Don Feeney: What the Public Thinks (and Why it Matters)Horizons RG
Don Feeney: What the Public Thinks (and Why it Matters)
Session 7A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Re...Horizons RG
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Responsible Gaming
Session 8A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
David Bird. Interweaving Culture into Responsible GamingHorizons RG
David Bird. Interweaving Culture into Responsible Gaming
Session 2A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Probl...Horizons RG
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Problem Gambling and Other Addictions
Session 7B
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
1) The document discusses the good, bad, and ugly aspects of social casino gaming. Studies show social casino games can potentially increase gambling behaviors through normalization and perception of skill, but may also decrease urges to gamble for some and promote reverse migration away from gambling.
2) Micro-transactions within social casino games are a strong predictor of migration to real-money gambling. However, social casino games may also provide benefits like reducing urges to gamble through skill-building and social motives.
3) While social casino games influence on gambling is complex, their widespread use by youth and potential to promote problematic behaviors raise regulatory questions around age verification and monetization techniques within the games.
Daily fantasy sports wagering involves participants selecting players and accumulating points based on their real-life statistical performances over short-term periods like a week or day. While proponents argue it takes skill rather than chance, others believe it resembles sports betting. There is some empirical evidence that fantasy sports participation, especially when money is involved, is associated with increased risk of problem gambling behaviors among college students and adolescents. Overall the legal status of daily fantasy sports remains unclear and debated.
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict...Horizons RG
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict Migration from Social Networking Gaming to Internet Gambling
Session 3A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Don Feeney: What the Public Thinks (and Why it Matters)Horizons RG
Don Feeney: What the Public Thinks (and Why it Matters)
Session 7A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Re...Horizons RG
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Responsible Gaming
Session 8A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
David Bird. Interweaving Culture into Responsible GamingHorizons RG
David Bird. Interweaving Culture into Responsible Gaming
Session 2A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Probl...Horizons RG
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Problem Gambling and Other Addictions
Session 7B
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
1) The document discusses the good, bad, and ugly aspects of social casino gaming. Studies show social casino games can potentially increase gambling behaviors through normalization and perception of skill, but may also decrease urges to gamble for some and promote reverse migration away from gambling.
2) Micro-transactions within social casino games are a strong predictor of migration to real-money gambling. However, social casino games may also provide benefits like reducing urges to gamble through skill-building and social motives.
3) While social casino games influence on gambling is complex, their widespread use by youth and potential to promote problematic behaviors raise regulatory questions around age verification and monetization techniques within the games.
Daily fantasy sports wagering involves participants selecting players and accumulating points based on their real-life statistical performances over short-term periods like a week or day. While proponents argue it takes skill rather than chance, others believe it resembles sports betting. There is some empirical evidence that fantasy sports participation, especially when money is involved, is associated with increased risk of problem gambling behaviors among college students and adolescents. Overall the legal status of daily fantasy sports remains unclear and debated.
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict...Horizons RG
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict Migration from Social Networking Gaming to Internet Gambling
Session 3A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document discusses cultural attitudes towards gambling among Asian Americans and best practices for prevention, intervention, and treatment programs. It provides an overview of cultural factors that promote gambling in Asian cultures as well as barriers to seeking treatment. Examples of culturally competent treatment options are described, including gambling helplines, self-help workbooks, and office-based treatment approaches that take cultural influences into account.
Dr. Richard Wood - Stories of Hope: How Personal Accounts of Recovery can Inf...Horizons RG
This document summarizes key themes from 20 personal stories of recovery from problem gambling. It identifies common pathways into problem gambling like social and family factors, psychological issues, and specific triggering events. Barriers to recovery included social isolation, low self-esteem, lack of authenticity, financial issues, and triggers. Facilitators of recovery were realizing one is not alone in struggling with gambling problems, accepting oneself, gaining control over gambling, and building social support networks. The document suggests responsible gambling initiatives could help by raising awareness of problem gambling and recovery stories, limiting youth access and restricting cash/credit access, providing support resources, and promoting self-exclusion options.
The document discusses research conducted on National Lottery players in the UK. It found that players are primarily motivated to play by the chance to win a big jackpot, though they have a "bounded hope" of actually winning. Players feel they have enough information to play as long as they know how to play and what the prizes are, even if they do not fully understand the odds. Recent changes to the National Lottery disrupted this norm and caused some distrust among more engaged players. To promote informed decision making, operators should provide easy access to key information where players naturally engage, empower unhappy habitual players to stop playing, and maintain trust through transparency when making changes.
The document discusses a study on the impact of social media marketing by gambling companies. It found that while only a minority of users notice or engage with gambling content on social media, it can increase gambling behavior, particularly for at-risk groups like males, younger people and problem gamblers. The document calls for regulation to address issues like targeting, volume and responsible gambling messaging on social media, and considers challenges in regulating offshore and user-generated content.
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mit...Horizons RG
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mitigating Gambling-Related Harm & Enhancing Employee and Workplace Wellness
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Dr. Sally Gainsbury: Overcoming the Stigma of Problem GamblingHorizons RG
Dr. Sally Gainsbury presented on overcoming the stigma of problem gambling. She defined stigma as a social process that discredits and devalues individuals. There are two main types of stigma - public stigma formed by society and felt stigma which is internalized. Stigma has negative consequences like discrimination, avoidance of help-seeking, and disrupted relationships. It is a significant barrier to problem gamblers seeking treatment due to fear of judgment and shame. Addressing stigma through empowering gamblers, educating professionals, and reducing stereotypes can help reduce its negative impacts and improve treatment outcomes.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
The document discusses research on online gambling behavior. It summarizes previous research that used daily aggregates from online gambling data to identify behavioral markers of risky gambling. It then describes current research analyzing behavioral data from PlayNow, British Columbia's online gambling platform. This research examines behavioral indicators like chasing losses by increasing bet sizes. It finds some players exhibit chasing behaviors more frequently than others. The presentation outlines challenges in identifying at-risk players and areas for further research, such as predictive modeling and analyzing speed of betting.
Marketing pre-commitment tools: An Ontario case study Horizons RG
Marketing pre-commitment tools: an Ontario case study
Michael Hearne, Ontario Lottery and Gaming Corporation
Paul Pellizzari, Ontario Lottery and Gaming Corporation
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This document discusses research conducted by BCLC to better understand players' perspectives on responsible gambling. It shares insights from focus groups on BCLC's GameSense responsible gambling brand and segments players based on their responsible gambling behaviors and attitudes. The segmentation identified five player types ranging from those who are highly involved in gambling but acknowledge responsible gambling to those with low gambling exposure and involvement. The research aims to help BCLC integrate responsible gambling insights into its business strategy and further its player understanding.
What the public thinks (and why it matters)Horizons RG
What the public thinks (and why it matters)
Don Feeney, Minnesota Lottery
Keith Whyte, National Council of Problem Gambling
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour Horizons RG
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour
Keynote Session
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document summarizes a presentation given by Dr. Luke Clark on deconstructing modern slot machines and the psychological factors involved in gambling addiction. It discusses research showing personal vulnerabilities like impulsivity can increase risk of addiction, but emphasizes that gambling products themselves contain many psychological features that may also drive addictiveness, such as near-misses and immersive elements. The document outlines various game features of modern slot machines and their behavioral effects found in research studies. It concludes regulators should consider features shown to influence gambling harms when developing responsible gambling policies.
Dr. Dan Brown, Kevin Harrigan & Melissa Sleightholm Horizons RG
This document summarizes a collaborative research project between the University of Waterloo, the Ontario Lottery and Gaming Corporation (OLG), and other partners to develop labels for slot machines that provide players with information about three key structural characteristics: play experience, bonus round frequency, and hold percentage. It describes the multi-stage design and testing process, which included focus groups with players and stakeholders to determine what information should be included and how it should be displayed. It outlines the research methodology, including pre- and post-testing of players' knowledge and machine usage data collection. The goal is to help players make more informed choices by understanding differences between machines. Challenges of conducting a long-term field study with multiple partners are also discussed
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming...Horizons RG
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming Machines: A Live Trial to Inform Australian Gambling Reforms
Session 4A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Measuring the effectiveness of responsible gambling strategy: Introducing the...Horizons RG
The document introduces the Positive Play Index (PPI), a tool developed to measure the effectiveness of responsible gambling strategies. It discusses defining positive play based on literature and expert feedback. An initial PPI survey with behavior and belief items was administered to over 1,500 players in British Columbia. Factor analysis identified several subscales measuring absence of negative behaviors, presence of precommitment behaviors, personal responsibility beliefs, informed decision making, and positive behavioral intentions. The PPI shows potential to measure levels of responsible gambling across different player segments and identify strengths and weaknesses to optimize responsible gambling strategies. Further testing and applications of the PPI are suggested.
This document summarizes research on gambling behaviors and risks among gaming workers in British Columbia. Key findings include:
- Gaming workers have higher rates of gambling and problem gambling than the general public.
- Protective workplace factors like policies, training, and responsible gambling advisors can help lower risks, but have less impact on moderate and high-risk workers.
- Risk factors include frequent exposure to gambling at work and encouragement from colleagues.
- The BCLC is taking actions like enhancing training, developing new resources, updating policies, and conducting further research to better support gaming workers.
Financial literacy for lottery players - Indiana case study Horizons RG
Financial literacy for lottery players - Indiana case study
Katie Carlson, Hoosier Lottery
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Dr. Irwin Cohen and Jennifer Keim: Voluntary Self-Exclusion: BC Longitudinal ...Horizons RG
The document summarizes findings from two studies on British Columbia's voluntary self-exclusion program. It provides statistics on participant demographics and gambling behaviors at enrollment and 6 months post-enrollment. At the 6-month follow-up, 60% had gambled in some form besides lotto, with 23% attempting to re-enter casinos and 15% violating their exclusion by successfully re-entering. Violators were more likely to be single or common-law and have higher gambling severity scores. Non-violators were more likely to be married. The document recommends further analysis and continuing the study to enhance the self-exclusion program.
The convergence of gaming and gambling Horizons RG
The convergence of gaming and gambling
Dr. Ingo Fielder, University of Hamburg
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This document discusses cultural attitudes towards gambling among Asian Americans and best practices for prevention, intervention, and treatment programs. It provides an overview of cultural factors that promote gambling in Asian cultures as well as barriers to seeking treatment. Examples of culturally competent treatment options are described, including gambling helplines, self-help workbooks, and office-based treatment approaches that take cultural influences into account.
Dr. Richard Wood - Stories of Hope: How Personal Accounts of Recovery can Inf...Horizons RG
This document summarizes key themes from 20 personal stories of recovery from problem gambling. It identifies common pathways into problem gambling like social and family factors, psychological issues, and specific triggering events. Barriers to recovery included social isolation, low self-esteem, lack of authenticity, financial issues, and triggers. Facilitators of recovery were realizing one is not alone in struggling with gambling problems, accepting oneself, gaining control over gambling, and building social support networks. The document suggests responsible gambling initiatives could help by raising awareness of problem gambling and recovery stories, limiting youth access and restricting cash/credit access, providing support resources, and promoting self-exclusion options.
The document discusses research conducted on National Lottery players in the UK. It found that players are primarily motivated to play by the chance to win a big jackpot, though they have a "bounded hope" of actually winning. Players feel they have enough information to play as long as they know how to play and what the prizes are, even if they do not fully understand the odds. Recent changes to the National Lottery disrupted this norm and caused some distrust among more engaged players. To promote informed decision making, operators should provide easy access to key information where players naturally engage, empower unhappy habitual players to stop playing, and maintain trust through transparency when making changes.
The document discusses a study on the impact of social media marketing by gambling companies. It found that while only a minority of users notice or engage with gambling content on social media, it can increase gambling behavior, particularly for at-risk groups like males, younger people and problem gamblers. The document calls for regulation to address issues like targeting, volume and responsible gambling messaging on social media, and considers challenges in regulating offshore and user-generated content.
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mit...Horizons RG
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mitigating Gambling-Related Harm & Enhancing Employee and Workplace Wellness
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Dr. Sally Gainsbury: Overcoming the Stigma of Problem GamblingHorizons RG
Dr. Sally Gainsbury presented on overcoming the stigma of problem gambling. She defined stigma as a social process that discredits and devalues individuals. There are two main types of stigma - public stigma formed by society and felt stigma which is internalized. Stigma has negative consequences like discrimination, avoidance of help-seeking, and disrupted relationships. It is a significant barrier to problem gamblers seeking treatment due to fear of judgment and shame. Addressing stigma through empowering gamblers, educating professionals, and reducing stereotypes can help reduce its negative impacts and improve treatment outcomes.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
The document discusses research on online gambling behavior. It summarizes previous research that used daily aggregates from online gambling data to identify behavioral markers of risky gambling. It then describes current research analyzing behavioral data from PlayNow, British Columbia's online gambling platform. This research examines behavioral indicators like chasing losses by increasing bet sizes. It finds some players exhibit chasing behaviors more frequently than others. The presentation outlines challenges in identifying at-risk players and areas for further research, such as predictive modeling and analyzing speed of betting.
Marketing pre-commitment tools: An Ontario case study Horizons RG
Marketing pre-commitment tools: an Ontario case study
Michael Hearne, Ontario Lottery and Gaming Corporation
Paul Pellizzari, Ontario Lottery and Gaming Corporation
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This document discusses research conducted by BCLC to better understand players' perspectives on responsible gambling. It shares insights from focus groups on BCLC's GameSense responsible gambling brand and segments players based on their responsible gambling behaviors and attitudes. The segmentation identified five player types ranging from those who are highly involved in gambling but acknowledge responsible gambling to those with low gambling exposure and involvement. The research aims to help BCLC integrate responsible gambling insights into its business strategy and further its player understanding.
What the public thinks (and why it matters)Horizons RG
What the public thinks (and why it matters)
Don Feeney, Minnesota Lottery
Keith Whyte, National Council of Problem Gambling
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour Horizons RG
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour
Keynote Session
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document summarizes a presentation given by Dr. Luke Clark on deconstructing modern slot machines and the psychological factors involved in gambling addiction. It discusses research showing personal vulnerabilities like impulsivity can increase risk of addiction, but emphasizes that gambling products themselves contain many psychological features that may also drive addictiveness, such as near-misses and immersive elements. The document outlines various game features of modern slot machines and their behavioral effects found in research studies. It concludes regulators should consider features shown to influence gambling harms when developing responsible gambling policies.
Dr. Dan Brown, Kevin Harrigan & Melissa Sleightholm Horizons RG
This document summarizes a collaborative research project between the University of Waterloo, the Ontario Lottery and Gaming Corporation (OLG), and other partners to develop labels for slot machines that provide players with information about three key structural characteristics: play experience, bonus round frequency, and hold percentage. It describes the multi-stage design and testing process, which included focus groups with players and stakeholders to determine what information should be included and how it should be displayed. It outlines the research methodology, including pre- and post-testing of players' knowledge and machine usage data collection. The goal is to help players make more informed choices by understanding differences between machines. Challenges of conducting a long-term field study with multiple partners are also discussed
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming...Horizons RG
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming Machines: A Live Trial to Inform Australian Gambling Reforms
Session 4A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Measuring the effectiveness of responsible gambling strategy: Introducing the...Horizons RG
The document introduces the Positive Play Index (PPI), a tool developed to measure the effectiveness of responsible gambling strategies. It discusses defining positive play based on literature and expert feedback. An initial PPI survey with behavior and belief items was administered to over 1,500 players in British Columbia. Factor analysis identified several subscales measuring absence of negative behaviors, presence of precommitment behaviors, personal responsibility beliefs, informed decision making, and positive behavioral intentions. The PPI shows potential to measure levels of responsible gambling across different player segments and identify strengths and weaknesses to optimize responsible gambling strategies. Further testing and applications of the PPI are suggested.
This document summarizes research on gambling behaviors and risks among gaming workers in British Columbia. Key findings include:
- Gaming workers have higher rates of gambling and problem gambling than the general public.
- Protective workplace factors like policies, training, and responsible gambling advisors can help lower risks, but have less impact on moderate and high-risk workers.
- Risk factors include frequent exposure to gambling at work and encouragement from colleagues.
- The BCLC is taking actions like enhancing training, developing new resources, updating policies, and conducting further research to better support gaming workers.
Financial literacy for lottery players - Indiana case study Horizons RG
Financial literacy for lottery players - Indiana case study
Katie Carlson, Hoosier Lottery
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Dr. Irwin Cohen and Jennifer Keim: Voluntary Self-Exclusion: BC Longitudinal ...Horizons RG
The document summarizes findings from two studies on British Columbia's voluntary self-exclusion program. It provides statistics on participant demographics and gambling behaviors at enrollment and 6 months post-enrollment. At the 6-month follow-up, 60% had gambled in some form besides lotto, with 23% attempting to re-enter casinos and 15% violating their exclusion by successfully re-entering. Violators were more likely to be single or common-law and have higher gambling severity scores. Non-violators were more likely to be married. The document recommends further analysis and continuing the study to enhance the self-exclusion program.
The convergence of gaming and gambling Horizons RG
The convergence of gaming and gambling
Dr. Ingo Fielder, University of Hamburg
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
The document discusses millennial students and how to best serve them. It summarizes research showing that millennial students are stressed, feel entitled, and see education as a transaction. It also outlines several theories of student development and discusses how millennial students may view academic learning as something that should have real-world results. The document questions whether current educational systems are failing millennial students and whether instructors need to move away from being the sole expert and adopt more student-centered teaching approaches. It emphasizes the importance of instructional design in creating engaging learning environments for today's students.
The document discusses teaching millennial learners and integrating new literacies. Millennial students are digital natives who are always connected, want immediate access to information, enjoy multitasking, and learn best through engagement, experience, social interaction and visuals. Their thinking has evolved around the web and hypertext. Effective teaching of millennial students involves high levels of interaction, both online and in-person, and engaging students as active participants in the learning process rather than passive receptors. It also means using technology to increase customization, convenience and collaboration. New literacies include skills using information and communication technologies to identify important questions, locate and evaluate information critically, synthesize information to answer questions, and communicate answers to others. Integrating
Pwc Report "Global Gaming Outlook 2015"Oliver Grave
This document provides an executive summary of key trends in the global casino gaming and online gaming industries from 2010 to 2015. It finds that while global casino gaming revenues grew 9.6% in 2010, regions varied significantly with EMEA declining 7.2% and North America growing only 0.2%. In stark contrast, Asia Pacific revenues leapt 49.7% in 2010 driven by new capacity in Macau and Singapore. The document also notes that Asia Pacific is projected to surpass North America as the largest casino market by 2013. Online gaming is discussed but no revenue projections are provided due to legal and regulatory uncertainties.
Panel: Exploring Public Health perspectives of gambling Horizons RG
Panel: Exploring Public Health perspectives of gambling
Dr. Katherine Spilde, San Diego State University
Keith Whyte, National Council of Problem Gambling
Dr. Mark Lysyshyn, Vancouver Coastal Health
Dr. Debi La Plante, Cambridge Health Alliance, Harvard Medical School
Moderated by: Dr. General Thomas, Ministry of Health
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Findings on the B.C. Lottery Corporation (BCLC) voluntary self-exclusion programHorizons RG
Findings on the B.C. Lottery Corporation (BCLC) voluntary self-exclusion program
Dr. Amanda McCormick, University of the Fraser Valley
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Should "win limits" or "prize targets" become a part of responsible gambling Horizons RG
Should "win limits" or "prize targets" become a part of responsible gambling
Dr. Douglas Walker, College of Charleston
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
This document discusses creating a business case for responsible gambling training at the Oregon Lottery. It outlines training programs developed for video lottery retailers and lottery employees. For retailers, the training focused on customer service skills and addressing common situations while emphasizing joint responsibility. Research found retailers viewed the training as beneficial. For employees, the lottery developed an all-encompassing training program incorporated into onboarding. Feedback indicated the training helped staff have conversations to potentially help players and was an important step in promoting problem gambling awareness.
- The document discusses evaluating responsible gambling programs and initiatives. It provides an overview of the Reno model for developing responsible gambling strategies using scientific principles and evaluation. It also summarizes research on various responsible gambling tools and programs, finding limited but promising evidence. Evaluation of initiatives like GameSense at Plainridge Park Casino in Massachusetts is discussed as important to understanding responsible gambling impacts.
The document discusses responsible gaming measures for technology-based wagering. It covers the rise of e-sports betting and account-based wagering apps that allow betting and various entertainment activities. Technology-based wagering includes daily fantasy sports, in-game betting, virtual sports, casinos and lotteries. Both land-based and technology-based gaming require responsible measures like marketing restrictions, age verification, self-exclusion options, problem gambling resources and employee training. The document emphasizes that technology provides both opportunities for gaming but also responsibilities to implement measures that support responsible play.
The document discusses strategies for developing responsible gambling initiatives through health messaging and communication. It outlines key target groups, objectives to consider when developing messages, and channels for disseminating those messages both inside and outside gambling venues. It then provides guidance on framing messages, including using narratives and images, tailoring content to individuals, addressing cultural factors, and focusing on concepts like perceived risk, health involvement, and literacy levels. Testing initiatives is emphasized before and after implementation.
Millennials are a generation born between 1980-2000 that will have an estimated $1.4 trillion in spending power by 2020. They are more racially diverse, less religious, and were the first generation to come of age in a digital world. Millennials prioritize social causes, experience, and reviews from friends over traditional advertising. They are optimistic yet burdened by student debt and distrustful of institutions. Millennials expect companies and brands to share their values and provide convenient, personalized shopping experiences through multiple channels including mobile.
The document discusses generational differences in the workplace based on research from 2009-2011. It outlines four generations - Traditionalists born 1932-1945, Baby Boomers born 1946-1965, Generation X born 1965-1978, and Millennials born 1979-1998. It notes how the age split between these generations was changing from 1990 to 2020 based on Census data. It then discusses differences in loyalty, work ethic, leadership styles, and communication preferences between the four generations in the context of the changing workplace.
Millennials: Understanding the GenerationUrbanBound
Understanding the Millennial mindset can be a tricky thing to do. Understand some of the key things Millennials need in the workforce in order to be happy. For even more information, check out our eBook here: http://resources.urbanbound.com/millennial-mindset-understanding-millennials
How to Make Awesome SlideShares: Tips & TricksSlideShare
Turbocharge your online presence with SlideShare. We provide the best tips and tricks for succeeding on SlideShare. Get ideas for what to upload, tips for designing your deck and more.
SlideShare is a global platform for sharing presentations, infographics, videos and documents. It has over 18 million pieces of professional content uploaded by experts like Eric Schmidt and Guy Kawasaki. The document provides tips for setting up an account on SlideShare, uploading content, optimizing it for searchability, and sharing it on social media to build an audience and reputation as a subject matter expert.
Whales, or heavy spending mobile gamers, enjoy competitive social gameplay and sharing their achievements. They are more likely to discover new games through word of mouth on social media and actively watch gameplay videos. Whales spend more time playing strategy, combat, and role-playing games which enable competitive multiplayer. They appreciate in-game communities that allow them to connect with friends and show off their skills. Sharing screenshots, videos, and tips on Facebook and YouTube helps whales feel part of the game community. Developers can keep whales engaged by enhancing competitive social features, building active in-game communities, and providing tools for easy sharing achievements.
Why Whales Sing: heavy spenders drive virality and retentionJussi Laakkonen
Heavy spenders are social animals. They discover new mobile games via online word of mouth, drive viral growth via inviting and sharing, and stick in games with strong social features.
Whales sing because they love discovering, sharing and connecting.
Presentation from Game Developers' Conference 2014 (GDC 2014) and based on a survey of 3000 mobile gamers.
Generational Giving, The Charitable Habits of Generation Baby Boomers and Mat...Blackbaud
Presented by Michael Johnston President and Founder of HJC
All generations are not created equal. Are you optimizing your outreach and
fundraising to connect with each group? In this 45 min session Michael will lead us
through key giving treads for the baby boomers and matures, offering tips and
tricks on how to optimize your fundraising efforts and much more. Boomers
contribute 43% of all giving, are you neglecting this important generation in your
everyday efforts?
The Next Generation of Visitors: Creating Museum Experiences that Connect with Younger Audiences
How can we create experiences that meet the motivations, expectations and needs of the next generation of visitors? This interactive session features new research on the Millennial Generation and showcases innovative marketing that connects with this increasingly important audience. A panel of Millennials will add their voice to the discussion.
Presented by: Lori Cagan, Senior Vice President, Integrated Marketing, The Tombras Group, & Sylvia Matiko, Principal Founder, A Different View
The document describes the preferences of different demographic groups for prizes of different values in radio promotions. It identifies four main segments - Young and Free (ages 18-24), Style Seekers (ages 25-29), Mrs. Multi-Tasker (ages 30-39), and Wise and Free (ages 40-49). For a $100 prize, cash is the most popular across segments, but preferences vary - Young and Free prefer beauty/concert tickets, Style Seekers shopping vouchers, Wise and Free petrol/supermarket vouchers. For $500/$1000 prizes, cash remains top choice overall but preferences differ more between segments. For prizes worth thousands, an overseas trip is Young and Free's top choice while Mrs. Multi
This document discusses the potential for synchronous social games. It notes that current Facebook games are mostly asynchronous, lacking real-time interaction between players. However, people enjoy playing games with others, especially those of a similar age. The myYearbook social platform is better suited for synchronous games as it allows filtering users to find suitable game partners. Future successful games may emphasize social interaction more and use new discovery and viral channels beyond Facebook. Synchronous gaming remains an open opportunity for innovation.
Fundraising Today and Tomorrow: The Next Generation of Canadian Giving - Fund...hjc
Michael and Ken discussed fundraising trends such as social media, mobile, and crowdfunding and other can’t-miss insights from the 2013 Next Generation of Canadian Giving study.
To be a donor-centric fundraiser requires an understanding of how donors make decisions. If you know what encourages/discourages giving, you can hugely influence donor choices. Fundraising psychology is an emerging field, based on groundbreaking research from Robert Cialdini, Daniel Kahneman and others.
Claire Axelrad will share some of her favorite “tricks” to help you connect with triggers most likely to influence would-be donors to say “yes” to your fundraising offers. They’re not manipulations; just smart, research-based tools you could be using to improve messaging and calls to action.
Video Game Addiction 101 by Cam Adair, Founder of Game QuittersCam Adair
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This document discusses partnerships between youth and nonprofits. It notes that youth are global citizens with powerful online tools who can help drive impactful campaigns. Nonprofits are encouraged to treat all people equally, not underestimate the power of youth, be where youth are (including social media), think like a brand by relinquishing some control, and redefine activism using mobile tools. Effective engagement requires clear calls to action, leadership opportunities for youth, and meeting them on their terms across various platforms.
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The Millennial Footprint on Media and EntertainmentWarren Wright
Every generation leaves their footprint on media and entertainment, and it looks like the Millennials’ footprint is likely to be a big one.
Last week at the ThinkLA conference in Los Angeles, I gave a Presentation on this topic. Attending were over 600 executives in the media and entertainment business. Among this group, there is a growing sense of unease about where it’s all going. Long standing business models have been disrupted overnight. In a recent research paper conducted by Ipsos for the Social Media Advertising Consortium, it was reported that 30% of Millennials’ media time (5 hours/day) is now spent with User Generated Content (UGC) created by their friends and peers. Our own research at LifeCourse confirms this. In a recent survey we conducted for twitch.tv, we found that 93% of Millennials go to social networking sites on their smart phones. This compares to 85% of GenXers and only 52% of Boomers. Conventional media like broadcast television is under enormous pressure to stem eroding market share from emerging media, and Millennials are leading this shift.
History shapes generations. Generations shape history.
To understand how Millennials influence these new trends and discern where it is all going, we need to go back in time to the formative years of their childhood, and their coming of age experience– their own history. These early experiences shape their values and beliefs that remain enduring and unique, and can give us a glimpse into the future. Every generation is shaped by their place in history. Aristotle said that history shapes generations, and then generations shape history.
Millennials were raised during a time of increasing parental involvement. We’ve all heard stories of helicopter parents, clearing the way for their child’s success and achievement. Indeed, Millennials were raised to feel special and instilled with an ethic of achievement. Surrounded by a team of parents, teachers, coaches, and tutors, the expectation of individualized attention as well as a trusting support network allowing them to grow and achieve has always been part of the Millennials coming of age story. Role models at an early age encouraged teamwork and cooperation. Do you remember Barney the Dinosaur? I love you, you love me, we’re one big happy family… By contrast, GenXers grew up to learn to fend for themselves– it was a time of declining parental involvement. One of the iconic figures of their coming of age experience was a Muppet who lived in a garbage can– Oscar the Grouch!
The survey of 536 youth in Redding, CA found that:
- Sports and hanging out with friends were the most popular activities.
- Places to hang out and public concerts were seen as the biggest needs in the community.
- Involvement in activities differed based on factors like age, gender, family income and living situation.
The document summarizes findings from a survey about American teens' video game playing habits and the potential relationship between gaming and civic engagement. Some key findings include: nearly all teens play games, especially games involving racing, puzzles and sports; games are highly social activities for many teens; having frequent civic gaming experiences where players help others or discuss social issues relates to greater civic participation offline; and parental monitoring of games does not reduce playing of mature-rated games or exposure to anti-social behavior.
This document discusses how social media can be used to engage alumni and raise funds for universities. It provides tips on crafting engaging content through humor, authenticity and assisting others. It also emphasizes the importance of collaboration between social media and fundraising teams to identify potential major donors through platforms like LinkedIn. Data shows how social media nominations have identified hundreds of prospects worth over $1.4 million. The key is establishing goals, designing compelling content, harnessing volunteers, collaborating cross-functionally, and listening to alumni communities online.
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Similar to Don Feeney: Gambling and the Millennial Generation (20)
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Don Feeney: Gambling and the Millennial Generation
1.
2.
3. Mr. Don Feeney
Director, Research & Planning
Minnesota State Lottery
Gambling and the
Millennial Generation
4.
5.
6. The Millennials
• The “Connected” generation
• Born 1982 – 2004
• Also known as
– Generation Y
– Generation C
– Generation Me
– Generation 9/11
– Peter Pan Generation
9. THEY FACE ECONOMIC UNCERTAINTY
• No expectation of lifetime employment
• January 2014 youth unemployment rate was 14%
• The average Canadian student debt is estimated at $27,000
9
11. AND ARE RISK-AVERSE
11
“They’ve become the Ben Franklin Generation” – Adam Hanft in the
Huffington Post
“I have things I enjoy that are sure bets.”
“What happens if you win $100? Are you going to get the bug that I
could win more?”
“I feel guilty spending my money on a long shot.”
13. THEY LIVE IN THE MOMENT
13
Food
29%
Entertainment
14%
Clothing
17%
Auto
14%
Alcohol
10%
Personal
5%
Misc
3%
Food & Alcohol
8%
Discretionary Purchases
“I’m conscious of budgeting, but I
don’t want to miss out on
something just because of the
financial side. It doesn’t really matter
to me right now. I can make money
later. What’s 10 bucks today?”
–Luke, 22
14. THEY LOOK FOR COMPANIES THAT
CARE
14
“I don’t eat at Chick-Fil-
A because they gave
money to anti-gay
movements.” –
Connor, 19
“If a cause is more local, I
tend to believe in it more.
Like a kid from my high
school had brain cancer and
the local Culver’s did
something and the whole
town came out—I really
believed in that.”
–Pete, 23
“Sometimes ignorance is
bliss, but I wouldn’t buy
any products that are
related to violence.” –
Pete, 23
15. BUT DEMAND THAT YOU WALK THE
TALK
15
• “I guess I’m not very trusting. And unfortunately it’s that seeing
it yourself or hearing about it from someone or that proof factor
that’s important.”
–Susan, 25
AND DON’T OFTEN ACTIVELY
CONTRIBUTE
• “My values should tell me it’s the cause, but when it comes
down to it, it’s the price that matters.”
–Tori, 22
17. THEY ARE CONNECTED
Ipsos Gaming with Millennials Syndicated Study, 2014
17
“Text me, facebook me, tweet @ me, im me
if you wanna reach me.”
18. DO YOU HAVE A PROFILE ON A
SOCIAL NETWORKING SITE?
6%
30%
50%
75%
0% 10% 20% 30% 40% 50% 60% 70% 80%
Silent
Boomer
Gen X
Millennial
Source: Pew Research Center
18
20. AVERAGE NUMBER OF TEXT
MESSAGES SENT IN A WEEK - CANADA
118.5
161.4
209.8
0
50
100
150
200
250
2010 2012 2014
Ipsos Gaming with Millennials Syndicated Study, 2014
20
21. AVERAGE NUMBER OF TEXT
MESSAGES SENT IN A WEEK – U.S.
Ipsos Gaming with Millennials Syndicated Study, 2014
21
426.4
457.8
57.8
2014 National (n=948) MN 18 to 34 (n=778) MN 35+ (n=257)
22. THEY DISTRUST INSTITUTIONS
50%
39% 37%
32%
0%
10%
20%
30%
40%
50%
60%
Source: 2014 Pew Research Center poll of 1821 U.S. adults
% Politically Independent
29%
21%
16%
9%
0%
5%
10%
15%
20%
25%
30%
35%
% Religiously Unaffiliated
24. THEY ARE STRESSED
• 24/7 lifestyle can be exhausting
• Nearly half feel their stress level is “very
high” or “high”
• Facebook depression “Instead of
connecting, some become more isolated
than ever.”
Source: Indiana Education, “The Millennial Generation”
24
“I like being by myself, but sometimes I
feel like that’s hard to articulate. Like if
you don’t want to hang out with people, you
always have to have an excuse. You can’t
just be like ‘I want to chill out and read.’ I
feel like it’s almost not socially
acceptable. I know it’s weird.” –Tori, 22
26. GENERATIONAL ATTITUDES THAT
AFFECT GAMBLING BEHAVIOR
• Economy
• Value social experiences
• Would rather exchange skills/control for monetary risks (e.g., bet on a sports team
they’re knowledgeable about)
• Want immediate tangible or emotional takeaway for time/money spent
• Not strongly motivated by money
• Risk-averse
26
27. GENERATIONAL ATTITUDES THAT
AFFECT GAMBLING BEHAVIOR
• Spaces & Places
• Do not believe they frequent gambling venues
• Comfortable with use of technology, but don’t require it
• They distrust institutions
• Rituals & Ceremonies
• Rarely carry cash
• Spend entertainment money when with others
27
28. MINNESOTA PAST YEAR GAMBLING
BY AGE
83%
88%
80%
74% 78%
54%
61%
78%
82% 83% 79%
65%
0%
20%
40%
60%
80%
100%
18-24 25-34 35-44 45-54 55-64 65+
1995
2012
28
Source: MN Gambling Survey
29.
30. GAMBLING AT ALL, ON ANY GAME, FOR ALL
STUDENTS, AND FOR BOYS AND GIRLS
0
10
20
30
40
50
60
70
80
90
1992 1995 1998 2001 2004 2007 2010
All Students Boys Girls
Source: Stinchfield (2011)
31. GAMBLING AT ALL BY GAME
9TH GRADE BOYS
0
10
20
30
40
50
60
70
1992 1995 1998 2001 2004 2007 2010
Lottery
Cards
Skill games
Sports
teams
Casino
Online
Source: Stinchfield (2011)
32. 2014 MILLENNIAL GAMBLING PARTICIPATION
% Participated
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
74%
42%
32%
30%
25%
19%
18%
15%
12%
Lottery
Purchased raffles or 50/50 draws
Played card games such as Poker or Hold'em
Poker outside of a casino or card club (played…
Played bingo
Bet on sports pools such as at the office or bar
Played fantasy sports
Purchased pull-tabs or break opens
Purchased lottery tickets for real money on the
Internet
Bet on live horse or dog racing
33. 2014 PAST YEAR LOTTERY PARTICIPATION
74%
58%
55%
55%
44%
35%
23%
21%
17%
15%
15%
Any Game (Net)
Lotto 6/49
Lotto Max
Instant Scratch Games
Add-on
Regional 6/49
Regional Max/ Lottario
Poker Lotto
Sports
Daily Games
Keno
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
34. TRACKING PARTICIPATION IN GAMING ACTIVITIES AT CASINO
84%
61%
46%
28%
20%
13%
6%
3%
Any gaming activity
Play slots
Any table game
Play Blackjack
Play Roulette
Play other table games
Play Craps
Play Baccarat
continued…
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
35. TRACKING PARTICIPATION IN GAMING ACTIVITIES AT CASINO
CONTINUED
11%
9%
6%
6%
6%
5%
Played Poker in a poker room
Played Video Poker
Play any gambling games from anywhere
within a casino using an electronic remote
device
Participate in sports betting
Participate in slot tournaments
Participated in table games tournaments
36. SPORTS BETTING PARTICIPATION
Sports pools
Sports wagers or bet on sports
outcomes
Betting on horse races
None of the above
% Participated
19%
18%
9%
70%
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
37. • Games more likely to be played by younger adults than older adults
– Bingo
– Card games
– Sports pools
– Fantasy sports
– Pull tabs
• Games less likely to be played by younger adults than older adults
– Lottery
– Raffles
• No difference
– Casinos
– Racing
40. FANTASY SPORTS PARTICIPATION
Any Fantasy Sport (net)
Fantasy Hockey
Fantasy Football
Fantasy Basketball
Fantasy Soccer
Fantasy Baseball
Fantasy Car Racing
Fantasy Golf
I have not played any Fantasy
Sports in the past 12 months
24%
13%
9%
6%
6%
5%
3%
3%
76%
I play in
traditional
leagues
60%
I play in
daily
leagues/
contests
21%
I play in
both
traditional
leagues and
daily
leagues
19%
% Participated Type of Fantasy Sports League
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
41. ONLINE GAMBLING PARTICIPATION
Any game
Internet Casino
Played online Poker
Played online slot machines or spinning wheel
games
Played online Blackjack
Played online Roulette or Craps
Played online games like Caribbean Stud or Pai
Gow
For Money
32%
22%
14%
9%
8%
4%
3%
continued…
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
42. ONLINE GAMBLING PARTICIPATION CONTINUED
Sports
Entered online sports pools or fantasy sports
pools
Placed online sports wagers or bet on sports
outcomes
Bet online on horse or dog racing
Played games online through your mobile
device
Played online skill games and card games
such as backgammon, pool, mahjong,
solitaire or crib
Played online Bingo against other players or
a computer
Wagering online on the outcome of events
For Money
14%
8%
8%
3%
10%
9%
6%
4%
43. ONLINE GAMBLING SPENDING
AVERAGE spend in
a typical session:
2012: $124.90
2014: $141.30
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
44. U.S. ONLINE AND CONSOLE GAMING PARTICIPATION
4
4
Played video games such
as Nintendo, Wii,
Sony Play Station, or Microsoft
Xbox 360
Played puzzle-type games such
as word games or board games
on the internet
Played arcade-style games such
as pinball or Pac-Man
on the Internet
Played massive multiplayer
online games like World of
Warcraft, Dark Age of Camelot,
Everquest, or Guild Wars on the
Internet
Played multiple player actions
games such as Grand Theft Auto
or Moto GP 09/10 on the Internet
% Participated
73%
51%
37%
26%
24%
Source: Ipsos Gaming with Millennials Syndicated Study, 2014
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