quality of Participation from International Partners
 Is there evidence of collaboration? (Is everyone
participating in the video?
10
Group Process
 Did your group document your process by posting
snippets of your work together (chat logs, call
recordings, screenshots) throughout the project?
5
Total Group Score 25
Thank You
Mark Frydenberg
Senior Lecturer
mfrydenberg@bentley.edu
@checkmark
Dr. Diana Andone
Director, e-Learning Center,
diana.andone@cm.upt.ro
@diando70

More Related Content

What's hot

MICDS Tech Report
MICDS Tech ReportMICDS Tech Report
MICDS Tech Report
ehelfant
 
Beyond the Digital Conversion: Educational Technology Trends Driving Innovation
Beyond the Digital Conversion: Educational Technology Trends Driving InnovationBeyond the Digital Conversion: Educational Technology Trends Driving Innovation
Beyond the Digital Conversion: Educational Technology Trends Driving Innovation
Julie Evans
 

What's hot (19)

Deep Learning in the Age of Intelligent Machines
Deep Learning in the Age of Intelligent MachinesDeep Learning in the Age of Intelligent Machines
Deep Learning in the Age of Intelligent Machines
 
Key Messages : WA Curriculum Digital Technologies
Key Messages : WA Curriculum Digital TechnologiesKey Messages : WA Curriculum Digital Technologies
Key Messages : WA Curriculum Digital Technologies
 
Playful ways to include the ICT General Capability using the iPad
Playful ways to include the ICT General Capability using the iPadPlayful ways to include the ICT General Capability using the iPad
Playful ways to include the ICT General Capability using the iPad
 
Virtual reality in tourism education: A case study
Virtual reality in tourism education: A case studyVirtual reality in tourism education: A case study
Virtual reality in tourism education: A case study
 
Coding and the curriculum
Coding and the curriculumCoding and the curriculum
Coding and the curriculum
 
Ch 5 pp5
Ch 5 pp5Ch 5 pp5
Ch 5 pp5
 
Cognitive systems institute group speaker series nov13 v1
Cognitive systems institute group speaker series nov13 v1Cognitive systems institute group speaker series nov13 v1
Cognitive systems institute group speaker series nov13 v1
 
The digital transformation of education
The digital transformation of educationThe digital transformation of education
The digital transformation of education
 
Digital Pedagogies: Technology and the Australian Curriculum
Digital Pedagogies: Technology and the Australian Curriculum Digital Pedagogies: Technology and the Australian Curriculum
Digital Pedagogies: Technology and the Australian Curriculum
 
Ch 6 pp6
Ch 6 pp6Ch 6 pp6
Ch 6 pp6
 
The Digital Technologies Curriculum in Context: v4
The Digital Technologies Curriculum in Context: v4The Digital Technologies Curriculum in Context: v4
The Digital Technologies Curriculum in Context: v4
 
Kathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian UniversityKathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian University
 
2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...
2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...
2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...
 
MICDS Tech Report
MICDS Tech ReportMICDS Tech Report
MICDS Tech Report
 
Educational Technology for 21st century
Educational Technology for 21st centuryEducational Technology for 21st century
Educational Technology for 21st century
 
Beyond the Digital Conversion: Educational Technology Trends Driving Innovation
Beyond the Digital Conversion: Educational Technology Trends Driving InnovationBeyond the Digital Conversion: Educational Technology Trends Driving Innovation
Beyond the Digital Conversion: Educational Technology Trends Driving Innovation
 
Ch 4 pp4
Ch 4  pp4Ch 4  pp4
Ch 4 pp4
 
Sevenstar digital_learningwebinar_speakup_jevans_021716
Sevenstar  digital_learningwebinar_speakup_jevans_021716Sevenstar  digital_learningwebinar_speakup_jevans_021716
Sevenstar digital_learningwebinar_speakup_jevans_021716
 
Ch 8 pp8
Ch 8 pp8Ch 8 pp8
Ch 8 pp8
 

Similar to Enhancing and Transforming Global Learning Communities with Augmented Reality

From Software through Art to Social Entrepreneurship
From Software through Art to Social EntrepreneurshipFrom Software through Art to Social Entrepreneurship
From Software through Art to Social Entrepreneurship
Letizia Jaccheri
 

Similar to Enhancing and Transforming Global Learning Communities with Augmented Reality (20)

The Pedagogical Potential of Augmented Reality Apps
The Pedagogical Potential of Augmented Reality AppsThe Pedagogical Potential of Augmented Reality Apps
The Pedagogical Potential of Augmented Reality Apps
 
Virtual and Augmented Reality in Education 4.0
Virtual and Augmented Reality in Education 4.0Virtual and Augmented Reality in Education 4.0
Virtual and Augmented Reality in Education 4.0
 
A systematic review of immersive virtual reality applications for higher educ...
A systematic review of immersive virtual reality applications for higher educ...A systematic review of immersive virtual reality applications for higher educ...
A systematic review of immersive virtual reality applications for higher educ...
 
Modern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdfModern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdf
 
Horizon rptpresentationdraft (3)
Horizon rptpresentationdraft (3)Horizon rptpresentationdraft (3)
Horizon rptpresentationdraft (3)
 
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfAugmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
 
Web 3D for Education @ Web3D 2014
Web 3D for Education @ Web3D 2014Web 3D for Education @ Web3D 2014
Web 3D for Education @ Web3D 2014
 
Web 3D for Education
Web 3D for EducationWeb 3D for Education
Web 3D for Education
 
Horizon Report 2010 presentation
Horizon Report 2010 presentationHorizon Report 2010 presentation
Horizon Report 2010 presentation
 
journalism research paper
journalism research paperjournalism research paper
journalism research paper
 
From Software through Art to Social Entrepreneurship
From Software through Art to Social EntrepreneurshipFrom Software through Art to Social Entrepreneurship
From Software through Art to Social Entrepreneurship
 
Envisioning Augmented Reality: Smart Technology for the Future by Dr. Poonsr...
Envisioning Augmented Reality:  Smart Technology for the Future by Dr. Poonsr...Envisioning Augmented Reality:  Smart Technology for the Future by Dr. Poonsr...
Envisioning Augmented Reality: Smart Technology for the Future by Dr. Poonsr...
 
Some Emerging Trends in Research: AI, AR, Gamification, IoT, & Big Data
Some Emerging Trends  in Research: AI, AR, Gamification, IoT, & Big DataSome Emerging Trends  in Research: AI, AR, Gamification, IoT, & Big Data
Some Emerging Trends in Research: AI, AR, Gamification, IoT, & Big Data
 
VR Voice Special Edition #1
VR Voice Special Edition #1VR Voice Special Edition #1
VR Voice Special Edition #1
 
Creating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 TechnologyCreating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 Technology
 
Augmented reality the next big thing for future education
Augmented reality the next big thing for future educationAugmented reality the next big thing for future education
Augmented reality the next big thing for future education
 
Scientific paper presentation 'smart classroom'.pptx
Scientific paper presentation 'smart classroom'.pptxScientific paper presentation 'smart classroom'.pptx
Scientific paper presentation 'smart classroom'.pptx
 
Scottish mobileassessment190612nonotes
Scottish mobileassessment190612nonotesScottish mobileassessment190612nonotes
Scottish mobileassessment190612nonotes
 
Augmented Reality for Teaching English
Augmented Reality for Teaching EnglishAugmented Reality for Teaching English
Augmented Reality for Teaching English
 
OralPresentation TIM2017
OralPresentation TIM2017OralPresentation TIM2017
OralPresentation TIM2017
 

More from Mark Frydenberg

More from Mark Frydenberg (20)

Meet the Majors and Minors Panel Fall 2019 Bentley University
Meet the Majors and Minors Panel Fall 2019 Bentley UniversityMeet the Majors and Minors Panel Fall 2019 Bentley University
Meet the Majors and Minors Panel Fall 2019 Bentley University
 
Campus Technology 2016 WS3
Campus Technology 2016 WS3 Campus Technology 2016 WS3
Campus Technology 2016 WS3
 
NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016NJEdge Summer Luncheon July 21, ,2016
NJEdge Summer Luncheon July 21, ,2016
 
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...
 
Introducing Big Data in the Digital Literacy Curriculum
Introducing Big Data in the Digital Literacy CurriculumIntroducing Big Data in the Digital Literacy Curriculum
Introducing Big Data in the Digital Literacy Curriculum
 
Student Learning in the CIS Studio
Student Learning in the CIS StudioStudent Learning in the CIS Studio
Student Learning in the CIS Studio
 
Aligning Open, Physical, and Virtual Learning Spaces in the CIS Sandbox
Aligning Open, Physical, and Virtual Learning Spaces in the CIS SandboxAligning Open, Physical, and Virtual Learning Spaces in the CIS Sandbox
Aligning Open, Physical, and Virtual Learning Spaces in the CIS Sandbox
 
Celda2010 presentation
Celda2010 presentationCelda2010 presentation
Celda2010 presentation
 
Salt social media
Salt social mediaSalt social media
Salt social media
 
Frydenberg Web20 Tools York
Frydenberg Web20 Tools YorkFrydenberg Web20 Tools York
Frydenberg Web20 Tools York
 
Twitter Presentation York
Twitter Presentation YorkTwitter Presentation York
Twitter Presentation York
 
Major Decisions Cis 2009 B
Major Decisions Cis 2009 BMajor Decisions Cis 2009 B
Major Decisions Cis 2009 B
 
Twitter Presentation Salt09
Twitter Presentation Salt09Twitter Presentation Salt09
Twitter Presentation Salt09
 
W29-Engaging Millenial Students with Web 2.0 Tools
W29-Engaging Millenial Students with Web 2.0 ToolsW29-Engaging Millenial Students with Web 2.0 Tools
W29-Engaging Millenial Students with Web 2.0 Tools
 
All Things Google Ct09
All Things Google Ct09All Things Google Ct09
All Things Google Ct09
 
Frydenberg Web20 Scu09
Frydenberg Web20 Scu09Frydenberg Web20 Scu09
Frydenberg Web20 Scu09
 
Cloud Computing
Cloud ComputingCloud Computing
Cloud Computing
 
Shuen Ch5
Shuen Ch5Shuen Ch5
Shuen Ch5
 
Mashups in the Information Technology Classroom
Mashups in the Information Technology ClassroomMashups in the Information Technology Classroom
Mashups in the Information Technology Classroom
 
Shuen Ch1
Shuen Ch1Shuen Ch1
Shuen Ch1
 

Recently uploaded

678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
CarlosHernanMontoyab2
 
Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training Report
Avinash Rai
 

Recently uploaded (20)

MARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptxMARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
 
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
 
How to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERPHow to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERP
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptxJose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
 
The Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve ThomasonThe Art Pastor's Guide to Sabbath | Steve Thomason
The Art Pastor's Guide to Sabbath | Steve Thomason
 
NCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdfNCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdf
 
How to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS ModuleHow to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS Module
 
678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
 
Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training Report
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
 
Fish and Chips - have they had their chips
Fish and Chips - have they had their chipsFish and Chips - have they had their chips
Fish and Chips - have they had their chips
 
Benefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational ResourcesBenefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational Resources
 
Basic Civil Engineering Notes of Chapter-6, Topic- Ecosystem, Biodiversity G...
Basic Civil Engineering Notes of Chapter-6,  Topic- Ecosystem, Biodiversity G...Basic Civil Engineering Notes of Chapter-6,  Topic- Ecosystem, Biodiversity G...
Basic Civil Engineering Notes of Chapter-6, Topic- Ecosystem, Biodiversity G...
 
Salient features of Environment protection Act 1986.pptx
Salient features of Environment protection Act 1986.pptxSalient features of Environment protection Act 1986.pptx
Salient features of Environment protection Act 1986.pptx
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumers
 

Enhancing and Transforming Global Learning Communities with Augmented Reality

  • 1. Enhancing and Transforming Global Learning Communities with Augmented Reality M A R K F R Y D E N B E R G B E N T L E Y U N I V E R S I T Y M F R Y D E N B E R G @ B E N T L E Y . E D U @ C H E C K M A R K D I A N A A N D O N E U N I V E R S I T Y “ P O L I T E H N I C A ” T I M I S O A R A D I A N A . A N D O N E @ C M . U P T . R O @ D I A N D O 7 0
  • 2. Install These Apps Now … and any QR code reader
  • 3. Augmented reality in education Provide collaborative learning experiences AR applications are user-friendly, open-access, and can be used by teachers to create daily teaching activities by creating interactive books, enhancing static classroom materials with dynamic content, and providing interactive training for science and engineering concepts
  • 4. Augmented reality in education AR uses in higher education are related to science (40.6%), followed by humanities and arts (21.9%), engineering (15.6%), and social sciences (12.5%) (study between 2010- 2014) J. Bacca, S. Baldiris, R. Fabregat, S. Graf and Kinshuk, "Augmented Reality Trends in Education: A Systematic Review of Research and Applications," Educational Technology and Society, vol. 17, no. 4, pp. 133-149, 2014.
  • 5. TalkTech Project www.talktechproject.net Intro to Information Technology 45 students per year (37 in 2016) Spoke English Frequently use the web, computers, and mobile devices Age 19-20 Multimedia Technologies 50 students per year (70 in 2016) Spoke English Frequently use the web, computers, and mobile devices Age 21-23
  • 7. Project Based Learning Approach AR concepts to business and technology education Introduce AR artifacts related to a particular industryCreate research about applications of AR and VRSynthesize technology skillsApply as members of international teamsWork
  • 8. TalkTech Topics Explore uses of AR / VR in one of these industries. Create your own AR artifact to present to your international partners. Create a video demo. Research an application of VR in your chosen industry and summarize your findings. Use ThingLink as a presentation platform. Advertising / Promotion Architecture / Interior design Education / Training Fashion Gaming Health care Mapping Museums Sports Travel/ Tourism
  • 10. Research Questions What educational enhancements can the process of creating original AR artifacts bring to students? How will creating original artifacts about AR applications develop their digital skills? How does the TalkTech project implement the principles of the SAMR framework? Can learning projects based on the SAMR framework enhance and transform Information Systems education?
  • 11. Prior Technology Use 2. Google+ 3. Google Drive 4. ThingLink 5. Vine 6. Any AR/VR apps American students Romanian students
  • 12. ThingLink Communication Tools Capturing and altering multimedia created with mobile devices Authoring Augmented Reality Artifacts TalkTech Through the Lens of SAMR
  • 13. Substitution: Thing Link instead of a report https://goo.gl/UTGddI
  • 15. Communication Tools Used 1 – Skype (audio/video conferencing) 2 – Google+ Hangouts 3- Facebook Messenger 4- Email 5 – Facebook or Twitter 6- Online document sharing
  • 17. Modification and Redefinition: Creating and Reusing Multimedia in AR Artifacts
  • 23. Zach’s Public Auras Aurasma https://goo.gl/fHSPMy
  • 24. Creating a Global Learning Community
  • 25. Attitude Toward Technologies Used 1. Mobile phone / smartphone 2. SMS – text messaging 3. Search engines (such as Google) 4. Online/mobile chat (Yahoo, MSN, Google chat, others) 5. VoIP (Skype, Hangouts, Viber, etc.) 6. Mobile chat (WhatsApp, Viber) 7. Online video (YouTube, etc.) 8. Online photo sharing (Flickr, Picassa, etc.) 9. Online games 10. Blogs 11. Wikipedia 12. Facebook 13. Twitter 14. Collaborative Writing (Google Docs /Drive, Microsoft Office Online, etc.) 15. Vine 16. Augmented reality
  • 26. Tools Promoting Creativity 1. Facebook 2. Vine 3. Periscope 4. YouTube 5. ThingLink 6. Skype 7. Pixton 8. AR apps
  • 27. Student Reflections on Creating AR
  • 29. Assessment Rubric INDIVIDUAL ASSESSMENT Text Annotation (short essay on the use of AR/VR in the student's chosen industry)  Is the information correct and relevant?  Do you share anything insightful?  Does the image illustrate or enhance the text? 10 Vine Video  Does the Vine video demonstrate some aspect of AR/VR in your chosen industry? Is it clever? 5 Participation  Is there evidence of your participation throughout the process through chat transcripts, posts to VICADIS, etc.? 5 Total Individual Score 25 GROUP ASSESSMENT Augmented Reality Artifact (one by American students, one by Romanian students)  Does it work? Is it effective?  Is your augmented reality artifact appropriate for your topic? 10 Demonstration Video (each team presents their AR to their international partners)  Quality of Presentation from Presenters  Quality of Participation from International Partners  Is there evidence of collaboration? (Is everyone participating in the video? 10 Group Process  Did your group document your process by posting snippets of your work together (chat logs, call recordings, screenshots) throughout the project? 5 Total Group Score 25
  • 30. Thank You Mark Frydenberg Senior Lecturer mfrydenberg@bentley.edu @checkmark Dr. Diana Andone Director, e-Learning Center, diana.andone@cm.upt.ro @diando70