Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
Slides from my talk at Generate London on the 23 September 2016 http://www.generateconf.com/london-2016 #generateconf
ABSTRACT
There was a time when we did glossy page designs and those designs were pretty much what we saw in our desktop browsers. With the rise of smartphones, tablets and smartwatches, there isn’t one view of our designs any more.
With further developments in technology and screens, our content could go anywhere. As a result we need to move away from designing for specific devices to solutions that are device-agnostic. For UX designers that means means letting content guide layouts, and moving away from designing pages to focusing on the modules that those views are made up of.
In this talk Anna will walk through why device-agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
When responsive web design meets the real worldJason Grigsby
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
Slides from my talk at Generate London on the 23 September 2016 http://www.generateconf.com/london-2016 #generateconf
ABSTRACT
There was a time when we did glossy page designs and those designs were pretty much what we saw in our desktop browsers. With the rise of smartphones, tablets and smartwatches, there isn’t one view of our designs any more.
With further developments in technology and screens, our content could go anywhere. As a result we need to move away from designing for specific devices to solutions that are device-agnostic. For UX designers that means means letting content guide layouts, and moving away from designing pages to focusing on the modules that those views are made up of.
In this talk Anna will walk through why device-agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
When responsive web design meets the real worldJason Grigsby
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Beyond The Hamburger Menu, UX Ireland, 10 Nov 2016Anna Dahlström
Slides from my talk at UX Ireland on 10 November 2016
http://uxireland.net/sessions/index.php?session=108
Abstract:
From myths to trends and best practice, actual usage, engagement, design patterns and interactions - in this session, I will go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
The document discusses the hype around HTML5 and examines what it actually is and how well browsers support its features. While HTML5 enables rich interactive experiences, full support across devices is still limited. Mobile browsers in particular lag desktop browsers in HTML5 support. The document advocates that HTML5 is an opportunity but is not a magic solution, and developers still face challenges like fragmentation.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
What the numbers tell us - Dublin Web Summit, 18 Oct 2012Anna Dahlström
Numbers on their own don't tell us much but put into context they start develop a meaning and can help us make informed decisions, guide the design and development process as well as bring aspects to life that we otherwise wouldn’t be able to see. Using data and numbers we can create meaningful connections and something to relate to. But it can also help us build experiences that surprise and delight and go further towards achieving our objectives.
- Melinda Lini and Felipe Kaufmann strive to make users' lives easier through digital tools.
- They discuss the rise of mobile usage and the need for responsive web design to adapt content for various screen sizes.
- The key principles of responsive design are to use a fluid grid system, media queries for breakpoints, and progressive enhancement.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
In this month's podcast I discuss some recent news about ebooks and DRM. There's information about smartphone uses, from Pew Internet, and a quick debate about mobile websites versus apps. FourSquare and geosocial services are explained, in brief. A good portion of the show describes SWON's new partnership with Hive13, a hacker/maker space in Cincinnati. What is that? Listen in to find out.
Open APIs - concepts. applications. visualizations.Christian Dalager
This document discusses open APIs and their applications. It begins with an overview of open APIs and how they allow machines and services to communicate. It then discusses how open APIs have enabled open data, open source software, citizen journalism, and more. Several examples of applications that have been built using open APIs are provided, including Uber, IFTTT, and data visualizations. The implications of living in an API-driven world are also covered, such as how APIs can tie services together and replace human labor over time. The document concludes with advice on getting started with APIs and coding.
The document discusses responsive, adaptive, and mobile web design. It provides an overview of the differences between responsive and adaptive approaches. It notes that context is changing as mobile usage increases and discusses tools and techniques for liquid, responsive design including visual frameworks, prototyping tools, and testing on real devices. The document recommends embracing this changing context by measuring user behavior across devices and taking a different approach to data analysis and content delivery.
Slack launched a new video calling feature. Uber's self-driving cars started picking up passengers in San Francisco. AmazonGo's quicker grocery shopping method may not be more efficient.
Trevor Walker Professional Persona ProjectTrevor Walker
This document contains a list of hyperlinks to various Flickr photos with attribution to their photographers and licenses. The photos are from multiple sources and cover various subjects. Credit is given to Trevor Walker for some personal photos. All photos are being used via Compfight and are licensed for reuse.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Single-page applications allow users to switch between different states without reloading the entire page. Isomorphic applications take this a step further by allowing the same application code to run on both the server and client, enabling server-side rendering for performance and SEO while retaining the benefits of a single-page app experience. The author introduces Modown, an open-source framework they developed that uses libraries and building blocks over opinions frameworks to help build isomorphic JavaScript apps that can run on both Node.js servers and in browsers.
My talk @ Timisoara Mobile Development Group February MeetupPaul Ardeleanu
This document appears to be a presentation about iOS application development. It includes sections about the presenter Paul Ardeleanu, APIs, what makes a good developer, and images from Flickr. It was created by Hello24 Ltd. and includes copyright information for 2014.
Patrick Crowley dives into the world of mobile app development and shows how to use the new jQTouch framework to quickly build awesome mobile-optimized web apps.
Mobile Development Choices: Native Apps vs. Web Apps at JAX 2011Max Katz
This document discusses the differences between native mobile apps and web apps. Native apps are developed for a specific platform like iOS or Android, while web apps are built using web technologies like HTML, CSS, and JavaScript and can run on multiple platforms. The document compares native and web apps across categories like platforms, app discovery, user experience, device features, and enterprise development considerations.
The document discusses the rising costs of mobile bills and increasing mobile device usage. It notes that the average US mobile bill is now $139 per month and that people spend over 2.5 hours on their mobile devices daily. However, it also suggests taking occasional breaks from mobile devices to reconnect with family and friends through engaging activities like games to strengthen important relationships.
The document discusses moving from mediocre to great in business. It suggests beginning with discovering your strengths and weaknesses through techniques like the "5 whys." There are three main problems that can lead to mediocrity: not doing anything, not doing the right things, and not acknowledging weaknesses. To go from good to great, businesses must cultivate their strengths and spikes of amazing performance. The document provides tools to assess strengths and weaknesses across different areas of a business compared to competitors and aspirations.
Looking Beyond Website Competition: How Apps Impact Local-Mobile SearchesMobileMoxie
Emily Grossman speaks about apps impact on local-mobile searches at Zenith in Duluth in 2016. Topics in this presentation include, but are not limited to:
- Google Ranking App Screens (Deep Links)
- User Generated Content
- Social Media on Apps vs Web
- Location Targeting Advertising
Power Users Guide to Office 365 - Collab365 Summit 2016Chirag Patel
Office 365 is powered by more productive apps than ever before when compared with SharePoint on-premises. In addition to the user interface and evolving collaboration landscape, this session will cover all the Office 365 collaboration tools and technologies such as Delve, Office 365 Groups, Power BI, Access and SharePoint with no-code and browser based configurations. You will gain invaluable insights and how-to determine what tools to use for what business requirements or scenarios.
You Will Learn :
Understand all of the tools and technologies in Office 365
Know how much organisations can save with Office 365 apps
Get to know when to use what power user tool
Tricks and tips of what to do and what to avoid
Suitable For: End User, Power User, Project Management
Track : Productivity and Power User
An accompanying video can be accessed at http://techchir.ag/collab365summit2016
This document provides user interface recommendations for a watch station website. It discusses navigation elements like headers, menus and breadcrumbs. It recommends layouts for key pages like the home page, brand landing pages, search results and product pages. Specific recommendations are provided for elements on these pages like promotional areas, featured products and guided search filters.
The document discusses the hype around HTML5 and examines what it actually is and how well browsers support its features. While HTML5 enables rich interactive experiences, full support across devices is still limited. Mobile browsers in particular lag desktop browsers in HTML5 support. The document advocates that HTML5 is an opportunity but is not a magic solution, and developers still face challenges like fragmentation.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
---
Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
---
Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
-----
ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
What the numbers tell us - Dublin Web Summit, 18 Oct 2012Anna Dahlström
Numbers on their own don't tell us much but put into context they start develop a meaning and can help us make informed decisions, guide the design and development process as well as bring aspects to life that we otherwise wouldn’t be able to see. Using data and numbers we can create meaningful connections and something to relate to. But it can also help us build experiences that surprise and delight and go further towards achieving our objectives.
- Melinda Lini and Felipe Kaufmann strive to make users' lives easier through digital tools.
- They discuss the rise of mobile usage and the need for responsive web design to adapt content for various screen sizes.
- The key principles of responsive design are to use a fluid grid system, media queries for breakpoints, and progressive enhancement.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
In this month's podcast I discuss some recent news about ebooks and DRM. There's information about smartphone uses, from Pew Internet, and a quick debate about mobile websites versus apps. FourSquare and geosocial services are explained, in brief. A good portion of the show describes SWON's new partnership with Hive13, a hacker/maker space in Cincinnati. What is that? Listen in to find out.
Open APIs - concepts. applications. visualizations.Christian Dalager
This document discusses open APIs and their applications. It begins with an overview of open APIs and how they allow machines and services to communicate. It then discusses how open APIs have enabled open data, open source software, citizen journalism, and more. Several examples of applications that have been built using open APIs are provided, including Uber, IFTTT, and data visualizations. The implications of living in an API-driven world are also covered, such as how APIs can tie services together and replace human labor over time. The document concludes with advice on getting started with APIs and coding.
The document discusses responsive, adaptive, and mobile web design. It provides an overview of the differences between responsive and adaptive approaches. It notes that context is changing as mobile usage increases and discusses tools and techniques for liquid, responsive design including visual frameworks, prototyping tools, and testing on real devices. The document recommends embracing this changing context by measuring user behavior across devices and taking a different approach to data analysis and content delivery.
Slack launched a new video calling feature. Uber's self-driving cars started picking up passengers in San Francisco. AmazonGo's quicker grocery shopping method may not be more efficient.
Trevor Walker Professional Persona ProjectTrevor Walker
This document contains a list of hyperlinks to various Flickr photos with attribution to their photographers and licenses. The photos are from multiple sources and cover various subjects. Credit is given to Trevor Walker for some personal photos. All photos are being used via Compfight and are licensed for reuse.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Single-page applications allow users to switch between different states without reloading the entire page. Isomorphic applications take this a step further by allowing the same application code to run on both the server and client, enabling server-side rendering for performance and SEO while retaining the benefits of a single-page app experience. The author introduces Modown, an open-source framework they developed that uses libraries and building blocks over opinions frameworks to help build isomorphic JavaScript apps that can run on both Node.js servers and in browsers.
My talk @ Timisoara Mobile Development Group February MeetupPaul Ardeleanu
This document appears to be a presentation about iOS application development. It includes sections about the presenter Paul Ardeleanu, APIs, what makes a good developer, and images from Flickr. It was created by Hello24 Ltd. and includes copyright information for 2014.
Patrick Crowley dives into the world of mobile app development and shows how to use the new jQTouch framework to quickly build awesome mobile-optimized web apps.
Mobile Development Choices: Native Apps vs. Web Apps at JAX 2011Max Katz
This document discusses the differences between native mobile apps and web apps. Native apps are developed for a specific platform like iOS or Android, while web apps are built using web technologies like HTML, CSS, and JavaScript and can run on multiple platforms. The document compares native and web apps across categories like platforms, app discovery, user experience, device features, and enterprise development considerations.
The document discusses the rising costs of mobile bills and increasing mobile device usage. It notes that the average US mobile bill is now $139 per month and that people spend over 2.5 hours on their mobile devices daily. However, it also suggests taking occasional breaks from mobile devices to reconnect with family and friends through engaging activities like games to strengthen important relationships.
The document discusses moving from mediocre to great in business. It suggests beginning with discovering your strengths and weaknesses through techniques like the "5 whys." There are three main problems that can lead to mediocrity: not doing anything, not doing the right things, and not acknowledging weaknesses. To go from good to great, businesses must cultivate their strengths and spikes of amazing performance. The document provides tools to assess strengths and weaknesses across different areas of a business compared to competitors and aspirations.
Looking Beyond Website Competition: How Apps Impact Local-Mobile SearchesMobileMoxie
Emily Grossman speaks about apps impact on local-mobile searches at Zenith in Duluth in 2016. Topics in this presentation include, but are not limited to:
- Google Ranking App Screens (Deep Links)
- User Generated Content
- Social Media on Apps vs Web
- Location Targeting Advertising
Power Users Guide to Office 365 - Collab365 Summit 2016Chirag Patel
Office 365 is powered by more productive apps than ever before when compared with SharePoint on-premises. In addition to the user interface and evolving collaboration landscape, this session will cover all the Office 365 collaboration tools and technologies such as Delve, Office 365 Groups, Power BI, Access and SharePoint with no-code and browser based configurations. You will gain invaluable insights and how-to determine what tools to use for what business requirements or scenarios.
You Will Learn :
Understand all of the tools and technologies in Office 365
Know how much organisations can save with Office 365 apps
Get to know when to use what power user tool
Tricks and tips of what to do and what to avoid
Suitable For: End User, Power User, Project Management
Track : Productivity and Power User
An accompanying video can be accessed at http://techchir.ag/collab365summit2016
This document provides user interface recommendations for a watch station website. It discusses navigation elements like headers, menus and breadcrumbs. It recommends layouts for key pages like the home page, brand landing pages, search results and product pages. Specific recommendations are provided for elements on these pages like promotional areas, featured products and guided search filters.
All the support you need. Support libs in AndroidVitali Pekelis
The support library provides support for older Android versions by backporting new features and components. It includes libraries for app compatibility, fragments, cardview, recyclerview and more. The support library works by including shims that check the Android version and use the native implementation where available, or a support version as needed. It is important to use consistent support library versions and follow best practices around configuration, versioning and compatibility. The support library continues to be updated regularly with new features, bug fixes and improvements to support developers.
- Adobe acquired Typekit, a web font service, and Nitobi, makers of PhoneGap, a tool to build native mobile apps using web technologies.
- Adobe released a new preview of Edge, its digital publishing tool, and submitted CSS Shaders to the W3C to bring cinematic effects to the web through CSS.
- PhoneGap packages a web app into a native mobile app, allowing it to be distributed through app stores and take advantage of device capabilities like the camera through a native wrapper, while retaining the ease of development of the web.
- PhoneGap Build removes the pain of setting up build environments by hosting the build process in the cloud and allowing developers to upload code and link
Micro frontend: The microservices puzzle extended to frontendAudrey Neveu
Microservices are at the top of the hype right now and perhaps you’ve already fallen for them and are replacing your good old monolith for new shiny microservices on the back-end.
But have you ever considered doing the same on the front-end? Even hype-r (or crazy-er, we’ll let you judge), have you tried mixing different JavaScript frameworks (let’s say AngularJS, Angular and React for example) in a Single Page Application?
That’s what Micro Frontend is and that’s what we’ve done this year at Saagie. In this talk I’d like to give you feedback on the different architectures we’ve tried, their pros and cons and help you find which one would be the best for you, just in case you’d like to opt for the dark and crazy side of front-end.
The document discusses how to create and publish iGoogle gadgets for libraries. It provides step-by-step instructions on using the Google Gadget Editor to open an existing gadget, edit it to suit your needs, and publish it to the iGoogle content directory or syndicate it on a website. Examples are given of libraries that have created gadgets and how one was syndicated on a library blog. Readers are encouraged to do background reading on gadget development, test their gadget, and publicize it once completed.
Create Responsive Website Design with Bootstrap 3Wahyu Putra
This document provides an overview of how to create responsive website designs using Bootstrap 3. It discusses how Bootstrap is a popular framework for responsive, mobile-first projects. It then covers the basics of getting started with Bootstrap, including downloading Bootstrap, including the necessary files, and using Bootstrap's grid system and other components to create responsive designs.
The document discusses user experience (UX) and jQuery Mobile. It explains that UX focuses on the user's experience with a product rather than just the design. It also discusses challenges like uncooperative clients and budgets. The document then covers UX research methods like studying similar products and user testing. It introduces jQuery Mobile as a framework that allows for touch-optimized, cross-platform mobile apps and websites. It provides examples of basic page templates, viewports, lists, forms, and headers in jQuery Mobile.
11 Actionable SEO Tips and Tricks You Can Use Today!Daniel Bianchini
The document provides 11 actionable SEO tips and tricks that can be used today. It recommends implementing webmaster tools like Google Search Console and Bing Webmaster Tools. It also suggests connecting Google Analytics to Search Console, creating an XML sitemap, fixing 404 errors, improving page speed, using structured data, conducting thorough keyword research, creating user-focused content, not obsessing over rankings, creating local listings, and ensuring accurate name, address and phone number listings. The document emphasizes that SEO requires constant evolution over time.
This document discusses using analytics to optimize websites for search engine optimization (SEO). It provides tips for setting up Google Analytics properly, including verifying the analytics code, filtering out internal traffic, and increasing sample sizes. It also discusses creating custom segments and reports to gain more actionable insights from analytics data, such as segmenting branded vs non-branded keywords or measuring performance of different site sections. Overall, the document emphasizes that analytics requires careful setup and segmentation to provide useful data for assessing website performance and guiding SEO strategy.
Integrating Search Driven Content in SharePoint 2013/2016/O365Eric Overfield
Learn all about new search driven content strategies in SharePoint 2013/2016/O365, starting with add content, followed by display content throughout your SharePoint site and finishing with a look at refining your search results using query rules and result types
Analytics provides data that should help companies make decisions and measure effectiveness. However, setting up analytics properly requires assembling various elements, similar to putting together Ikea furniture, before the data is useful. Proper analytics setup includes verifying code, filtering internal traffic, customizing reports, and segmenting traffic sources to make the data actionable.
Creating a successful content strategy is really hard. Competition is growing and Google continuously refines its understanding of relevance and authority.
Blogs are the wrong approach to tackle that challenge. Instead, I want to propose Microsites as a vehicle.
In this presentation, I’m using examples from Atlassian, G2, Backlinko, and others to show how Microsites 2.0 are being built, why they’re the better framework and how you can set them up for yourself.
The document discusses the goals and learnings from a design system mission to enable teams to create straightforward user experiences. It notes that the tension between product and design system goals is healthy. Key learnings include looking at existing products, synthesizing information to move forward, focusing on experiences rather than just components, and building the design system like a product. The document also outlines different models for how a design system can be built and aligned with product roadmaps.
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Design Systems are a valuable asset to product teams of all sizes. They unify applications, creating a single “source of truth” for UI elements, UX principles, content strategy guidelines, and re-usable code for the components. Design Systems also add business value by reducing redundancy, outlining a strategic product vision, and keeping design and development in sync across products.
Integrating the Design System and building collaboration into the product development process is key to the success for the lifetime of the products.
Learning Outcomes:
- Define the Design System
- Learn to sell the Design System to business leaders
- Integrate the Design System into an Agile development process
- Design an application and build a Design System
HTML5 is the next generation of HTML that supersedes previous versions. Key features of HTML5 include new semantic HTML elements, Web Forms 2.0, multimedia support for video and audio, canvas element for 2D drawing, and local storage. HTML5 aims to provide one standard for web development that works across all major browsers through cooperation between the W3C and WHATWG.
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http://dxnevent.com/
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http://bulgariawebsummit.com/
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http://www.webbdagarna.se/vaxjo-2014/program
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Abstract:
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Building Device Agnostic UX systems - GeekGirl, London 28 Oct 2014
1. Image courtesy of Shutterstock
Hands on tips for
Building device agnostic UX systems
by Anna Dahlström | @annadahlstrom
GeekGirl London, 28 Oct 2014 #ggm
4. “ We have seen 18,769 distinct devices
download our app in the past few months.
In our report last year we saw 11,868. ”
Android fragmentation, Screenshot from OpenSignal http://opensignal.com/reports/2014/android-fragmentation/
- Source: Open Signal
5. Designing bespoke mobile sites &
experiences for different devices is a sure…
www.flickr.com/photos/ericconstantineau/5618576278
6. It’s one of the reasons for
responsive design
www.flickr.com/photos/adactio/5818096043
7. http://foundation.zurb.com/docs/layout.php
“ Design & development
should respond to the user’s
behaviour & environment based
on screen size, platform &
orientation. [It’s]...a mix of
flexible grids & layouts, images
& an intelligent use of media
queries. ”
- Smashing Magazine
8. This is NOT
what a mobile user looks like
Image courtesy of Shutterstock
9. Mobile Search MoMentS
UnderStanding how Mobile driveS converSionS
Mobile search is always on, happening
on the go, at home and at work
of mobile searches
occur at home or
work; 17% on the go 77%
0RELOHVHDUFKHVDUHVWURQJOWLHGWRVSHFLȴFFRQWH[WV
Shopping queries are 2x more likely to be in store
Mobile searches drive valuable
outcomes for businesses
3 of 4 mobile searches
trigger follow-up actions
Actions triggered by mobile search
also happen very quickly
of conversions (store visit,
phone call or purchase)
happening within an hour 55%
On average, each mobile search triggers
nearly 2 follow-up actions
Product shopping searches have a
higher number of outcomes
Number of follow-up actions per mobile search
3.56 2.52 2.08
2.20 2.07
Beauty Auto Travel Food Tech
36%
Continued
Research
18%
Shared Information
17%
Made a Purchase
25%
Visited a Retailer’s
Website
17%
Visited a Store
7%
Called a Business
77% of mobile searches
occur at home or work
17% of mobile searches
occur on the go
Source: http://www.thinkwithgoogle.com/infographics/creating-moments-that-matter-infographic.html
11. “ 90% of users start a task on one device and then complete it on another. ”
Sequential usage
Morning Commute
Work
- Source: Google
Simultaneous usage
+
Multi-tasking
OR
12. “ 90% of users start a task on one device and then complete it on another. ”
Sequential usage
Morning Commute
Work
- Source: Google
Simultaneous usage
+
Multi-tasking
+
Extending
OR
13. “ 90% of users start a task on one device and then complete it on another. ”
Sequential usage
Morning Commute
Work
- Source: Google
Simultaneous usage
+
Multi-tasking
+
Extending
OR
+
Complementing
14. “ Today’s popular devices aren’t tomorrow's so
building something which works on any device is better than
building something which works on today’s devices. ”
https://www.flickr.com/photos/jfingas/10104822523
- Combined wise words from @oneextrapixel @trentwalton
!
!
!
!
!
!
20. Define views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Featured products
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Related products
Footer
22. Home - large
Header Nav
Features
Featured categories
Featured products
Footer
1 Header Nav
2
Features
3
Category
4 Category
6
Categ
11 Footer
6
Categ
10
Prod
9
Prod
8
Prod
7
Prod
Home - small
1 Header Nav
2
Features
3 Category
4
Categ
5
Categ
6
Product
7
Product
8
Product
9
Product
10 Footer
Header Nav
Features
Featured
categories
Featured
products
Footer
Do the same across screen sizes
23. Break down each module into elements
Home - large
Header Nav
Features
Featured categories
Featured products
Footer
1 Header Nav
2
Features
3
Category
4 Category
6
Categ
11 Footer
6
Categ
10
Prod
9
Prod
8
Prod
7
Prod
1 Header Nav
2
Features
3 Category
4
Categ
5
Categ
6
Product
7
Product
8
Product
9
Product
10 Footer
Header Nav
Features
Footer
Home - small
Featured
categories
Featured
products
26. Start identifying your building blocks variations
Views Modules
Feature - large Feature - small
Home - large Home - small
27. Start identifying your building blocks variations
Views Modules
Feature - large Feature - small
Home - large Home - small
28. Start identifying your building blocks variations
Views Modules
Feature - large Feature - small
Featured products - large Featured products - small
Home - large Home - small
29. Start identifying your building blocks variations
Views Modules
Feature - large Feature - small
Featured products - large Featured products - small
Home - large Home - small
30. Start identifying your building blocks variations
Feature - large Feature - small
Featured products - large
Single product - large
Featured products - small
Single product- small
Views Modules
Home - large Home - small
31. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Featured products
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Related products
Footer
32. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Related products
10
Prod
9
Prod
8
Prod
7
Prod
Footer
33. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Related products
Footer
34. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
7
Prod
6
Prod
5
Prod
4
Prod
Footer
35. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Products
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Footer
36. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Footer
6
Prod
5
Prod
4
Prod
3
Prod
10
Prod
9
Prod
8
Prod
7
Prod
14
Prod
13
Prod
12
Prod
11
Prod
18
Prod
17
Prod
16
Prod
15
Prod
37. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Footer
6
Prod
5
Prod
4
Prod
10
Prod
9
Prod
8
Prod
7
Prod
14
Prod
13
Prod
12
Prod
11
Prod
18
Prod
17
Prod
16
Prod
15
Prod
38. Iterate refine across views key templates
Home Categories Product listing Product page
Header Nav
Header Nav
Filter search
Features
Footer
Featured categories
Footer
Header Nav
Categories
Footer
Header Nav
Gallery
Descrip-tion
Additional info
Footer
39. Gradually build your module library
Feature - large Feature - small
1
3
4
Featured products - large Featured products - small
Also used for:
• Module REL01 - Related products
Single product - large Single product- small
1
2
3
1
2
1
2
3
4
2
3
1
2
3
1
2
1
1
40. Almost the same
as lego
www.flickr.com/photos/toomuchdew/5243719740
41. Re-use sparingly
do bespoke modules
www.flickr.com/photos/toomuchdew/5243719740
47. Screenshot: Screenshot: http://www.apple.com/uk/
“
A
n
d
ju
s
t a
s
the first wave of desktop apps ported to
mobile were underwhelming and replaced by mobile-first
applications, so will companies quickly realize that it isn’t
just a new screen but a brand-new platform. ”
- Source: Techcrunch
64. !
Your starting point should be any device.
Then consider the role of each device - its strengths
weaknesses, how it supports user business needs,
as well as the part it plays in delivering the experience.