Daily fantasy sports wagering involves participants selecting players and accumulating points based on their real-life statistical performances over short-term periods like a week or day. While proponents argue it takes skill rather than chance, others believe it resembles sports betting. There is some empirical evidence that fantasy sports participation, especially when money is involved, is associated with increased risk of problem gambling behaviors among college students and adolescents. Overall the legal status of daily fantasy sports remains unclear and debated.
1) The document discusses the good, bad, and ugly aspects of social casino gaming. Studies show social casino games can potentially increase gambling behaviors through normalization and perception of skill, but may also decrease urges to gamble for some and promote reverse migration away from gambling.
2) Micro-transactions within social casino games are a strong predictor of migration to real-money gambling. However, social casino games may also provide benefits like reducing urges to gamble through skill-building and social motives.
3) While social casino games influence on gambling is complex, their widespread use by youth and potential to promote problematic behaviors raise regulatory questions around age verification and monetization techniques within the games.
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Re...Horizons RG
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Responsible Gaming
Session 8A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict...Horizons RG
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict Migration from Social Networking Gaming to Internet Gambling
Session 3A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document discusses research conducted by BCLC to better understand players' perspectives on responsible gambling. It shares insights from focus groups on BCLC's GameSense responsible gambling brand and segments players based on their responsible gambling behaviors and attitudes. The segmentation identified five player types ranging from those who are highly involved in gambling but acknowledge responsible gambling to those with low gambling exposure and involvement. The research aims to help BCLC integrate responsible gambling insights into its business strategy and further its player understanding.
Dr. Dan Brown, Kevin Harrigan & Melissa Sleightholm Horizons RG
This document summarizes a collaborative research project between the University of Waterloo, the Ontario Lottery and Gaming Corporation (OLG), and other partners to develop labels for slot machines that provide players with information about three key structural characteristics: play experience, bonus round frequency, and hold percentage. It describes the multi-stage design and testing process, which included focus groups with players and stakeholders to determine what information should be included and how it should be displayed. It outlines the research methodology, including pre- and post-testing of players' knowledge and machine usage data collection. The goal is to help players make more informed choices by understanding differences between machines. Challenges of conducting a long-term field study with multiple partners are also discussed
This document summarizes research on gambling behaviors and risks among gaming workers in British Columbia. Key findings include:
- Gaming workers have higher rates of gambling and problem gambling than the general public.
- Protective workplace factors like policies, training, and responsible gambling advisors can help lower risks, but have less impact on moderate and high-risk workers.
- Risk factors include frequent exposure to gambling at work and encouragement from colleagues.
- The BCLC is taking actions like enhancing training, developing new resources, updating policies, and conducting further research to better support gaming workers.
The document discusses research on online gambling behavior. It summarizes previous research that used daily aggregates from online gambling data to identify behavioral markers of risky gambling. It then describes current research analyzing behavioral data from PlayNow, British Columbia's online gambling platform. This research examines behavioral indicators like chasing losses by increasing bet sizes. It finds some players exhibit chasing behaviors more frequently than others. The presentation outlines challenges in identifying at-risk players and areas for further research, such as predictive modeling and analyzing speed of betting.
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
1) The document discusses the good, bad, and ugly aspects of social casino gaming. Studies show social casino games can potentially increase gambling behaviors through normalization and perception of skill, but may also decrease urges to gamble for some and promote reverse migration away from gambling.
2) Micro-transactions within social casino games are a strong predictor of migration to real-money gambling. However, social casino games may also provide benefits like reducing urges to gamble through skill-building and social motives.
3) While social casino games influence on gambling is complex, their widespread use by youth and potential to promote problematic behaviors raise regulatory questions around age verification and monetization techniques within the games.
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Re...Horizons RG
Sally Gainsbury and Keith Whyte. The Next Horizon: Social Casino Games and Responsible Gaming
Session 8A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict...Horizons RG
Michael Wohl: When is Play-For-Fun Just Fun? Identifying Factors That Predict Migration from Social Networking Gaming to Internet Gambling
Session 3A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document discusses research conducted by BCLC to better understand players' perspectives on responsible gambling. It shares insights from focus groups on BCLC's GameSense responsible gambling brand and segments players based on their responsible gambling behaviors and attitudes. The segmentation identified five player types ranging from those who are highly involved in gambling but acknowledge responsible gambling to those with low gambling exposure and involvement. The research aims to help BCLC integrate responsible gambling insights into its business strategy and further its player understanding.
Dr. Dan Brown, Kevin Harrigan & Melissa Sleightholm Horizons RG
This document summarizes a collaborative research project between the University of Waterloo, the Ontario Lottery and Gaming Corporation (OLG), and other partners to develop labels for slot machines that provide players with information about three key structural characteristics: play experience, bonus round frequency, and hold percentage. It describes the multi-stage design and testing process, which included focus groups with players and stakeholders to determine what information should be included and how it should be displayed. It outlines the research methodology, including pre- and post-testing of players' knowledge and machine usage data collection. The goal is to help players make more informed choices by understanding differences between machines. Challenges of conducting a long-term field study with multiple partners are also discussed
This document summarizes research on gambling behaviors and risks among gaming workers in British Columbia. Key findings include:
- Gaming workers have higher rates of gambling and problem gambling than the general public.
- Protective workplace factors like policies, training, and responsible gambling advisors can help lower risks, but have less impact on moderate and high-risk workers.
- Risk factors include frequent exposure to gambling at work and encouragement from colleagues.
- The BCLC is taking actions like enhancing training, developing new resources, updating policies, and conducting further research to better support gaming workers.
The document discusses research on online gambling behavior. It summarizes previous research that used daily aggregates from online gambling data to identify behavioral markers of risky gambling. It then describes current research analyzing behavioral data from PlayNow, British Columbia's online gambling platform. This research examines behavioral indicators like chasing losses by increasing bet sizes. It finds some players exhibit chasing behaviors more frequently than others. The presentation outlines challenges in identifying at-risk players and areas for further research, such as predictive modeling and analyzing speed of betting.
Dr. Mark Griffiths: Social Responsibility in Gambling, Marketing and AdvertisingHorizons RG
The document discusses social responsibility in gambling marketing and advertising. It notes that the underlying objective of socially responsible codes of conduct should be to maximize opportunities while minimizing harm. Most operators are now developing socially responsible policies and procedures, and social responsibility is fundamental to the long-term success of the gaming industry. However, gambling advertising is controversial as some research suggests it can normalize gambling behavior and potentially contribute to problem gambling. More research is still needed to fully understand the relationship between advertising and gambling behavior.
Don Feeney: What the Public Thinks (and Why it Matters)Horizons RG
Don Feeney: What the Public Thinks (and Why it Matters)
Session 7A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document summarizes a presentation given by Dr. Luke Clark on deconstructing modern slot machines and the psychological factors involved in gambling addiction. It discusses research showing personal vulnerabilities like impulsivity can increase risk of addiction, but emphasizes that gambling products themselves contain many psychological features that may also drive addictiveness, such as near-misses and immersive elements. The document outlines various game features of modern slot machines and their behavioral effects found in research studies. It concludes regulators should consider features shown to influence gambling harms when developing responsible gambling policies.
David Bird. Interweaving Culture into Responsible GamingHorizons RG
David Bird. Interweaving Culture into Responsible Gaming
Session 2A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Alex Blaszczynski: Breaks in Play - An Irresponsible Strategy?Horizons RG
Dr. Alex Blaszczynski: Breaks in Play - An Irresponsible Strategy?
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Probl...Horizons RG
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Problem Gambling and Other Addictions
Session 7B
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
The document discusses research conducted on National Lottery players in the UK. It found that players are primarily motivated to play by the chance to win a big jackpot, though they have a "bounded hope" of actually winning. Players feel they have enough information to play as long as they know how to play and what the prizes are, even if they do not fully understand the odds. Recent changes to the National Lottery disrupted this norm and caused some distrust among more engaged players. To promote informed decision making, operators should provide easy access to key information where players naturally engage, empower unhappy habitual players to stop playing, and maintain trust through transparency when making changes.
Can 'BlackBox' responsible gambling algorithms be understood by users?Horizons RG
Can 'BlackBox' responsible gambling algorithms be understood by users?
Christian Percy, BetBuddy
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming...Horizons RG
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming Machines: A Live Trial to Inform Australian Gambling Reforms
Session 4A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Identifying Harm Among Machine Players: Findings from a Multi-Component Resea...Horizons RG
Heather Wardle and David Excell: Identifying Harm Among Machine Players: Findings from a Multi-Component Research Study
Joint Session Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Marketing pre-commitment tools: An Ontario case study Horizons RG
Marketing pre-commitment tools: an Ontario case study
Michael Hearne, Ontario Lottery and Gaming Corporation
Paul Pellizzari, Ontario Lottery and Gaming Corporation
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Measuring the effectiveness of responsible gambling strategy: Introducing the...Horizons RG
The document introduces the Positive Play Index (PPI), a tool developed to measure the effectiveness of responsible gambling strategies. It discusses defining positive play based on literature and expert feedback. An initial PPI survey with behavior and belief items was administered to over 1,500 players in British Columbia. Factor analysis identified several subscales measuring absence of negative behaviors, presence of precommitment behaviors, personal responsibility beliefs, informed decision making, and positive behavioral intentions. The PPI shows potential to measure levels of responsible gambling across different player segments and identify strengths and weaknesses to optimize responsible gambling strategies. Further testing and applications of the PPI are suggested.
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mit...Horizons RG
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mitigating Gambling-Related Harm & Enhancing Employee and Workplace Wellness
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
What the public thinks (and why it matters)Horizons RG
What the public thinks (and why it matters)
Don Feeney, Minnesota Lottery
Keith Whyte, National Council of Problem Gambling
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour Horizons RG
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour
Keynote Session
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Richard Wood - Stories of Hope: How Personal Accounts of Recovery can Inf...Horizons RG
This document summarizes key themes from 20 personal stories of recovery from problem gambling. It identifies common pathways into problem gambling like social and family factors, psychological issues, and specific triggering events. Barriers to recovery included social isolation, low self-esteem, lack of authenticity, financial issues, and triggers. Facilitators of recovery were realizing one is not alone in struggling with gambling problems, accepting oneself, gaining control over gambling, and building social support networks. The document suggests responsible gambling initiatives could help by raising awareness of problem gambling and recovery stories, limiting youth access and restricting cash/credit access, providing support resources, and promoting self-exclusion options.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
- The document discusses evaluating responsible gambling programs and initiatives. It provides an overview of the Reno model for developing responsible gambling strategies using scientific principles and evaluation. It also summarizes research on various responsible gambling tools and programs, finding limited but promising evidence. Evaluation of initiatives like GameSense at Plainridge Park Casino in Massachusetts is discussed as important to understanding responsible gambling impacts.
Financial literacy for lottery players - Indiana case study Horizons RG
Financial literacy for lottery players - Indiana case study
Katie Carlson, Hoosier Lottery
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
The document discusses responsible gaming measures for technology-based wagering. It covers the rise of e-sports betting and account-based wagering apps that allow betting and various entertainment activities. Technology-based wagering includes daily fantasy sports, in-game betting, virtual sports, casinos and lotteries. Both land-based and technology-based gaming require responsible measures like marketing restrictions, age verification, self-exclusion options, problem gambling resources and employee training. The document emphasizes that technology provides both opportunities for gaming but also responsibilities to implement measures that support responsible play.
The document discusses strategies for developing responsible gambling initiatives through health messaging and communication. It outlines key target groups, objectives to consider when developing messages, and channels for disseminating those messages both inside and outside gambling venues. It then provides guidance on framing messages, including using narratives and images, tailoring content to individuals, addressing cultural factors, and focusing on concepts like perceived risk, health involvement, and literacy levels. Testing initiatives is emphasized before and after implementation.
Don Feeney: What the Public Thinks (and Why it Matters)Horizons RG
Don Feeney: What the Public Thinks (and Why it Matters)
Session 7A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
This document summarizes a presentation given by Dr. Luke Clark on deconstructing modern slot machines and the psychological factors involved in gambling addiction. It discusses research showing personal vulnerabilities like impulsivity can increase risk of addiction, but emphasizes that gambling products themselves contain many psychological features that may also drive addictiveness, such as near-misses and immersive elements. The document outlines various game features of modern slot machines and their behavioral effects found in research studies. It concludes regulators should consider features shown to influence gambling harms when developing responsible gambling policies.
David Bird. Interweaving Culture into Responsible GamingHorizons RG
David Bird. Interweaving Culture into Responsible Gaming
Session 2A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Alex Blaszczynski: Breaks in Play - An Irresponsible Strategy?Horizons RG
Dr. Alex Blaszczynski: Breaks in Play - An Irresponsible Strategy?
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Probl...Horizons RG
Ken Winters. This is Your Brain on Adolescence: A Developmental View of Problem Gambling and Other Addictions
Session 7B
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
The document discusses research conducted on National Lottery players in the UK. It found that players are primarily motivated to play by the chance to win a big jackpot, though they have a "bounded hope" of actually winning. Players feel they have enough information to play as long as they know how to play and what the prizes are, even if they do not fully understand the odds. Recent changes to the National Lottery disrupted this norm and caused some distrust among more engaged players. To promote informed decision making, operators should provide easy access to key information where players naturally engage, empower unhappy habitual players to stop playing, and maintain trust through transparency when making changes.
Can 'BlackBox' responsible gambling algorithms be understood by users?Horizons RG
Can 'BlackBox' responsible gambling algorithms be understood by users?
Christian Percy, BetBuddy
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming...Horizons RG
Sally Gainsbury and David Aro. Dynamic Warning Messages for Electronic Gaming Machines: A Live Trial to Inform Australian Gambling Reforms
Session 4A
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Identifying Harm Among Machine Players: Findings from a Multi-Component Resea...Horizons RG
Heather Wardle and David Excell: Identifying Harm Among Machine Players: Findings from a Multi-Component Research Study
Joint Session Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Dr. Mark Griffiths - Social Responsibility Tools in GamblingHorizons RG
Dr. Mark Griffiths' presentation on "Technological Trends, Behavioural Tracking, Social Media and Implications for Social Responsibility Tools in Gambling". Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
Marketing pre-commitment tools: An Ontario case study Horizons RG
Marketing pre-commitment tools: an Ontario case study
Michael Hearne, Ontario Lottery and Gaming Corporation
Paul Pellizzari, Ontario Lottery and Gaming Corporation
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Measuring the effectiveness of responsible gambling strategy: Introducing the...Horizons RG
The document introduces the Positive Play Index (PPI), a tool developed to measure the effectiveness of responsible gambling strategies. It discusses defining positive play based on literature and expert feedback. An initial PPI survey with behavior and belief items was administered to over 1,500 players in British Columbia. Factor analysis identified several subscales measuring absence of negative behaviors, presence of precommitment behaviors, personal responsibility beliefs, informed decision making, and positive behavioral intentions. The PPI shows potential to measure levels of responsible gambling across different player segments and identify strengths and weaknesses to optimize responsible gambling strategies. Further testing and applications of the PPI are suggested.
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mit...Horizons RG
J.P. Girard and Sara Marchese - The Gaming Industry: A Strategic Plan for Mitigating Gambling-Related Harm & Enhancing Employee and Workplace Wellness
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
What the public thinks (and why it matters)Horizons RG
What the public thinks (and why it matters)
Don Feeney, Minnesota Lottery
Keith Whyte, National Council of Problem Gambling
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour Horizons RG
Jeff French: How to Design and Deliver Social Programs that Influence Behaviour
Keynote Session
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014
Dr. Richard Wood - Stories of Hope: How Personal Accounts of Recovery can Inf...Horizons RG
This document summarizes key themes from 20 personal stories of recovery from problem gambling. It identifies common pathways into problem gambling like social and family factors, psychological issues, and specific triggering events. Barriers to recovery included social isolation, low self-esteem, lack of authenticity, financial issues, and triggers. Facilitators of recovery were realizing one is not alone in struggling with gambling problems, accepting oneself, gaining control over gambling, and building social support networks. The document suggests responsible gambling initiatives could help by raising awareness of problem gambling and recovery stories, limiting youth access and restricting cash/credit access, providing support resources, and promoting self-exclusion options.
Thomas Nilsson - Treatment Online, Does it work?Horizons RG
Thomas Nilsson's presentation on "Treatment Online. Does it Work for Problem Gamblers?" Part of a joint-presentation with Dr. Richard Wood. Presented at the New Horizons in Responsible Gambling conference. January 28-30, 2013 in Vancouver, BC.
- The document discusses evaluating responsible gambling programs and initiatives. It provides an overview of the Reno model for developing responsible gambling strategies using scientific principles and evaluation. It also summarizes research on various responsible gambling tools and programs, finding limited but promising evidence. Evaluation of initiatives like GameSense at Plainridge Park Casino in Massachusetts is discussed as important to understanding responsible gambling impacts.
Financial literacy for lottery players - Indiana case study Horizons RG
Financial literacy for lottery players - Indiana case study
Katie Carlson, Hoosier Lottery
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
The document discusses responsible gaming measures for technology-based wagering. It covers the rise of e-sports betting and account-based wagering apps that allow betting and various entertainment activities. Technology-based wagering includes daily fantasy sports, in-game betting, virtual sports, casinos and lotteries. Both land-based and technology-based gaming require responsible measures like marketing restrictions, age verification, self-exclusion options, problem gambling resources and employee training. The document emphasizes that technology provides both opportunities for gaming but also responsibilities to implement measures that support responsible play.
The document discusses strategies for developing responsible gambling initiatives through health messaging and communication. It outlines key target groups, objectives to consider when developing messages, and channels for disseminating those messages both inside and outside gambling venues. It then provides guidance on framing messages, including using narratives and images, tailoring content to individuals, addressing cultural factors, and focusing on concepts like perceived risk, health involvement, and literacy levels. Testing initiatives is emphasized before and after implementation.
This document discusses creating a business case for responsible gambling training at the Oregon Lottery. It outlines training programs developed for video lottery retailers and lottery employees. For retailers, the training focused on customer service skills and addressing common situations while emphasizing joint responsibility. Research found retailers viewed the training as beneficial. For employees, the lottery developed an all-encompassing training program incorporated into onboarding. Feedback indicated the training helped staff have conversations to potentially help players and was an important step in promoting problem gambling awareness.
This document discusses cultural attitudes towards gambling among Asian Americans and best practices for prevention, intervention, and treatment programs. It provides an overview of cultural factors that promote gambling in Asian cultures as well as barriers to seeking treatment. Examples of culturally competent treatment options are described, including gambling helplines, self-help workbooks, and office-based treatment approaches that take cultural influences into account.
The document discusses a study on the impact of social media marketing by gambling companies. It found that while only a minority of users notice or engage with gambling content on social media, it can increase gambling behavior, particularly for at-risk groups like males, younger people and problem gamblers. The document calls for regulation to address issues like targeting, volume and responsible gambling messaging on social media, and considers challenges in regulating offshore and user-generated content.
Should "win limits" or "prize targets" become a part of responsible gambling Horizons RG
Should "win limits" or "prize targets" become a part of responsible gambling
Dr. Douglas Walker, College of Charleston
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
The convergence of gaming and gambling Horizons RG
The convergence of gaming and gambling
Dr. Ingo Fielder, University of Hamburg
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Findings on the B.C. Lottery Corporation (BCLC) voluntary self-exclusion programHorizons RG
Findings on the B.C. Lottery Corporation (BCLC) voluntary self-exclusion program
Dr. Amanda McCormick, University of the Fraser Valley
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Dr. Kahlil Philander - Customized Responsible Gambling Messaging:: Design and Outcomes
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
Dr. Kahlil Philander and Dr. Bo Bernhard - From Untegrated to Integrated to O...Horizons RG
Dr. Kahlil Philander and Dr. Bo Bernhard - From Untegrated to Integrated to Outegrated: Gaming's Social Impacts in a Changing Business Model
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 2-4, 2015
The document introduces We Are Social, a socially-led creative agency founded in 2008 in London. It summarizes their capabilities and specialties, which include social media strategy, content creation, paid media planning, community building, and real-time response. They have a global network of offices and over 200 employees who provide social media consulting services and insights to major brands.
briff current status and the prospects of minsk agreementsembassyofukraine
The document summarizes the legal basis and status of the Minsk Agreements regarding security and weapons withdrawal in eastern Ukraine. It provides analysis of ceasefire violations by separatists in December 2015 and January 2016, as well as weapons attacks on ATO forces. The briefing also outlines OSCE SMM monitoring activities and the status of weapons withdrawal by the Armed Forces of Ukraine according to the Minsk Agreements.
Este documento describe los manuales administrativos, incluyendo que son documentos que muestran de forma sistemática elementos administrativos para informar y orientar a los empleados de una empresa, establecen objetivos, normas y procedimientos, y deben ser revisados periódicamente. También resume los tres tipos principales de manuales - de organización, normas y procedimientos, y puestos y funciones - y explica brevemente lo que contiene cada uno.
Bigfoot is thought to have evolved from an ape and thus be able to survive in various habitats like humans, according to some experts. While evidence is limited, reported sightings of Bigfoot have occurred across forests and other wooded areas in the United States and Canada, habitats that could suit the creature. Its large size and proportions have been said to not match that of a human in a costume. Some believe North America has suitable ecosystems to support Bigfoot's possible existence.
Este documento describe el arte japonés del suiseki, que involucra la recolección y exhibición de piedras naturales. Explica que un suiseki es una piedra que sugiere una escena natural debido a su forma erosionada por el tiempo. Detalla los criterios para evaluar un suiseki, incluyendo su capacidad de sugestión, color y equilibrio. También brinda información sobre el origen y clasificación de los suiseki.
Steve Koch - U of Arizona Global Symposium on Racing & Gaming - field size - ...Stephen Koch
Presentation to the global racing and gaming industry on the revenue impacts of horseracing field size and other key determinants of per-race wagering.
- Nearly 90% of Americans watch sports, spending over $35 billion annually on sports merchandise and $100 billion on fantasy sports. However, fantasy sports represent just a small portion of the overall sports fan market.
- A new mobile app called "The better way to play" aims to capture the larger sports fan market by addressing the drawbacks of traditional fantasy sports. It focuses on social engagement and fun rather than gambling or statistics.
- "The better way to play" is a free-to-play game involving global sports that rewards player achievements. It eliminates the pressure of traditional fantasy by ensuring everyone can win through game-like play instead of algorithms or spreadsheets.
United-Games-Marketing-516bb5bfc83f730746ca27eb44796112602ea290c43c45e997673a...Chrisitne Smith
This document discusses the large market opportunity for sports gaming apps by summarizing sports spending and participation statistics. It notes that while fantasy sports engage a small portion (20%) of the overall sports fan market (90% of Americans), there is an opportunity to capture more of the market with a different gaming approach. The proposed app aims to address common complaints with fantasy sports by making the experience more game-focused than stat-focused, eliminating the gambling aspect, and promoting social engagement around live sports viewing. The business model involves a free-to-play game with in-app purchases and advertising to monetize the massive untapped market of overall sports fans beyond just fantasy sports players.
United games-Brought to you by former director of EA SportsHassan Crawford
Hottest New App coming Fall 2016. If you want to know how you can be a part and get paid to share this app.
The core of the mobile game is based upon analysing and predicting results across the full spectrum of events that occur within a live sporting event. Within the game players analyze the sporting event ahead-of-time and make certain predictions (called ‘picks’), and during the live event will make further real-time decisions using multimedia screens within the mobile game app, based on their grasp of the ebb and flow of the live sporting event.
Making the correct pre-game and live real-time predictions provides fascinating competition for sports fans, where players of all experience levels may participate and receive loyalty rewards.
This document discusses the large market opportunity for sports gaming apps by summarizing sports spending and participation statistics. It notes that while fantasy sports engage a small portion (20%) of the overall sports fan market (90% of Americans), there is an opportunity to capture more of the market with a different gaming approach. The proposed app aims to address common complaints with fantasy sports by making the experience more game-focused than stat-focused, eliminating the gambling aspect, and promoting social engagement around live sports viewing. It would offer a freemium model with in-app purchases and use achievements, rankings and rewards to keep users engaged without the pressure of winning cash prizes.
- Nearly 90% of Americans watch sports, spending over $35 billion annually on sports merchandise and $100 billion on fantasy sports. However, fantasy sports represent just a small portion of the overall sports fan market.
- A new mobile app called "The better way to play" aims to capture the larger sports fan market by addressing the drawbacks of traditional fantasy sports. It focuses on social engagement and fun rather than gambling or statistics.
- "The better way to play" is a free-to-play game involving global sports that rewards player achievements. It eliminates the pressure of traditional fantasy by ensuring everyone can win through game-like play instead of algorithms or spreadsheets.
Our IT team created the Madden games and other sporting properties. We are launching a global free app that pays to share. Major celebrities with us.
We are allowing an exclusive group of people the opportunity to take part in this emerging tidal wave and be the first people in the world to see the app, use the app, play with the app, and share it with others.
1. Get paid every time someone you share the app with gets a token.
2. Get paid when you invite others to play with you.
3. Build an Affiliate team, and earn as they share and play.
To register you must have an invitation code that needs to be asked.
send message to receive registration code.
United Games Affiliate and Player PresentationChris Nicholson
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on fans' favorite teams, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across 10 popular sports. The app will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate networks.
This document discusses plans to develop and launch a new mobile sports game app called United Games. It will be a free-to-play game focused on casual sports fans that allows interactive gameplay during live sporting events. The game aims to address limitations of fantasy sports by being more social, focused on individual teams rather than simulations, and eliminating gambling aspects. It will launch initially in the US for NFL and MLS fans in Fall 2016 and later expand internationally across popular sports like soccer, cricket, field hockey and more. The game will be distributed through a worldwide affiliate network model where affiliates earn revenue by introducing new players and building their own affiliate teams.
This document discusses disrupting the sports industry by creating a new casual mobile sports game called United Games. It aims to serve the large population of casual sports fans who are underserved by fantasy sports. United Games would allow fans to interactively play along with live sporting events on their mobile devices with their friends and favorite teams/athletes. The game would be free to play with optional in-app purchases. It would launch globally across many sports and partner with athletes/celebrities. The document outlines plans to distribute the app virally through a worldwide affiliate network who would earn revenue by introducing, promoting and playing the game.
Demographics of Bingo Players in Canadarleighbennett
1. Bingo players are predominantly older females who are more likely to smoke and drink hard liquor compared to the general population.
2. Bingo players engage in gambling activities like casinos and lotteries more frequently than non-players. Around one-third may be at risk of problem gambling.
3. As the large baby boom generation ages, the bingo market is expected to shift towards targeting both older and younger demographic groups using new technologies.
There are roughly 122 major professional sports teams in America that bring in annual combined revenues of over $30 billion dollars. Athletes are paid high salaries due to market demand factors like ticket and merchandise sales as well as individual performance, with salaries negotiated between players unions and league officials. The highest paid athletes include Tiger Woods in tennis earning $78.1 million and Kobe Bryant in basketball earning $61.9 million, while some argue athletes are overpaid and those funds could be better spent elsewhere, like charities. The document suggests the public could help reduce salaries by decreasing ticket and merchandise purchases to force price reductions.
FanDuel is a daily fantasy sports company that allows users to play fantasy games and win cash prizes. It started in 2009 and has grown significantly, with revenues increasing from $57 million in 2014 to $170 million in 2015. FanDuel addresses the market need for accessible and engaging fantasy sports. However, the company has faced public scrutiny over concerns about employees winning money and whether daily fantasy constitutes gambling. To improve trust, FanDuel emphasizes transparency and self-regulation.
The controversial nature of fantasy footballdpaulsson
Fantasy football has grown tremendously over the past few decades from small private leagues to a multi-billion dollar industry. Daily fantasy websites like DraftKings and FanDuel have accelerated growth through extensive advertising but also raised legal questions about gambling. While season-long fantasy leagues remain popular, the future of high-stakes daily games is uncertain as they have been banned in some areas and face challenges regarding their classification as games of skill versus gambling.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Gambling Indaba 2017 - Sports Betting: Opportunities in AfricaChalkline Sports
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Everything your charity needs to know about gamingJustGiving
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Daily fantasy sports sites like FanDuel and DraftKings allow users to enter multiple daily fantasy sports contests with changing rosters. This model has proven very lucrative, with the industry estimated at $26.5 billion annually in the US and Canada alone. However, the legal status of daily fantasy sports is uncertain, as regulators in some areas have ruled it a form of gambling. Additionally, while sites are highly valued, neither FanDuel nor DraftKings are profitable yet due to large advertising budgets. Rising regulatory pressures and questions around the skill element of the games could threaten the long-term viability of the industry.
The document summarizes key findings from a presentation about women and esports. It found that 15% of esports viewers in the US are female, representing over 7 million viewers, but the industry primarily targets male audiences. It also discusses the importance of increasing female representation and engagement in esports to help the industry grow. The presentation aimed to explore how women can play a crucial role in the growth of esports.
Daily fantasy sports sites like DraftKings address issues with traditional season-long fantasy by allowing users to draft one-game lineups based on a salary cap system and earn points from players' game stats. This weekly format and element of skill appeals to casual bettors. While daily fantasy sites operate at a loss financially, their business model relies on entry fees and large jackpots while taking a cut of 6-15%. Legalized sports betting is expanding their potential market and DraftKings is successfully entering the mobile sports betting space.
Panel: Making responsible gambling work within the industry Horizons RG
This document summarizes a panel discussion on responsible gambling efforts within the gaming industry. The panel was moderated by Paul Smith and included panelists Yasmine Roulleau de La Roussiere, Tammi Barlow, and Mark Vander Linden. Some of the key points discussed include:
- Establishing a mission statement and drivers to promote responsible gaming for employees, management, patrons and the community.
- Operationalizing responsible gaming through frameworks like Game Sense and integrating best practices.
- Partnerships with organizations like BCLC and training programs for employees on responsible gaming.
- Pilot programs and initiatives to promote responsible gaming and enhance procedures.
- Metrics and goals to be industry leaders in responsible
Raising the stakes
Dr. David Forrest, University of Liverpool
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Panel: Exploring Public Health perspectives of gambling Horizons RG
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Dr. Katherine Spilde, San Diego State University
Keith Whyte, National Council of Problem Gambling
Dr. Mark Lysyshyn, Vancouver Coastal Health
Dr. Debi La Plante, Cambridge Health Alliance, Harvard Medical School
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eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
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Natalia matulewicz Creating user personas to give a human face to big dataHorizons RG
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Ken Winters - SBIRT to Address Problem Gambling
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Dr. Terri-Lynn MacKay and Dr. Lisa Petermann - Knowledge Translation in Gambl...Horizons RG
This document summarizes a presentation on knowledge translation in gambling research. It discusses key concepts in knowledge translation including integration, synthesis, dissemination and exchange of research. It provides examples of how an RG training program for casino employees and a study of a treatment protocol examine knowledge translation. Barriers and facilitators to knowledge translation in gambling are identified such as consensus building, collaboration, and tools/tactics. The document acknowledges contributions from organizations supporting gambling research and knowledge translation.
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Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
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UN WOD 2024 will take us on a journey of discovery through the ocean's vastness, tapping into the wisdom and expertise of global policy-makers, scientists, managers, thought leaders, and artists to awaken new depths of understanding, compassion, collaboration and commitment for the ocean and all it sustains. The program will expand our perspectives and appreciation for our blue planet, build new foundations for our relationship to the ocean, and ignite a wave of action toward necessary change.
United Nations World Oceans Day 2024; June 8th " Awaken new dephts".Christina Parmionova
The program will expand our perspectives and appreciation for our blue planet, build new foundations for our relationship to the ocean, and ignite a wave of action toward necessary change.
About Potato, The scientific name of the plant is Solanum tuberosum (L).Christina Parmionova
The potato is a starchy root vegetable native to the Americas that is consumed as a staple food in many parts of the world. Potatoes are tubers of the plant Solanum tuberosum, a perennial in the nightshade family Solanaceae. Wild potato species can be found from the southern United States to southern Chile
Synopsis (short abstract) In December 2023, the UN General Assembly proclaimed 30 May as the International Day of Potato.
Practical guide for the celebration of World Environment Day on june 5th.
Dr. Jeffrey L. Derevensky
1. Fantasy sports wagering: Should we be
concerned?
Jeffrey L. Derevensky, Ph.D.
Professor, School/Applied Child Psychology
Professor, Psychiatry
Director, International Centre for Youth Gambling
Problems and High-Risk Behaviors
McGill University
www.youthgambling.com
New Horizons Conference, February, 2017
3. • Sports Gambling $380 billion industry
• Nevada's legal sports book $3 billion <1% of
the market.
• Insatiable appetite for sports wagering in the
U.S. as well as Canada.
Sports Wagering in the U.S.
4. • Recent poll: 65% of fans support regulated
sports wagering (AGA, 2016)
• Americans bet $4.2 billion on Super Bowl; $9.2
billion on NCAA March madness tournament
(estimates 40 million people wagered)
• Powerball odds 1 in 292 million; perfect bracket
1 in 2.4 trillion
Sports Wagering in the U.S.
6. • Pick players and follow their performance-not
wagering on the outcome of a game but rather
player statistics and player performance.
Fantasy Sports Trade Association (2013)
• Player draft before the season, allows for
management of one's team-periodic line-up
changes, player drops and player adds.
• Daily/weekly-pick players from different teams.
Fantasy Sports
31. Cincinnati Reds great Pete Rose is still revered by many fans, but Major League
Baseball as a whole keeps its distance because of Rose’s ties to gambling.
However, it endorses fantasy leagues.
33. » CLASSIC FANTASY SPORTS INDUSTRY
MARKET FACTS
• $2B Industry with a $5B Economic Impact
• 41.5M Fantasy Players in North America
(13% of online)
• The Average Fantasy Player Spends $467
each year on Fantasy Sports
• Almost 50% of major sports sites’ traffic
comes from Fantasy Sports Players looking
at scores, stats and reading articles/blogs:
46% CBS, 47% Yahoo!
Year Estimated Number of Players
1988 500,000
1991-1994 1 - 3 Million
2003 15.2 Million
2004 13.5 Million
2005 12.6 Million
2006 18 Million
2007 19.4 Million
2008 29.9 Million
2009 28.4 Million
2010 32 Million
2011 35.9 Million
2014 41.5 Million
Sulsky (2015)
34. » GLOBAL FANTASY MARKET FORECAST
• The Global Fantasy Sports market was valued at $3.78 billion in
2014
• Expected to reach $6.26 billion by 2019
• Growing at a rate of 10.62 percent during the forecast period.
Sulsky (2015)
35. » THE NEW BOOM: DAILY FANTASY SPORTS (DFS)
• Fanduel & Draft Kings raised a combined $111M in
2014
• Draft Kings raised $250M ($900m valuation) in April
‘15
• Only <5% of total Fantasy Players active in DFS…so
far
DFS Active Player Spending:
•50% Spend $500+ per year *
•70% spend $300+ per year *
Other:
• Online Poker Player: $765+ per year **
• Sports Gambling: $80B - $360B per year
***
As DFS awareness spreads to the season-long fantasy
player & sports enthusiast, DFS revenues will climb.
41.5 Million
Total Fantasy
Players
2M
Fantasy Sports in 2014
DFS = $91M
Source: Company reports, Eilers Research, LLC
*Source: Source: Company reports, Eilers Research, LLC
**Source: Academicon, October 16, 2013
***Source: Washington Post, Feb 27, 2015: Sports gambling in U.S.: Too prevalent to remain Illegal?
Sulsky (2015)
36. » THE NEW BOOM: DAILY FANTASY SPORTS (DFS)
41.5 Million
Total Fantasy Players
2M
Fantasy sports in 2014
DFS = $91M
3
2
.
5
2
1
.
5
1
0
.
5
0
Baseline
Bullish
14 15 16 17
Year
18 19 20 21
DFS revenues estimated to increase by $1.69B over the next 5 years
Rate of growth of 36%-46% vs. Overall Fantasy Industry of 10.62%
DFS is the GROWTH Opportunity in Social, Mobile & Gaming
Sulsky (2015)
37. » FANTASY SPORTS MARKET OPPORTUNITY
Source: Ipsos Public Affairs and University of Mississippi Studies
•60+% of Fantasy players have wagered at a casino or racetrack
•DFS has only converted <5% of 41m+ total players
Demographics
# Description
13% N Americans (41.5M)
21% All 18-34 age group
18% All College Degrees
19% Among Males
80% Male
49.9% Married
79% Owns own home
$94,566 Avg HHI
Behavior
% Description
40% Paying - will pay more
10% Used Offshore Site
22% Wagered - Horse-track
42% Wagered at a Casino
22% Placed Vegas Bet
12% Placed On-Line Bet
42% Cell - Fantasy
96% E-mail for Fantasy
Buying Habits
Fantasy
Player Category
US Sports
Fan
72% Beer 49%
69% Alcohol 53%
93% Fast Food 86%
95% Soda 88%
90% Athletic Shoes 81%
58% Video Consoles 42%
93% Cell Phone 89%
63% Reads Sports Mags 49%
Sulsky (2015)
38. NFL Football 77%
MLB Baseball 33%
NASCAR 21%
NBA Basketball 20%
College Football 20%
NHL Hockey 18%
Golf 15%
Pro Soccer 12%
Sports Wagering Distribution
39. » FANTASY PLAYER
DYNAMICS
41.5M
Classic Fantasy Player
“GM” mentality
• Season-long engagement
• Plays with groups/friends
• Much more social
•
• 50+% have gambled at a
casino/racetrack
2M
Daily Fantasy Player
Spends time every day
• 1 day at a time gaming
• Plays alone
•
• Gambler mentality
Sulsky (2015)
40. • Long history in U.S. Began in the late 1950s, 1960s.
• Really took off in the 1990s with the saturation of
high speed internet usage ; Watershed moment in
1997 Commissioner.com and RotoNews.com;
2008 Montana State Lottery starts its own fantasy
sports.
• Today: Fantasy Sports is becoming a
MAINSTREAM SOCIAL ACTIVITY with large
corporations Investing hundreds of millions to
increase playing.
Why Fantasy Sports?
41. • “Someone has been convinced that daily fantasy is
the panacea, discovery of the Golden Fleece, solving
the riddle of the Gordian Knot, free passes to Willy
Wonka’s Chocolate Factory and who knows what
else” (Mickey Charles, The Sports Network, June
2015).
• Disney intended to invest $250 million in Draft Kings
(on proviso they would invest $500 million in
advertising on ESPN); other leading investors MLB,
NBA, NFL, Comcast.
• Can play for little money or significant amounts of
money.
Why Fantasy Sports?
42. •It’s not going away but will only get bigger &
bigger” (Nic Sulsky, Sportech, 2015).
•Business to Business Model (60% of Fantasy
Sports players also gamble in a casino).
Fantasy Sports: A Socially
Acceptable Activity
43.
44. Casual Players 13% $0-20 annually- primarily engaged
in for entertainment & maintain interest.
Skilled Players 21% highly involved; 4-5 hrs per week
$12-50 annually - Maintain interest,
distraction from daily routines, money
enhances the “fantasy experience”.
Isolationist Thrill Seeker 9.5% - average age 20, Spends about
$20 per year-not very serious players,
signs of addictive behaviors-rely upon
hope that victory is just around the
corner; concern about keeping up with
their buddies.
A Classification Scheme (Farquhar & Meeds; 2007) N=42
45. Trash Talkers 9.5% 1-2hrs per week, <20.5
years old, “bragging rights” ;
escape, a form of healthy
distraction, love of winning.
Formatives 5% average age 20.5; played
because its harmless good fun.
A Classification Scheme (Farquhar & Meeds; 2007) N=42
47. • Many operators and proponents seem to believe that the
UIGEA creates a safe harbor for all Fantasy Sports.
FanDuel declared: Fantasy Sports is considered a game of
skill and received a special exemption from the 2006
Unlawful Internet Gambling enforcement Act, FanDuel uses
exactly the same rules as any other season-long Fantasy
Sports format, the only difference is that our games last
only one day or one week” (www.fanduel.com/Legal) 2015.
• Draft Kings states on its website the business is in a “game
of skill” and is “100% legal in Canada and the U.S.”
Fantasy Sports and Gambling:
The Line is Blurred
48. • Former Rep. Jim Leach, author of the 2006 UIGEA, said “no
one ever conceived of it [fantasy sports] becoming a large
scale activity or that it could transition into one-day contests”
(Pempus, May, 2015).
• No current court opinions on whether daily fantasy games
has sufficient skill elements to keep it out of the category of
sports wagering (Rose, 2015).
• “Fantasy Sports currently operate in a murky legal
environment” (Gemignani & Gaynor, June, 2015).
Fantasy Sports and Gambling:
The Line is Blurred
49. • Fantasy Sports laws are complex & intricate (Light,
Rutledge & Singleton, 2011).
• On a given day an injury, a hailstorm or a ball bouncing
strangely could affect the result. In this regard, playing
daily fantasy seems very similar to placing a bet with a
bookmaker (Ryan Rodenberg, Professor of Sports Law,
Florida State University, CNBC, March, 2013).
Fantasy Sports and Gambling:
The Line is Blurred
51. Nesbit & King (2010) MLB & NFL ESPN Poll
•Fantasy Sports participation leads to increased interest in
and number of games watched.
•Participants engaged in Fantasy Sports showed a 75%
increase in viewing MLB games; 35% NFL games.
Davis & Duncan (2006)
•Fantasy Sports was used as a “means of reaffirming
masculinity.”
Stafford, Stafford & Schikade (2004)
•3 reasons for engaging in Fantasy Sports:
• content
• entertainment/escape
• social interaction
Motivating Factors
52. Suh, Lim Kwak & Pedersen (2010)
•N=334 UG students in Midwest US
•161 play FS (48%)
•90.1% males; 9.9% Females
•Need for winning money
•Competition
•Achievement
•Fantasy (e.g., being a general manager)
•Constraints (time, accessibility)
•Mobile devices breaking barriers
Motivating Factors
53. Lee, Kwak, Lim, Pedersen & Miloch (2011) N=244
•Impulsivity influenced behavioral intensions.
•Fantasy Sports players indicated higher degrees of
novelty seeking and desire for “complex
experiences”.
Motivating Factors
54. Is there a relationship between fantasy
sports and problem gambling?
56. Total (N=1556) Males (N=557) Females (N=996)
Past year fantasy
sports participation for
no money
100 (6.5%) 85 (15.3%) 15 (1.5%)
Past year fantasy
sports participation for
money
78 (5.0%) 72 (12.9%) 6 (0.6%)
Past year Fantasy Sports participation among a sample of
college students (N=1556)
Martin & Nelson (2014)
57. Martin & Nelson (2014)
Fantasy Sports Participation: College Students DSM >1 (N=1556)
Fantasy Sports: Free play Fantasy Sports: Money
Total
(N=100)
Males
(N=85)
Females
(N=15)
Total
(N=78)
Males
(N = 72)
Females
(N=6)
14.9% 11.8% 26.7% 26.9% 27.8% 16.7%
63. Daily
About
once a
week
About
once a
month
Less
than
once a
month
Total
Bet money on sports teams
(pro, college or amateur
1.1% 1.7% 3.3% 7.4% 13.5%
Bet money on fantasy sports or
games (with an entry fee)
1.1% 1.4% 1.4% 3.4% 7.3%
Bet money on daily fantasy
sports (FanDuel or DraftKings,
etc.)
1.3% .9% 1.2% 1.7% 5.1%
Prevalence of Sports Wagering Among
Adolescents Ages 12 to 18 in Wood County,
Ohio (n=5242)
Ivoska (2016)
64. Gender Daily
About
once a
week
About
once a
month
Less than
once a
month
Total
Bet money on sports
teams (pro, college, or
amateur)
Female
Male
.3
1.8
.3
3.0
1.4
5.4
5.0
9.8
7.0%
20.0%
Bet money on fantasy
sports or games (with an
entry fee)
Female
Male
.3
1.9
.1
2.6
.2
2.7
1.7
4.9
2.3%
12.1%
Bet or wager on daily
fantasy sports (FanDuel
or DraftKings, etc.)
Female
Male
.3
2.2
0
1.8
.2
2.3
.9
2.4
1.4%
8.7%
Prevalence of Sports Wagering by Gender
Among Adolescents Ages 12 to 18 in Wood
County, Ohio (n=5183)
65. Age Daily
About
once a
week
About
once a
month
Less than
once a
month
Total
Bet money on sports
teams (pro, college, or
amateur)
14-16
17-19
2.2
2.9
3.3
4.2
7.0
5.3
20.4
22.8
22.8%
24.2%
Bet money on fantasy
sports or games (with an
entry fee)
14-16
17-19
2.4
2.0
2.9
4.6
3.1
3.5
5.4
5.5
13.8%
15.7%
Bet or wager on daily
fantasy sports (FanDuel
or DraftKings, etc.)
14-16
17-19
2.5
3.5
1.9
3.1
2.8
2.4
2.6
2.4
9.8%
11.5%
Prevalence of Sports Wagering by Age Among
Males Ages 14 to 18 in Wood County, Ohio
(n=1800)
Ivoska (2016)