- The document outlines the agenda for an evening session on digital technologies in adult education, including a check-in, awarding an e-badge winner, a breakout activity called "The Game of Games", and a to-do list. - During the breakout activity, participants will work in teams to respond to questions via an online form and collect e-badges. - For discussion, participants will consider concerns and barriers to integrating gamification and how to address them, as well as applications to introduce these concepts. - The to-do list includes completing assignment feedback, working on upcoming assignments, and participating in asynchronous and group activities.