Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
VR and AR will remain a major topic for the media and technology industry in 2016. To keep up-to-date with coming developments, here's a concise presentation on the transversal potential of these two revolutionary formats, and how they will drive new content and marketing initiatives across the converging media landscape.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
VR and AR will remain a major topic for the media and technology industry in 2016. To keep up-to-date with coming developments, here's a concise presentation on the transversal potential of these two revolutionary formats, and how they will drive new content and marketing initiatives across the converging media landscape.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
In SIGGRAPH 2020 Birds of a Feather
August 24th, 10-12 am PDT
Web:
https://vr.gree.net/lab/live/vbw/vbw2020/
YouTube Live:
https://www.youtube.com/watch?v=vFWZAvbrk_I
Entire Playlist of "World VTuber Showcase 2020 Fast Forward - New Play Together!"
http://j.mp/WVS20
This report is not a review of 3D cameras. It is rather an overview of the offerings in the 3D camera marketplace, as the backdrop for my own insights into this market. The devices shown are not meant to be comprehensive (impossible) but a breadth of examples to show the variety in the market.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Augmented Reality Using High Fidelity Spherical Panorama with HDRIZi Siang See
Zi Siang See, Mark Billinghurst, Adrian David Cheok (2015). Augmented Reality using High Fidelity Spherical Panorama with HDRI. SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications.
Publication
http://dx.doi.org/10.1145/2818427.2818445
Video Demo
https://youtu.be/UuYUqDeM9jc
Keep in touch for research, idea exchange and collaboration
http://www.zisiangsee.com/research
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoFGREE VR Studio Lab
VIRTUAL BEINGS WORLD “NEW PLAY TOGETHER” - SIGGRAPH 2020 BoF
In SIGGRAPH 2020 Birds of a Feather
August 24th, 10-12 am PDT
Web:
https://vr.gree.net/lab/live/vbw/vbw2020/
YouTube Live:
https://www.youtube.com/watch?v=vFWZAvbrk_I
Entire Playlist of "World VTuber Showcase 2020 Fast Forward - New Play Together!"
http://j.mp/WVS20
This report is not a review of 3D cameras. It is rather an overview of the offerings in the 3D camera marketplace, as the backdrop for my own insights into this market. The devices shown are not meant to be comprehensive (impossible) but a breadth of examples to show the variety in the market.
360° panorama photographs and video are starting to become widely used thanks to integrated smartphone gyroscopes, virtual reality, and other emerging technologies. Developing 360° experiences is not difficult and can create a sense of immersion to your web presence that can provide more visibility highlighting your library’s resources and services. In this webinar,
– Learn how 360° photographs and videos work
– Discover what 360° cameras are on the market
– Understand how live 360° video is set up and streamed
– Explore Best Practices and Tools to create a 360° tour
– Highlight emerging trends like 3D photographs and more.
Audio with slides is available at https://floridalibrarywebinars.org/events/360-tours-and-more/
Introducing How to Build a Personal Voice Assistant (AIY Edition) St. Petersburg College
On many levels, we are starting to see our society transformed because of artificial intelligence. One example is voice-controlled interfaces, sometimes referred to as personal voice assistants or digital assistants, where computers and humans are interacting in a variety of ways to accomplish certain tasks. In fact, experts reveal that by 2020 there will be 50 billion connected devices interacting with and reporting data in real-time via the “Internet of Things” network. In this webinar, learn the ins-and-outs of how a Google Voice AIY kit was assembled to use artificial intelligence (machine learning, natural language processing etc.) to power a personal voice assistant via Google’s Cloud Speech-to-Text and other services.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Augmented Reality Using High Fidelity Spherical Panorama with HDRIZi Siang See
Zi Siang See, Mark Billinghurst, Adrian David Cheok (2015). Augmented Reality using High Fidelity Spherical Panorama with HDRI. SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications.
Publication
http://dx.doi.org/10.1145/2818427.2818445
Video Demo
https://youtu.be/UuYUqDeM9jc
Keep in touch for research, idea exchange and collaboration
http://www.zisiangsee.com/research
Presentation prepared by Jie-Eun Hwang, at University of Seoul Department of Architecture. She gave a talk to explain the ongoing proejct at Mobile AR Tour project workshop at Korea Institute of Science and Technology, 2010.Aug.19.
이 문서는 대한민국 프로모션 산업을 선도하는 'Creative Marketing Group' FM Communications에서' 2016 VR시장 트렌드 분석 및 콘텐츠 사례'를 정리한 것입니다.
좋은 자료가 되었으면 좋겠습니다. 고맙습니다.
FM Communications is the very first and leading event promotion agency in S.Korea. This file is made for sharing '2016 VR content and market trend analysis practices' with anyone who are interested.
If you have any questions, please feel free to contact us.
Thank you :)
Contact : http://www.facebook.com/fmcommunications
From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Here is the new Google glass seminar presentation of office-2013.A new report suggests Google Glass will get a complete redesign for version two. Google Glass captured our imagination with the idea of Internet-connected smart glasses, but delivering on that promise feels further away than ever.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
I/O developer’s conference emerged out with some really interesting facades this year presented by Google. The introduction of updated version of Virtual Reality viewer Cardboard and Android M from its android application development section, Google has made sure to provide some electrifying products from its campaign for its users in the future ahead.
Chiffres clés de l’utilisation du Mobile. Le mobile à travers les secteurs. L'opportunité au sein de cette révolution.
Présentation Emakina.BE à la 19ème édition du #mforum Digital Wallonia.
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina/Social: Selling social media inside your organisation!Emakina
Emakina/Social: Selling social media inside your organisation!
Presentation delivered by Audrey Benoit, Head of Emakina/Social, for the Social Media Forum in Brussels, 24/06/11.
www.emakina.com/social
Emakina Academy 21 : You're on Facebook but are you performing?Emakina
Many companies have just begun discovering the power of web analytics and already a new challenge arises. How do you measure the performance of your social media efforts? A practical introduction to social analytics.
3. What is VR?
VR = Virtual Reality.
aka Immersive Multimedia.
VR replaces environment with a
computer-generated one.
VR can recreate sensorial experiences.
4. What is VR?
Usually uses a VR “helmet”.
Helmets connected to a computer:
Oculus
Vive
Helmets embarking a smartphone:
Cardboard
Gear VR
6. VR - Examples
Jaeger LeCoultre (Android / iOS)
Virtual telescope: Discover the Jaeger
LeCoultre collection by exploring the galaxy
Dedicated custom-built iOS app
Uses smartphone’s features (gyrocsope,
accelerometer) to position user’s stare.
Used at main watch fairs around the world.
7. Emakina Case
Emakina Rollercoaster
Cardboard rollercoaster
Android version available now
iOS users, be patient
Oculus version at the Emakina booth!
8. VR - Examples
OCULUS
By Oculus-Rift.
Acquired by Facebook for $ 2.4 Bio.
Potential audience:
1.2 billion monthly active Facebook users.
Immersive videos already available on Facebook.
Public Release:
Unknown (mid-end 2016).
9. VR - Examples
VIVE
By HTC and Valve
Includes an in-room location system
Potential audience:
125 million monthly active Steam accounts.
Public Release:
Sumer 2015 (developers) - Fall 2015 (public)
11. VR - Examples
MORPHEUS
By Sony Computer Entertainment
Potential impact:
20 million Playstation 4 sold (to date)
Sony Pictures will be involved
Public Release
Q1 2016
12. VR - Examples
Cardboard / Dodo Case
Initial concept by Google
Lots of cardboard or plastic alternatives
Potential audience:
All smartphones users (2 billion by end 2016).
Experiences available through regular app stores.
Public Release
Available now
13. VR - Examples
Gear VR
By Samsung and Oculus.
Potential audience:
4.5 million Galaxy Note 4 owners
Oculus VR Store for experiences.
Public Release
Available now
14. VR - Examples
ViewMaster
Rebirth of a 1931 toy by Mattel and Google
Experiences available through “experience reel
packs”
Potential impact:
Popularize VR to the youngsters
(and nostalgic adults)
Public Release
Fall 2015
18. What does VR offer to your brand?
VR is the next frontier in immersive
experiences.
Leading and innovative image
VR is buzzing… First in – First served !
19. Technologies
3D Modeling – Cheap software licences
Unity 3D *
Unreal Engine *
Valve Source 2
Framework integration
SDK of the target platform (Occulus, Vive, …)
* OSVR (Open Source VR)
20. Challenges
Isolation from the environment
Interactions – Man-machine Interface
No view of the “real world” means no
access to keyboards etc…
Cardboard / Samsung Gear’s button
22. What Are Immersive Video / Panorama?
Similar to immersive multimedia
Less interactions, more linear
experience
2 types
360° panoramic
Full spherical (360° x 360°)
25. Panoramic Video
YouTube 360° videos
Available since mid-March 2015.
Experience immersive videos on
smartphone.
Android YouTube app or Google Chrome
26. Panoramic Video
Google Photosphere
Shoot and view spherical panoramas with
your smartphone.
Available on the AppStore an Google Play
27. Panoramic Video
Panono
Capture full spherical panoramas in one
take.
View panorama with the dedicated app
Up to 108 megapixels for best image quality
GoPro
Capture full spherical 4k videos
28. Challenges
Filming equipment (early stage)
Viewing equipment
Smartphone? OK!
Helmets? NOK…
Need more broadcasting platforms!
Youtube, and then… What’s next?
29. Immersive Video Use Cases ?
Products Presentations
Visiting places - Sightseeing
Entertainment
31. What is AR?
Live direct or indirect view of a physical,
real-world environment whose elements
are augmented by computer-generated
sensory input such as sound, video,
graphics or GPS data.
Source Wikipedia
33. AR – Mobile Apps
IWC Experience (Emakina)
Scan catalog pages and add
a layer of information:
3D Models
Videos
34. AR – Mobile Apps
Swift Expo (Emakina)
(iOS / Android)
35. AR – Mobile Apps
Ferrari Pit Stop (Emakina)
Duty Free in Dubai
Scan makers to reveal additional info
Pilots info
Technical specs
Internal mechanics
…
37. AR – Mobile Apps
Layar
Scan your environment and get additional
information of things around you (bars,
restaurants, shops, …)
Scan magazines and catalog pages and
add multimedia information on items on
pages.
41. AR – Examples – Google Glass
Google Glass
A small screen (glass) in the corner of
glasses frames displays a small spot of
Augmented Reality
Explorer phase now over. But “”
Project handed to Tony Fadell (Nest CEO
and iPod project leader at Apple)
44. AR – Examples – Magic Leap
Magic Leap
They call it Alternate Reality
A Google Glass on Steroids?
Raised more that 500 Mio from VCs like
Google, Qualcomm and Andreessen
Horowitz.
45. Just another day in the office
https://www.youtube.com/watch?v=kPMHcanq0xM
47. AR - Examples
Microsoft HoloLens
Microsoft calls it holograms
Transparent screen displaying a layer of
information beteween eyes and
environment
Real-time perspective alignment of the AR
layer to match environment
48. AR – HoloLens Demonstration
https://www.youtube.com/watch?v=QRQv74J7oSk
49. Technologies
Frameworks
Native iOS and Android apps:
Custom Development +
Aurasma
Vuforia (by Qualcomm)
Official SDK by Microsoft and Google
coming soon?
50. Challenges
Technologies still in early stage.
Huge expectations (think of HoloLens or
Magic Leap teasers).
Computer calculation power.
???
51. Augmented Reality Use Cases ?
Enrich static content with multimedia:
Magazines and catalogues
Expos
General environment
Tomorrow?
Use cases still to be imagined !
52. Bonus – Eve Valkyrie – In-game Footage
https://www.youtube.com/watch?v=3SI1CB4rcf8