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From Tech Savvy
to Digitally Literate
Mark Frydenberg
Computer Information Systems Department
Bentley University
Waltham, MA 02452
mfrydenberg@bentley.edu
From Tech Savvy to Digitally Literate:
Apps and Activities for Social Learning
Today's students live in a world where being tech-savvy, constantly-
connected multi-taskers is the norm. How can educators incorporate
some of the latest social and digital media tools into the student
learning experience to promote digital literacy and critical thinking
skills?
Charge up your mobile device and bring it with you to participate in a
fast-paced hour of apps and activities that will keep your students
connected and engaged with technology and each other.
Install a QR Code Reader App for your phone
If you tweet!
#njedge
Follow me @checkmark
Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
ZeeMaps
https://goo.gl/nrnzpa
Who are today’s students?
Most of us experienced
formal learning in an
authority-based, lecture-
oriented school. Now,
with incredible amounts
of information available
through the Web, we find
a “new” kind of learning
assuming pre-
eminence—learning
that’s discovery based.
Engage Me or Enrage Me
 it’s not relevance
that’s lacking for
this generation,
it’s engagement
Minds on Fire / JS Brown
The most profound impact of the Internet is its ability to
support and expand the various aspects of social learning.
Engaged?
Rethink
Learning Spaces
Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
May 2011
The natives are revolting
children may have skills in the
use of technology, but teachers
have the skills and knowledge
to create engaging and exciting
learning opportunities and
environments
What are today’s students concerned about?
NCTE’s 21st Century Literacies Framework
Literacy has always been a collection of cultural
and communicative practices shared among
members of particular groups. As society and
technology change, so does literacy. Because
technology has increased the intensity and
complexity of literate environments, the 21st
century demands that a literate person
possess a wide range of abilities and
competencies, many literacies.
Active, successful participants in this 21st century global society must
be able to:
• Develop proficiency and fluency with the tools of technology;
• Build intentional cross-cultural connections and relationships with
others so to pose and solve problems collaboratively and strengthen
independent thought;
• Design and share information for global communities to meet a
variety of purposes
• Manage, analyze, and synthesize multiple streams of simultaneous
information;
• Create, critique, analyze, and evaluate multimedia texts;
• Attend to the ethical responsibilities required by these complex
environments.
JISC
Digital Literacy
Share Content
Social
Networking
Self
Presentation
Create
Content
Transliteracy
Identity
Management
Filter and
Select Content
Reuse /Remix
/ Repurpose
Privacy
Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
Digital Literacy
Share Content
Social
Networking
Self
Presentation
Create
Content
Transliteracy
Identity
Management
Filter and
Select Content
Reuse /Remix
/ Repurpose
Privacy
Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
KNOWLEEDGEMANAGEMENT
PERSONAL
SOCIAL
Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
What can students create?
Cell phones in school
Periscope Live Streaming
TalkTech Project
Project Goals
• Work with students from another country to research a
technology topic and present those results using collaborative
multimedia tools
• Identify and use both synchronous and asynchronous tools to
communicate with international partners
• Produce a tangible work product within a designated period
of time
• Develop and demonstrate digital literacy skills
Topics 2015
• How is augmented reality being used in various
businesses or industries?
• How does social media influence customer
experiences?
• What are the most popular messaging apps, and
who uses them?
• What are the biggest cybersecurity threats facing
Internet users today?
• How does streaming audio and video impact the
entertainment industry?
• How do mobile technologies and the Internet
enable new business models through crowd
sourcing?
• Are MOOCs threatening the future or value of a
traditional university education?
• Are wearable devices a fad, or the future direction
for staying healthy?
• Should you license your photos using Creative
Commons on media sharing sites?
• Does information privacy matter in the age of big
and open data?
• When it comes to the Internet of Things, are we
there yet? If not, what is possible in the future?
• How smart are Virtual Personal Assistant apps such
as Siri and Cortana?
• What factors are most important in increasing the
adoption of mobile payment technologies?
• How do personal live streaming video apps change
the way information is shared over the Internet?
• What features do open-source mapping apps have
over Google or Bing Maps?
By the numbers
• 75 participants
• 68 of them created micro videos
• 21 used YouTube because they
did not have a smartphone that
could run the Vine app
• All had experience using some
online collaboration or digital
media tools
Tools Used
Task Tools
align time zones timeanddate.com
chat Facebook Messenger, WhatsApp, Google Hangouts, WeChat
create and host audio SoundCloud
create and host video Vine, Periscope, YouTube, PoowToon
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Constraint
inspires Creativity
Vine Usage
among Teens
Creativity in Micro Videos
• Poulaki (2015)
• Looping background vs foreground videos
• Background videos have "less creative potential"
• Foreground Videos "reproduce a gesture or incident, an event, contain a
distinctive action, or a curious object and its transformation."
• Redi, O'Hare, Schifanella, Trevisiol, & Jaimes (2014)
• A creative video is "unique in a significant way, or it expresses ideas in an
unexpected or surprising manner.“
• “Creative videos are novel and have aesthetic value”
Categorizing Micro-videos
Category Number
Definition Selfie 14
Slide Show 6
Demonstration 29
Skit 16
Removed 3
TalkTech Results
• TalkTech introduced the task of creating micro-videos to illustrate
technology concepts
• Capturing and conveying the essence of a technology concept in six
seconds proved to be a challenging exercise in critical thinking and
planning.
• Students created a vines in a variety of styles, from simply reading to
presenting their research in a creative way
• Exercise exposed students to new ways to express themselves and think
creatively
• Students demonstrated abilities to research, collaborate, and communicate
online
• All groups completed the project successfully
Digital Literacy Revisited
Share Content
Social
Networking
Self
Presentation
Create
Content
Transliteracy
Identity
Management
Filter and
Select Content
Reuse /Remix
/ Repurpose
Privacy
Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
Game Changers: Internet, Mobile, Immersive
Augmented and Virtual Reality
• Cardboard Camera App
• Google Cardboard App
Facebook 360 Pictures
• Google Cardboard App
• Google Cardboard Camera (or any 360 camera app)
• Post to Facebook
360 Photos Provide an Immersive Experience
Huffington Post
http://goo.gl/hrKxDG
Thank you!
Mark Frydenberg
Bentley University
mfrydenberg@bentley.edu
@checkmark

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NJEdge Summer Luncheon July 21, ,2016

  • 1. From Tech Savvy to Digitally Literate Mark Frydenberg Computer Information Systems Department Bentley University Waltham, MA 02452 mfrydenberg@bentley.edu
  • 2. From Tech Savvy to Digitally Literate: Apps and Activities for Social Learning Today's students live in a world where being tech-savvy, constantly- connected multi-taskers is the norm. How can educators incorporate some of the latest social and digital media tools into the student learning experience to promote digital literacy and critical thinking skills? Charge up your mobile device and bring it with you to participate in a fast-paced hour of apps and activities that will keep your students connected and engaged with technology and each other.
  • 3. Install a QR Code Reader App for your phone
  • 4.
  • 7.
  • 9. Who are today’s students?
  • 10. Most of us experienced formal learning in an authority-based, lecture- oriented school. Now, with incredible amounts of information available through the Web, we find a “new” kind of learning assuming pre- eminence—learning that’s discovery based.
  • 11. Engage Me or Enrage Me  it’s not relevance that’s lacking for this generation, it’s engagement
  • 12. Minds on Fire / JS Brown The most profound impact of the Internet is its ability to support and expand the various aspects of social learning.
  • 14.
  • 15.
  • 17.
  • 19. May 2011 The natives are revolting children may have skills in the use of technology, but teachers have the skills and knowledge to create engaging and exciting learning opportunities and environments
  • 20.
  • 21. What are today’s students concerned about?
  • 22.
  • 23. NCTE’s 21st Century Literacies Framework Literacy has always been a collection of cultural and communicative practices shared among members of particular groups. As society and technology change, so does literacy. Because technology has increased the intensity and complexity of literate environments, the 21st century demands that a literate person possess a wide range of abilities and competencies, many literacies.
  • 24. Active, successful participants in this 21st century global society must be able to: • Develop proficiency and fluency with the tools of technology; • Build intentional cross-cultural connections and relationships with others so to pose and solve problems collaboratively and strengthen independent thought; • Design and share information for global communities to meet a variety of purposes
  • 25. • Manage, analyze, and synthesize multiple streams of simultaneous information; • Create, critique, analyze, and evaluate multimedia texts; • Attend to the ethical responsibilities required by these complex environments.
  • 26. JISC
  • 27. Digital Literacy Share Content Social Networking Self Presentation Create Content Transliteracy Identity Management Filter and Select Content Reuse /Remix / Repurpose Privacy Maintenance (Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
  • 28. Digital Literacy Share Content Social Networking Self Presentation Create Content Transliteracy Identity Management Filter and Select Content Reuse /Remix / Repurpose Privacy Maintenance (Steve Wheeler http://steve-wheeler.blogspot.co.uk/ ) KNOWLEEDGEMANAGEMENT PERSONAL SOCIAL
  • 30. What can students create?
  • 31. Cell phones in school
  • 34. Project Goals • Work with students from another country to research a technology topic and present those results using collaborative multimedia tools • Identify and use both synchronous and asynchronous tools to communicate with international partners • Produce a tangible work product within a designated period of time • Develop and demonstrate digital literacy skills
  • 35. Topics 2015 • How is augmented reality being used in various businesses or industries? • How does social media influence customer experiences? • What are the most popular messaging apps, and who uses them? • What are the biggest cybersecurity threats facing Internet users today? • How does streaming audio and video impact the entertainment industry? • How do mobile technologies and the Internet enable new business models through crowd sourcing? • Are MOOCs threatening the future or value of a traditional university education? • Are wearable devices a fad, or the future direction for staying healthy? • Should you license your photos using Creative Commons on media sharing sites? • Does information privacy matter in the age of big and open data? • When it comes to the Internet of Things, are we there yet? If not, what is possible in the future? • How smart are Virtual Personal Assistant apps such as Siri and Cortana? • What factors are most important in increasing the adoption of mobile payment technologies? • How do personal live streaming video apps change the way information is shared over the Internet? • What features do open-source mapping apps have over Google or Bing Maps?
  • 36. By the numbers • 75 participants • 68 of them created micro videos • 21 used YouTube because they did not have a smartphone that could run the Vine app • All had experience using some online collaboration or digital media tools
  • 37. Tools Used Task Tools align time zones timeanddate.com chat Facebook Messenger, WhatsApp, Google Hangouts, WeChat create and host audio SoundCloud create and host video Vine, Periscope, YouTube, PoowToon create interactive images ThingLink edit audio Sound Forge edit images PhotoShop, Paint.net edit video Windows Live Movie Maker email Gmail, Outlook hold video conferences Google Hangouts, Skype record video mobile phone camera apps schedule meetings Doodle search the web Google, Bing share photos Flickr, Tumblr share screens join.me, Google Hangouts
  • 40. Creativity in Micro Videos • Poulaki (2015) • Looping background vs foreground videos • Background videos have "less creative potential" • Foreground Videos "reproduce a gesture or incident, an event, contain a distinctive action, or a curious object and its transformation." • Redi, O'Hare, Schifanella, Trevisiol, & Jaimes (2014) • A creative video is "unique in a significant way, or it expresses ideas in an unexpected or surprising manner.“ • “Creative videos are novel and have aesthetic value”
  • 41. Categorizing Micro-videos Category Number Definition Selfie 14 Slide Show 6 Demonstration 29 Skit 16 Removed 3
  • 42. TalkTech Results • TalkTech introduced the task of creating micro-videos to illustrate technology concepts • Capturing and conveying the essence of a technology concept in six seconds proved to be a challenging exercise in critical thinking and planning. • Students created a vines in a variety of styles, from simply reading to presenting their research in a creative way • Exercise exposed students to new ways to express themselves and think creatively • Students demonstrated abilities to research, collaborate, and communicate online • All groups completed the project successfully
  • 43. Digital Literacy Revisited Share Content Social Networking Self Presentation Create Content Transliteracy Identity Management Filter and Select Content Reuse /Remix / Repurpose Privacy Maintenance (Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
  • 44. Game Changers: Internet, Mobile, Immersive
  • 45. Augmented and Virtual Reality • Cardboard Camera App • Google Cardboard App
  • 46. Facebook 360 Pictures • Google Cardboard App • Google Cardboard Camera (or any 360 camera app) • Post to Facebook
  • 47. 360 Photos Provide an Immersive Experience Huffington Post http://goo.gl/hrKxDG
  • 48. Thank you! Mark Frydenberg Bentley University mfrydenberg@bentley.edu @checkmark