This document defines and provides examples of various audio effects used in production including reverberation, distortion, talk box, pitch bending, delay, chorus, autotune, tremolo, vibrato, gating, limiting, surround sound, mono, and stereo effects. It explains what each effect is and how it modifies or processes sound. Examples are given to demonstrate how each effect is applied.
this is based on JNVU jodhpur for BCA student
prepared by :
Assistant Professor
Gajendra Jinagr
for more update connected with me 9166304153(whatsapp+)
this is based on JNVU jodhpur for BCA student
prepared by :
Assistant Professor
Gajendra Jinagr
for more update connected with me 9166304153(whatsapp+)
Absorption Coefficients
The Sabine Equation
Reverb Calculation Example 1
Estimating the Reverberation Time
Reverb Calculation Example 2
Correcting the Reverberation Time
Control of Interfering Noise
Absorbers
Recording Solutions
b. 3 to 1 Rule
c. Working in Mono
d. Comb Filtering
Echo Chamber is a stereo reverb and delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
Available as plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
• Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
• Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
• Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
• Delay Time manual or synced to host (Tempo Sync BPM).
• 30 predefined space types, giving a virtually infinite number of possible shapes and sizes.
Preset Effects List:
01 • DEL - Analog Tape Delay
02 • DEL - Bucket Brigade Delay
03 • DEL - Crypt Echoes
04 • DEL - Doubling Echo
05 • DEL - Infinite Delay Machine
06 • DEL - Ping-Pong Delay
07 • DEL - Slapback Echo
08 • DEL - Sync Tube Tape Delay
09 • DEL - Tempo-Sync Delay
10 • DEL - Tube Driven Tape Echo
11 • REV - Amphitheater Reverb
12 • REV - Auditorium Reverb
13 • REV - Cathedral Reverb
14 • REV - Chamber Reverb
15 • REV - Hall Reverb
16 • REV - Opera Reverb
17 • REV - Plate Reverb
18 • REV - Room Reverb
19 • REV - Spring Reverb
20 • REV - Theater Reverb
21 • REV+DEL Ambience Reverb
22 • REV+DEL Arena Reverb
23 • REV+DEL Canyon Acoustics
24 • REV+DEL Catacomb Reverb
25 • REV+DEL Cave Reverb
26 • REV+DEL Church Reverb
27 • REV+DEL Cosmos Echo Panning
28 • REV+DEL Spatial Reverb
29 • REV+DEL Stadium Reverb
30 • REV+DEL Sync Bounced Delay
Absorption Coefficients
The Sabine Equation
Reverb Calculation Example 1
Estimating the Reverberation Time
Reverb Calculation Example 2
Correcting the Reverberation Time
Control of Interfering Noise
Absorbers
Recording Solutions
b. 3 to 1 Rule
c. Working in Mono
d. Comb Filtering
Echo Chamber is a stereo reverb and delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.
A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.
Available as plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.
Features:
• Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.
• Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.
• Reverb unit works as a Stereo enhancer and mono-to-stereo creator, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.
• Delay Time manual or synced to host (Tempo Sync BPM).
• 30 predefined space types, giving a virtually infinite number of possible shapes and sizes.
Preset Effects List:
01 • DEL - Analog Tape Delay
02 • DEL - Bucket Brigade Delay
03 • DEL - Crypt Echoes
04 • DEL - Doubling Echo
05 • DEL - Infinite Delay Machine
06 • DEL - Ping-Pong Delay
07 • DEL - Slapback Echo
08 • DEL - Sync Tube Tape Delay
09 • DEL - Tempo-Sync Delay
10 • DEL - Tube Driven Tape Echo
11 • REV - Amphitheater Reverb
12 • REV - Auditorium Reverb
13 • REV - Cathedral Reverb
14 • REV - Chamber Reverb
15 • REV - Hall Reverb
16 • REV - Opera Reverb
17 • REV - Plate Reverb
18 • REV - Room Reverb
19 • REV - Spring Reverb
20 • REV - Theater Reverb
21 • REV+DEL Ambience Reverb
22 • REV+DEL Arena Reverb
23 • REV+DEL Canyon Acoustics
24 • REV+DEL Catacomb Reverb
25 • REV+DEL Cave Reverb
26 • REV+DEL Church Reverb
27 • REV+DEL Cosmos Echo Panning
28 • REV+DEL Spatial Reverb
29 • REV+DEL Stadium Reverb
30 • REV+DEL Sync Bounced Delay
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4. EFFECT
Distortions:
A distortion is the alteration of the original shape (or
other characteristic) of an object, image, sound,
waveform or other form of information or representation.
6. EFFECT
Talk box:
A talk box is an effects unit that allows a musician to
modify the sound of a musical instrument.
The musician controls the modification by lip syncing, or
by changing the shape of their mouth.
8. EFFECT
Pitch bender:
Portamento is a a vocal slide between two pitches and
its emulation by members of the violin family and certain
wind instruments, and is sometimes used
interchangeably with anticipation.
10. EFFECT
Delay:
Delay is an audio effect which records an input signal to
an audio storage medium, and then plays it back after a
period of time.
The delayed signal may either be played back multiple
times, or played back into the recording again, to create
the sound of a repeating, decaying echo.
11. EFFECT
Chorus:
In music, a chorus is when an individual plays/ sings at
the same pitch converge and are perceived as one.
While similar sounds coming from multiple sources can
occur naturally
13. EFFECT
Autotune:
Auto-Tune uses a phase vocoder to correct pitch in
vocal and instrumental performances. It is used to
disguise off-key inaccuracies and mistakes, and has
allowed singers to perform apparently perfectly tuned
vocal tracks without needing to sing in tune.
15. EFFECT
Tremelo:
Tremolo, or tremolando, is a musical term that describes
various trembling effects, falling roughly into two types.
The first is a rapid reiteration
Of a single note, particularly used on bowed string instruments
and plucked strings such as harp, where it is called
whispering.
Between two notes or chords in alternation, an imitation (not to
be confused with a trill) of the preceding that is more common
on keyboard instruments. Mallet instruments such as the
marimba are capable of either method.
A roll on any percussion instrument, whether tuned or
untuned.
17. EFFECT
Vibrato:
Vibrato is a musical effect consisting of a regular,
pulsating change of pitch. It is used to add expression to
vocal and instrumental music. Vibrato is typically
characterised in terms of two factors: the amount of
pitch variation and the speed with which the pitch is
varied.
19. EFFECT
Gating:
Gating is used in sound engineering with oscilloscopes,
analog signal processing and more specifically audio
signal processing.
20. EFFECT
Limiter:
In electronics, a limiter is a circuit that allows signals
below a specified input power to pass unaffected while
attenuating the peaks of stronger signals that exceed
this input power.
21. EFFECT
Surround sound:
Surround sound encompasses a range of techniques
such as for enriching the sound reproduction quality of
an audio source with audio channels reproduced via
additional, discrete speakers.
23. EFFECT
Mono:
Mono sound, which uses a single channel, as opposed
to stereophonic (or stereo) sound.
24. EFFECT
Stereo:
The term Stereophonic, commonly called stereo, sound
refers to any method of sound reproduction in which an
attempt is made to create an illusion of directionality and
audible perspective.