Three part series: Designing for multiple devices - GA, London, 26 Nov 2013Anna Dahlström
Slides from my three-part series Designing for Multiple Devices class run in one evening on the 26th of November with General Assembly in London.
https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series
The rise in mobiles and tablets have not only changed the way we consume and interact with content, but also the way we design and what we base our design approach on.
This series of classes will cover how user expectations as well as behaviour and consumption patterns have shifted—and what that means for designing products that will be used on multiple devices. Coming out of these classes, you'll be equipped with the essential principles and tools to tackle the multiple device jungle.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
Slides from my talk at Generate London on the 23 September 2016 http://www.generateconf.com/london-2016 #generateconf
ABSTRACT
There was a time when we did glossy page designs and those designs were pretty much what we saw in our desktop browsers. With the rise of smartphones, tablets and smartwatches, there isn’t one view of our designs any more.
With further developments in technology and screens, our content could go anywhere. As a result we need to move away from designing for specific devices to solutions that are device-agnostic. For UX designers that means means letting content guide layouts, and moving away from designing pages to focusing on the modules that those views are made up of.
In this talk Anna will walk through why device-agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
Anna Dahlstrom - Device Agnostic Design: How to get your content to go anywhere
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn't one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we've learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk Anna will walk through why device agnostic design matters, what it means and how we go about it.
Three part series: Designing for multiple devices - GA, London, 26 Nov 2013Anna Dahlström
Slides from my three-part series Designing for Multiple Devices class run in one evening on the 26th of November with General Assembly in London.
https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series
The rise in mobiles and tablets have not only changed the way we consume and interact with content, but also the way we design and what we base our design approach on.
This series of classes will cover how user expectations as well as behaviour and consumption patterns have shifted—and what that means for designing products that will be used on multiple devices. Coming out of these classes, you'll be equipped with the essential principles and tools to tackle the multiple device jungle.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
Slides from my talk at Generate London on the 23 September 2016 http://www.generateconf.com/london-2016 #generateconf
ABSTRACT
There was a time when we did glossy page designs and those designs were pretty much what we saw in our desktop browsers. With the rise of smartphones, tablets and smartwatches, there isn’t one view of our designs any more.
With further developments in technology and screens, our content could go anywhere. As a result we need to move away from designing for specific devices to solutions that are device-agnostic. For UX designers that means means letting content guide layouts, and moving away from designing pages to focusing on the modules that those views are made up of.
In this talk Anna will walk through why device-agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
Anna Dahlstrom - Device Agnostic Design: How to get your content to go anywhere
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn't one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we've learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk Anna will walk through why device agnostic design matters, what it means and how we go about it.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
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Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
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Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
It seems the web has lost to the more enticing model of apps on mobile devices. But did it really? Apps are undoubtedly more appealing but their business model could mean they are much more short-lived than we think they are.
The gap between physical and digital has blurred: we use Wiis to get in shape, computers to order a pizza, or our smartphone’s GPS to find hot dates. People want to interact with products and services when they want to and how they want to – and that’s not always on the web.
The future of design is everywhere the customer touches our product or service - digital or physical. User experience practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices.
Slides from my talk at NCC Group's Web Performance Day in May 2016.
Compares the features of apps and the web, what's great about each and explores some of the technologies that will allow us to build websites that can deliver native like experiences.
Mobile Dev Trends and Confluence Mobile, AtlasCamp US 2012Atlassian
Peggy Kuo, Java Developer
With Confluence 4.3 we have introduced a brand spanking new mobile UI! Now users on the go are catching up with what's going on and collaborating on the go. Learn how to get your plugin prepped to deliver a compelling mobile web experience for users on the go. This talk will walk you through the steps Atlassian has taken, from design to implementation, to make one of their own Confluence plugins available on mobile devices.
Three part series: Designing for multiple devices - GA, London, 20 Jan 2014Anna Dahlström
Slides from my three-part series Designing for Multiple Devices class run on the 20th of January with General Assembly in London.
The rise in mobiles and tablets have not only changed the way we consume and interact with content, but also the way we design and what we base our design approach on.
This series of classes will cover how user expectations as well as behaviour and consumption patterns have shifted—and what that means for designing products that will be used on multiple devices. Coming out of these classes, you'll be equipped with the essential principles and tools to tackle the multiple device jungle.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
It seems the web has lost to the more enticing model of apps on mobile devices. But did it really? Apps are undoubtedly more appealing but their business model could mean they are much more short-lived than we think they are.
The gap between physical and digital has blurred: we use Wiis to get in shape, computers to order a pizza, or our smartphone’s GPS to find hot dates. People want to interact with products and services when they want to and how they want to – and that’s not always on the web.
The future of design is everywhere the customer touches our product or service - digital or physical. User experience practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices.
Slides from my talk at NCC Group's Web Performance Day in May 2016.
Compares the features of apps and the web, what's great about each and explores some of the technologies that will allow us to build websites that can deliver native like experiences.
Mobile Dev Trends and Confluence Mobile, AtlasCamp US 2012Atlassian
Peggy Kuo, Java Developer
With Confluence 4.3 we have introduced a brand spanking new mobile UI! Now users on the go are catching up with what's going on and collaborating on the go. Learn how to get your plugin prepped to deliver a compelling mobile web experience for users on the go. This talk will walk you through the steps Atlassian has taken, from design to implementation, to make one of their own Confluence plugins available on mobile devices.
Three part series: Designing for multiple devices - GA, London, 20 Jan 2014Anna Dahlström
Slides from my three-part series Designing for Multiple Devices class run on the 20th of January with General Assembly in London.
The rise in mobiles and tablets have not only changed the way we consume and interact with content, but also the way we design and what we base our design approach on.
This series of classes will cover how user expectations as well as behaviour and consumption patterns have shifted—and what that means for designing products that will be used on multiple devices. Coming out of these classes, you'll be equipped with the essential principles and tools to tackle the multiple device jungle.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
Slides from my talk at Digital Doughnut on the 25th of November in London where I talked about 10 things you need to know about mobile.
http://events.digitaldoughnut.com/Meetups/1500/161/other/0/false
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
EduWeb - Building a Responsive Website for the Presidential DebateJon Liu
“Building a Responsive Website for the Presidential Debate” by Jon Liu at eduWeb Conference in Boston on July 31, 2012
Videos in presentation:
Monkey Video - http://www.ted.com/talks/frans_de_waal_do_animals_have_morals.html
Dollar Shave Club -
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
Adapting to Input — Smashing Conference NYCJason Grigsby
Responsive Web Design has forced us to accept that we don't know the size of our canvas, and we've learned to embrace the squishiness of the web. Input, it turns out, is every bit as challenging as screen size. We have tablets with keyboards, laptops that become tablets, laptops with touch screens, phones with physical keyboards, and even phones that become desktop computers.
In this session, Jason will guide you through the input landscape, showing you new forms of input like sensors and voice control, as well as new lessons about old input standbys. You'll learn the design principles necessary to build web sites that respond and adapt to whatever input people use.
Optimising Landing Pages Through Narrative Structure - Digital Growth Unleash...Anna Dahlström
Slides from my talk at Digital Growth Unleashed in London on the 17 October 2018.
ABSTRACT
In all good stories things happen for a reason. Every prop and character that is present, every line that is spoken and song that is played has a role to play in making the story come together. In this talk Anna takes us on a journey of what we can learn from traditional storytelling methods when it comes to optimising landing pages and how narrative structure is key in ensuring we're telling the right story to the right audience, at the right time.
https://digitalgrowthunleashed.co.uk/agenda/?rmid=session57101#s-session57101
Using Storytelling to Create Experiences that Convert - Conversion Elite, Lon...Anna Dahlström
Slides from my 'Using Storytelling to Create Experience that Convert' talk at Conversion Elite on 6 June 2018
https://www.conversion-elite.co.uk/the-programme/
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ABSTRACT
As users’ paths to conversion are becoming increasingly diverse understanding the context of our users, and the products and services we create, is ever more important. In this talk, Anna walks us through how storytelling principles and tools combined with UX and traditional conversion and optimisation approaches can be used to create better experiences for our users and healthier bottom lines for the business.
How To Use Storytelling To Craft Experiences That Engage - IIeX EU, Amsterda...Anna Dahlström
Slides from my talk at IIeX EU 2018 in Amsterdam
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ABSTRACT
To every great story there's a bit of magic involved. The same applies to experiences that just work and deliver the right content, interactions and notifications at the right time, and on the right device.
Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design and business, in this talk Anna shares how we can instill a bit of magic in the work we do and thereby ensuring that we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Beyond The Hamburger Menu - UX In The City Oxford, 21 Apr 2017Anna Dahlström
Slides from my talk Beyond the Hamburger Menu at UX In The City Oxford
http://uxinthecity.net/2017/oxford/sessions/index.php?session=109
ABSTRACT
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behind the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Using Storytelling To Craft Multi-device Experiences That Convert - CXL Live,...Anna Dahlström
Slides from my talk 'Using Storytelling To Craft Multi-device Experiences' at CXL Live
https://live.conversionxl.com/
ABSTRACT
As the number of devices that we use, when, where and how we use them becomes increasingly complex, understanding and optimising the experience for what matters to the specific user, at specific points in time, is ever more important. In this talk, we’ll look at how storytelling principles and tools can be used together with traditional conversion and growth optimisation approaches to create better experiences for our customers and healthier bottom lines.
The talk will cover:
✓ how storytelling in design will help you set the right KPIs and measure the right metrics
✓ how it can help you define and assess hypotheses
✓ how it can guide you to the right data and connect it back to the experience
✓ how storytelling in design can help create the right multi-device experience and content, from the beginning
Storytelling In Design - SXSW, 13 March 2017Anna Dahlström
Slides from my two talks at SXSW 2017 about my upcoming book 'Storytelling in design'.
http://schedule.sxsw.com/2017/events/PP65833
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and notifications at the right time, and on the right device.
Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design and business, in this talk Ms. Dahlstrom shares how we can instil a bit of magic in the work we do and hereby ensure that we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Storytelling In Design - DXN, Nottingham, 8 Feb 2017Anna Dahlström
Slides from my talk about Storytelling In Design at Design Exchange Nottingham on 8 Feb 2017.
http://dxnevent.com/
ABSTRACT
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and nudges at the right time, and on/via the right device. Drawing on tried and tested storytelling principles from film, fiction, and music and applying them to the context of UX design, in this talk Anna shares how the increasingly complex world we’re designing for is our biggest asset and how storytelling in design can help us instil a bit of everyday magic in the work we do, for our users, and for us.
Storytelling In Design - Conversion Hotel, Texel NL, 20 Nov 2016Anna Dahlström
Slides from my talk at Conversion Hotel on 20th November 2016 about how we can apply principles from traditional storytelling to our design process to help define and create better multi-device experiences.
http://conversionhotel.com/
Storytelling In Design - Funkas Tillgänglighetsdagar, 12 Apr 2016Anna Dahlström
Slides from my talk at Funkas Tillgänglighetsdagar 12 April 2016
http://www.funka.com/vi-erbjuder/funkas-tillganglighetsdagar/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Storytelling For Multi-device Design - Bulgaria Web Summit, 20 Feb 2016Anna Dahlström
Slides from my talk at The Bulgaria Web Summit on 20 Feb 2016
http://bulgariawebsummit.com/
ABSTRACT
As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk Anna will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
Designing Around Storytelling - Breaking Borders, Reading 18 August 2015Anna Dahlström
Slides from my talk at Breaking Borders on the 18 August. http://breakingborde.rs/past-events/engagement/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Responsivt - Inte bara för mobilen + Webbdagarna Växjö, 04 Dec 2014Anna Dahlström
Slides from my talk at Webbdagarna Växjö on the 4 December 2014.
http://www.webbdagarna.se/vaxjo-2014/program
Video (in Swedish): http://internetworld.idg.se/2.1006/1.600683/responsivt---inte-bara-for-mobilen
Abstract:
Responsiv design ses av många som ett sätt att anpassa sina sajter till att användare surfar på mobilen eller surfplattan. Men responsivt är mycket mer än så. Det är ett sätt att framtidssäkra sina digitala tjänster för en framtid med nya enheter av alla olika storlekar.
Slides from my talk at Cambridge Usability Group on the 12th of May 2014
http://www.eventbrite.co.uk/e/designing-better-ux-deliverables-tickets-11542298325
Needing to produce some kind of deliverables throughout a project is inevitable: it might be user research reports to inform senior stakeholder; usability test results to communicate to developers; sketches and wireframes to pass on to web designers.
Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Designing around storytelling - UX Oxford, 23 April 2014Anna Dahlström
Slides from my talk at UX Oxford on 23 April
http://www.meetup.com/UX-Oxford/events/172543682/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 05th of March 2014.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables3
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
Selling UCD - how to get buy-in & measure the value - Eventhandler, London 26...Anna Dahlström
Slides from my Eventhandler workshop on 26th of February about how to get buy-in for UCD and measure the value of UX initatives.
http://www.eventhandler.co.uk/events/uxnightclass-sellingucd
Designing Around Storytelling - Digital Pond, London 06 Feb 2014Anna Dahlström
Slides from my talk around storytelling in design at the Digital Pond meet up on 06 Feb 2014
http://www.meetup.com/The-Digital-Pond/events/159211742/
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at the Digital Pond I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
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Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
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Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
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Designing For Multiple Devices - Dublin Web Summit, Oct 2013
1. D!"#$%#%$ for multiple devices
DUBLIN WEB SUMMIT & GENERAL ASSEMBLY
by Anna Dahlström | @annadahlstrom
2. &! w'r() we design for
has become more complex
www.flickr.com/photos/pagedooley/2121472112
3. W! *"!) +' only have to deal with
different browsers, and the fold
www.flickr.com/photos/jorgeq82/4732700819
4. T'),- #+’" br'w"!r" AND endless numbers
of devices & screen sizes
www.flickr.com/photos/adactio/6153481666
5. I% 2009 1% of global internet traffic came from
mobiles. By the end of 2012 it had risen to 13% and by
2015 #+’" .p!/+!) +' b! ,b'v! 50%.*
* Source: www.forbes.com/sites/parmyolson/2012/12/04/5-eye-opening-stats-that-show-the-world-is-going-mobile
www.flickr.com/photos/nasamarshall/6289116940
6. A" 'f Q3 2012 we passed
1 billion smartphones in use
www.flickr.com/photos/raincitystudios/95234968
7. I 0,v! , 1'b +0,+ #" *%2%'w% +' 3,%F'r !v!r- 0*3,% that enters the world, five mobile
I’devices are created.*UX designer
m a freelance IA &
* Source: http://blogs.windows.com/ie/b/ie/archive/2013/07/17/the-companion-web-the-internet-and-how-we-use-it-is-evolving.aspx
www.flickr.com/photos/hlkljgk/5764422581
www.flickr.com/photos/helga/3952984450/
8. 41% 'f !3,#(" are now opened on mobile devices *
* Source: http://econsultancy.com/uk/blog/62268-41-of-email-is-now-opened-on-mobile-devices
www.flickr.com/photos/jayfresh/3388253576
9. B- +0! !%) 'f 2013, mobile phones will overtake PCs
as the most common web access device worldwide*
Source: www.gartner.com/newsroom/id/2429815
www.flickr.com/photos/miuenski/3127285991
10. The average person looks at their phone
150 +#3!" , ),-.*
* Source: www.textually.org/textually/archives/2012/02/030229.htm
www.flickr.com/photos/jorgeq82/4732700819
11. 40% 'f p!'p(! use their phone in the bathroom. *
* Source: http://www.lukew.com/ff/entry.asp?1500
www.flickr.com/photos/exlibris/2552107635
16. B!f'r! +0! 4r"+ #P0'%!
the mobile use case was limited
www.flickr.com/photos/frantaylor/4296536332
17. W! b*#(+ separate sites
for mobile & desktop
DESKTOP
FULL WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
http://desktopwallpaper-s.com/19-Computers/-/Future
18. I% f,/+, we still do
but we’re noticing something
www.flickr.com/photos/demandaj/7287174776
19. U"!r" .p!/+ an equal & continuous
experience across devices
www.flickr.com/photos/joachim_s_mueller/7110473339
20. “ 7 '*+ 'f 10 smartphone and tablet users expect the
same quality of experience on all devices. ” *
* Source: www.vibrantmedia.co.uk/press/press.asp?section=press_releases&id=256
www.flickr.com/photos/pandiyan/4550066009
21. &!r! ,r! a number
of reasons for this
www.flickr.com/photos/martinteschner/4569495912
22. P!'p(! /,rr- '*+ the same tasks on
mobiles as they do on desktops
www.flickr.com/photos/philippe/2462550872
23. D!v#/!" & "!rv#/!" are getting more
advanced & optimised for complex tasks
www.flickr.com/photos/joeybones/6791201819
24. W! %' ('%$!r 'w% just one device but
multiple & use them interchangeably
www.flickr.com/photos/soyproject/6066959891
25. W! w,%+ +' find what we’re looking for
irrespectively of the device we use
www.flickr.com/photos/visualpunch/7351572896
26. M'b#(! /'%+.+ ≠ 3'b#(! *"! /,"!
The latter is about the task, the former about
the total sum of the user’s mobile experience
www.flickr.com/photos/icedsoul/2486885051
27. H,v#%$ "!p,r,+! sites
does, for the most part, not make sense
DESKTOP
FULL WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
http://desktopwallpaper-s.com/19-Computers/-/Future
28. S', w0,+
should we do?
www.flickr.com/photos/tomitapio/4053123799/in/photostream
29. T'),- w!’(( (''2 ,+...
1. Defining your mobile strategy
2. App design
3. Responsive design
4. Input, orientation & touch screens across devices
5. Practice
6. Q & A
30. O*r 3,#% 'p+#'%" are bespoke
mobile sites, responsive sites and apps
www.flickr.com/photos/martinteschner/4569495912
31. B!"p'2! 3'b#(! "#+!" have a separate url
& means maintaining different sites
DESKTOP
FULL WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
BESPOKE
CUT
DOWN
WEBSITE
http://desktopwallpaper-s.com/19-Computers/-/Future
32. R!"p'%"#v! "#+!" have the same url
& is basically “one site”
FULL WEBSITE
FULL
WEBSITE
FULL
WEBSITE
http://desktopwallpaper-s.com/19-Computers/-/Future
33. App", well we all know
they come from app stores
www.flickr.com/photos/paul-r/217948368
34. H'w do we know
when to do what?
www.flickr.com/photos/tomitapio/4053123799/in/photostream
41. F'r +0! 4r"+ +#3! smartphones and tablets made up
more than one-third of total clicks on Google in Q3*
* Source: http://econsultancy.com/uk/blog/63605-us-mobile-paid-search-spend-up-66-year-on-year-stats
www.flickr.com/photos/antoniolas/4367543346
43. W0,+ w! "0'*() )' is keep the
core content the same & optimise the
experience, display & interactions to the device
www.flickr.com/photos/jmtimages/2883279193
56. N'+ ," !,"- ," just
doing an app for e.g. iOS or Android
www.flickr.com/photos/nrkbeta/3906687294/in/photostream
57. N!!) +' /'%"#)!r fragmentation
across different versions &
backwards compatibility
www.flickr.com/photos/aforgrave/6168689222
58. R!(,+#v! %*3b!r of active
Android devices across different versions
Source: http://developer.android.com/about/dashboards/index.html
www.flickr.com/photos/blakespot/4773693893
59. C'3p,r#"'% 'f adoption rate
of iOS7, iOS6 and iOS5
Source: www.fiksu.com/iOS-7-iPhone-5s-5c-Usage-Tracker
www.flickr.com/photos/blakespot/4773693893
60. Ev!r- p(,+f'r3 has their own
ui guidelines that their users are used to
www.flickr.com/photos/gadl/3570118243
66. Fr'3 testing sketches as
paper prototypes or as clickable prototypes...
www.flickr.com/photos/grinblo/8659685975
www.flickr.com/photos/waagsociety/8888907062
69. R!"p'%"#v! "#+!" have the same url
& is basically “one site”
FULL WEBSITE
FULL
WEBSITE
FULL
WEBSITE
http://desktopwallpaper-s.com/19-Computers/-/Future
70. “ D!"#$% & )!v!('p3!%+ "0'*() r!"p'%) to the
user’s behaviour & environment based on screen size,
platform & orientation. [It’s]...a mix of flexible grids &
layouts, images & an intelligent use of media queries. “
- S3,"0#%$ M,$7#%!
www.flickr.com/photos/adactio/5818096043
71. &! b,/2b'%! #"
your grid & breakpoints
http://foundation.zurb.com/docs/layout.php
72. C'(*3%" & $*++!r" can be
fluid or fixed, or a combination.
http://foundation.zurb.com/docs/layout.php
74. “ C'%+!%+ %!!)" +' b! /0'r!'$r,p0!) to
ensure the intended message is preserved on any
device and at any width “
www.flickr.com/photos/theaftershock/2811382400
- Tr!%+ W,(+'%
76. S' +0,+ #+’" /,r!8((considered, like this
http://thenextweb.com/
77. M'b#(! 'r )!"2+'p 4r"+,
the key is considering the content &
how it will work across devices
78. “ M'b#(! %,v#$,+#'% should be like a good friend:
there when you need them but cool enough to give you
your space. “
* Source: http://bradfrostweb.com/blog/web/responsive-nav-patterns
www.flickr.com/photos/melodramababs/2766765248
79. Br,) Fr9+ has written 2 excellent posts
on Responsive navigation patterns
xxx
http://bradfrostweb.com/blog/web/responsive-nav-patterns
http://bradfrostweb.com/blog/web/complex-navigation-patterns-for-responsive-design
80. C'%"#)!r -'*r pr'1!/+: assess the depth
needed as well as pros & cons of approaches
www.flickr.com/photos/inpivic/5205918163/
89. “ T'*/0 has landed on the desktop. “
- J90 C(,r2
www.flickr.com/photos/patdavid/9391602153
90. ‘N!w r*(!: every desktop design has to go
finger-friendly’*
* Source: http://globalmoxie.com/blog/desktop-touch-design.shtml
www.flickr.com/photos/66327170@N07/7296381856
92. “ T'*/0 "/r!!% (,p+'p ",(!" have jumped 52%
in the last quarter. 5 years from now you will you not
be able to buy a Windows computer without a
touch screen. ”*
* Source: http://www.lukew.com/ff/entry.asp?1750
Screenshot from www.currys.co.uk
93. W! "0'*() consider touch across all devices
& screen sizes. Not just smartphones & tablets
www.flickr.com/photos/adactio/6153481666
95. 49% 'f *"!r" hold their phone in one hand,
but how they hold it differs
www.flickr.com/photos/jorgeq82/4732700819
96. ONE HAND (R: 66% L: 33%)
O+0!r v,r#,+#'%"
based on 1,333 observations
during 2 months
72%
28%
CRADLING (L: 79% R: 21%)
90%
10%
TWO HANDS
Source & images from UX Matters - www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php
97. H'()#%$ our devices
is not a static stage. It changes
Source & images from UX Matters - www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php
102. &! BRIEF
A major dating site has asked you to create a campaign for Valentines day 2014
focused on "unexpected moments". The purpose is to facilitate encounters &
dates between people in Dublin looking to find that special someone.
The site/app should support finding people nearby and location should be a key
way for both discovering people & suggestions for date activities. The following
should also be included:
•
•
•
•
About page
Search (people, activities)
Activity suggestions
Notifications
www.flickr.com/photos/pinkpurse/5355919491
•
•
Login & registration
Data visualisations (active users, dates
organised etc)
103. 01
BESPOKE MOBILE SITE
VS. RESPONSIVE VS. AN APP
The client has come to you with their idea and are asking for your advice on what
they should be doing and considering.
W0,+ w'*() -'* r!/'33!%) #% +!r3" 'f 3'b#(! pr!"!%/! & w0-?
A bespoke mobile site, responsive design, an app or a combination?
Consider:
HOW WOULD MOST PEOPLE ACCESS IT?
• Direct traffic vs. shared links?
WHAT DO YOU NEED IT TO DO?
• Device specific capabilities needed?
• Is offline reading/ usage required?
www.flickr.com/photos/pinkpurse/5355919491
WHAT ARE THE OBJECTIVES & PRACTICALITIES?
• The budget
• The current technical platform
• Could an app be re-used later
• The marketing value of an app
104. 02
CONTENT STACKING STRATEGY
Together the client and you have decided to go with a responsive site, which can
also form the basis for their app presence. Now it’s time to get to work.
F'r +0! 0'3! p,$! '%(-, w'r2 +0r'*$0 ("2!+/0#%$) 0'w +0! /'%+!%+
"0'*() b! )#"p(,-!) ,%) pr#'r#+#"!) (/'%+!%+ "+,/2#%$)
Consider desktop, mobile, smartphone
The site should support finding people nearby and location should be a key way
for both discovering people & suggestions for date activities. The following
should also be included:
•
•
•
•
About page
Search (people, activities)
Activity suggestions
Notifications
www.flickr.com/photos/pinkpurse/5355919491
•
•
Login & registration
Data visualisations (active users, dates
organised etc)
106. D!4%! your content stacking strategy
across devices & orientations
Mobile
Desktop/ tablet
1
Logo
1
Logo
2
Header
4
Bath section intro
5
Ad
3
Nav
8 Store
locator
6
Types of baths
2 Header
3
Nav
4
Bath
section
intro
5
Ad
7
Related
products
6
Types of baths
9 Tools
10
Footer
7
Related products
8 Store
locator
9 Tools
10
Footer
107. D'%’+ 1*"+ work with columns
but think of the narrative of the views
www.flickr.com/photos/garrettc/6260768486/
108. D!4%! display variations as well as
the elements they are made up of
Desktop/ Tablet
Desktop/ tablet
1
Logo
Mobile
Mobile
2
Header
4
Bath section intro
1
Logo
5
Ad
3
Nav
8 Store
locator
6
Types of baths
2 Header
3
Nav
4
Bath
section
intro
5
Ad
7
Related
products
6
Types of baths
9 Tools
10
Footer
7
Related products
8 Store
locator
9 Tools
10
Footer
109. I"'(,+! !(!3!%+" that need to be able to break
out to meet your content stacking strategy
Desktop/ Tablet
Desktop/ tablet
1
Logo
Mobile
Mobile
2
Header
4
Bath section intro
1
Logo
5
Ad
3
Nav
8 Store
locator
6
Types of baths
2 Header
3
Nav
4
Bath
section
intro
5
Ad
7
Related
products
6
Types of baths
9 Tools
10
Footer
7
Related products
8 Store
locator
9 Tools
10
Footer
110. A),p+ +' the device & screen in question;
both order & priority as well as interactions,
how much to show & how
www.flickr.com/photos/katherinekenny
111. Desktop/ Tablet
Desktop/ tablet
1
Logo
Mobile
Mobile
2
Header
1
Logo
2 Header
L#++(! b- (#++(! you build up a module library
of defined components for your views,
across devices & orientations
4
Bath section intro
5
Ad
3
Nav
8 Store
locator
6
Types of baths
3
Nav
4
Bath
section
intro
5
Ad
7
Related
products
6
Types of baths
9 Tools
10
Footer
7
Related products
8 Store
locator
9 Tools
10
Footer
112. 02
CONTENT STACKING STRATEGY
Together the client and you have decided to go with a responsive site, which can
also form the basis for their app presence. Now it’s time to get to work.
F'r +0! 0'3! p,$! '%(-, w'r2 +0r'*$0 ("2!+/0#%$) 0'w +0! /'%+!%+
"0'*() b! )#"p(,-!) ,%) pr#'r#+#"!) (/'%+!%+ "+,/2#%$)
Consider desktop, mobile, smartphone
The site should support finding people nearby and location should be a key way
for both discovering people & suggestions for date activities. The following
should also be included:
•
•
•
•
About page
Search (people, activities)
Activity suggestions
Notifications
www.flickr.com/photos/pinkpurse/5355919491
•
•
Login & registration
Data visualisations (active users, dates
organised etc)
113. A f!w final words
www.flickr.com/photos/martinteschner/4569495912
114. A#3 +' make it more future proof
by moving away from specific devices
www.flickr.com/photos/byte/8282578241
115. &#" brings us back to the importance of
modularity in responsive design
www.flickr.com/photos/donsolo/2136923757/
116. L!"" ,b'*+ p,$!" & more focus on
the building blocks that makes up those views
www.flickr.com/photos/boltofblue/4418442567
117. N' 3'r! is it
about beautiful page designs...
www.flickr.com/photos/miuenski/3127285991
118. ...b*+ ,b'*+ v#!w" that will look different
across browsers, screen sizes & devices
www.flickr.com/photos/jorgeq82/4732700819
www.flickr.com/photos/adactio/6153481666
119. &! 3'r! you reuse, the less modules
there will be to design, define and develop
www.flickr.com/photos/boltofblue/4418442567
120. B,"#%$ br!,2p'#%+" on
screen sizes isn’t wrong, but
it is a temporary work around
www.flickr.com/photos/gozalewis/3249104929
121. W'r2 w#+0 breakpoints & tweakpoints,
focus on content layout & EMS instead of px
www.slideshare.net/yiibu/pragmatic-responsive-design
122. H'w w! ,ppr',/0 #+ depends
on your project, budget and time frame
& if it’s being built externally
www.flickr.com/photos/75905404@N00/7126146307
123. W0,+ w! /,%%'+ )' is take
a waterfall approach with responsive design
where we hand over from to the other
www.flickr.com/photos/bingisser/154452815