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1E-ContentDevelopment
E-Content Development
(Dr Sajeena S, ICSSR Post-Doctoral Research Fellow, SPS, MG University, Kottayam)
There are two general approaches in e-learning. The self-paced and facilitated/instructor- led.
E-Content is any form of learning material available digitally which a learner access or interacts
with so as to achieve related learning outcomes. E-Content is becoming popular because it
allows flexibility in terms of time, place and pace of learning. A resource rich environment is
necessary for teaching and learning to be effective.
E-Content is often made up of separate units or a combination of text, video, images and sound.
These are the building blocks which are often used to make composite learning objects that can
be exhibited in various presentation formats.
Process of developing e-Content
E-Content design, development depends upon the nature of the content and its target learners.
It will also depend on the quality and complexity of the learning to be achieved. Instructional
design is the practice of creating instructional experiences that make the acquisition of
knowledge and skill more efficient, effective and appealing. The process broadly consists of
determining the current status of learners’ understanding, defining the end goal of the
instructional material and creating some ‘intervention’ to assist the transaction. This systematic
approach provides a step by step process for the analysis of the learners’ needs, the design and
development of the material. There are various instructional design models available. Most of
the models involve the process of analysing the learners’ needs and goals of the instructional
material development, development of a delivery system and content, pilot study of the material
developed, implementation, evaluation, refinement of the materials etc. In designing and
developing the e-content, a suitable instructional design approach based on our requirements
can be adopted. One of the most generic, common and popular approaches for instructional
design is ADDIE.
Phases of e-content development
In e-content development aspects consists of six phases viz., Analysis, Design, Development,
Testing, Implementation and Evaluation.
The Analysis Phase: It is the most important as it identifies areas in our current situation. This
phase accountability is considered by the views of subject experts, target audiences, objectives
2E-ContentDevelopment
and its goals. In this phase, we must know the audience, and their skill, budget of the e-content,
delivery methods and its constraints with due dates.
The Design Phase: It involves the complete design of the learning solution. It helps to plan of
an e-content preparation. In this phase, we must know the planning, use of relevant software;
required skills; creative and innovative interactions of subject contents like texts, pictures,
videos and suitable animations.
The Development Phase: It concerns the actual production of the e-content design. It helps to
create the e-content by mixing of texts, audio, video, animations, references, blogs, links, and
MCQs (multiple choice questions) with some programming specifications like home, exit, next
etc.
The Testing phase: It helps to administer the e-content in the actual educational field. In this
phase, we must test the spelling mistakes, content errors, clarity of pictures, relevant videos,
appropriate audios, timing of animations, and hyperlinks.
The Implementation Phase: It helps to administer the e-content to the target audience. This
phase explains how to install and how to use it and their difficulties experienced while using
e-content. It checks the product accuracy and quality maintenance.
The Evaluation Phase: It helps to satisfy the e-content and its effectiveness. This phase
considers feedback from both learners and instructors. After the feedback reactions, the e-
content is designed again as post-production for effective delivery of e-content.
Four Quadrant Approach in E-content Development
Quadrant-I (e-Text): Content Writer is expected to write detailed write-up on the topic of
module as per content structure. The textual description should also be enriched with
multimedia supplements, wherever applicable. Multimedia supplements may include images,
animations, graphics, video or audio clips, line drawings, hand drawings whichever
applicable/possible. For each topic or subtopic, Content Writer should use examples to explain
the module, if required.
Quadrant-II (Self-Learning): In this quadrant, Content Writer is expected to provide video
tutorial which will explain the topic of the module. The tutorial may also include Multimedia,
Animation, Documentary, Simulation, Virtual Lab, etc.
Quadrant-III (Learn More / Source for Further reading / Web Resources): This quadrant
contains supplementary material of the topic of the module in different forms like other related
3E-ContentDevelopment
reading materials, source of further reading (such as books, articles etc.) and links to websites
dealing with the topic etc.
Quadrant-IV (Self- Assessment /Evaluation): Content Writer should provide minimum 10-15
questions for each module in Multiple Choice Questions with Answer or True & False
Statements. Make necessary changes and enhancement in the content as suggested by the
reviewer.
An e-content module has following elements:
Home
a. Subject Code
b. Subject name
c. Title
d. Objectives
e. Introduction
f. Concepts/Principles
g. Number of Short Learning Objectives
h. Practical Objectives
Short Learning Objectives (SLO)
These are a new way of thinking about learning content. They are much smaller units of
learning, typically ranging from two to three minutes. SLO may be a description about an item,
a concept, an equipment, a property, characteristic feature, process, form, definition, activity,
reaction, plan, cause and effect relations, causative factors of events, results of events,
applications of phenomena or processes, explanation of components in a subject of learning.
Content Development
I. Storyboard:
1. The storyboard should be based on the Curriculum Specification of the related subject
and should use the mapping, content script etc.
2. The storyboard should conform to the Instructional Design Standards.
3. Layout a) The screen layout should portray the courseware to be developed.
4E-ContentDevelopment
b) The storyboard should include:
i. Title and version as the header
ii. Page number as the footer
iii. Category / illustrations
iv. Voice over Script.
v. Text Script
vi. Descriptions of media objects
II. Instructional Design
1. Each lesson should be matched to one or more learning outcomes in the Curriculum
Specifications.
2. The introduction section should give a short overview of the lesson and acts as a set
induction to motivate the learners to the lesson.
3. The Content / Concept / Skill Learning section should be based on learning theories
that will enable learners to master the concept. Explanations should be kept to the
minimum; however, should more information be required an option should be made
available. Activities that elicit responses from learners should be used as much as
possible to engage them to learn. In this respect, the approach should always be that
learner should be guided to discover or construct the concept or skill.
4. The Practice / Activity section should contain guided exercises. These exercises should
elicit responses from learner as much as possible and not merely show animated
explanation.
5. The Test / Evaluation section should have the following features:
a) It should contain a variety of question types, including but not limited to multiple
choice, matching, drag and drop or fill in the working / answers.
b) The questions should be chosen randomly generated by the system.
c) Templates for worded questions should not be reused.
III. Audio Standards: There are three types of videos - Narration or Voice-Over (VO),
Music/Speech (M) and Sound Effects (SFX). Specify the types of audio to be used. Specify
the kinds of music and sound effects required. If voice over is to be used, prepare the script
5E-ContentDevelopment
of the voice and write it on the module. It may be noted that the chunk text would be
delivered as audio object. Volume, tone and pitch of audio should be consistent and clear
though-out the learning object.
ī‚ˇ Voice over should be synchronized with text, video, animation or graphic.
ī‚ˇ Voice Over used must be appropriate according to gender and age of the character
portrayed.
ī‚ˇ The voice talent used should be appropriate to the characters appear in the learning
ī‚ˇ Pronunciation must be correct and intonation must be clear and with neutral ethnic
accent.
ī‚ˇ Language used should be linguistically correct, relevant to the subject and
appropriate for the target group.
ī‚ˇ Background music used should adhere to the copy right act.
ī‚ˇ Sound effects should be relevant to the content.
ī‚ˇ No overlapping of the audio.
ī‚ˇ Short sentences should be used wherever possible and appropriate.
ī‚ˇ The voice-over should tell only what is relevant.
ī‚ˇ Short and simple audio script should be used.
IV. Video Standards
A brief description of the video content is to be included.
V. Image/Graphics (2D & 3D) Standards
The Content Writer may provide a hand drawn image or a reference to an image available
publicly on the web that needs to be modified. Otherwise he/she may also give a brief
description of the image to be developed.
ī‚ˇ Graphics should be logical and not contradictory to real life situations. (Example:
showing shadow of an object).
ī‚ˇ Graphics should enhance and support learning.
ī‚ˇ Graphics or animation can be used to highlight key information.
ī‚ˇ Bias or stereotypes in graphics or animations (gender, ethnicity, religion, etc.)
must be avoided.
ī‚ˇ Lines in diagrams / graphics should be straight, neat and the choice of thickness
should be suitable to the graphic.
6E-ContentDevelopment
ī‚ˇ Diagrams should be in proportion to actual size.
VI. Labels: a) All diagrams should be neatly labeled. b) Dashed lines, when used,
should begin and end with a dash that intersects with the relevant points.
VII. Animation - 2D & 3D Standards Explain the nature and purpose of animation in the
module with specific movements (fade in, fade out; zoom in, zoom out, etc.) of
different elements or flow charts describing the process.
ī‚ˇ Animations used should be rendered as smooth as possible.
ī‚ˇ Blinking texts: Colour of the blinks should be contrasting.
ī‚ˇ Animation should be related to content and must be accurate.
ī‚ˇ Animation should be used with purpose to support and enhance learning.
VIII. Simulation
Simulation is the imitation of the operation of a real-world process or system over time.
The act of simulating first requires that a model be developed that represents the key
characteristics or behaviours of the selected physical or abstract system or process. The
model represents the system itself, whereas the simulation represents the operation of the
system over time. Good simulations provide the maximum level of interactivity as they
allow the user to explore a concept, process, relationship, etc. by changing input parameters
and watching the outcome in a graphical representation. A computer simulation is an
attempt to model a real-life or hypothetical situation on a computer so that it can be studied
to see how the system works
IX. Technical Standards
The learning object should run efficiently in the following minimum environments: a)
Internet Explorer 5.5, Netscape 7.0, Mozilla 4.0, Firefox 1.5, Safari 1.2 and Opera 6. b)
Windows 98Se, Macintosh OS X or Linux SUSE 9/Linux Red Hat 9operating system.
X. Display Standards
ī‚ˇ In designing colours for the display, there should be a contrast between the
foreground and the background.
ī‚ˇ Text Display: Fonts: a) Colours used for text should be prominently visible against
the background of the screen. b) Consistent text size should be maintained
throughout.
ī‚ˇ Presentation: a) Text should be positioned accordingly. The amount of text on
screen should be optimized to avoid clutter. b) Blocks of information should be
7E-ContentDevelopment
separated by sufficient space. c) Use margins, alignment, and spacing to emphasise
important points. d) A pop-up screen containing explanations/calculations should
only appear on demand basis to avoid cluttering on screen e) Highlighting effects
should be used sparingly/occasionally to maintain emphasis.
REFERENCES
E-Content Development- A compilation of Best Practices by Consortium for Educational
Communication.
E-Learning methodologies-A Guide for Designing and Developing e-learning courses (2011).
UGC (2007-2012). Guidelines for E-Content Development
https://www.researchgate.net/publication/258206638_Need_of_econtent_development_in_Ed
ucation

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E content dvpmt

  • 1. 1E-ContentDevelopment E-Content Development (Dr Sajeena S, ICSSR Post-Doctoral Research Fellow, SPS, MG University, Kottayam) There are two general approaches in e-learning. The self-paced and facilitated/instructor- led. E-Content is any form of learning material available digitally which a learner access or interacts with so as to achieve related learning outcomes. E-Content is becoming popular because it allows flexibility in terms of time, place and pace of learning. A resource rich environment is necessary for teaching and learning to be effective. E-Content is often made up of separate units or a combination of text, video, images and sound. These are the building blocks which are often used to make composite learning objects that can be exhibited in various presentation formats. Process of developing e-Content E-Content design, development depends upon the nature of the content and its target learners. It will also depend on the quality and complexity of the learning to be achieved. Instructional design is the practice of creating instructional experiences that make the acquisition of knowledge and skill more efficient, effective and appealing. The process broadly consists of determining the current status of learners’ understanding, defining the end goal of the instructional material and creating some ‘intervention’ to assist the transaction. This systematic approach provides a step by step process for the analysis of the learners’ needs, the design and development of the material. There are various instructional design models available. Most of the models involve the process of analysing the learners’ needs and goals of the instructional material development, development of a delivery system and content, pilot study of the material developed, implementation, evaluation, refinement of the materials etc. In designing and developing the e-content, a suitable instructional design approach based on our requirements can be adopted. One of the most generic, common and popular approaches for instructional design is ADDIE. Phases of e-content development In e-content development aspects consists of six phases viz., Analysis, Design, Development, Testing, Implementation and Evaluation. The Analysis Phase: It is the most important as it identifies areas in our current situation. This phase accountability is considered by the views of subject experts, target audiences, objectives
  • 2. 2E-ContentDevelopment and its goals. In this phase, we must know the audience, and their skill, budget of the e-content, delivery methods and its constraints with due dates. The Design Phase: It involves the complete design of the learning solution. It helps to plan of an e-content preparation. In this phase, we must know the planning, use of relevant software; required skills; creative and innovative interactions of subject contents like texts, pictures, videos and suitable animations. The Development Phase: It concerns the actual production of the e-content design. It helps to create the e-content by mixing of texts, audio, video, animations, references, blogs, links, and MCQs (multiple choice questions) with some programming specifications like home, exit, next etc. The Testing phase: It helps to administer the e-content in the actual educational field. In this phase, we must test the spelling mistakes, content errors, clarity of pictures, relevant videos, appropriate audios, timing of animations, and hyperlinks. The Implementation Phase: It helps to administer the e-content to the target audience. This phase explains how to install and how to use it and their difficulties experienced while using e-content. It checks the product accuracy and quality maintenance. The Evaluation Phase: It helps to satisfy the e-content and its effectiveness. This phase considers feedback from both learners and instructors. After the feedback reactions, the e- content is designed again as post-production for effective delivery of e-content. Four Quadrant Approach in E-content Development Quadrant-I (e-Text): Content Writer is expected to write detailed write-up on the topic of module as per content structure. The textual description should also be enriched with multimedia supplements, wherever applicable. Multimedia supplements may include images, animations, graphics, video or audio clips, line drawings, hand drawings whichever applicable/possible. For each topic or subtopic, Content Writer should use examples to explain the module, if required. Quadrant-II (Self-Learning): In this quadrant, Content Writer is expected to provide video tutorial which will explain the topic of the module. The tutorial may also include Multimedia, Animation, Documentary, Simulation, Virtual Lab, etc. Quadrant-III (Learn More / Source for Further reading / Web Resources): This quadrant contains supplementary material of the topic of the module in different forms like other related
  • 3. 3E-ContentDevelopment reading materials, source of further reading (such as books, articles etc.) and links to websites dealing with the topic etc. Quadrant-IV (Self- Assessment /Evaluation): Content Writer should provide minimum 10-15 questions for each module in Multiple Choice Questions with Answer or True & False Statements. Make necessary changes and enhancement in the content as suggested by the reviewer. An e-content module has following elements: Home a. Subject Code b. Subject name c. Title d. Objectives e. Introduction f. Concepts/Principles g. Number of Short Learning Objectives h. Practical Objectives Short Learning Objectives (SLO) These are a new way of thinking about learning content. They are much smaller units of learning, typically ranging from two to three minutes. SLO may be a description about an item, a concept, an equipment, a property, characteristic feature, process, form, definition, activity, reaction, plan, cause and effect relations, causative factors of events, results of events, applications of phenomena or processes, explanation of components in a subject of learning. Content Development I. Storyboard: 1. The storyboard should be based on the Curriculum Specification of the related subject and should use the mapping, content script etc. 2. The storyboard should conform to the Instructional Design Standards. 3. Layout a) The screen layout should portray the courseware to be developed.
  • 4. 4E-ContentDevelopment b) The storyboard should include: i. Title and version as the header ii. Page number as the footer iii. Category / illustrations iv. Voice over Script. v. Text Script vi. Descriptions of media objects II. Instructional Design 1. Each lesson should be matched to one or more learning outcomes in the Curriculum Specifications. 2. The introduction section should give a short overview of the lesson and acts as a set induction to motivate the learners to the lesson. 3. The Content / Concept / Skill Learning section should be based on learning theories that will enable learners to master the concept. Explanations should be kept to the minimum; however, should more information be required an option should be made available. Activities that elicit responses from learners should be used as much as possible to engage them to learn. In this respect, the approach should always be that learner should be guided to discover or construct the concept or skill. 4. The Practice / Activity section should contain guided exercises. These exercises should elicit responses from learner as much as possible and not merely show animated explanation. 5. The Test / Evaluation section should have the following features: a) It should contain a variety of question types, including but not limited to multiple choice, matching, drag and drop or fill in the working / answers. b) The questions should be chosen randomly generated by the system. c) Templates for worded questions should not be reused. III. Audio Standards: There are three types of videos - Narration or Voice-Over (VO), Music/Speech (M) and Sound Effects (SFX). Specify the types of audio to be used. Specify the kinds of music and sound effects required. If voice over is to be used, prepare the script
  • 5. 5E-ContentDevelopment of the voice and write it on the module. It may be noted that the chunk text would be delivered as audio object. Volume, tone and pitch of audio should be consistent and clear though-out the learning object. ī‚ˇ Voice over should be synchronized with text, video, animation or graphic. ī‚ˇ Voice Over used must be appropriate according to gender and age of the character portrayed. ī‚ˇ The voice talent used should be appropriate to the characters appear in the learning ī‚ˇ Pronunciation must be correct and intonation must be clear and with neutral ethnic accent. ī‚ˇ Language used should be linguistically correct, relevant to the subject and appropriate for the target group. ī‚ˇ Background music used should adhere to the copy right act. ī‚ˇ Sound effects should be relevant to the content. ī‚ˇ No overlapping of the audio. ī‚ˇ Short sentences should be used wherever possible and appropriate. ī‚ˇ The voice-over should tell only what is relevant. ī‚ˇ Short and simple audio script should be used. IV. Video Standards A brief description of the video content is to be included. V. Image/Graphics (2D & 3D) Standards The Content Writer may provide a hand drawn image or a reference to an image available publicly on the web that needs to be modified. Otherwise he/she may also give a brief description of the image to be developed. ī‚ˇ Graphics should be logical and not contradictory to real life situations. (Example: showing shadow of an object). ī‚ˇ Graphics should enhance and support learning. ī‚ˇ Graphics or animation can be used to highlight key information. ī‚ˇ Bias or stereotypes in graphics or animations (gender, ethnicity, religion, etc.) must be avoided. ī‚ˇ Lines in diagrams / graphics should be straight, neat and the choice of thickness should be suitable to the graphic.
  • 6. 6E-ContentDevelopment ī‚ˇ Diagrams should be in proportion to actual size. VI. Labels: a) All diagrams should be neatly labeled. b) Dashed lines, when used, should begin and end with a dash that intersects with the relevant points. VII. Animation - 2D & 3D Standards Explain the nature and purpose of animation in the module with specific movements (fade in, fade out; zoom in, zoom out, etc.) of different elements or flow charts describing the process. ī‚ˇ Animations used should be rendered as smooth as possible. ī‚ˇ Blinking texts: Colour of the blinks should be contrasting. ī‚ˇ Animation should be related to content and must be accurate. ī‚ˇ Animation should be used with purpose to support and enhance learning. VIII. Simulation Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating first requires that a model be developed that represents the key characteristics or behaviours of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time. Good simulations provide the maximum level of interactivity as they allow the user to explore a concept, process, relationship, etc. by changing input parameters and watching the outcome in a graphical representation. A computer simulation is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works IX. Technical Standards The learning object should run efficiently in the following minimum environments: a) Internet Explorer 5.5, Netscape 7.0, Mozilla 4.0, Firefox 1.5, Safari 1.2 and Opera 6. b) Windows 98Se, Macintosh OS X or Linux SUSE 9/Linux Red Hat 9operating system. X. Display Standards ī‚ˇ In designing colours for the display, there should be a contrast between the foreground and the background. ī‚ˇ Text Display: Fonts: a) Colours used for text should be prominently visible against the background of the screen. b) Consistent text size should be maintained throughout. ī‚ˇ Presentation: a) Text should be positioned accordingly. The amount of text on screen should be optimized to avoid clutter. b) Blocks of information should be
  • 7. 7E-ContentDevelopment separated by sufficient space. c) Use margins, alignment, and spacing to emphasise important points. d) A pop-up screen containing explanations/calculations should only appear on demand basis to avoid cluttering on screen e) Highlighting effects should be used sparingly/occasionally to maintain emphasis. REFERENCES E-Content Development- A compilation of Best Practices by Consortium for Educational Communication. E-Learning methodologies-A Guide for Designing and Developing e-learning courses (2011). UGC (2007-2012). Guidelines for E-Content Development https://www.researchgate.net/publication/258206638_Need_of_econtent_development_in_Ed ucation