Difference Between Search & Browse Methods in Odoo 17
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EDUC5405 Lesson 7 s21
1. digitaltechnologies
in adult education
Group A
(6-7:20 pm ET)
Agenda:
⢠Check-In
⢠eBadge Winner â Best Creative Intro
⢠Break-Out Activity â The Game of Games
⢠To Do List
2. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
⢠How was Lesson 5?
⢠What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
3. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
eBADGE WINNER
Overall Winner:
To Be Posted!
Group A:
To Be Posted!
Group B:
To Be Posted!
4. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
⢠Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your teamâs responses to each
question
⢠Work with your teammates to select the
answers
https://forms.gle/AQzdesAp7hSe9H9X8
6. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your programâs
curriculum.
⢠What concerns are your colleagues likely to express?
⢠What barriers are you likely to face?
⢠How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
⢠What would you recommend your school / organization and colleagues avoid
doing?
⢠What applications would you recommend to âget the ball rollingâ with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts by creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
7. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
⢠Assignment 3 due Sunday, June 13th
⢠Begin working on Assignment 4 (Lesson Plan and Poster).
⢠Post your thoughts on Gamification, Games-Based Learning, and the Lesson 6
readings, using the discussion forum / blog / vLog posts / TwitterâŚ
⢠Lesson 7: Asynchronous
⢠Work on the Infographics Infographic activity with your assigned group.
⢠Post your groupâs infographic by Friday, June 25th
9. digitaltechnologies
in adult education
Group B
(7:40-9 pm ET)
Agenda:
⢠Check-In
⢠eBadge Winner â Best Creative Intro
⢠Break-Out Activity â The Game of Games
⢠To Do List
10. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
CHECK-IN
⢠How was Week 5?
⢠What questions do you
have about Gamification,
Games-Based Learning, or
Assignment 4?
11. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
eBADGE WINNER
Overall Winner:
To Be Posted!
Group A:
To Be Posted!
Group B:
To Be Posted!
12. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
BREAKOUT ACTIVITY
Instructions:
⢠Choose a team captain to launch the
activity and:
o Share your screen in the breakout room
o Enter your teamâs responses to each
question
⢠Work with your teammates to select the
answers
https://forms.gle/BUiYRysZG8HgANAS6
14. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
DISCUSSION
Your school / organization has asked you to chair a team to look at
integrating gamification or games-based learning in your programâs
curriculum.
⢠What concerns are your colleagues likely to express?
⢠What barriers are you likely to face?
⢠How would you propose to address those concerns and barriers? How would you
increase the likelihood of adoption of this EdTech strategy?
⢠What would you recommend your school / organization and colleagues avoid
doing?
⢠What applications would you recommend to âget the ball rollingâ with
gamification or games-based learning?
Discuss with your breakout group (time permitting). Share your thoughts by creating a
collaborative wiki, or using the discussion forums or your weekly blog/vLog reflections.
15. DIGITAL TECHNOLOGIES IN ADULT EDUCATION
TO DO
⢠Assignment 3 due Sunday, June 13th
⢠Begin working on Assignment 4 (Lesson Plan and Poster).
⢠Post your thoughts on Gamification, Games-Based Learning, and the Lesson 6
readings, using the discussion forum / blog / vLog posts / TwitterâŚ
⢠Lesson 7: Asynchronous
⢠Work on the Infographics Infographic activity with your assigned group.
⢠Post your groupâs infographic by Friday, June 25th