SlideShare a Scribd company logo
1 of 25
5/13/2016 SCG Skyfollow.com 1
Virtual Reality News #VR
Vendors, Devices, Landscapes
Key Announcements
State of the Market
Issues & Questions
April 7th, 2016
cr@skyfollow.com
@crigatuso
@skyfollow
Facebook acquired Oculus VR for $2 billion
• Oculus Home software on the device
• Full system permissions -OVRServer_x64.exe detects when
the device is turned on and sends data to Facebook’s servers
• Process sent up to 7MB/s on one Reddit user’s headset, even
after shutting down Oculus Home
5/13/2016 SCG Skyfollow.com 2
• Collect information
• About games, content, apps, and other experiences a user interacts with
• User’s IP address and certain device identifiers that masignaly be unique
to your device
• A device’s precise location based on GPS, Wi-Fi networks and cellular
towers
• User’s “physical movements and dimensions” when the headset is used.
5/13/2016 SCG Skyfollow.com 3
Virtual Reality Video Game Industry to Generate
$5.1 Billion in 2016
SuperData Research:
• Global audience of 55.8 million virtual reality users
• Produce 38.9 million devices this year
• Consumers will spend $5.1 billion on virtual reality gaming
hardware, accessories and software in 2016
• Global market grow
$8.9 billion in 2017 and $12.3 billion in 2018
• Google Cardboard -audience of 27.1 million
Premium mobile virtual reality hardwares
• Samsung Gear VR- 2.5 million units sold in 2016.
• PC virtual reality devices (like Facebook’s Oculus Rift and the
HTC Vive) will only sell 6.6 million headsets
• Sony’s PlayStation VR selling 1.9 million units.
• Asia’s 2.5 billion Smartphone users lead the mobile virtual
reality market. Google Cardboard accounting for almost 80%
• 18-54 year olds -willing to spend around $280 for hardware
5/13/2016 SCG Skyfollow.com 4
Investment Reality
• Total investments: $6.1B between 2012 and 2015
• Game development accounted for 60% of this investment
• 360-degree camera technology was the target of 30% of
investments
5/13/2016 SCG Skyfollow.com 5
What Does Virtual Reality Do to Your Body and Mind?
• The experience can cause nausea,
eyestrain and headaches.
• Headset makers don’t recommend
devices for children
• Take at least 10-
minute breaks
every half-hour
• Warn against driving, riding a bike or operating machinery if
the user feels odd after a session.
 Scares in VR are borderline immoral
 Facebook and Samsung declined to comment on questions
around virtual reality’s potential psychological effects
5/13/2016 SCG Skyfollow.com 6
• 91 investments - Total $1.1 billion in AR/VR in the 18 months
after Facebook bought Oculus
• Google’s $20 cardboard-more than 1million subscribers in
November
• Samsung’s $100 Gear VR quickly sold out on Amazon
3 really real questions about the future of virtual reality
1. How mainstream is this technology really going to be?
• “One day, we believe this kind of immersive, augmented reality will
become a part of daily life for billions of people” Zuckerberg in March
2014
2. Will VR really be about more than games?
• Potential in Education, VR films, Consulting a doctor face-to-face
3. Can our bodies and minds really cope with VR?
• what happens when
-- violent video game feels like murder
-- pornography feels like sex
• How does that change the way humans interact, function as a
society?
• Question of isolation, shutting yourself off from the world
5/13/2016 SCG Skyfollow.com 7
Why Is Google Increasing Its Focus on Virtual Reality?
• Brands -Coca Cola, HBO and Nissan have ventured into virtual
worlds
• Technology more affordable and easily available
• Increasing number of advertisers are likely to invest in virtual
reality ads
5/13/2016 SCG Skyfollow.com 8
• Better Monetization Of YouTube
Virtual reality is about to go mainstream, but a lack of
content threatens to hold it back
• Startup Magic Leap received more than $793 million in new
funding
• Matoke Tours, an African travel operator, launched its virtual
brochure app, allowing travelers to ride a hot air balloon
• Volvo - VR test drive to get consumers’ adrenaline pumping
• NASA’s Sidekick - sent HoloLens devices to the International
Space Station to help astronauts prepare for various life-
threatening scenarios
• HoloLens has partnered with Case Western Reserve University
to transform surgeons’ anatomical training
• VR game -Galaxy Explorer, in which users navigate space, land
on planets and watch their homes
5/13/2016 SCG Skyfollow.com 9
HTC Vive Developed jointly by Smartphone maker HTC
and video game pioneer Valve
• PC includes at least an Intel Core i5-4590 or AMD FX 8350
processor,
• an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics
card
• 4 GB of RAM
• Windows 7 or newer
5/13/2016 SCG Skyfollow.com 10
• about $1,800 (800
+1000) to use the
Vive — not exactly
cheap
5/13/2016 SCG Skyfollow.com 11
What's Hot And What's Not In Virtual Reality
What’s Hot
1. Oculus Rift and HTC Vive -more refined than any previous-gen technologies.
Quite immersive and convincing with the right software / demo
2. Strong focus on VR from all the visual computing companies
NVIDIA and AMD have dedicated - ensure its hardware and software are
optimized for VR
3. Hardware powering latest VR gear is far more powerful than previous-gen
products. Immersion and the user experience are improved
4. better, more refined hardware and optimized / well-tuned software, the
motion sickness has been minimized, or eliminated is many cases
5. Feel woozy when using early VR gear, but the latest versions of the Rift and
HTC Vive had no adverse reactions
6. Lots of software is being developed from the ground up for VR
What’s Not
1. Latest VR headsets -bulky and uncomfortable, if worn for extended
periods of time
2. Except mobile products like Samsung’s Gear VR, current VR tech is
tethered by some heavy duty, bulky cables that can get in the way of the
action
3. Most consumers don’t realize how much empty space they’ll need to
walk around in a VR environment and setup the sensors necessary for
some kits. You need quite a bit of open space
4. Many people don’t want to wear big, geeky contraptions on their head
5. The cost of entry can be high (the Rift is $600)
6. The screens still need to be higher resolution (individual pixels can easily
be seen with the latest Rift and Vive headsets). And to push higher
resolutions, more compute resources (mainly GPU) will be required.
5/13/2016 SCG Skyfollow.com 12
IKEA Launches Pilot Virtual Reality (VR) Kitchen
Experience for HTC Vive on Steam
• IKEA VR Experience brings the user a virtual IKEA kitchen in
real world size
• Using an HTC Vive headset, consumers can use the app to
explore one of three differently-styled kitchen room settings
5/13/2016 SCG Skyfollow.com 13
Browse a VR web today
• Mozilla, Six-person team has created the WebVR standard, a
JavaScript standard that allows normal websites, with the
push of a button, to transform into incredible 3-D landscapes
that you experience in VR
• A VR web requires web developers to be game designers, 3-D
modelers, sound designers, experience designers, and more.
5/13/2016 SCG Skyfollow.com 14
• Once about 1,000 different
problems of user interface
design solved, and once we
learn how VR can break the
old browser "window"
metaphor, surfing Internet
really will be a trip again
$799 HTC Vive virtual reality headset, which began
shipping to customers on April 5
The good: Accurate and fluid
motion controllers; allows
players to walk around in a
virtual environment; strong
selection of games
5/13/2016 SCG Skyfollow.com 15
The bad: Expensive; lots of
gear to keep track of; must
remain tethered to PC
Who should buy: Gamers
with a compatible PC
seeking a virtual
reality experience
that’s more about
interaction and
exploration than
roller coaster thrills
Facebook wants to put the 'social' in virtual reality
• Zuckerberg, more than one million hours of video have already
been viewed in Samsung's Gear VR headset
• Facebook simultaneously announced the creation of a
dedicated "Social VR" team
5/13/2016 SCG Skyfollow.com 16
• Oculus would stay an
independent company
within Facebook
• According to Luckey, staying
independent was one of
the conditions of the
Facebook / Oculus deal
5/13/2016 SCG Skyfollow.com 17
The Virtual Reality Landscape (Infographic)
The 7 drivers of $150 billion augmented/virtual reality
• Mobility:
AR used anywhere -it doesn’t block out the real world, VR
blocks out the real world, so is best in controlled environments
(home, office, train, plane)
5/13/2016 SCG Skyfollow.com 18
• Vision:
AR and VR are all about vision. Users already have
smartphones with retina displays (i.e. no visible pixels), and
want their eyes and brains kept happy at all times.
The technical detail is too far into the weeds to extract here,
but the critical elements are field of view, depth of
focus/depth of field, vision correction, image resolution, and
luminosity/viewability
• Immersion:
Truly immersive experiences are magical, lifting the spirit and compelling
users to want more. The keys to immersion are position tracking (spatial and
rotational), jitter, object stability, audio quality, and audio tracking (stereo vs
3D)
• Usability:
The starting point for AR and VR is to at least match what incumbent
platforms have done for years.
This driver includes processing power (a tradeoff with battery life for AR and
host platform cost for VR)
--user comfort (motion sickness for VR and weight for AR),
--user input controls (controller, hand/body, eye, voice, user position,
environment)
--AR/VR’s unique processing - big market for Intel, Qualcomm, Nvidia, AMD
and ARM.
5/13/2016 SCG Skyfollow.com 19
5/13/2016 SCG Skyfollow.com 20
Flexibility:
• AR is a general purpose computing device
• cross-platform operating systems and SDKs for AR and VR
make developers’ lives a lot easier
• AR and VR on the same device, or presenting users with
virtual objects which appear solid in bright daylight
Wearability:
AR faces greater challenges than VR because of its usage on
the street, with tradeoffs between size, weight and power
dependent on battery life and efficient CPUs and GPUs.
Affordability:
Verizon, AT&T and T-Mobile to be convinced that subsidizing AR
and Mixed Reality like smartphones is a good idea.
5/13/2016 SCG Skyfollow.com 21
5/13/2016 SCG Skyfollow.com 22
The 25 use cases and innovators
• Sports Spectating : Livelike / @LiveLikeVR
Architecture : IrisVR / @vrviz
Journalism : Emblematicgroup / @EmblematicGroup
Industrial Training : EON Reality /@EONRealityInc
Mental Health : CleVR / @CleVRBV
Workspaces : Mure VR /@vrBreakroom
Social Networking : AltspaceVR / @AltspaceVR
Shopping : Trillenium / @Trillenium3D
Gaming : Cyberith /@Cyberith
Cinema : Jaunt / @jauntvr
Pain Relief : DeepStream VR /@deepstreamvr
Meditation : Guided Meditation VR (by Cubicle
Ninjas) / @CubicleNinjas
5/13/2016 SCG Skyfollow.com 23
The 25 use cases and innovators
• Travel : Marriott Hotels (working with Relevent and Framestore)
Surgery Training : Conquer Mobile / @conquermobile
Cognitive Training : Cerevrum / @CEREVRUMGAME
Recruitment : Wade & Wendy / @wadeandwendy
Religious Pilgrimage : Mecca 3D / @mecca3d_net
Education : Unimersiv / @Unimersiv
Courtroom : Institute of Forensic Medicine at the
University of Zurich
Manufacturing : Virtalis / @Virtalis
Big Data Visualisation: Masters of
Pie with Lumacode (@mastersofpieand @lumacode)
5/13/2016 SCG Skyfollow.com 24
Say thanks with tweet to @skyfollow
(all reference URLs included in powerpoint notes)
cr@skyfollow.com
https://twitter.com/crigatuso
https://twitter.com/Skyfollow
5/13/2016 SCG Skyfollow.com 25

More Related Content

What's hot

Lithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeologyLithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeologySimon Young
 
Designing for an Augmented Reality world
Designing for an Augmented Reality worldDesigning for an Augmented Reality world
Designing for an Augmented Reality worldthomas.purves
 
VR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the futureVR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the futureBristol Media
 
The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
 
VR digest. November 2017
VR digest. November 2017VR digest. November 2017
VR digest. November 2017ElifTech
 
Introduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureIntroduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureSam Watts
 
Enabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar RomdanEnabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar RomdanJessica Tams
 
Case Study: Setting Up a Professional Virtual Reality Shoot
Case Study: Setting Up a Professional Virtual Reality Shoot Case Study: Setting Up a Professional Virtual Reality Shoot
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
 
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Events
 
In The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
 
Virtual Reality for Brands
Virtual Reality for BrandsVirtual Reality for Brands
Virtual Reality for BrandsClark Kingsbury
 
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
 
Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...Stefan Spinnler
 
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungLocation Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
 

What's hot (19)

Lithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeologyLithodomos VR sales presentation: virtual reality and archaeology
Lithodomos VR sales presentation: virtual reality and archaeology
 
Designing for an Augmented Reality world
Designing for an Augmented Reality worldDesigning for an Augmented Reality world
Designing for an Augmented Reality world
 
VR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the futureVR comes of age. Why VR is relevant now and what it means for the future
VR comes of age. Why VR is relevant now and what it means for the future
 
Game On! The New Reality of Virtual Reality at the GDC16
Game On! The New Reality of Virtual Reality at the GDC16Game On! The New Reality of Virtual Reality at the GDC16
Game On! The New Reality of Virtual Reality at the GDC16
 
The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?The rise of VR & AR era. Why this time is different?
The rise of VR & AR era. Why this time is different?
 
VR digest. November 2017
VR digest. November 2017VR digest. November 2017
VR digest. November 2017
 
Introduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & FutureIntroduction to VR - Past, Presence & Future
Introduction to VR - Past, Presence & Future
 
Enabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar RomdanEnabling Mobile Virtual Reality Gaming | Nizar Romdan
Enabling Mobile Virtual Reality Gaming | Nizar Romdan
 
Case Study: Setting Up a Professional Virtual Reality Shoot
Case Study: Setting Up a Professional Virtual Reality Shoot Case Study: Setting Up a Professional Virtual Reality Shoot
Case Study: Setting Up a Professional Virtual Reality Shoot
 
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...
 
VR and the Gamer Community
VR and the Gamer CommunityVR and the Gamer Community
VR and the Gamer Community
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
In The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket Academy: VR // The Past, Present & Future of VR
In The Pocket Academy: VR // The Past, Present & Future of VR
 
Virtual Reality for Brands
Virtual Reality for BrandsVirtual Reality for Brands
Virtual Reality for Brands
 
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...
 
Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...Virtual Reality in Marketing and PR - What you should know and why you should...
Virtual Reality in Marketing and PR - What you should know and why you should...
 
Virtual Reality in Belgium
Virtual Reality in BelgiumVirtual Reality in Belgium
Virtual Reality in Belgium
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungLocation Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung
 

Viewers also liked

02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)
02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)
02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)溫秀嬌
 
TRL-69 Asia Taxi Forum10
TRL-69 Asia Taxi Forum10TRL-69 Asia Taxi Forum10
TRL-69 Asia Taxi Forum10Geri Purisima
 
07.秋天了.巡(潘麗水畫作)而逛 2015年9月
07.秋天了.巡(潘麗水畫作)而逛 2015年9月07.秋天了.巡(潘麗水畫作)而逛 2015年9月
07.秋天了.巡(潘麗水畫作)而逛 2015年9月溫秀嬌
 
KL-IF 188 Entertainment & Leisure District Development Producers
KL-IF 188 Entertainment & Leisure District Development ProducersKL-IF 188 Entertainment & Leisure District Development Producers
KL-IF 188 Entertainment & Leisure District Development ProducersGeri Purisima
 
Process choice and layout decisions in manufacturing and services
Process choice and layout decisions in manufacturing and servicesProcess choice and layout decisions in manufacturing and services
Process choice and layout decisions in manufacturing and servicesDHANIS PUSPA MAHARANI, MCIPS
 
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)Chris Adamson
 
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)溫秀嬌
 
2016.5.11碩士論文口試
2016.5.11碩士論文口試2016.5.11碩士論文口試
2016.5.11碩士論文口試Ching-wen Lu
 
ねぇねぇ、君は何使う?Web Design tool の話。
ねぇねぇ、君は何使う?Web Design tool の話。ねぇねぇ、君は何使う?Web Design tool の話。
ねぇねぇ、君は何使う?Web Design tool の話。Kyoko Ochiai
 
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)溫秀嬌
 
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトーク
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトークオープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトーク
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトークKyoko Ochiai
 
이 판국에 PC온라인게임 개발-엔씨소프트 김형진
이 판국에 PC온라인게임 개발-엔씨소프트 김형진이 판국에 PC온라인게임 개발-엔씨소프트 김형진
이 판국에 PC온라인게임 개발-엔씨소프트 김형진강 민우
 
THETA S でライブストリーミング(途中経過)
THETA S でライブストリーミング(途中経過)THETA S でライブストリーミング(途中経過)
THETA S でライブストリーミング(途中経過)KatsuyaENDOH
 
役に立ちそうだけど、やっぱり役に立たなそうな技術Quine
役に立ちそうだけど、やっぱり役に立たなそうな技術Quine役に立ちそうだけど、やっぱり役に立たなそうな技術Quine
役に立ちそうだけど、やっぱり役に立たなそうな技術QuineKatsuyaENDOH
 
AWSバッドノウハウカンファレンス(仮)の必要性について
AWSバッドノウハウカンファレンス(仮)の必要性についてAWSバッドノウハウカンファレンス(仮)の必要性について
AWSバッドノウハウカンファレンス(仮)の必要性についてYasuhiro Araki, Ph.D
 
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñigapedroortiz
 
Servidores web gratuitos
Servidores web gratuitosServidores web gratuitos
Servidores web gratuitosBlackjacks21
 

Viewers also liked (19)

02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)
02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)
02.我帶王姐賞(一城門.二古剎.三名)( 台南府城一日遊.2015.09.04)
 
TRL-69 Asia Taxi Forum10
TRL-69 Asia Taxi Forum10TRL-69 Asia Taxi Forum10
TRL-69 Asia Taxi Forum10
 
07.秋天了.巡(潘麗水畫作)而逛 2015年9月
07.秋天了.巡(潘麗水畫作)而逛 2015年9月07.秋天了.巡(潘麗水畫作)而逛 2015年9月
07.秋天了.巡(潘麗水畫作)而逛 2015年9月
 
KL-IF 188 Entertainment & Leisure District Development Producers
KL-IF 188 Entertainment & Leisure District Development ProducersKL-IF 188 Entertainment & Leisure District Development Producers
KL-IF 188 Entertainment & Leisure District Development Producers
 
Process choice and layout decisions in manufacturing and services
Process choice and layout decisions in manufacturing and servicesProcess choice and layout decisions in manufacturing and services
Process choice and layout decisions in manufacturing and services
 
Glt vol49
Glt vol49Glt vol49
Glt vol49
 
Cedres brochure
Cedres brochureCedres brochure
Cedres brochure
 
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016)
 
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)
15.追尋「蕾夢湖」的夢、拜倫歌頌自由的~西庸古堡(2016.05.29)
 
2016.5.11碩士論文口試
2016.5.11碩士論文口試2016.5.11碩士論文口試
2016.5.11碩士論文口試
 
ねぇねぇ、君は何使う?Web Design tool の話。
ねぇねぇ、君は何使う?Web Design tool の話。ねぇねぇ、君は何使う?Web Design tool の話。
ねぇねぇ、君は何使う?Web Design tool の話。
 
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)
06.德國萊茵河.蘿蕾萊雕像.班鳩小巷.海德堡城市(2016.05.23)
 
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトーク
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトークオープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトーク
オープンソースカンファレンス2015 Tokyo Fall スポンサーライトニングトーク
 
이 판국에 PC온라인게임 개발-엔씨소프트 김형진
이 판국에 PC온라인게임 개발-엔씨소프트 김형진이 판국에 PC온라인게임 개발-엔씨소프트 김형진
이 판국에 PC온라인게임 개발-엔씨소프트 김형진
 
THETA S でライブストリーミング(途中経過)
THETA S でライブストリーミング(途中経過)THETA S でライブストリーミング(途中経過)
THETA S でライブストリーミング(途中経過)
 
役に立ちそうだけど、やっぱり役に立たなそうな技術Quine
役に立ちそうだけど、やっぱり役に立たなそうな技術Quine役に立ちそうだけど、やっぱり役に立たなそうな技術Quine
役に立ちそうだけど、やっぱり役に立たなそうな技術Quine
 
AWSバッドノウハウカンファレンス(仮)の必要性について
AWSバッドノウハウカンファレンス(仮)の必要性についてAWSバッドノウハウカンファレンス(仮)の必要性について
AWSバッドノウハウカンファレンス(仮)の必要性について
 
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga
7.Estrategias para el desarrollo moral de la personalidad-Dr.Zuñiga
 
Servidores web gratuitos
Servidores web gratuitosServidores web gratuitos
Servidores web gratuitos
 

Similar to SCG Virtual Reality top news q1 2016

Demystifying AR_VR_MR
Demystifying AR_VR_MRDemystifying AR_VR_MR
Demystifying AR_VR_MRPK Mishra
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Chris Rigatuso
 
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRHiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRAugmentedWorldExpo
 
C. VR intrduction_lecture for introduction to VR Lecture-1.pptx
C. VR intrduction_lecture for introduction to VR Lecture-1.pptxC. VR intrduction_lecture for introduction to VR Lecture-1.pptx
C. VR intrduction_lecture for introduction to VR Lecture-1.pptxRajGopalMishra4
 
presentation1-180123jjjjjjjj150728_2.pdf
presentation1-180123jjjjjjjj150728_2.pdfpresentation1-180123jjjjjjjj150728_2.pdf
presentation1-180123jjjjjjjj150728_2.pdfreler89973
 
Virtual Reality & Augmented Reality
Virtual Reality & Augmented RealityVirtual Reality & Augmented Reality
Virtual Reality & Augmented RealityRajesh Yadav
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology ShaheenTaj10
 
Virtual reality vs Augmented Reality
Virtual reality vs Augmented RealityVirtual reality vs Augmented Reality
Virtual reality vs Augmented RealityHudiKhatib
 
AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)Jai Sipani
 
Wearables Discussion
Wearables DiscussionWearables Discussion
Wearables DiscussionJeffrey Paul
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
 
AR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceAR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceCole Sandau
 
Virtual, Augmented, and Hybrid Reality
Virtual, Augmented, and Hybrid RealityVirtual, Augmented, and Hybrid Reality
Virtual, Augmented, and Hybrid RealityCathleen Galas
 
On-device Motion Tracking for Immersive VR
On-device Motion Tracking for Immersive VROn-device Motion Tracking for Immersive VR
On-device Motion Tracking for Immersive VRQualcomm Research
 
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017Lviv Startup Club
 
IRJET-Advance Technology- Google Glass
IRJET-Advance Technology- Google GlassIRJET-Advance Technology- Google Glass
IRJET-Advance Technology- Google GlassIRJET Journal
 

Similar to SCG Virtual Reality top news q1 2016 (20)

Demystifying AR_VR_MR
Demystifying AR_VR_MRDemystifying AR_VR_MR
Demystifying AR_VR_MR
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
 
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRHiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
 
C. VR intrduction_lecture for introduction to VR Lecture-1.pptx
C. VR intrduction_lecture for introduction to VR Lecture-1.pptxC. VR intrduction_lecture for introduction to VR Lecture-1.pptx
C. VR intrduction_lecture for introduction to VR Lecture-1.pptx
 
presentation1-180123jjjjjjjj150728_2.pdf
presentation1-180123jjjjjjjj150728_2.pdfpresentation1-180123jjjjjjjj150728_2.pdf
presentation1-180123jjjjjjjj150728_2.pdf
 
Virtual Reality & Augmented Reality
Virtual Reality & Augmented RealityVirtual Reality & Augmented Reality
Virtual Reality & Augmented Reality
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology
 
Virtual reality vs Augmented Reality
Virtual reality vs Augmented RealityVirtual reality vs Augmented Reality
Virtual reality vs Augmented Reality
 
AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)
 
Wearables Discussion
Wearables DiscussionWearables Discussion
Wearables Discussion
 
Virtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New VenturesVirtual Reality (VR) Continuum - AMP New Ventures
Virtual Reality (VR) Continuum - AMP New Ventures
 
Virtual Reality Continuum
Virtual Reality ContinuumVirtual Reality Continuum
Virtual Reality Continuum
 
AR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceAR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer Experience
 
Virtual, Augmented, and Hybrid Reality
Virtual, Augmented, and Hybrid RealityVirtual, Augmented, and Hybrid Reality
Virtual, Augmented, and Hybrid Reality
 
On-device Motion Tracking for Immersive VR
On-device Motion Tracking for Immersive VROn-device Motion Tracking for Immersive VR
On-device Motion Tracking for Immersive VR
 
VR hardware & development
VR hardware & developmentVR hardware & development
VR hardware & development
 
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
 
augmented-reality-mkt3730
augmented-reality-mkt3730augmented-reality-mkt3730
augmented-reality-mkt3730
 
IRJET-Advance Technology- Google Glass
IRJET-Advance Technology- Google GlassIRJET-Advance Technology- Google Glass
IRJET-Advance Technology- Google Glass
 
Open Mic Monday - March 16, 2015
Open Mic Monday - March 16, 2015Open Mic Monday - March 16, 2015
Open Mic Monday - March 16, 2015
 

More from Chris Rigatuso

Images of the future of AI and machine learning
Images of the future of AI and machine learningImages of the future of AI and machine learning
Images of the future of AI and machine learningChris Rigatuso
 
Everything you wanted to know about internet of things (IoT) in diagrams
Everything you wanted to know about internet of things (IoT) in diagramsEverything you wanted to know about internet of things (IoT) in diagrams
Everything you wanted to know about internet of things (IoT) in diagramsChris Rigatuso
 
Skyfollow Mind The Gap stakeholder analysis in the age of social media
Skyfollow Mind The Gap stakeholder analysis in the age of social mediaSkyfollow Mind The Gap stakeholder analysis in the age of social media
Skyfollow Mind The Gap stakeholder analysis in the age of social mediaChris Rigatuso
 
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...Chris Rigatuso
 
Scg skyfollow social media sensing skydeck part4
Scg skyfollow social media sensing skydeck part4Scg skyfollow social media sensing skydeck part4
Scg skyfollow social media sensing skydeck part4Chris Rigatuso
 
Scg skyfollow social media sensing skydeck part3
Scg skyfollow social media sensing skydeck part3Scg skyfollow social media sensing skydeck part3
Scg skyfollow social media sensing skydeck part3Chris Rigatuso
 
Scg skyfollow social media sensing skydeck part1
Scg skyfollow social media sensing skydeck part1Scg skyfollow social media sensing skydeck part1
Scg skyfollow social media sensing skydeck part1Chris Rigatuso
 
Scg skyfollow social media sensing for skydeck part2
Scg skyfollow social media sensing for skydeck part2Scg skyfollow social media sensing for skydeck part2
Scg skyfollow social media sensing for skydeck part2Chris Rigatuso
 
SCG Social Media Analytics Introduction
SCG Social Media Analytics IntroductionSCG Social Media Analytics Introduction
SCG Social Media Analytics IntroductionChris Rigatuso
 

More from Chris Rigatuso (9)

Images of the future of AI and machine learning
Images of the future of AI and machine learningImages of the future of AI and machine learning
Images of the future of AI and machine learning
 
Everything you wanted to know about internet of things (IoT) in diagrams
Everything you wanted to know about internet of things (IoT) in diagramsEverything you wanted to know about internet of things (IoT) in diagrams
Everything you wanted to know about internet of things (IoT) in diagrams
 
Skyfollow Mind The Gap stakeholder analysis in the age of social media
Skyfollow Mind The Gap stakeholder analysis in the age of social mediaSkyfollow Mind The Gap stakeholder analysis in the age of social media
Skyfollow Mind The Gap stakeholder analysis in the age of social media
 
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...
Corporate Governance a Balanced Scorecard approach with KPIs between BOD, Exe...
 
Scg skyfollow social media sensing skydeck part4
Scg skyfollow social media sensing skydeck part4Scg skyfollow social media sensing skydeck part4
Scg skyfollow social media sensing skydeck part4
 
Scg skyfollow social media sensing skydeck part3
Scg skyfollow social media sensing skydeck part3Scg skyfollow social media sensing skydeck part3
Scg skyfollow social media sensing skydeck part3
 
Scg skyfollow social media sensing skydeck part1
Scg skyfollow social media sensing skydeck part1Scg skyfollow social media sensing skydeck part1
Scg skyfollow social media sensing skydeck part1
 
Scg skyfollow social media sensing for skydeck part2
Scg skyfollow social media sensing for skydeck part2Scg skyfollow social media sensing for skydeck part2
Scg skyfollow social media sensing for skydeck part2
 
SCG Social Media Analytics Introduction
SCG Social Media Analytics IntroductionSCG Social Media Analytics Introduction
SCG Social Media Analytics Introduction
 

Recently uploaded

CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistandanishmna97
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native ApplicationsWSO2
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMKumar Satyam
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAnitaRaj43
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Victor Rentea
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxRustici Software
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontologyjohnbeverley2021
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
ChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps ProductivityChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps ProductivityVictorSzoltysek
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxRemote DBA Services
 
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc
 
How to Check CNIC Information Online with Pakdata cf
How to Check CNIC Information Online with Pakdata cfHow to Check CNIC Information Online with Pakdata cf
How to Check CNIC Information Online with Pakdata cfdanishmna97
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...DianaGray10
 
Navigating Identity and Access Management in the Modern Enterprise
Navigating Identity and Access Management in the Modern EnterpriseNavigating Identity and Access Management in the Modern Enterprise
Navigating Identity and Access Management in the Modern EnterpriseWSO2
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 

Recently uploaded (20)

CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by Anitaraj
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
ChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps ProductivityChatGPT and Beyond - Elevating DevOps Productivity
ChatGPT and Beyond - Elevating DevOps Productivity
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
 
How to Check CNIC Information Online with Pakdata cf
How to Check CNIC Information Online with Pakdata cfHow to Check CNIC Information Online with Pakdata cf
How to Check CNIC Information Online with Pakdata cf
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Navigating Identity and Access Management in the Modern Enterprise
Navigating Identity and Access Management in the Modern EnterpriseNavigating Identity and Access Management in the Modern Enterprise
Navigating Identity and Access Management in the Modern Enterprise
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 

SCG Virtual Reality top news q1 2016

  • 1. 5/13/2016 SCG Skyfollow.com 1 Virtual Reality News #VR Vendors, Devices, Landscapes Key Announcements State of the Market Issues & Questions April 7th, 2016 cr@skyfollow.com @crigatuso @skyfollow
  • 2. Facebook acquired Oculus VR for $2 billion • Oculus Home software on the device • Full system permissions -OVRServer_x64.exe detects when the device is turned on and sends data to Facebook’s servers • Process sent up to 7MB/s on one Reddit user’s headset, even after shutting down Oculus Home 5/13/2016 SCG Skyfollow.com 2 • Collect information • About games, content, apps, and other experiences a user interacts with • User’s IP address and certain device identifiers that masignaly be unique to your device • A device’s precise location based on GPS, Wi-Fi networks and cellular towers • User’s “physical movements and dimensions” when the headset is used.
  • 3. 5/13/2016 SCG Skyfollow.com 3 Virtual Reality Video Game Industry to Generate $5.1 Billion in 2016 SuperData Research: • Global audience of 55.8 million virtual reality users • Produce 38.9 million devices this year • Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016 • Global market grow $8.9 billion in 2017 and $12.3 billion in 2018 • Google Cardboard -audience of 27.1 million
  • 4. Premium mobile virtual reality hardwares • Samsung Gear VR- 2.5 million units sold in 2016. • PC virtual reality devices (like Facebook’s Oculus Rift and the HTC Vive) will only sell 6.6 million headsets • Sony’s PlayStation VR selling 1.9 million units. • Asia’s 2.5 billion Smartphone users lead the mobile virtual reality market. Google Cardboard accounting for almost 80% • 18-54 year olds -willing to spend around $280 for hardware 5/13/2016 SCG Skyfollow.com 4 Investment Reality • Total investments: $6.1B between 2012 and 2015 • Game development accounted for 60% of this investment • 360-degree camera technology was the target of 30% of investments
  • 5. 5/13/2016 SCG Skyfollow.com 5 What Does Virtual Reality Do to Your Body and Mind? • The experience can cause nausea, eyestrain and headaches. • Headset makers don’t recommend devices for children • Take at least 10- minute breaks every half-hour • Warn against driving, riding a bike or operating machinery if the user feels odd after a session.  Scares in VR are borderline immoral  Facebook and Samsung declined to comment on questions around virtual reality’s potential psychological effects
  • 6. 5/13/2016 SCG Skyfollow.com 6 • 91 investments - Total $1.1 billion in AR/VR in the 18 months after Facebook bought Oculus • Google’s $20 cardboard-more than 1million subscribers in November • Samsung’s $100 Gear VR quickly sold out on Amazon
  • 7. 3 really real questions about the future of virtual reality 1. How mainstream is this technology really going to be? • “One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people” Zuckerberg in March 2014 2. Will VR really be about more than games? • Potential in Education, VR films, Consulting a doctor face-to-face 3. Can our bodies and minds really cope with VR? • what happens when -- violent video game feels like murder -- pornography feels like sex • How does that change the way humans interact, function as a society? • Question of isolation, shutting yourself off from the world 5/13/2016 SCG Skyfollow.com 7
  • 8. Why Is Google Increasing Its Focus on Virtual Reality? • Brands -Coca Cola, HBO and Nissan have ventured into virtual worlds • Technology more affordable and easily available • Increasing number of advertisers are likely to invest in virtual reality ads 5/13/2016 SCG Skyfollow.com 8 • Better Monetization Of YouTube
  • 9. Virtual reality is about to go mainstream, but a lack of content threatens to hold it back • Startup Magic Leap received more than $793 million in new funding • Matoke Tours, an African travel operator, launched its virtual brochure app, allowing travelers to ride a hot air balloon • Volvo - VR test drive to get consumers’ adrenaline pumping • NASA’s Sidekick - sent HoloLens devices to the International Space Station to help astronauts prepare for various life- threatening scenarios • HoloLens has partnered with Case Western Reserve University to transform surgeons’ anatomical training • VR game -Galaxy Explorer, in which users navigate space, land on planets and watch their homes 5/13/2016 SCG Skyfollow.com 9
  • 10. HTC Vive Developed jointly by Smartphone maker HTC and video game pioneer Valve • PC includes at least an Intel Core i5-4590 or AMD FX 8350 processor, • an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics card • 4 GB of RAM • Windows 7 or newer 5/13/2016 SCG Skyfollow.com 10 • about $1,800 (800 +1000) to use the Vive — not exactly cheap
  • 11. 5/13/2016 SCG Skyfollow.com 11 What's Hot And What's Not In Virtual Reality What’s Hot 1. Oculus Rift and HTC Vive -more refined than any previous-gen technologies. Quite immersive and convincing with the right software / demo 2. Strong focus on VR from all the visual computing companies NVIDIA and AMD have dedicated - ensure its hardware and software are optimized for VR 3. Hardware powering latest VR gear is far more powerful than previous-gen products. Immersion and the user experience are improved 4. better, more refined hardware and optimized / well-tuned software, the motion sickness has been minimized, or eliminated is many cases 5. Feel woozy when using early VR gear, but the latest versions of the Rift and HTC Vive had no adverse reactions 6. Lots of software is being developed from the ground up for VR
  • 12. What’s Not 1. Latest VR headsets -bulky and uncomfortable, if worn for extended periods of time 2. Except mobile products like Samsung’s Gear VR, current VR tech is tethered by some heavy duty, bulky cables that can get in the way of the action 3. Most consumers don’t realize how much empty space they’ll need to walk around in a VR environment and setup the sensors necessary for some kits. You need quite a bit of open space 4. Many people don’t want to wear big, geeky contraptions on their head 5. The cost of entry can be high (the Rift is $600) 6. The screens still need to be higher resolution (individual pixels can easily be seen with the latest Rift and Vive headsets). And to push higher resolutions, more compute resources (mainly GPU) will be required. 5/13/2016 SCG Skyfollow.com 12
  • 13. IKEA Launches Pilot Virtual Reality (VR) Kitchen Experience for HTC Vive on Steam • IKEA VR Experience brings the user a virtual IKEA kitchen in real world size • Using an HTC Vive headset, consumers can use the app to explore one of three differently-styled kitchen room settings 5/13/2016 SCG Skyfollow.com 13
  • 14. Browse a VR web today • Mozilla, Six-person team has created the WebVR standard, a JavaScript standard that allows normal websites, with the push of a button, to transform into incredible 3-D landscapes that you experience in VR • A VR web requires web developers to be game designers, 3-D modelers, sound designers, experience designers, and more. 5/13/2016 SCG Skyfollow.com 14 • Once about 1,000 different problems of user interface design solved, and once we learn how VR can break the old browser "window" metaphor, surfing Internet really will be a trip again
  • 15. $799 HTC Vive virtual reality headset, which began shipping to customers on April 5 The good: Accurate and fluid motion controllers; allows players to walk around in a virtual environment; strong selection of games 5/13/2016 SCG Skyfollow.com 15 The bad: Expensive; lots of gear to keep track of; must remain tethered to PC Who should buy: Gamers with a compatible PC seeking a virtual reality experience that’s more about interaction and exploration than roller coaster thrills
  • 16. Facebook wants to put the 'social' in virtual reality • Zuckerberg, more than one million hours of video have already been viewed in Samsung's Gear VR headset • Facebook simultaneously announced the creation of a dedicated "Social VR" team 5/13/2016 SCG Skyfollow.com 16 • Oculus would stay an independent company within Facebook • According to Luckey, staying independent was one of the conditions of the Facebook / Oculus deal
  • 17. 5/13/2016 SCG Skyfollow.com 17 The Virtual Reality Landscape (Infographic)
  • 18. The 7 drivers of $150 billion augmented/virtual reality • Mobility: AR used anywhere -it doesn’t block out the real world, VR blocks out the real world, so is best in controlled environments (home, office, train, plane) 5/13/2016 SCG Skyfollow.com 18 • Vision: AR and VR are all about vision. Users already have smartphones with retina displays (i.e. no visible pixels), and want their eyes and brains kept happy at all times. The technical detail is too far into the weeds to extract here, but the critical elements are field of view, depth of focus/depth of field, vision correction, image resolution, and luminosity/viewability
  • 19. • Immersion: Truly immersive experiences are magical, lifting the spirit and compelling users to want more. The keys to immersion are position tracking (spatial and rotational), jitter, object stability, audio quality, and audio tracking (stereo vs 3D) • Usability: The starting point for AR and VR is to at least match what incumbent platforms have done for years. This driver includes processing power (a tradeoff with battery life for AR and host platform cost for VR) --user comfort (motion sickness for VR and weight for AR), --user input controls (controller, hand/body, eye, voice, user position, environment) --AR/VR’s unique processing - big market for Intel, Qualcomm, Nvidia, AMD and ARM. 5/13/2016 SCG Skyfollow.com 19
  • 20. 5/13/2016 SCG Skyfollow.com 20 Flexibility: • AR is a general purpose computing device • cross-platform operating systems and SDKs for AR and VR make developers’ lives a lot easier • AR and VR on the same device, or presenting users with virtual objects which appear solid in bright daylight Wearability: AR faces greater challenges than VR because of its usage on the street, with tradeoffs between size, weight and power dependent on battery life and efficient CPUs and GPUs. Affordability: Verizon, AT&T and T-Mobile to be convinced that subsidizing AR and Mixed Reality like smartphones is a good idea.
  • 23. The 25 use cases and innovators • Sports Spectating : Livelike / @LiveLikeVR Architecture : IrisVR / @vrviz Journalism : Emblematicgroup / @EmblematicGroup Industrial Training : EON Reality /@EONRealityInc Mental Health : CleVR / @CleVRBV Workspaces : Mure VR /@vrBreakroom Social Networking : AltspaceVR / @AltspaceVR Shopping : Trillenium / @Trillenium3D Gaming : Cyberith /@Cyberith Cinema : Jaunt / @jauntvr Pain Relief : DeepStream VR /@deepstreamvr Meditation : Guided Meditation VR (by Cubicle Ninjas) / @CubicleNinjas 5/13/2016 SCG Skyfollow.com 23
  • 24. The 25 use cases and innovators • Travel : Marriott Hotels (working with Relevent and Framestore) Surgery Training : Conquer Mobile / @conquermobile Cognitive Training : Cerevrum / @CEREVRUMGAME Recruitment : Wade & Wendy / @wadeandwendy Religious Pilgrimage : Mecca 3D / @mecca3d_net Education : Unimersiv / @Unimersiv Courtroom : Institute of Forensic Medicine at the University of Zurich Manufacturing : Virtalis / @Virtalis Big Data Visualisation: Masters of Pie with Lumacode (@mastersofpieand @lumacode) 5/13/2016 SCG Skyfollow.com 24
  • 25. Say thanks with tweet to @skyfollow (all reference URLs included in powerpoint notes) cr@skyfollow.com https://twitter.com/crigatuso https://twitter.com/Skyfollow 5/13/2016 SCG Skyfollow.com 25

Editor's Notes

  1. http://www.digitaltrends.com/virtual-reality/oculus-rift-facebook-privacy/
  2. http://fortune.com/2016/01/05/virtual-reality-game-industry-to-generate-billions/
  3. http://fortune.com/2016/01/05/virtual-reality-game-industry-to-generate-billions/
  4. http://www.wsj.com/articles/what-does-virtual-reality-do-to-your-body-and-mind-1451858778
  5. http://www.wsj.com/articles/what-does-virtual-reality-do-to-your-body-and-mind-1451858778
  6. https://www.theguardian.com/technology/2016/jan/07/virtual-reality-future-oculus-rift-vr
  7. http://www.forbes.com/sites/greatspeculations/2016/01/14/why-is-google-increasing-its-focus-on-virtual-reality/#60a41dd230b9
  8. http://techcrunch.com/2016/04/03/virtual-reality-is-about-to-go-mainstream-but-a-lack-of-content-threatens-to-hold-it-back/
  9. https://www.yahoo.com/tech/review-htc-vive-is-virtual-reality-the-way-you-165837131.html
  10. http://www.forbes.com/sites/marcochiappetta/2016/01/31/whats-hot-and-whats-not-in-virtual-reality/#fe4b54051ad7
  11. http://www.forbes.com/sites/marcochiappetta/2016/01/31/whats-hot-and-whats-not-in-virtual-reality/#fe4b54051ad7
  12. http://www.ikea.com/us/en/about_ikea/newsitem/040516_Virtual-Reality
  13. http://www.fastcodesign.com/3058591/why-a-virtual-reality-web-may-never-happen
  14. http://time.com/4280792/htc-vive-review/
  15. http://www.cnet.com/news/facebook-is-about-to-put-the-social-in-virtual-reality/
  16. http://whatsthebigdata.com/2015/09/16/the-virtual-reality-landscape-infographic/
  17. http://www.digi-capital.com/news/2015/07/the-7-drivers-of-150-billion-augmentedvirtual-reality/#.VwYxgZx97IU
  18. http://www.digi-capital.com/news/2015/07/the-7-drivers-of-150-billion-augmentedvirtual-reality/#.VwYxgZx97IU
  19. http://www.digi-capital.com/news/2015/07/the-7-drivers-of-150-billion-augmentedvirtual-reality/#.VwYxgZx97IU
  20. http://www.digi-capital.com/news/2015/07/the-7-drivers-of-150-billion-augmentedvirtual-reality/#.VwYxgZx97IU
  21. http://blog.ventureradar.com/2015/10/07/25-virtual-reality-use-cases-and-their-leading-innovators/
  22. http://blog.ventureradar.com/2015/10/07/25-virtual-reality-use-cases-and-their-leading-innovators/
  23. http://blog.ventureradar.com/2015/10/07/25-virtual-reality-use-cases-and-their-leading-innovators/