This document discusses the history and future of virtual reality (VR). It begins by defining VR as a computer technology that uses headsets and sensors to generate realistic virtual environments. The document then summarizes the origins of VR, including early prototypes from the 1950s-1980s and mainstream developments in the 1990s-2010s like the Oculus Rift and HTC Vive. It describes types of VR like immersive and non-immersive, as well as augmented reality. Applications of VR discussed include education, entertainment, engineering, healthcare and more. Advantages are its ability to save time/money and effectively communicate information, while disadvantages include cost and potential for addiction. The conclusion is that VR could transform human civilization